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52 Games Challenge 2024!!!!!
dhaabi:
23. Kids || PC || 05.10.24
Nearly six years ago, I remember first watching the teaser trailer for Kids and having my attention immediately grabbed. Despite it being a short experience and one which I've had available to me for about four years, I'm only just now properly playing it.
Self-described in succinct ways such as it's "a game about crowds" and "the psychology of the group," Kids presents its audience a strange series of screens with nondescript cartoon persons—I suppose the titular kids—interacting with another as a crowd. In some ways, Kids blends the puzzle game genre with interaction animation, as its development grapples with the connection between game and short film. Like those short descriptions imply, the project demonstrates what a crowd is and the various events which often surround them, whether they be positive or negative. As the player, it is not necessarily about our controlling or even guiding them but instead witnessing what happens through our brief engagement which serves as a catalyst for some sort of event, whether it affect two or two hundred.
At times, these faceless figures you dictate are few in number, but other times you will see their presence grow into the hundreds. Then, the screen becomes a sea of figures who, on their own, represent nothing, but, as a collective, are perplexing to understand what they are exactly based on their actions and reactions. In some situations, crowds demonstrate groupthink as they stand motionlessly, awaiting for any one of their neighbors to act of their own free will first, so that they themselves know what to do. However, other situations are the inverse. During these moments, we instead see crowds disrupt to devolve into minor conflict, as they react in clear opposition to someone's initial action, perhaps thinking they know best. No matter the scene, all kids must agree to progress.
Through its simple yet effective visual design, the project's presentation is often hypnotic as patterns seemingly unfold, greatly evident once a proper crowd is a part of the scenario at-hand. This is especially the case because, until the player understand what sort of action is necessary to progress, the game runs on loops. Additionally, great use of contrast is employed through its binary color system, as new screens may appear suddenly and shift from black to white. I'll also mention that I surprised to hear voice acting, however minimal it may be. In each of these scenes, the simple dialogue complements the on-screen action, perfectly demonstrating what it's like to be in a group. At the same time, the project's use of music sung by a boy's choir is haunting as it amplifies the empty void these characters reside in.
Ultimately, Kids is a project up for audience interpretation, which was an intentional design choice. I don't necessarily think there is one explicit takeaway to be gained from the experience, but clearly there is some sort of commentary on groupthink and the dissonance or harmony it may bring. Nevertheless, Kids offers an alluring experience to the introspective, which I'm glad to have played. Like I mentioned above, Kids is short, about 15–30 minutes. I know several here have access to it through a massive itch.io games bundle from years ago, so I'd suggest for any one with immediate access to it who are curious to try it for themselves.
realpoketendonl:
7. Miraculous: Rise of the Sphinx [Switch]
Hold your horses, got a lot of thoughts on this one.
I got this game because it was on a huge sale (with my gold coins I got it for 3 bucks), and I really like the animated series it's based on. This game does not do it justice though. I knew it looked bad, and yeah, it was kinda bad.
The game’s biggest problem is just how monotenous it can be. The level design and platforming are basic and dull. Combat is basic and repetitive, with only like 1 or 2 enemy types with different skins (excluding bosses). Combat doesn’t feel good either. There’s barely any sense of impact, some sound effects are outright missing, your movement and actions all feel a little slow, but worst of all: it downright feels unresponsive sometimes. You will get through the earlier levels effortlessly with button mashing. Their idea of making levels more difficult though, is to just throw more enemies at you. And at that point I sometimes found it hard to get through, in no small part because I was fighting the controls when I wanted to dodge. You also can’t control the camera, and in some points the angles it chooses cause real problems. I know this is a kids game and I don’t expect Bayonetta here, but I doubt this could even hold the interest of kids for long, or it would frustrate them to the point of quitting.
The combat is broken up by sections where you go around and talk to your friends as a civilian. This feels almost unfinished. The controls can be straight-up broken sometimes here: whenever you leave a menu you can get stuck spinning on your axis, and it frequently takes me two or three tries to simply talk to someone. I’ve also seen layering issues, with text boxes being covered up by other elements. On top of that, I’ve even managed to trigger dialogue out of order, simply by walking into a location as the wrong character. This could’ve been interesting, and it is admittedly neat to see the characters from the show in any form, but at any point it’s either dull, broken or feels pointless.
Visually the game looks pretty bad too. On top of the basic level design, the models and character renders look rushed, with very awkward facial expressions and basic problems like odd hair colours in dark lighting. A shame, especially because I feel like Miraculous’s visual style should not be that hard to adapt faithfully into a game.
The performance is really bad too. I played the Switch version, but this is nowhere near pushing the limits of the platform. But still, the load screens take long enough for me to almost write this paragraph. The framerate frequently dipped into what felt like less than 10 fps. It would stutter noticeably whenever you trigger a change, like a cutscene or written dialogue, with the transition always looking sloppy.
And then there’s the glitches. I encountered a few, including one which could’ve locked me out of finishing the quest if I hadn’t figured out how to undo it. Good luck if you’re little kid with that problem.
I also need to mention the voice acting. There is voice acting during the action parts by the original voice actors, which is good, but they’re only oneliners and parts of the dialogue. No grunts during attacks or when you get hit or anything like that. How do you forget to add attack grunts? On top of that, most of the dialogue between characters is text only. That is hard to excuse in a game based on an animated series. It really should be fully voiced. Also, there’s a distracting amount of typos in the dialogue.
It’s a real shame. A Miraculous action game could be amazing. The series has a lot of creative fight scenes, moves, choreography, enemies, and abilities. There’s so much potential. But this game does not live up to that. I enjoyed it slightly, but that's solely because it looks like a show I like. I picked it up for 3 bucks. If you have a kid that really loves Miraculous and really wants this, I say it’s worth that much. But otherwise, just skip it. You can do a lot better elsewhere.
So that's 7 games beaten thus far, six of which for the first time. Also finished 8 books thus far this year. Decent progress! In terms of games, I did also abandon BROK the InvestiGator. A shame, I was really charmed by its world and characters, but the combat just wasn't clicking for me, and I found out the game has a lot of different endings, which is something I just hate in games. No idea what I'll play next, but thinking Star Fox Zero or The Big Wave or something. We'll see!
realpoketendonl:
8. Star Fox Zero
Unf, god this game.
I know it has a bad reputation, but I wanted to play it for myself. And for a decent part of the game, I'll say I didn't think it was bad. The controls didn't have to be the way they are, but they worked fine for me. Occasionally I would forget I had two screens and mess up because of it, but other times I did find myself looking between both screens decently naturally. And in all-range mode (full free flight mode), I even found it useful in a few cases, to be able to look around my surroundings on one screen while keeping aim on the other. But a lot of the game is pretty basic in its level design, and towards the end you start to figure out why. I don't know whether it's the controls or whether it's poor boss design, but towards the end the game genuinely got on my nerves. That final boss especially frustrated me so much it almost made me want to quit the game entirely. I did defeat it in a not-crazy amount of attempts, but in that fight I felt I just wanted to be done with the game, which is not a good feeling. And that's not even getting into stuff like how bland the game looks, how little content there is, how insanely clunky the walker is, etc. I'll give the game some leadway, maybe I just don't click with the genre either (I prefer faster paced action games) and maybe with more playtime the controls will click better, but I don't feel a desire to replay the game and find out. Try it if you're already curious, but otherwise I think it's perfectly OK to skip it.
(And the worst part is: I thought I lost my disc, so I bought it again, but then I found the original disc. So now this game is on my shelf twice.)
So that's 8 games beat (and 9 books read) thus far this year. Got another short indie game on my radar, but also planning to play Paper Mario: The Thousand Year Door when that comes out on Switch.
ignition365:
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--- Quote from: Legend ---bold games are games that have been beaten, previously beaten, or are unbeatable.
italicized games are in progress.
standard games are games I am not currently trying to beat.
strikethrough games are games that have been abandoned.
--- End quote ---
73. Final Fantasy VII Rebirth (PS5)
It irks me a little that my wife was so excited for Remake, made me get it day one, and she played and beat it within a week or so, but this time around, I was the one who wanted the game day one, played it at release (really slowly apparently) and she just had zero interest this time around, still hasn't given any effort to consider playing the game. Life sucks. Anyway, despite the numerous complaints I've seen recently, absolutely gorgeous game, nice long play time, great story and gameplay. Without spoiling much hopefully, I was hoping this game would take a divergence from the original, and while maybe it did a little, it functionally did not. I'm glad to hear they aren't considering any DLC for the game so they can get Part 3 out sooner than later... but I did think the idea of Intermission was good despite the having to pay separately and everything. Anyway, my big excitement for this game was the idea that it might diverge from the original and be an alternate reality or something, but I'm disappointed that despite the hinting and leading, that they didn't. I'll give it the benefit of the doubt that maybe they'll do something in Part 3, but I was wildly disappointed with the tail end of the game. I think this game would've rated higher for me if I hadn't had such high expectations which really sucks, because I was never a fan of FF in general nor have any nostalgia for FF7 either. I'll still give it a recommendation, but I'm disappointed and it's probably not even going to be on my top list for the year if I ever get around to updating it.
Rating: Soft recommendation
74. WWE 2K14 (360)
Unfortunately it's been so long since I played this that I don't know that I can write coherently about it, especially when I had played this game originally years ago I'm pretty sure, just hadn't finished stuff up. Did a lot of gaps in the story mode and the undertaker streak stuff and then the wwe universe/solo play stuff. And extra unfortunately I played a lot of the 2K games this year so it's all going to be a bit of a blur thinking back on it.
Rating: Soft pass
75. Atomic Heart (XS)
I started this game when it first released, but something happened and I abandoned it fairly quickly. It's got a very bioshock feel in lots of ways, but even coming back to it I never quite got into the game enough to truly explore the world and I think I was aware that there were tons of missable stuff so I really couldn't be bothered to do a lot when I already missed so much. I think I recall having an issue with the game where the enemies were so complicated to defeat in a lot of situations and running out of ammo constantly it became more of a chore than enjoyment.
Rating: Soft pass
76. Animal Crossing: New Horizons (NS)
My kid started getting into playing games this year and this was one of the games we got him to play. Setting him up with his own island and joining his island and showing him my island. Eventually I went and bought a second copy of the game so we could visit each others islands and play together. This lasted for a week or so where we were playing daily, and it was in August iirc so it had the fireworks on the weekend which was neat.
Rating: Solid recommendation
77. Praey for the Gods (PC)
I had been so interested in this game for so long, and I don't believe it ever got a physical release on console, not sure if it even got a digital release and I'm not going to check at this point lol. Anyway, I don't remember what finally pushed me to play this game, might have been one of my steam groups, I'm thinking so. The game wasn't the worst but it had a lot that held it back, especially the lack of fast travel and the need to go all over the place for lots of the content. I just remember being constantly frustrated with this game and I really didn't want to spend more time on it than necessary, but I did push myself to beat the game. I think after I beat it I might have done a little bit more, but it was mostly me just trying to get myself to give it a second chance, but I just really didn't enjoy this game.
Rating: Soft pass
78. Sudoku Universe (PC)
Just a sudoku game, no story, no shtick, just sudoku. Honestly not worth your time when you could probably find a sudoku game for free or worth paying money. It's a perfectly fine sudoku game, but just not worthwhile, even for someone who enjoys sudoku.
Rating: Solid pass
79. Shotgun King: The Final Checkmate (PC)
I'm pretty sure I played this as a Choice monthly thing that I take part in. I did a single run to get an ending despite being pretty sure it being a roguelike game that the content comes from beating it over and over with different variants and whatnot, and while I enjoyed the game well enough, the difficulty that comes with these roguelike games does tend to deter me especially when it doesn't have accessibility features or a gameplay loop that is truly enjoyable. This game wasn't unenjoyable, but it didn't grab me like I had hoped it would.
Rating: Soft pass
80. Acceleration of SUGURI 2 (PC)
Definitely played this because it was a choice game... and boy did I fusking hate this game. The controls were unintuitive and the combat was non-sensical... but I was committed to beating this game and getting the achievement for beating it. I beat it on EASY not knowing that wouldn't earn me an achievement, so I powered through playing on NORMAL to get the achievement for beating the game, but it did require me to watch youtube videos and to scour the internet for any form of a guide to explain how the game played and how to beat the enemies... and in the end I still don't fusking know what you're supposed to do or how I managed to beat it and I'm glad to never go back to this game, definitely not a game for me.
Rating: Solid pass
81. Behind the Frame: The Finest Scenery (PC)
A short point and click puzzle game, it's listed as adventure but it's not an adventure style point and click game, but if anything kind of like escape games where you interact with the room you're in, but very muted in comparison. Quite a short game at probably just around 2 hours, plus it's got an extra mode where you play from another characters perspective. The story in the game is quite good and helps with the monotony of the game. Very enjoyable even considering the short length.
Rating: Soft recommendation
82. Like a Dragon: Infinite Wealth (PS5)
Oh boy, this is going to be tough to write about given how large of a game this is and how long ago it was that I played the game. Game is basically double was Y7 was given you've got both the original city from Y7 and Hawaii, plus double the playable characters. Just kind of all in all a great sequel to Y7, really improves so much on the formula provided by the previous game. I'll still state that I prefer the beat em up Yakuza games to these RPG style Yakuza games, but it plays so well and provides everything in a great manner and does a better job sending on Kiryu than Y6 or even Y7 attempted to. I do dislike the whole story of Ichiban and Saeko, I feel like it was very forced and I honestly don't see it. I think Ichiban had a better relationship with Chitose, despite everything, but also I see that not working given the great age gap, but I just felt like it was unnecessary, but idk. It took me a bit to enjoy the game at first because there were just so many unlikeable new characters that I just couldn't see myself forgiving any of them for being such shitheels, but I guess I got over it because I wound up really enjoying the characters and everything. Really look forward to what comes next.
Rating: Solid recommendation
83. Blacktail (PC)
I don't know why but this game gave me Eastshade vibes, and I fusking hated that game. This game was okay but I just really didn't enjoy it, can't quite put my finger on what about it was so unenjoyable, but I just couldn't be bothered to do a lot of the side content or exploration. I've been playing a lot of games like that lately, and part of it I'm sure is a certain lack of enjoyment in life in general so I can't quite enjoy some of the things I really should be able to enjoy... but I really didn't enjoy this game.
Rating: Soft pass
84. Turok: The Dinosaur Hunter (PC)
I added the dinosaur hunter part to not confuse this with the 360 era reboot game. I never played this game for the N64 really as a kid, but I expected it to be Doom/Duke Nukem level quality, and I don't know why I expected such quality from Acclaim of all companies, but this game wasn't really enjoyable. I think I spent a ton of time trying to find ammo, but I might be mixing up other games, but I didn't really enjoy this say compared to Doom 64 or other era games that got remasters/remakes. I'm sure I wouldn't have enjoyed the game as a kid either, but I didn't enjoy it here either. I'm still going to try to power through Turok 2 and get Turok 3 eventually and hopefully they'll do Rage Wars so I can play the whole original series on PC, but the reboot and Evolutions will have to be original systems.
Rating: Soft pass
85. Scanner Sombre (PC)
A choice game and one of my PoP games, I actually got this from choice myself way back in the day and I had always been interested in playing the game, but just never had the motivation, especially since the game lacks achievements... but this was the motivation I needed to get through the game. Anyway, the game is played where you're basically blind, I think the story is you are deep af underground and there is no light, so you use this scanner to light up the world, it's a real neat concept and I considered wasting a fusk ton of time meticulously lighting up everything to build a functionally visible world... and I almost wish I had a little bit because after you beat the game and get your way out of the cavern/chasm/whatever the end credits shows you the entire map lit up as you lit it up, makes for a real cool visual. Really enjoyed the game conceptually, even if it was a bit of a pain in the arse and was a bit lacking in the story department. I do wish the game had a couple of achievements though
Rating: Soft recommendation.
86. 100 hidden hares (PC)
Another 100 hidden game, I enjoy them despite them only being like 10 minute long games and achievement spam at that, but I tend to only play these when they pop up in PT backlog dungeon, but still rather enjoyable simple HOG
Rating: Soft pass
87. Rock Band 4 (X1)
Some company released a new guitar and I preordered it as soon as I could, so as soon as it arrived in the mail I went on Xbox and bought Rock Band 4 digitally and loaded up all of my DLC from the RB1/RB2 era and scraped together download codes for some of the other DLCs and such. Game had a lot of issues compared to my RB1/RB2 days where we played without HDMI, because there is a noticeable lag with these and the latency seems to swing back and forth causing me to have to recalibrate frequently, but the game offers no way of recalibrating mid set or mid song, which is annoying af.
Rating: Soft recommendation
88. Tunic (XSX)
I beat this years ago, but decided to hop back into it to finish up the last few achievements that I was missing. Still an amazing game, if not difficult af.
Rating: Solid recommendation
89. Pathologic 2 (PC)
I really hate that I played this game out of order, but at least I really didn't enjoy this game. The more I read about the game the less I'm thrilled about it, it's original or the upcoming sequel. The game is designed to be difficult, hard to survive, and meant to make you make awful choices and realize that there are really no right or good answers because the world fusking sucks. But this game's balance of drinking water, eating food, being a decent person, staying healthy, etc, on top of the world falling apart, stuff getting worse, and people dying all around, all while everyone in the town hating you for leaving town years prior. Great conceptually, but kind of not fun, but also designed to not be fun and be depressing.
Rating: Solid pass
90. Saint Kotar (PC)
Oh look, another depressing game. a tale of a Croatian myth/folktale, not sure. Story was quite difficult to follow so even thinking back on it I'm having a tough time remembering what the game was about. The game is a fairly standard point and click adventure game, but with tons of messed up characters and plotlines and a wild story. Game is fairly long with like 15-20 hours of story to be told. Honestly, quite good game, but I think it's a bit held back by the storytelling and dialogue.
Rating: Soft recommendation
91. Vampire Survivors (XS)
Gonna be honest, I don't remember playing this this year, but I probably played it to earn a specific achievement or I was doing Game Pass achievement stuff. I'll try and add a link to my previous review, but it's a great game that spawned a genre
Rating: Solid recommendation
92. Dicey Dungeons (XS)
Tried again to get through this game before it left game pass, but I think I didn't manage to do it, which sucks, but I'll get it on PC eventually I guess, or maybe it'll come back to game pass and I'll give it another go. I consider it beat because I had several successful runs despite not getting the true ending.
Rating: Soft recommendation
93. WWE 2K15 (X1)
Another one that I don't really remember, I've been wanting to get through all of the WWE (and wrestling games in general) games, so as playtracker's backlog dungeon rolls me WWE games, I sit down and try to churn through as many, if not all of the non-online, achievements as I can before I move on to the next entry. Definitely a step down, but I'm also aware that as the games go on they seem to get worse. While 14 was okay or pretty good, this one was a step down and as they progress they continue to dwindle, especially in their shitty attempts to make the game worse so you have to pay for microtransactions to make the game almost as good as the previous entry... it's horse shit.
Rating: Soft pass
94. 100 hidden birds (PC)
Another 100 hidden game for backlog dungeon, not much to say.
Rating: Soft pass
95. 100 hidden dogs (PC)
And another 100 hidden game for backlog dungeon, really not much to add.
Rating: Soft pass
96. missed messages. (PC)
Really short visual novel style game. We're talking like 10 minutes long or something, but you play through 3 times or so to get the true ending or something. Real interesting story, super depressing and stuff, but pretty good nonetheless. That said, it is real short but the game is free so worth the short play.
Rating: Soft recommendation
97. WWE 2K16 (X1)
I think this is the one where earning points for MyCareer is such a fusking grind, so much to the point that I abandoned it because it literally would've taken a ton of time to get through all the requirements. It pretty much required that you pay for the kickstart pack that gets you started at lvl 90 instead of like lvl 50. Like I said, they get worse as the years go by. That said I started playing 17 after I abandoned this and iirc it earns points a bit faster, but I'm still in on it so I'll have more to say when I get to that one.
Rating: Solid pass
98. Metro 2033 Redux (PC)
I played this game way back in the day on 360 and it was time to replay the game thanks for PoP and again I don't think I really enjoy this game. Not that I made notes about it the last time I played, but I never played Last Light because my recollection of this game wasn't great, but I decided I'd give it another go because I want to try and play Last Light and Exodus at some point and it'd be good to refresh the story. I think I kind of breezed through it because I wasn't enjoying it, I tried to collect collectibles and do the side content, but at some point I was aware that I missed a bunch of missable stuff and knew I wasn't going to 100% the game, plus 100% probably required playing through the game multiple times, so I was like forget it, I'll just push through and get it done.
Rating: Soft pass
99. Need for Speed: Most Wanted [2012] (360)
I recall playing this at Gamestop expo back in 2012 being so excited, like even considering not playing the demo because I knew I was going to get the game day one, but I decided to play anyway. I kicked ass and finished the race 1st... but when the leaderboard or whatever came up I was in last place because the game doesn't care if you win a race, it's all about your most wanted score and since I worried about racing instead of chaos I was the least wanted. Really soured me so I decided not to buy it day one, grateful for that I guess. Eventually bought the game and started playing it and my recollection was that I abandoned the game early on so I had a lot to do, but when I hopped on to play this time around I realized that I was nearly done with the game, so didn't have much else to do, but decided to check out all of the content that I had because I had bought the season pass for the game well after abandoning the game. A lot of conceptual similarities to Hot Pursuit gameplay wise, honestly a kind of fun game, but same as always with this era with games having achievements locked behind online and dead servers.
Rating: Soft pass
100. Dread X Collection: Carthanc (PC)
Oh no, this whole collection of games, I'm not going to remember which game is which without looking it up. Time to look it up. Ok, so this was the one where you're in this egyptian looking cavern on some planet and you go through different areas to collect parts of an artifact, meanwhile aliens are chasing you down because they don't like that you've touched their stuff. Pretty standard stuff, except it hits a point where you're doing platforming and it's frustrating because you're also being chased by the aliens and they are insane fast trying to murder you.
Rating: Soft pass
101. Dread X Collection: The Pay is Nice (PC)
Not a lot to this one other than it constantly justifying the horrors by saying the pay is nice. Of course I think that's part of the thing that the character enjoys what he's doing and the pay is nice.
Rating: Soft pass
102. Dread X Collection: Mr. Bucket Told me to (PC)
This one took me a couple of playthroughs because I didn't quite get it I guess. It's a survival game where you're standed on a deserted island and have to sacrifice what few belongings you have at the behest of mr. bucket. Eventually mr bucket evicts you from the island... the end.
Rating: Soft pass
103. Dread X Collection: Summer Night (PC)
Just a little game and watch style game with horror connotations. Interesting but overall boring.
Rating: Solid pass
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dhaabi:
24. Spyro: Enter the Dragonfly || GameCube || 05.20.24
Despite having already played Spyro: Enter the Dragonfly long ago around the time of its release but for PlayStation 2, I couldn't remember much about the game, so I had been contemplating revisiting it for some time. Of course, this is in spite of the reception the game's garnered for being one of the worst installments in the franchise. However, since I didn't remember much about the game before playing now, I couldn't remember on my own if that reputation is valid or not, but I didn't necessarily remember having a bad time with it before.
As the fourth main entry to the series but the first to not be developed by creators Insomniac Games, Enter the Dragonfly will be familiar—in fact, far more than familiar—to those who've played previous games. Like games before it, Enter the Dragonfly is a 3D platformer with an emphasis on collecting items. Acting as the titular character Spyro, players are introduced to a scenario that's a near copy of the preceding game's story: in short, to round up a large group of dragonflies which the villain-character Ripto threatens to use as a powerful resource for their own purposes. Unfortunately, this is the only narrative device present this time, which results in story that's largely undeveloped and, ultimately, unoriginal. Nevertheless, along Spyro's journey which mimics his previous ones, the dragon ventures across a variety of worlds to gain back what's been lost, which inevitably also leads to saving the people within these worlds from Ripto's forces.
Be that as it may, I doubt the majority of those playing any games in the Spyro franchise do so for the narrative foremost. So, this leads us next to gameplay which is no different than the story regarding its lackluster quality. With each sequel entry building off the first game's core mechanics of charging at enemies, blowing flame breath, and gliding, the fourth entry offers little that's new. In fact, the only new mechanic is that Spyro can now evoke several different breath types to attack enemies. While this may have been an interesting mechanic, it is mostly unimportant, as there are only about three enemy types among the thirty or so which require a specific breath attack to defeat them. As for Spyro's other abilities which have been gained over the course of the series, they appear only once in brief moments, if at all.
While the initial trilogy of games were never groundbreaking in terms of gameplay, they did offer some variety through their use of mini-games and simple puzzles. Regarding the former, they're also present in Enter the Dragonfly and are mediocre at best. But, the latter are entirely absent for this entry. So, these two aspects lead to a game with middling level design, as other gameplay elements are instead used to fill in the void. As a series focused on collecting and exploration, these two elements always felt balanced in that the game instilled the desire for players to explore to seek out hidden treasures and secrets. But, now collectibles feel littered about stages with very little to discover as the natural progression to most stages is straightforward and linear.
To make design decisions worse is the game's performance which is, by all accounts, bad. In fact, there is an entire inventory of quality issues and bugs which make an average experience sometimes aggravating. These range problems range from camera control, draw distance loading, frame rate, and control inputs not registering. Generally, I am not someone who obsesses over high quality for some of these matters, but, when the quality reaches so low a point that basic gameplay is negatively impacted, it does become a major detractor. Of the multitude of issues, the one I took fault with the most was the game's low frame rate, simply because it affects other aspects. For instance, items are mostly gathered from Spyro's companion Sparx, but this basic mechanic seldom operates correctly. As a result, Spyro is forced to walk around so as not to overload the game, which is the exact opposite to Spyro's horns-first while charging attitude. And, even when walking, the game regularly struggles as quick or sharp movements are made.
Lastly, I will mention two other design decisions which felt like little forethought for how they operate was given, only because they made my playthrough much more irritating. The first of these issues related to world portals, which naturally transport Spyro from one area to another, including areas where mini-games take place. Throughout any given stage, there are at least three portals, and little differentiation between them. This may not be such an issue on its own, but the stage layout often has the proposed end of a stage actually not be at the end. Instead, other collectibles and even additional areas almost always exist past the exit portal. So, I found myself charging through the stage exit portal thinking it was a mini-game portal a total of four times, which lead me to backtrack through the entire stage upon re-entering. The second issue is similar to the first, as it also relates to stage movement. On the pause menu, players can access a journal of sorts which details each stage's progress. In backing out of this menu altogether, the game recognizes two buttons as the cancel action. However, only on the page which serves as a table of contents does one of these two cancel action button option serve another purpose: warping to another stage. So, also for a total of four separate instances, I found myself only trying to exit this menu to instead be taken away elsewhere.
From what I've read, the consensus is that either both the PlayStation 2 and GameCube versions of Enter the Dragonfly are on par with another on the low end of the spectrum or that the latter port is notably worse. Whichever the case, my experience playing the game this time was unpleasant. The departure of Insomniac Games developing the franchise clearly shows with the final product, as there's a considerable amount of polish needed to bring the game's quality up to a higher standard which players may find fun. As a result, there really is nothing redeemable about Enter the Dragonfly within the context of other entries within the series, meaning there is little reason for anyone interested in the franchise to seek it out.
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