56. Metal Gear Solid 2: Sons of Liberty (PS5)
When I beat Metal Gear Solid late last month, the first thing I wanted to do was jump into its sequel, Metal Gear Solid 2: Sons of Liberty, as fast as possible. I more or less did this and experienced what was technically the first Metal Gear game I ever played. A good friend of mine growing up bought or rented Zone of the Enders which included a demo disk of MGS2 in it. I fell head over heals in love with ZOE, but at one point I wanted to try this Metal Gear Solid 2 game that was bundled with it. MGS2 couldn't be more different than ZOE despite both being Kojima games. I remember struggling with the stealth, but did end up getting to the Olga fight where I eventually turned the game off and decided it wasn't my thing. I'd carry this sentiment towards the MGS series, and stealth games in general, up until recently when I decided to set my expectations right and attempt one last time to get into the MGS series which is something I've wanted to do for a long time. Luckily, I was successful and having now beat the first two MGS games, I have some thoughts.
In some very big ways, MGS is a definite upgrade over its predecessor. Beyond the obvious of it having better graphics due to originally being developed for a way more powerful hardware (the PS2), its visuals aren't actually an area I think it's better than the first MGS game. MGS1 was not only iconic and groundbreaking in its cinematic presentation, but also in just its overall look and feel. That game had such an amazing presence and vibe to the whole game, which while MGS2 absolutely has its own look and feel too, it's just not on par with MGS1. Big Shell, a giant structure in the middle of the ocean similar to an oil rig, just didn't do it for me like Shadow Moses did. Too much of Big Shell looks somewhat bland and uninteresting and this is despite part of it being under water and it having a decent variety of settings within each of its parts. The character models, while technically more detailed, just weren't as interesting to me either, with a few exceptions. Don't et me wrong, MGS2 was one of the best looking PS2 games and one of the best looking video games when it came out, but so was MGS1 when it came out. I just wasn't as impressed with MGS2 from a visuals standpoint as I was with MGS1.
One area where MGS2 is not lacking compared to the first game is its audio and gameplay. Like the first game, there is a ton of excellent voice acting, some of which is appropriately over the top, but still very good. I'd say there are actually fewer spotty performances in MGS2 than there was in MGS1. I will say, however, Rose who you speak with quite often due to her saving your game, annoyed the ever loving hell out of me and made me think twice about saving sometimes. Other than that very minor gripe, I still really loved MGS2's voice cast. The soundtrack was also excellent with there being a lot more jazz and early 2000s sounding drum and bass music that really helped give this game a very cozy vibe. Of course with MGS2 being an action game, there were also plenty of high energy tracks to compliment the craziness occurring in front of you. Sound effects and design were also pretty top notch with weapons mostly sounding good, the sound of guards and footsteps depending on the surface, and a multitude of other audio delights made MGS2's overall audio quality near perfect in my book.
While I'd say MGS1 and MGS2's audio is about equal in terms of quality, one area I will say was noticeably better than MGS1 was in MGS2's gameplay. I'm not going to deny the fact that a lot of MGS1's gameplay annoyed me despite it being more enjoyable than not. The controls just felt clunky, many of the baked in mechanics felt not fully realized, and the shooting, which you had to do quite often, just felt like crap for the most part. Luckily nearly every mechanic from MGS1 got better in MGS2, sometimes way better. While this game doesn't suddenly turn into Unreal Tournament or Half Life, the shooting in MGS2 is remarkably better thanks to a first person aiming mode with all the weapons, which easily allow you to aim your weapon and enemies and fire where you want. Not only did this increase my immersion in MGS2, but also just my overall enjoyment of knowing I could fairly easily hit my target with little to no issues. Other returning mechanics such as sneaking, hiding, and melee combat all got noticeably better despite none of these systems being executed perfectly either. One new mechanic, swimming, did feel a bit awkward, but luckily outside one particular part of the game, it's not heavily used. Boss fights in MGS2 were mostly better than they were in the first game. There were a few exceptions to this, particularly the final boss which has you using a specific fighting mechanic you don't learn until later on in the game, that like swimming, was not implemented as well as it could have been. Some other bosses like a Metal Gear Ray fight later in the game, are definitely more enjoyable and well implemented than a somewhat similar Metal Gear fight in the first game. Overall, the gameplay is just a way better experience despite it being far from perfect and having its own new unique frustrations still.
MGS2 might be one of the most U-shaped gaming experience I've ever had. The game starts out really good with Snake infiltrating a large sea tanker that is housing a new type of Metal Gear, but then when the game fast forwards two years later and you're playing as Raiden, infiltrating the Big Shell base, my personal interest and enjoyment somewhat cratered. It wasn't until about 4 or 5 hours into playing as Raiden that the game starts to really pick up after a specific event occurs, and it just never lets up after that. And trust me, that 4 or 5 hour dip was brutal to the point where I actually wanted to be done with the game so I could move onto something more enjoyable. Thankfully, the last third of the game is very good, not to mention bat shit insane! The amount of twist and turns the story and plot takes towards the end would make a pro rally car driver projectile vomit as just when you think you know what's going on, the game flips everything on its head...again. It honestly felt like a bit too much actually, but overall, the story and what the game is trying to say is so fresh, unique, interesting, and eerily prophetic that I couldn't help but love it. It was so good that I had a hard time deciding who I sided with in the end, but I just recommend playing this game to see for yourself how insane and oddly relevant to the real world the ending is.
There is no doubt in my mind that I liked MGS2 more than MGS1, despite MGS2 having lower lows than the first game, but also way higher highs. I'm still going back and forth as to whether I want to jump into MGS3 sometime this summer, or just wait a few more months and experience that game for the first time thanks to MGS Delta. Regardless, you can now consider myself a fan of this franchise and one I hope as a future just as bright as its unique past. (5/2/25) [38/50]