13: SoulCalibur III (PS2)
Since I recently finished up my PS2 ROM archive and got PCSX2 up and running, I decided to revisit what I consider to be the greatest fighting game ever made. It had been well over a decade since I last played it, because I was dirt poor in my late teens and early 20s, which meant 6th gen lasted 10 years for me. This resulted in me getting burnt out on my 6th-gen games and constantly chasing new releases from the time I could afford an XBOX 360 until just a few years ago. Now I'm gradually going back and revisiting those classics. And I dare say, this one still lives up to my memories. I played through Story Mode with Cassandra, Mitsurugi, Siegfried, and Tira until I finally unlocked my old main, Sophitia. I then played through hers next and thoroughly enjoyed getting reacquainted with her. The game is still beautiful, especially by PS2 standards. Certain stages like the burning mansion hallway, and Abyss' final boss stage with all the meteors and the solar eclipse, make you wonder how they got this game to run on a PS2 in 2005. The only thing that looks slightly dated is the plastic-y skin textures on the character models, but they still look great in spite of it. And for single player content in a fighting game, this game is unsurpassed. Besides Story Mode, there's also Survival, Arcade, Missions, Tournaments, Character Creation (this was the game that popularized character creation in non-rpg games), a Museum with tons of different categories, and an RTS mode. Yes, this fighting game has a full frickin' RTS campaign built into it. The Story Mode routes are multiple choice as well, which gives the mode a high level of replayability, as you can play through it again with a character you've used before and have a different experience.
The game's biggest flaw is it being somewhat unbalanced, which was definitely more obvious to me now that I've expanded my knowledge of this genre of games. Setsuka in particular is a murder machine who can outmatch most other characters with sheer speed alone, landing a strike the instant you drop your guard and well before your own quick strike animation makes contact. I've heard there's an arcade-only version of this game called SoulCalibur III Arcade Edition where they rebalanced the roster, so I'll have to see if I can track down a ROM of that. Despite the balance issues, though, the game still holds up.
Rating: 9/10 (Outstanding)
Completed:
Tomb Raider II (Evercade)
Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)
Gundam Breaker 4 (PS5)
Monster Hunter Stories 3: Twisted Reflection (PS5)
Resident Evil: Code Veronica X (Gamecube)
Final Fantasy IV Advance (GBA)
Dragon Ball FighterZ (XBOX One)
Virtua Fighter 2 (Genesis)
Street Fighter 2: Special Champion Edition (Genesis)
Tomb Raider: The Last Revelation Remastered (PS4)
Injustice: Gods Among Us Ultimate Edition (PS4)
SoulCalibur III (PS2)
In Progress:
Nioh (PS4)
Farmagia (Switch)
Dragon's Dogma: Dark Arisen (PS4)