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| Does A High Score Mean Anything To You These Days |
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| mrkonasoni:
Wrong post. High Scores are fun for me. Not that important but fun |
| maximo310:
If you like the game enough to replay it, then it's a great way to show feedback of your skills, especially when comparing your results with other players. The best are when you get score tallies per stage ( two personal examples listed below): Kamui: Psyvariar Revision ( played on the Delta Steam port) Some games are kinda balls for high scores ( ridiculous amount of score tied to lives remaining/special bonus upon completion), but it really comes down to your preferences. |
| kypherion:
Not really, I was always in it for doing cool techniques and showing off to friends. I prefer the grind in skill vs. more numbers at the top of the screen. |
| maximo310:
--- Quote from: kypherion on September 24, 2020, 06:38:08 pm ---Not really, I was always in it for doing cool techniques and showing off to friends. I prefer the grind in skill vs. more numbers at the top of the screen. --- End quote --- That's the great part of mid-90s-onward arcade scoring systems; stuff like Radiant Silvergun & Psyvariar Medium Unit/Revision allows you to grind for greater skill, and directly correlates with a higher score. It usually comes down to taking greater risks to maintain a score chain, collecting some item (medals with increasing values), or grazing bullets to accumulate a much greater score compared to playing defensively & killing everything immediately. |
| astralsoul:
High scores never meant anything to me. The only thing I ever used them for was competing against myself, and even then most games I just tried to beat the game, not get a high score too. |
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