General and Gaming > General
Overrated/Underrated
bikingjahuty:
--- Quote from: marvelvscapcom2 on December 22, 2024, 12:50:32 pm ---
--- Quote from: bikingjahuty on December 22, 2024, 11:38:16 am ---
--- Quote from: Cartagia on December 20, 2024, 08:25:00 am ---Overrated: The Metal Gear Solid games. Tonally whiplash galore, cutscenes that are way too long, clunky weird controls and "aren't I so clever" mechanics. I could probably deal with any one of these by themselves, but as whole they just don't work for me.
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Agree on this. I desperately want to get into this franchise, but the things you mentioned, along with various other things, as well as me not being the biggest stealth game fan have held me back from becoming a bigger MGS fan. Funny enough, the best MG game I've ever playing was Rising, which is a completely different type of games than the core games which is probably why I enjoyed it lol. I also think Hideo Kojima is a massive edgelord and a lot of his acclaim as a developer comes across as very pretentious.
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Damn I feel like im in the twilight zone lol. Chef's kiss to all these takes. When Death Stranding came out. It was basically walking simulator 9000. Met with tons of criticism. The game was pretentious slop (to me) and it was met with memes and some criticism but Hideo Kojima not only makes things like that but he also somehow bullies his own player base into believing they are the wrong ones when its met with outrage or negative reviews. With quotes like
"We were met with some criticisms in America. Perhaps because it is a difficult concept for certain groups to grasp" womp womp womp womp. (Insert adults speaking in peanuts noises)
And many other tirades basically assuming that American gamers are incapable mentally of having an IQ sufficient of appreciating his art. The game is just vanilla. Hideo Kojima is impressive for his indipendent work. And how much he loves his art. But he is incapable of constructive criticism. And down talks his core playerbase. As if hes the god of games and we are all his plebian peasants.
Neil Druckman is entering close to that level. And Im afraid rockstar will do the same. Developers get too big and do what THEY want not what the player wants. Well try buying your own game then lol.
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Kojima gives me the impression his house is filled with pictures of himself in various poses that he stops to admire on a regular basis. As for Druckman, he seems similar, but in a champagne socialist sort of way. Like he believes his writing is revolutionary when in fact it falls inline with 90% of the other Blackrock ESG fueled crap passed off as entertainment.
vivigamer:
Overrated - Anything from FromSoftware (Souls/Elden Ring etc.)
Their philosophy on difficulty does not appeal to me. I want to enjoy a gaming experience, not to easy to where it's a breeze but not too difficult to where it becomes frustrating - of course, all FromSoftware games fall into the latter. Whenever I state this the quick response is to "GET GUD!" well I haven't got time in my life to waste hours on a single game with purposefully built high hurdles. Beyond the difficulty I don't care for the way they handle story through hidden notes are lore around the locations, I just find it bland. But what really offends me is the last effect the games have on the industry, games like SIFU & Crash Bandicoot 4 have a followed suit on their difficulty & both were miserable experiences! I played SIFU on their easier mode but then it just became joke! There was no happy medium so the game was just not fun to play. It's also very telling in Crash 4 how they have a costume with Crash wrapped up in bandages...
Underrated - The Bouncer (PS2)
I. LOVE. THIS. GAME! It has Squaresoft storytelling & style with a budget to boot! The game is short so it suffered the same backlash The Order 1886 got with it's length/cutscene ratio but I will defend it by saying you can experience more of the story on 3 playthroughs - Actually, it is best to just select 1 character throughout the campaign rather than swap between each fight. The combat is a little floaty but serviceable and the game has a great pace and feels like playing an action movie! It's also the best example of a 3D Beat 'Em Up I can think of! It's a genre which I want to see have more decently budget titles but sadly nearly all modern Beat 'Em Ups are nostalgia throwbacks - There was SIFU, but as I said it was let down with the difficulty balance. The cutscenes keeps the journey fresh and it's a fun game to finish in an evening. I see the Bouncer slagged off at every mention and I really wish it had more love.
vivigamer:
--- Quote from: bikingjahuty on December 08, 2024, 11:23:38 pm ---Underrated: Resident Evil 6
There might be a better example I'm not thinking of, but in terms of games that get a ton of unwarranted hate and are often looked down upon (unjustly imo), it's hard to think of a better example than RE6. I actually expected to hate this game as much as 90% of most other people online when I first played it, but in the end I liked it more than even some older RE games I've played. Yeah, it's essentially what you'd get if Michael Bay directed an RE game, but for what it's worth, the game has a great story, excellent visuals, cool bosses and enemies, and pretty tight gameplay. There are some annoying aspects to the game and it's honestly a bit too long, but it's hard to fault it in many other ways.
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I really like RE6, once you accept it is more of an action game it's a blast! While a little bloated I really do like the narrative for Chirs's campaign. The controls are tight & with Mercenaries Mode there is tons of replay value. it also helps to play co-op. I'm glad we got RE7 but I appreciate RE6 for what it is.
bikingjahuty:
--- Quote from: vivigamer on December 28, 2024, 04:42:05 am ---Overrated - Anything from FromSoftware (Souls/Elden Ring etc.)
Their philosophy on difficulty does not appeal to me. I want to enjoy a gaming experience, not to easy to where it's a breeze but not too difficult to where it becomes frustrating - of course, all FromSoftware games fall into the latter. Whenever I state this the quick response is to "GET GUD!" well I haven't got time in my life to waste hours on a single game with purposefully built high hurdles. Beyond the difficulty I don't care for the way they handle story through hidden notes are lore around the locations, I just find it bland. But what really offends me is the last effect the games have on the industry, games like SIFU & Crash Bandicoot 4 have a followed suit on their difficulty & both were miserable experiences! I played SIFU on their easier mode but then it just became joke! There was no happy medium so the game was just not fun to play. It's also very telling in Crash 4 how they have a costume with Crash wrapped up in bandages...
Underrated - The Bouncer (PS2)
I. LOVE. THIS. GAME! It has Squaresoft storytelling & style with a budget to boot! The game is short so it suffered the same backlash The Order 1886 got with it's length/cutscene ratio but I will defend it by saying you can experience more of the story on 3 playthroughs - Actually, it is best to just select 1 character throughout the campaign rather than swap between each fight. The combat is a little floaty but serviceable and the game has a great pace and feels like playing an action movie! It's also the best example of a 3D Beat 'Em Up I can think of! It's a genre which I want to see have more decently budget titles but sadly nearly all modern Beat 'Em Ups are nostalgia throwbacks - There was SIFU, but as I said it was let down with the difficulty balance. The cutscenes keeps the journey fresh and it's a fun game to finish in an evening. I see the Bouncer slagged off at every mention and I really wish it had more love.
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I definitely agree with your overrated pick. I have tried numerous times to get into the Souls games and for some reason they just never clicked with me. I refuse to give up, however, and will be playing Elden Ring at some point in 2025, although it'll likely end up the same way my previous Souls experiences have gone. Some people are absolutely obsessed with these games, and I wish I could understand why. I get the challenge aspect, but there are plenty of hard games out there that don't get half the attention or popularity. In a way, the Souls series popularity almost seems like a product of internet astroturfing than it genuinely being a good game.
As for your underrated pick, it's been a LONG time since I last played The Bouncer. I rented it from Blockbuster around the time it first came out, mostly because it was a Squaresoft game and I was obsessed with FF at the time. I remember thinking it was a decent beat em' up and have been meaning to try it out again for at least the last decade. Maybe i'll make it one of my first 2025 games, who knows. But thanks for reminding me I need to play this game again.
dhaabi:
Overrated: Ōkami
Despite having played Ōkami around eleven years ago, it's regularly a topic of conversation between a friend and I. The two of us and another played through the game together, and we were appalled at how a game with such high praise was so disappointing. I'll briefly mention its negatives.
- Too much hand-holding: A lot of information is repeated, time and time again, stating exactly what the player must do which prohibits the player from discovering on their own what to do.
- Unfulfilling side objectives: Normally, side content is something I naturally gravitate toward accomplishing, but I felt what's available was quite underwhelming with little variety or depth. Additionally, it seemed like there was little time to explore the world at large beyond progressing through the main narrative.
- Poor tone: In short, much of the game regarding dialogue and character design is crude and sexualized. Perhaps that's fine for some games, but I'm of the opinion that these choices did not complement the atmosphere at all.
- Gameplay loop: Above all, though is the gameplay loop. If players are wanting to see the game's ending, they essentially must beat the game three times. Each of the three boss encounters (which should signify the game's at the first battle instance) feature the same boss enemy and are nearly identical in strategy. The gameplay sequencing between these moments remains stagnant too, so it genuinely felt like, by the time the credits appeared, I had beaten a lackluster game three times.
Of course, I'm aware of the praise for Ōkami's gameplay regarding brush controls and for its art direction. I, too, believe these are successfully designed and implemented. However, the game's faults are too apparent and disruptive to the overall experience. I remember falling asleep as one of the two others players on several occasions—actually, I think we all fell asleep at some point without the control in hand.
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