General and Gaming > General
52 Games Challenge 2024!!!!!
tripredacus:
2. Victor Vran
Of course, again a game starting at 2, it will just always happen. This was started in 2023. It is a Diablo Type Game. Like Torchlight it also has guns and "hand cannons" but does not have bows or crossbows. Large amounts of stuff in the environment is destructible and sometimes will drop loot. In the beginning it is just crates but ends up being a ton of things especially when inside houses. It was what you would expect from this type of game, it starts you with a sword and then you can get other melee weapons that behave differently. Then you get a gun and it seems cool but kind of seems useless compared to swords or hammers. There is an update method you get at level 16 that I ended up revolving my life around. There isn't reason to buy much besides potions or cards. I ended up turning into a card collector (weird) and didn't really care about buying or getting anything else.
Around half-way through (maybe earlier) I ended up finding a weapon that was a book. It is a ranged weapon and unlike any other weapon in the game, the primary attack has no cooldown. It isn't exactly instant as you are still limited by the animations but it can end up being the fastest attack in the game, yet not the most damage. So when I was using a vampire card (it gives life steal) it seemed fairly simple to take down enemies but it wasn't as fast. So I said to myself, why wouldn't I just use this the entire game and put lifesteal cards on then I can just tank everything in the game? I did that in Diablo II with an Amazon. It works fine here too except it has no lock-on mechanic for ranged so you have to make sure you are hitting something. This type build I chould sit in a death area and do just enough damage to stay alive. Sometimes I would be taking 1k damage/sec but doing just more than that where standing in some place with an environmental effect didn't mean anything. The only issues then are fields of cold/slow or enemies that have a knock-back or use the Pull skill which will interrupt your attack.
Most of the bosses have phases. An opener, then spawn some helper monsters and will move around. Some of the phases are not good for my build where I just want to stand in one place and hold down shoot. Especially some of the phases with monsters if they happen to spawn in Elementals or the monsters that use Pull. But, in all phases a boss may have, none of them have are invulnerable. Even the ones where the boss will get extra life bars or use life-beam type things (where you are supposed to destroy the extra things first before finishing the boss). So instead of going through the expected progression, with a constant lifesteal action going and you can tank say... whatever is happening in second phase, you can just ignore the other things and hit the boss. If you kill the extra stuff, then he will go into another phase. There were two or three bosses where one of the phases was too overwhelming for me and I repeated the fight until I found an earlier phase that I could tank.
Controls are OK. You can have many different options and I chose the mouse one (like in Diablo) which may not be the most ideal but it was what was most familiar. You can use Shift to stand in place like in D2 as well. Lock-on for range can be finicky. Special ranged powers can miss targets entirely. Camera can be an issue sometimes but it technically has free-look which is bound to wheel so I could look around like in H1Z1. The cut-away on scenery could be confusing at times. The music is nothing to write home about, although there is a DLC with Motorhead that I don't have, that could be interesting.
Doesn't have a Game Over or a New Game+, you can just keep playing after the ending. There is a lot you can do as each area already had challenges to do, and afterwards you get a second page of them, in addition to some new bosses you can kill and new areas you have to unlock. And there are 2 DLC I believe that add things, so you certainly can keep playing this game for a long time.
koemo1:
Reserving a spot!
Cartagia:
Finished my first title for the year!
Golf Story - I've had my eye on this for some time, and it got very cheap on the Switch sometime last year. It's very funny, has some fun golf mechanics and is just generally fun to pick up and play. Not terribly long for an RPG (as long as you get a handle on the actual golf mechanics, with me beating the campaign in around 18-20 hours, but there were a few things that were sticking in my craw. Mainly that there were certain challenges that it forces you to finish out even if it is impossible for you to lose or beat after a round or two. This was mostly frustrating when I'd screw up something early and had no way of catching up to actual beat the challenge. Second, while it is short there's not a ton of story here and by the end of the game all I wanted to was just play a few holes, not run back and forth on fetch quests or do the challenges. But those are minor complaints to what is, all-in-all, a very fun package.
redblaze57:
1.Teenage Mutant Ninja Turtles- Turtles in time (cowabunga collection)(Switch) - Arcade version. overall still a fun game... but I probably won't play again unless I have others around to play with.
bikingjahuty:
5. Sonic Wings Special (PS1)
In the later part of the 2010s i had a bit of a SHMUP renaissance. While I've been a fan of the genre since I was a kid, I hadn't played several of some of the very best SHMUPs ever made until around 2015/2016, which kicked of a journey where I played easily over a hundred SHMUPs across many platforms. One of the standouts that I remember thoroughly enjoying was Sonic Wings Special on the Sega Saturn. It's been a good 3 years or so since I last played Sonic Wings Special, and this time I decided to play the PS1 port, which is pretty much the exact same as the Saturn version I'm more accustomed to.
The graphics in SOnic Wings Special, while not the most amazing in the world, are still pretty impressive, as is the overall art design which does enough to make this game not feel like another generic shooter. Gameplay is also great with a few annoying balancing issues and flaws, but overall, it's fun to have so many ships to choose from, and have them all have different attacks and specials too. The boss battles in Sonic Wings Special are beyond epic with a good variety of military and scifi-ish opponents you'll face off with. The OST is pretty good too, with various catchy tracks thrown into the game. While I'm glad I played Sonic Wings Special again, I am a little bummed I felt like I liked this game slightly less than I did the last time I played it. Don't get me wrong, it's still great fun, but just somewhat lacking compared to my older impressions of it. Still, a really fun SHMUP and one I'd definitely recommend anyone who's a fan of the genre play. (1/4/24) [32/50]
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