Game 10 - Shenmue III (PS4) - 48 hoursFinally finished this game after taking a pretty leisurely pace. Overall, I felt like this game is the best in the Shenmue series so far. But like Shenmue II, with every improvement the game makes, there are still areas that never seem to improve. At any rate, it feels like every time I beat a Shenmue game I have like a million thoughts so here we go.
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Graphically, I feel like the game looks exactly like it should be. This game provides an incredibly authentic look that retains the spirit of the original game with the art design and assets, with just a touch of modern tech and polish under the hood. It was definitely a tough line to walk, but I feel like they nailed it. It helps build the wonderful atmosphere that makes these games so much fun to play.
Alongside the graphics, there’s a lot of throwbacks to the old games. I loved being able to call up old characters from the previous games, for example. There are tons of little touches that you will appreciate if you know and love this series.
On that note, I really liked all the recognition towards fans of the series who helped bring Shenmue III to life. Even though I only have my name in the credits, it’s a wonderful feeling know that I have my own mark in this game, along with everyone else who supported this project.
Outside of the graphics, I LOVED all the improvements that they made to the gameplay. Here are a list of all of them
- The jobs are way more enjoyable (In Shenmue II at least, moving crates sucked, manning the lucky hit stand sucked, selling items at the pawn shop sucked, arm wrestling/gambling was not worth it unless you save scum). Chopping wood, fishing, and herb collecting were all really fun in this game. It was cool that moving crates made a return from the first game as well.
- There are more games for gambling (I didn’t see arm wrestling from Shenmue II). There were more arcade games too, which was nice. The only one I missed from previous games was the darts, and the classic SEGA arcade games.
- I thought the training hall was a brilliant addition. In this game you have endurance and attack stats you can increase, so it incentivizes you to practice every day so you can get better for the fights that crop up in the story. I felt like leveling up your kung fu was essential to beating the game, so I liked the structure they added here. I thought the combat was more fluid as well.
- I really liked the use of the skill books as the only way you can raise your attack power. You can spend money on them in shops, but if you don’t want to spend your money, you can also obtain them through collecting items and capsule sets and prizes. So I was actually motivated to collect them and play the arcade games because I knew it would help me beat the game. Makes you want to explore and find as many as possible, and I thought it integrated the two together brilliantly.
- In addition, I liked how the pawn shops buy items and herb sets now instead of only capsule toys. The token system allows you to obtain items at the prize exchange which can then be sold or used to acquire books at the pawn shop, which was brilliant. It also gives all the stores reason to exist, because you need their items to complete sets.
- I think the stamina mechanic was a nice touch that wasn’t too overbearing but it was something you were required to think about and plan for. You don’t just buy a bag of chips to have it in your inventory for the whole game like the first game.
- There are some sidequests that are not super in-depth to complete, but were a nice addition.
- The music is the best in the series so far. It was nice to hear some of the throwbacks too (I only heard stuff from Shenmue II, but could have missed it).
- The puzzle solving and investigating for clues is so great, one of my favorite and most memorable moments of the game (and the series as a whole). Relatedly, I absolutely adored the Chobu Chan Easter egg hunt. Was a total blast, and ties beautifully into both the shops all being fully modeled, and gives you another method of acquiring more skill books.
- The voice acting is greatly improved. There are only a few bad apples (I think the worst case is Shenhua). But compared to the first game, it’s a quantum leap in quality.
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I’ve split the elements of the story that I didn’t like out from everything else for spoilers.
~~ STORY SPOILERS ~~The one thing that just never seems to do it for me in these games is the story. It goes through the same motions as the first two games, and at this point we’ve dragged out this searching for Lan Di for hours and hours and taken so many detours and distractions, I just don’t care anymore. For some, I’m sure that finishing this saga will feel rewarding, but for me, the simple revenge story just does not have enough gravitas to feel worth what has now been a 96 hour experience. Not helping my enjoyment in the story is the writing, which was horrendous. It’s a little tough to explain, but plot elements will be discussed and re-hashed between Ryo and Shenhua that will have already been conveyed ages ago. I felt like I was being treated like a 10 year old, and overall it feels like you’re watching a really badly written kids movie.
Once I got into Niaowu, the game started becoming more polarizing for me. The game play expands and opens up even more, which is great. You get more jobs, more things to collect, more games, and a bigger city to explore. I loved every second of that. But the story (which I was already struggling to enjoy) begins to slip even more. I loved that you learn about the past relationship between your father and Lan Di in Bailu Village. It gives the plot some much needed backstory and development. But no less that 3 hours into the city, though, does the story fall back into that wild goose chase bullshit that I despised in the first game. It’s such a waste of time and feels like padding out the game length. The relationship between Ryo and Shenhua also doesn’t feel the same once you get to the city. I loved those little interactions they have in Bailu and they just don’t transfer once you leave because Shenhua doesn’t… do anything in Niaowu.
And after all that screwing around and running around in circles, the story barely moves forward at all. All the training that you go through in Shenmue II was made obsolete in this game, and then the training you undertake in this game is made for nothing during the ending. The overall lack of development both story- and character-wise felt frustrating and incredibly unfulfilling. Thankfully, Shenmue III adds more to the story than Shenmue II (which in retrospect feels almost worthless story-wise other than meeting Ren and Shenhua, since the nature of the mirrors and the hidden treasure is described again, in far more detail, in this game).
Lastly, I’m really, REALLY not a fan of the decision to not end the series with this installment. And this is coming from someone who only played the games last year, so it’s not even that I’ve had to wait a long time to play Shenmue III. It’s mainly because I don’t feel like this story is worth playing through another 30+ hour game that will take who knows how many years to finally materialize. To be frank, it feels mismanaged and manipulative. That said, I don’t really like Shenmue’s story to begin with. So if it’s just more of the same gameplay, I’d probably still enjoy it.
EDIT 8.30.20: I've recently learned that the original intent has been to lead the player into a very grounded experience that becomes much, much larger in scope later on. While that doesn't diminish my lack of enjoyment with the series so far, and I think it's ultimately really bad storytelling, it has made me more excited for the 4th installment.
~~Game play stuff~~Quick time events are back baby, and they suck. You have but a nanosecond to react, and I almost never get them the first time. So it becomes more about just memorizing which button you need to press. I especially didn’t like it when the QTE’s replaced what should have been an actual fight.
It’s in Niaowu that the game really starts showing its limitations graphically. I had very little issues in Bailu other than the occasional framerate dip. But in the bigger city, there were loads of graphical glitches (especially with the water), slowdown and motion blur, bad pop-in with people walking in the street, and really poorly placed music that loves to change seemingly at random. It’s certainly not a dealbreaker, but it is noticeable. I feel like just putting in some loading screens when moving from area to area like the first two games could have really helped with some of these issues.