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52 Games Challenge 2025!!!

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supremeusername:
15. Little Kitty, Big City | 2024 | 100% Achievements | Xbox Series X | 5/15:

A fun, little adventure game where you star as a cat -- granting unique opportunities of platforming and traversing small sections of a city's environment. No real danger in terms of gameplay, similar to "Lil Gator Game". You accidently fall from one of the tallest skyscrapers in the city and your main goal is to get back up. That is the main story, but most the adventure is near the ground. Most of the challenge comes from figuring out how to navigate the environment as a cat, which can get finicky at times but it's at the very least entertaining. You can probably beat the game in under three hours, but I had a lot of fun spending more time going for 100% completion. Grade: B-

supremeusername:
16. Fire Truck | 1978 | Arcade | 5/15:

I don't know if I should count this since I only played one game of it, but whatever. This is "Fire Truck", a 1978 arcade game developed by Atari and probably one of the oldest arcade games I've ever played. It's simple: you have to navigate a fire truck through a neighborhood without crashing it. The title is a little misleading because you won't be fighting any fires here. What really made this game for me is that there's a co-op mode where the player sitting in front drives the fire truck, while the person standing in the back has to steer the longer end of the truck using a separate steering wheel. It seems boring gameplay-wise, but the way that co-op is implemented with the machine must have been very exciting and innovative for its time. Both players have to really be locked-in & in-sync, or else you crash and lose your chances on getting a better score. I spent most of the time watching two of my friends attempt the world record, before realizing that the WR card on top of the machine counted for only single-player. I don't know if 530 is a good enough score to beat the two-player WR (it's probably not), but I figure it has to be close. Anyways, "Fire Truck" is still an admirable game despite its looks. Grade: C

supremeusername:
17. Maximum Force | 1997 | Arcade | 5/18:

Another Atari arcade game (this time as a publisher). This is the light gun shooter "Maximum Force". It was quite a bit of fun for me since I hadn't played an arcade shooter for maybe a couple of years at that point. It doesn't quite hit the mark as other classics around that time, like House of the Dead or Time Crisis. The game looks pretty dated today, but it's so corny with the FMV characters and blood splatters every time you kill an enemy that it felt pretty enjoyable to me for its quirkiness. The cabinet I played on was pretty accurate with the light gun's aim, but it would sometimes get stuck "reloading" when I had the gun perfectly horizontal and that would cost me a life or two. The background colors are a lot darker than the enemies as well, but I will attribute that to the age of the cabinet rather than the game itself. Grade: C-

supremeusername:
18. Viper Phase 1: USA | 1995 | Arcade | 5/18:

To be honest, I didn't care much for this one. There isn't much variety in the enemies or the setting, making the game feel pretty monotonous by the 2nd half. I don't think it would've been as glaring of an issue if the game was 5 levels instead of 8 (like a lot of other shmups). It felt like I was playing for an hour when it was actually half of that amount. I thought the difficulty was fair, but the fat ass ship you pilot doesn't give a lot of wiggle room when dodging projectiles (I'm not a shmup expert, that's just my opinion). Grade: D

supremeusername:
19. Zenless Zone Zero | 2024 | Season 1 | PC | 5/23:

This is a review of the first year since the launch of Zenless Zone Zero. I've played Genshin Impact and Honkai: Star Rail on-and-off since the releases of both games. For ZZZ and the direction it's going in, I think it has the potential to be the best MiHoYo game of the three. There's been a lot of good changes (especially coming up with the 2.0 release) that have come directly from player feedback. The drab "TV Mode" in the main story has been replaced, each character has their own Ultimate meter instead of having to share, and there's been constant changes to "Hollow Zero" and other endgame content that has me continuously coming back. It feels like the game has been building itself up since launch, which was needed as the 1.0 launch was lacking in content. The main story ebbs and flows in terms of engagement, but it doesn't really meander like Star Rail and Genshin usually do (that damned Paimon). Events aren't really that exciting, which is one area I hope the ZZZ team does a better job on beyond version 2.0. The best part of the game is the hack-and-slash gameplay, which it excels at. Each additional character gives more depth to the game as you figure out the best builds and the best rotations that will be most efficient in dealing the most damage to enemies in the shortest amount of time in end-game modes. There's flexibility to team-building, so you don't need to pull the one particular character you don't like or feel forced to just because the meta says they are busted. This will all depend on how often you play the game and your luck with the gacha, so results will vary. Grade: B+

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