locking QOL is indeed sad but skyward sword didn't really need fast travel it's also not a huge game in wich it's essential. Fast travel is however not always a good thing has killed some MMorpg's that I used to play making certain passages barren wastelands since people went directly to the locations that they wanted wich meant that making friends along the way was a hell lot harder. In the case of skyward sword your probably going to strategize a hell lot less since you can just teleport back for supplies and than return to the dungeons where you left off I'm not to sure if it's all that great in skyward sword.
QOL is however just QOL it's not a huge deal especially if you liked the og already. QOL is usually just an easier mode or a time save.
Still it's not like they haven't done this before
triple damage with all enemies locked behind a ganondorf amiibo making twilight princess actually a bit challenging different approach to play the game
That's a hell lot more noteworthy than fast travel imo especially considering skyward sword was mighty fine withouth it.
Or even worse locking the hard mode behind a
rare amiibo
Metroid samus returns fusion mode in wich you need a metroid amiibo to unlock it
piracy with dollar amiibo cards is however pretty doable so yea never forced to get an amiibo fortunately way to pricy for my blood