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52 Games Challenge 2025!!!
kamikazekeeg:
36 - Poppy's Playtime: Chapter 4 (PC 2024) - BEAT - This was an interesting shift after the third chapter. The game stayed pretty PG-13 up to this point, relatively speaking, a few things were kinda dark, but they usually avoided showing real dead bodies, but not this time, 4th chapter had dead human bodies all over. It's nothing gory or extra violent, but it was not something I expected after the first three chapters. Definitely the complete realization of its gameplay experience, though they didn't add anything new in particular gameplay wise, which was odd. Decent enough puzzles, a lot more character stuff as you get to hang around with Doey a lot, talk to Poppy more, they didn't kinda flop with the Safe Haven concept, as you don't get to interact with anyone.
I think I like this chapter less than the last one, because the facade of a friendly place is all gone now, which makes sense for the story, but that means I'm just running around kinda caverns, and tunnels, and this big jail place and it's way less interesting than either the Game Station or Playcare. Once again good animations and character voice acting. Think it's coming up on the end of the series, I can't imagine they go much further than one more chapter at this point as it all seems to be leading up to this I think.
bizzgeburt:
13 - Tetris [DE] (Game Boy)
https://vgcollect.com/item/277791
Hardware: Game Boy Color / Game Boy Advance (Screen Mod) / SNES+Super Game Boy
Highscore: 127.531
Oh mighty, what is NOT to say about this game!?
For many console/handheld gamers my age, the first experience with video gaming came along with an iteration of Tetris in any imagineable shape or form. Many of us have fond memories connected to it and starting this review I'm a little overwhelmed with what to mention first of what makes this game the undisputed milestone of video game history it truely is. I decided to start off with my personal Tetris-story:
To ears a bit younger than mine (I'm born 1988), it might sound weird, but before being confronted with the Nintendo Game Boy in the early 1990s, my infant mind didn't know what video games, consoles or handhelds were. Our mother blessed us with the purchase of an Game Boy Tetris Bundle along with a classic series version of Warioland, and this actually was my very first contact with any form of video game. The iconic Type-A music was the first piece of game music that ever graced my ears. After a while, the Game Boy + Tetris became furniture inside our bathroom, suddenly increasing the cases of spontaneous digestive problems within our Family 8) Since those golden days of my childhood in the early 90s, I've played/re-played this title a bazillion times on almost every original hardware imagineable during my lifetime of now 37 years. I could sum up nostalgia regarding this game endlessly, so I'd rather get into the real informative section:
The history of Tetris reportedly began in spring 1984 with a guy named Alexei Paschitnow. While working for Dorodnitsyn-Computer-Centre of the Soviet Academy of Science in Moscow, he came up with the idea of computing an electronic version of the puzzle-game 'Pentomino' that he knew from his childhood. This forefather of what whould become one of the most influential videogames of all time was thought out by Solomon W. Golomb in 1954 and functioned by puzzling with shapes assembled out of 5 squares - so called 'Pentaminos'. Realizing those Shapes and reconstructing this game in it's original way wasn't technically possible back under the iron curtain and constant threat of nuclear winter, Paschitnow simplified the puzzle's shapes down to ones composed out of 4 squares, he then called 'Tetraminos', which ultimately lead to the game's name Tetris - if not to say Тетрис (a combination of Tetramino and Tennis). The very first version he came up with this way lacked sound and color, but is said to have already had captivated the rest of the programmers team at Dorotnitsyn. The first colored version was ported to an IBM-PC in summer 1985 by Wadim Gerassimow.
I won't bother you with the confusing story about how this gem made it's way out of the midst of the USSR over to Japan/North America and Europe, but let me say this: this story reads itself like a cold war espionage thriller and would make a awesome infotaining payTV series. The version of Tetris I tend to play was released by Nintendo in Germany along with the Game Boy in 1990 and is said to be the original inventor Paschitnow's favourite version.
Graphically, of course the GB-version already was way more defined than it's first iteration and introduced the game with a beautifully (in 8-bit ways) drawn picture of the Kremlin and it's own well known and loved ending sequences showing either a small or medium rocket, or a space shuttle lifting off, if either 100000, 150000 or
200000 points are scored.
I always loved to create my own colour-palettes on Super Game Boy, especially for this game. Here's my personal Super Game Boy colour palette code list for Tetris:
0812-7328-4349 (Original Game Boy Screen)
1920-6419-7320 (Soviet Red)
2423-0624-2179 (Sibirian Snow)
1393-0627-8201 (Tundra Blue)
3541-3322-6292 (Magical Moscow)
I'd be glad to see someone using these ;)
And now, my favourite part: music. The Soundtrack of Tetris for Game Boy was entirely composed and/or ported to the system by Hirokazu "Hip" Tanaka, who was highly influenced by classical music in doing so, especially old russian folklore music. Most common example is the iconic Music A, which essentially is a shorter version of the russian poem/song 'Korobeiniki' originating in 1861. Music B is mostly Tanaka's own composition, also highly influenced by russian folklore. And my personal favourite, Music C, turned out to be an interpretation of a menuette of Johann Sebastian Bach's 'French Suite No. 3 in B-minor, BMV 814' (ca. 1722-1725). The last known classical influence of Tetris' musical score is known to be the victory-fanfare, which is a part of the musical piece 'Trepak' out of Pyotr I. Tschaikowski's 'The Nutcracker' from 1892. Every other song is said to be composed entirely by Tanaka himself.
With that in mind and the fact that the game's mechanics themselves are based on a very old game, Game Boy's Tetris seems to have been a classic experience all around even way before it's commercial release!
I think I don't really need to mention Tetris' genuine mix of simplicity, addictiveness and rising challenge. Everyone knows of the points that make this game shine out through the decades. But I hope my review gave some of you guys a bit further information which perhaps was formerly unknown to you.
I considered this game as finished because I kept on failing to beat my latest highscore. If you're into this, try beating it and let me know.
With this dinosaur of a game behind me, I'll continue to finish my PS1-games before they rot again 8)
kashell:
73. Unicorn Overlord - platinum'd
This was a fun game to replay. I loved it last year, and loved it this year. I really enjoyed trying new set ups and formations, all of which lead to an easy yet lengthy platinum. In terms of story, I feel like I learned more this time around despite skipping familiar dialogue. I'm glad I replayed this. It was long a time coming.
bikingjahuty:
108. Final Fantasy VII: Rebirth (PS5)
Whenever I beat a game, the most common emotions I typically feel are satisfied, bored, relieved, or happy, depending on the game of course. One emotion I typically don't feel after beating a game is genuine anger, bordering rage. I play a lot of challenging games and while there are a handful of these really hard games that had my blood pressure through the roof and ready to hurl my controller through my TV by the time I beat them, it's typically games that screw with me in some other way that makes me feel genuine anger upon beating them. Final Fantasy VII: Rebirth is one of those games.
Going into Rebirth, I was pretty optimistic and excited. For one, I really enjoyed its predecessor, Remake, and have very find memories of playing through it during the early days of the COVID lockdowns. While there were some very noteworthy differences between Remake and the original game on the PS1, the game really took nearly everything that made the original a certified classic and just fleshed things out even more. The end result was one of the better JRPGs I've ever played and a game I found deeply enjoyable and satisfying for the most part. I expected more of the same going into Rebirth, knowing full well that there would be changes, likely some being dramatic compared to the original game, but I was ready and excited to see what those were. What I didn't expect was the story to take a hard left turn into WTF is even going on territory and for characters to be downgraded compared to their original game counterparts.
While I'm not going to spoil anything, I will say that Tetsuya Nomura is a troll and a piece of shit. Instead of giving us something definitive at certain very important junctures in Remake, he instead puts you on a fence and doesn't let you have the closure or payoff of what you've worked so hard for in the game. I know that might sound confusing to anyone who hasn't played Remake, but trust me when I say, you will be led to believe something is one way, but also completely the opposite as well, with no clear resolution as to which is actually happening. This is massive problem with stories that use some sort of multiverse plot mechanic, which more often than not just removes all stakes and anything is possible and nothing is definitive. Everything can be undone, changed, or redefined and it cheapens the story heavily. FF7 Rebirth does this while simultaneously ruining characters and making characters act unlike themselves or just plain stupid when the writers need them to be. But more than anything, Nomura and other writers that worked on this game refusing to give you a straight answer and instead flip flopping between events and then at the end giving you a softball conclusion with more questions than answers remaining is just shitty.
Fortunately, there are elements of the story that are pretty good, and these often coincide with parts of the game that stay more faithful to the original while attempting to flesh those parts out more. Speaking of fleshing things out, certain characters are done way better than others in terms of giving them way more depth than was possible on the now ancient PS1 hardware. Unfortunately, sticking close to the events of the original game didn't completely go towards making thIs game better. Rebirth has some terrible pacing issues at certain sections of the game, mostly starting around the time you reach Costa Del Sol. The game then puts you on an up and down rollercoaster of becoming very engaging and interesting, but then dropping you back into another part of the main game that's dull and tedious. Luckily, I'd say most of the game remains interesting despite the last 10th of the game really dropping the ball and undoing so much of what you may have enjoyed prior to it.
FF7 Rebirth's gameplay is a brighter spot than it's story, albeit it isn't perfect either. The core gameplay which revolves around exploration and combat is mostly pretty fun and well implemented. This is especially true of the combat which is fun, fast, and engaging, but also strategic as well. Anyone who played Remake will be at home with Rebirth's combat system, and outside a few poorly designed boss fights, the combat system is a major contributing factor to Rebirth's overall fun factor. Exploration is also pretty good. There are a several regions you'll be exploring in Rebirth, all of which take the form of large open world maps that have a lot of interesting areas to explore. All regions are also filled with objectives, quests, and landmarks to explore, all of which grant you experience as well as fill out the world of FF7 way more than the original ever could. Unfortunately, a lot of the side tasks and missions in this game take the form of fetch questions and other tedious errands what can really feel more grindy than fun. I found myself enjoying Rebirth the most when I stuck to the main story mostly, but I also spent a fair amount of the game working on side missions and tasks as well, but some of my least favorite parts of Rebirth's gameplay were admittedly doing the latter.
One other aspect of FF7 Rebirth's gameplay that has to be mentioned is the INSANE amount of mini games this game has. When I say insane, I mean there are dozens upon dozens of vastly different mini games present in Rebirth. I was literally discovering new mini games I'd never played nearly 50 hours into my playthrough. It's ridiculous! Unfortunately, Rebirth's mini games are more about quantity than quality. There are a few really good mini games, chief among them is the excellent and addictive card game, Queen's Blood. However, most other mini games are simply just okay, and a few are downright crap. Participating in mini games is a huge part of the side missions and quests I described earlier, as well as an essential part of raising Cloud's affinity with specific characters. Unfortunately because most of the side quests are meh at best, it'll feel like a chore if you want to go for a more completionist run or max out your affinity with specific characters. I can safely say you're enjoyment with this game will greatly depend on not just what mini games you decide to play, but how many of them too.
Finally, there's Rebirth's presentation. Visually, Rebirth is a very good looking game! Nearly everything in this game looks stellar, both during exploration and battles, but also during the games many cutscenes too. The only real gripe I have with the way this game looks are some of the environments can look a bit on the flat side, and certain objects like furniture and large rocks can almost have a weightlessness too them that looks really goofy. As for Rebirth's audio, it too is excellent. The OST is the stuff of legends, with a few noteworthy bad tracks thrown in; I'm looking at you Gongoga jungle music. On top of that, certain voice acting decisions and changes didn't sit right with me and even semi ruined one specific character for me. Other than that, I really enjoyed the audio in Rebirth, but it's still not perfect.
Before reaching the last 5 hours or so of Rebirth, I was ready to give this game around a 40/50, which in my book is the mark of an incredible game. But what really killed not only the story, but also my personal enjoyment of this game, was how shitty the writing was towards the end and how disrespectful it was to the people that spent the last 50+ hours playing through it. It almost makes it worse that the story was decent to pretty good throughout the rest of the game prior because I had to get all the way to the end to find out how much it screwed the rest of what happens leading to that. Now, my final score is bordering a 30/50, which is in that realm between "okay, that was a pretty good game I guess." and "wow, glad that's over despite it having some decent qualities." I'm just so annoyed and pissed off right now fresh off of beating FF7 Rebirth to where I barely care for what happens next in the remake games. I guess time will tell if I end up playing the third part in the FF7 Remake games, but I can safely say there will be no hype or excitement like there was going into Rebirth. Again, Tetsuya Nomura can go to hell. (11/11/25) [31/50]
kamikazekeeg:
37 - Arc Raiders PC 2025) - ENDLESS - I'm about 13 hours in and while I'm sure there's an "end point" in terms of quests, functionally it's just an online multiplayer game and isn't really a "hit credits" sort of game. Overall I like the game, it has solid gameplay and there's been a good mixture of people in solo's trying to play nice or be ruthless and bloodthirsty. I'm often one of them lol It's a casual extraction, which is why I like it, a lot of the other games like this either are more hardcore or don't have good solo action.
PVE is okay, I think there's abit of a lack of variety in enemy types, either some form of ball robot or drone robot and then some crawlers, but of the 15 enemies, two are turrets, two only sound an alarm to bring enemies, 3 you avoid unless you have a ton of higher level gear and you don't get jumped, and one is a "boss" that you'll probably never fight, so not a lot of standard enemies. They can be intense to fight if you get swarmed by more than one of the smaller ones, and depending on the weapon type, you might not be able to beat them as light ammo is only for the weakest ARC's or Raiders.
One bad thing that I don't like, as it was an issue with their other game is that the game has AI voice work and it's not great. I'm not sure if every NPC is AI, some seemed okay while others sound horrible, so cutscene stuff could be actual actors and then some of the minor stuff is AI. They did pay some VA's to do voice bank stuff that is then built off GenAI, but I don't support that either, there's a lot of issues with this.
Other than that, it's a decent enough time. I will say their microtransactions are really high for pretty basic, middling, outfit, options. I appreciate they aren't turning it into goofy nonsense, and it all feels right, much like Helldivers 2, but some of the outfits are like 15 to 20 bucks or something, which is crazy for a non-F2P game.