67. Killer Instinct: Definitive Edition (XBONE)
In what felt like a century, Killer Instinct: Definitive Edition finally finished installing onto my newly acquired XBONE and I got to play through my first actual XBOX One game! Going into KI:DE I was hoping for a much more refined, streamlined game compared to the first KI game I played through yesterday, which while memorable in many ways, was a bit of a clunky, overly cumbersome mess to play for the most part. Luckily, I for my wish with KI:DE, but there were also some concessions made as well.
Let's just get right into it; KI:DE's gameplay is WAY better than in the first game. Not only is the combat, controls, and overall mechanics way better than they were in the first KI, but certainly on par with modern fighting games of the time it was released. The combo system, which at times felt like doing a cheat code rather than a basic fight mechanic in the first game, feels intuitive and easy to execute in KI:DE. I never had issues with pulling off the insane combos or even executing combo breakers, which felt like some sort of privilege reserved only for elite players in the first KI game. There was also a much needed sense of character balancing, with certain characters not being insanely broken and OPed, and also there not being any insane difficulty spikes as you played through single player matches. Speaking of modes, there really aren't any in KI:DE. I know fighting game fans have become pretty spoiled in recent years with games now including robust, cinematic story modes and all sorts of other extras to extend the longevity of the game, but KI:DE seems to have missed that memo. As someone who typically doesn't dabble in extra play modes within fighting games, this wasn't a huge loss for me, but I'm not going to discount how important this is to others. Luckily, KI:DE's character roster is pretty large and filled with returning franchise characters, as well as many new ones, including guest characters from Gears of War and Halo, which is pretty awesome. There is a lot to love about this game's overall gameplay, even if it is a bit no frills otherwise.
The visuals in KI:DE are a bit disappointing in some ways. First and foremost, this game looks like a 7th gen game, despite being released for 8th gen consoles. Most character models, especially when viewed up close look fairly unattractive. This is especially true for human characters who looked like their models were pulled from some 2008, PS3 or XBOX 360 game. Luckily while you're actually in matches, some of this visual ugliness is phased out with some pretty fluid animations and decent, but ultimately somewhat underwhelming stages you'll be fighting in. One thing that does save KI:DE from scoring lower in its visuals is the fact that it has a really cool art direction which despite the outdated looking character models, still shines through. It's no secret that KI was originally trying to steal Mortal Kombat's lunch, but fortunately KI definitely distinguishes itself enough to where it has its own distinct identity and vibe, unlike any other fighting game I know of. This definitely shines through in the character design which I am a huge fan of now just in KI:DE, but in the older games too.
The audio, while not bad by any means, was also a tad bit disappointing. This is especially true when you realize Mick Gordon, the guy behind the insanely good Doom 2016 OST did the soundtrack for this game. You can definitely hear Mr. Gordon's signature sound in a lot of the tracks, but overall I didn't really feel like any particular track stood out to me, even though they all fit in well with the game itself. There is also voice acting for each character, which is always a nice touch too. Attacks and specials all have a meaty, impactful sound too which really adds to the enjoyability of this game as well.
Despite its shortcomings, it almost makes me sad that KI isn't a bigger franchise and really hasn't been since the 90s. KI:DE is such a fun, fluid, and fast paces fighting game that deserves more love, however it's clear that it just couldn't get enough love among many other excellent fighting games of the early and mid-2010s. I also feel like it was released on the wrong console, since it doesn't seem like fighting games have nearly as big of a base on the XBOX One as they did on the PS4. Regardless of why this game has more or less been forgotten about already, it still bums me we won't be seeing more KI in the future. I had a great time with KI:DE even though it still has obvious issues and flaws, and its one I'd definitely recommend XBONE owners go out and try if they haven't. (6/15/25) [34/50]