Main ListPrevious Listbold games are games that have been beaten, previously beaten, or are unbeatable.
italicized games are in progress.
standard games are games I am not currently trying to beat.
strikethrough games are games that have been abandoned.
115.
Mega Man 5 (PS5)
This game introduced the plate collectibles, which I didn't realize were a thing until I had already missed two levels worth of them. This made the endgame stuff more difficult because I think they expected you to leverage beat to make the fights easier. This one returns the trope where Protoman is the enemy, but he isn't because he's a pawn, but also I think he's a clone, not the actual protoman? The final fight of this one is very similar to the final fight of the last game, but like I said, you don't have the pharaoh shot, so you just have to have good timing and hit him with a charged buster shot. I think as I finished this game my wife made some off handed joke about Mega Man chasing down a defenseless old man and that I'm the real villain because all she saw was the ending where you chase Wily off and he starts begging and pleading. I got a bit of a chuckle out of that.
Rating: Soft recommendation
116.
Mega Man 6 (PS4)
More of the same, I suppose. I recall playing the X games and noticing an obvious decline in quality of the games, but the OG Mega Man games don't really have that. Some bosses aren't intuitive or great, but the quality is about the same across the board so far... and this game... this game has one of my favorite Mega Man song's, Flame Man's stage music. Honestly, it makes me wish we could get something a la Super Street Fighter 2 Turbo HD Remix where the soundtrack is from OCRemix. I would absolutely love to play these games with those songs in them, but especially Flame Man's stage's Turn the Flame higher. It wasn't until Flame Man's stage that I really thought about this, and I'm just kind of salivating at the concept. The best thing I can say is, after having played Mega Man 2-6, I still want to play more Mega Man games, whereas when I was playing X-X6, I was hating playing the games towards the end and X7 I played for about 20 minutes and then didn't touch another Mega Man game for like 3 years. As much as the majority of my life I claimed to love the X series over the original, the original is so much better overall (at least so far) and while Mega Man X is my favorite 2D Mega Man game, the series goes downhill way too fast, whereas the original keeps a steady flow of comparable quality titles. I'm a bit excited to play the first non-NES entry in the original series when my copy of Legacy 2 comes in, but I'm also keeping my expectations in check, because I expect the move to a new platform will inevitably introduce polarizing concepts.
Rating: Soft recommendation.
117.
Mega Man X7 (PS4)
I had been putting off this entry for the longest time for multiple reasons. The main one being that I wanted to earn the platinum trophy for the overall X Legacy 2 collection, but the trophies for this game in particular are really tough to get and the game is quite terrible. Sony killed their rewards program, so I lost interest in earning Platinum trophies. This game is just so terrible in general I didn't really want to subject myself to it without any form of incentive. But I'm sitting here waiting for Legacy 2 to show up and I wanted more Mega Man, so I finally pushed myself to play this one with the incentive that I'd stream me playing through this terrible game. Very quickly I realized the tranfer to 3D didn't do well for this franchise, similar to how 3D didn't do well for Sonic either... which also pushed the comparison of X = Sonic, Zero = Knuckles, and Axl = Tails, which honestly hurt me and the franchise in my eyes
The voice acting in this is also very terrible. The levels are frustrating in so many ways, I nearly abandoned the game, not even at a boss fight, but the intro to a level because I kept dying due to some pretty terrible physics and level design. I'm a robot, I'm pretty heavy, if I'm standing on a moving platform, I should move with the platform, not stay in place while the platform under my feet starts sliding out from under me. Ignoring that I'm a powerful robot, that's still just a terrible design choice. Then on top of that, the platforming in general is quite frustrating as wall jumping doesn't work as nicely as it did in the 2D entries and the platforming doesn't work that well when you can't see how high you need to jump to know if you even need to wall jump or not, so I kept falling off the level and dying. Even ignoring that, the boss fights are pretty terrible, very cheap, and honestly super difficult. Adding on top of that that camera control is L1/R1 and not the right analog stick, but the right analogue stick switches weapons instead of L1/R1 I kept switching weapons while I was trying to turn the camera which constantly screwed me up. I might have been able to swap the control scheme for the game to fix this issue, I didn't even think about it until I started writing this up, and afaik I can't change the scheme, but regardless it should've been the other way by default. Things like this show why people stick to what you know, because a team of 2D developers are probably going to have trouble making the transition to 3D. That said, I gave up pretty quickly once I fully embraced the fact that I wasn't earning the platinum trophy and turned on Rookie Hunter mode and just kind of blew through the game as quickly as possible.
Rating: Hardest of passes.
118.
Mega Man X8 (PS4)
Once my kid went to sleep for the night I sat down and decided I'd stream and play through this game as well, hoping to get it done in one stream as well. I've been told by a lot of people to just skip X7 and just go straight to X8, because X7 is an abomination, but I knew the series was downhill in general, so forcing my way through X7 might make me appreciate X8 more, because going from X6 to X8, I might be able to perceive a downhill trend, but going from X7 to X8 there is nowhere to go but up. That said, I was so fed up that I just wasn't willing to put myself in a position to abandon, so I started with Rookie Hunter mode and Easy from the start. I regret this decision and put the blame on X7 for being so terrible. This is one of those games where you can't even get to the true final boss on Easy, you have to be playing on Normal or higher, and with Rookie Hunter mode on, I really didn't need to play on Easy. I'm not going to replay the game to get to the Lumine fight, I'll just watch a youtube video. While this game doesn't play infinitely better than X7, I feel like I'm in agreement with my initial assessment that this is probably still worse than X6. I might need to give this game another chance down the line and play on Normal with/without Rookie Hunter, but right now I just wasn't having it after playing X7, and I don't see myself ever giving X7 another chance. This entry reverses the normal Mega Man trope, so the whole game you're thinking Sigma is running the show behind the scenes, but in actuality Lumine is actually pulling Sigma's puppet strings. Voice acting seems a bit better. Overall still not a good game though, and honestly, I can see why Mighty No. 9 was destined for failure.
Rating: Hard pass
119.
Mega Man Legends (PS1)
I've beaten this game before in that I beat Mega Man 64 for sure, and I'm fairly confident I beat this on OG PS1 back at some point, but my backloggery doesn't show it. To be fair, I know my backloggery doesn't have much in the way of entries for old stuff because I don't remember what I've played and I haven't gone through old memory cards to confirm what I did and didn't beat. Like I know I beat some GCN/PS2/PS1 stuff back in the day, I just don't remember exactly what until I go through old memory cards. But you know what, I don't mind replaying this game. This is one of my all time favorite games. It doesn't have a ton of replay factor like a lot of my other favorite games, but I have such fond memories of this game and truly enjoyed revisiting it. This game just makes me really want Tron Bonne merch. I have a Mega Man Volnutt/Trigger figure and a Roll Caskett/Data figure, but I have nothing Tron Bonne. I can try and go out and buy an old toy of her, but I'd love to have something like the Nell figures I have. All that said, I played this on my Vita and I remapped the controls due to the vita not having L2/R2 buttons. I moved the mapping for the screen and the rear touch pad, I mapped L1/R1 to the right analogue stick and mapped R2 to the L shoulder button and [] to the R shoulder button. This worked fantastically, because it made the right stick control the camera as games should, and the L button aim and the R button shoot. Worked absolutely fantastically, like better than the original as far as I can remember.
Rating: Solid recommendation.
120.
Mega Man 7 (PS4)
A lot of my complaints are going to largely be driven by opinions on the collection as opposed to the game itself. The 1st Legacy Collection had rewind, save states, and other emulator features. Legacy 2, and the same goes for Legacy X 2, has no emulator features. Doesn't even have a save feature for this game. Just a checkpoint system. The checkpoint system is honestly the bare minimum they could've done to give it some quality of life because in essence you can have unlimited tries as long as you reload at the checkpoint, but that does carry whatever you were at the save of the checkpoint, which screwed me more than once, check point saving with 1 health. Back on the title itself, I never did figure out what to do with the bolts I collected throughout the game. I just looked it up, apparently there was a shop you could get to somehow to buy tanks, lives, and such. At least I didn't miss out on something useful. Though final boss would've been easier with one more E-tank. First boss you fight (with the guide I used) has an instant death mechanic baked in, so I'd get through the majority of the fight and then hit the spikes and have to start over. That's another thing, Legacy 2 has no feature to make the spikes not instant death like all of the other Legacy Collections (X included). Honestly, super disappointed in this collection, it really makes me want to just play on SNES/emulator so I can "enjoy" the experience. Like, yeah, I'm proud of myself for powering through, but it was more frustrating than fun because I kept having to redo pain in the ass instant death sections to get to wherever I'm dying over and over. It demoralized me so much that I only got through a level or 2 in Mega Man 8 before I was like "Yeah, I'm gonna go to bed early tonight". I just don't see a single game in this collection getting a recommendation because of the lack of QoL changes.
Rating: Soft pass.
121.
Mega Man 8 (PS4)
This one actually has a save system, which is nice, and stupid that the other didn't. Even the X collections had save systems that overrode the password system. This collection is so lazy. The save system for this one is the baked in PS1 Memory card save system, not something collection specific. I'm just hoping, this being the most "modern" entry in the Mega Man series, it'll have the most QoL. I say this because I know that 9 and 10 are designed to be NES style, so they probably don't have any QoL stuff expecting to be tough as nails.
. I'm at the tail end of the game and I spent nearly 2 hours working on one platforming section because it is long, brutal, and has no checkpoints in the middle of it. If you're wondering, it's the "snowboarding" section of Wily Stage 1. I can't quite decide if this game took me so long because of my pain or because it just was that unenjoyable of a game. I like the art style, not love because it could be better. It has that almost hand animated style that looks so smooth, but the quality is pretty low for that unfortunately so it can only look so good. This game did some interesting things, especially by throwing in some other genres by doing little shmup like sections, but this game is another one that would have benefitted from modern emulator features missing that were in the first collection. The voice acting is terrible and makes me wish I had played the Japanese version, but I still appreciate the cartoon scenes, even if they are quite quiet.
Rating: Soft pass
122.
Mega Man 9 (PS4)
Started this right after finishing Mega Man 8, didn't really expect to beat it in one sitting, but here we are, me writing up my paragraph about this game after beating it in one sitting. This game is a full on throwback to the OG, Mega Man 1. No sliding, no charged shot, no wall jumping (not that Mega Man ever did, the chump). Allegedly this release has some QoL over the original release in that you take less damage per hit. Frustratingly this game both could've been a legitimate NES game (Missed opportunity of a homebrew imo) and could've easily had emulator features since they did it for the NES games. I get it's not an NES rom but a ported modern game, but like you did it for the NES games, why not this? Game was actually quite good though, I rather enjoyed it even without emulator features. I will say Tornado Man and Splash Woman's stages were pretty bullshit, to the point that I nearly quit for the day on each of those, but I got to a point where I said "1 more good run at this section and then I'm done" and I managed to complete the section, so I kept playing. Honestly, I'd almost consider recommending this game as it's quite good, much better than 7 or 8, but without the QoL stuff, it's still hard to justify. I do appreciate that the ending totally calls out that Mega Man is a chump for constantly not killing Wily.
Rating: Soft pass
123.
Mega Man 10 (PS4)
This one was such a surprised by how pleasant it was. It was everything 9 should've been. A fantastic OG Mega Man experience, full of QoL improvements, nostalgic throwbacks, and accessibility features. Still no emulator features, which is a let down, but still a great experience even without it. I won't say it's the best in the franchise or anything, but definitely a worthwhile entry in the series, better than 7-9 for sure. I do feel like the game probably had an intro that explained the early plot that I must have missed because I didn't really get any exposition until after the 1st and 4th boss I think.
Rating: Soft recommendation
124.
Mega Man 11 (PS4)
I started this one off on casual difficulty because I wanted some challenge, but didn't want to hate myself or for this game to take too long to get through. I got about 2 levels in and realized this was going to be a really slow play and I was going to hate it. So I restarted the game, because you can't change the difficult after starting, and did the easiest difficulty just to see what difference it would make. Huge difference that allowed me to get through the game in one sitting instead of multiple plays on multiple days. Game has no emulator features, just a pure straight forward Mega Man experience. You get frequent checkpoints, but limited lives, so you die, you reload in the room or near the room where you died, but once you run out of lives, game over and start the whole level over. Easiest difficulty has infinite lives, so you always start with some progress. Very few instant death mechanics on easiest difficulty, and this game is just jam packed with instant death traps, feels like way more than in previous games, 9 possibly excluded. The gear system feels like an unnecessary complexity, but after getting used to it I can see it being a good thing. That said, I don't believe I ever truly got used to it, because while in boss fights I'd remember to do the power gear, during regular gameplay I'd always forget that speed gear exists and there are a lot of sections that absolutely require the speed gear to proceed. Not a terrible game, even the voice acting wasn't the worst, but just feels off in so many ways. It doesn't help that the art style makes me think of Mighty No. 9.
Rating: Soft pass
125.
The Misadventures of Tron Bonne (PS1)
I'm gonna mark my progress in Zenny, because that's the only true objective to the game iirc. I have started this game multiple times over the years. I played it on PS1, I bought it for PSN and played it on PS3, and now I'm playing it on my Vita. I have always made some progress in the game, but I know I've never beaten it. I've enjoyed my time with the game, but it's always so daunting all of the management stuff you have to do in the game. Even now, I want to play it, but I'm constantly deterred by the thought of having to manage which Servbots to use and worry about. That said, I fully expect this to be a game I will absolutely love and adore by the end of the game. Tron Bonne is one of my favorite characters of all time. I really wish they'd make some figures of her. Finally finished it, and it is a fantastic game. The game is broken down into several styles. You have the overall micromanagement of servbots which is actually pretty minimal, but by doing it and upgrading the bots, you make the game easier for yourself overall, this involves chatting with them, training them (which is comprised of multiple mini games), giving them items, sending them scouting, and taking them on missions. The training minigames is a carnival shooting game, a game to pass out food to servbots as fast as you can, and a torture mini game where you torture the servbots so they stop being lazy. The rest of the game is about earning money doing missions, which breaks down into a puzzle style set of missions, Mega Man Legends treasure hunting/bank robbery/animal thefting missions, and getting to send your favorite servbot to a casino to gamble mission. Like Mega Man Legends, the game has little replay value as there is no incentive to keep playing and you'll get nothing new on additional runs... plus you can't even replay missions once you've beat them other than the ruin mission because it's replayable and not a set mission. I hadn't replayed it, but I imagine it's not procedural. The fact that this game doesn't add much to the series, I won't push so hard on the recommendation, but I personally loved this game because Tron Bonne is one of my favorite characters.
Rating: Soft recommendation
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