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52 Games Challenge 2025!!!

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kashell:
6. Chrono Trigger DS - The Dream Project

It was fun to get this ending. Crono uses Luminaire or Frenzy to dish damage. Marle uses Haste and heals as needed. And the rest is history. I really enjoyed talking to all of the sprites that represented the staff that made this game possible all those years ago. I'm not sure if I'll do a final romp through Dimensional Vortexes to get one of the exclusive endings because, despite its polish and briskness, combat does tend to wear thin after a while. We'll see.

kashell:
7. Chrono Trigger DS - Dream's Epilogue

Obviously, I said "screw it" and went through the second bonus dungeons in 12,000 BC, 1,000 AD, and 2,300 AD. Each Dimensional Vortex wasn't as bad as I remember. I liked getting nifty new gear and the bosses at the end were especially fun. Doing these dungeons also helped shed some light on the events before Chrono Cross. There was mentioning of the Porre Army and a scene where you see a certain someone getting absorbed by...a certain something. (I'm trying to avoid spoilers for folks that never played Chrono Trigger/Cross.) I saved the game and now I have what I believe to be a solid starting point for another New Game Plus. This won't be the last time I play Chrono Trigger.

tripredacus:
Some demo reviews. I had tried out PlayStation Demo Disc 1.3 after I hastily swapped out the CRT my PS2 was using. Not because there was any sort of problem, but the TV I had set up before was basically just testing. It was a Sony WEGA SD widescreen. I'm not even sure if it is an LCD or not, it could be some other type, but it probably isn't a CRT either. It has some burn or bright spots in it. Otherwise it works fine, I'm just not sure what is designed to work with this type of display. I know the PS2 has support for widescreen, but it did not display properly on that display. So I swapped it out with a 4:3 CRT. My PS2 seems to be on its last legs, it has issues with the disc tray, but I was able to try out these demos.

First thing I notice is that another change in the games I like to play. It seems not only do I not care for platformers, I also do not care for games that use a lot of complicated controls. Especially for a demo. Obviously there are more demos on this disc than what I listed. Some I didn't even bother to try after seeing the control layout screen.

1. Spyro Year of the Dragon (PS1)
First game on the disc, it has the complicated button layout. Seemed to be a kids game. Controls were frustrating. I didn't even die or anything, it just wasn't fun. I know many people gew up with this game and love it, but me playing it for the first time I found it wasn't for me. I've always tended to not particularly care for 3D platformers anyways, which this seems to be.

2. Crash Bash (PS1)
I understood the concept but in truth I had no idea what I was doing. In fact, while it appeared to me that I was losing the entire time, the game informed me that I won somehow.

3. Grind Session (PS1)
It is neat but there are too many controls. I did some tricks and called it a day.

4. MLB 2001 (PS1)
I love baseball games but I did not love this. It might be because it was a demo but there are some bugs present that turned me off. Primarily that pop-flies counted as hits which is not how that is supposed to work. Also you can't bean batters. With most baseball games, the fielding controls are terrible.

5. Medievil II (PS1)
The camera control used airplane type controls and there was no invert option in the menu. Hard skip. Too bad, it looked kinda cool.

6. Jarret & Labonte Stock Car Racing (PS1)
Decent game. Has a damage model which puts it way up as a racing game for me. The sound was kind of missing or messed up. After doing a race it kicks you back to the main menu, despite there being multiple race options to pick from. I didn't try it more than once. Would definately play the actual release.

-. Spider-Man (PS1)
This I didn't put into main post because it didn't actually work. I saw the controls page and was scared but decided to give it a shot. After choosing to continue, the game went through the loading screen and then just kicked me back to the main menu. So technically I didn't get to play this one.

Oh and yes before you ask, I took the memory card out of the PS2 before booting the disc.  ;D

bikingjahuty:
9. Final Fight CD (Sega CD)

Back when I actually collected for the Sega CD, my complete copy of Final Fight CD was one of my prized games for that console. For its time, it was by a mile the best home port of the game, and even now with arcade perfect ports available on newer consoles, it's still an amazing game in its own right even with its shortcomings and flaws over the original arcade version. Compared to the arcade port, the gameplay is about the same, which is pretty good for a beat em up. I especially appreciate all the weapons and food items which makes this pretty challenging game a little more tolerable to get through. Visually, the arcade version does undeniably have an edge, but by not as wide of a margin as you might think. Finally, one place where the Sega CD port shines over the arcade version is its OST. The arranged Sega CD soundtrack is freakin awesome and just has that awesome 90s Sega charm to it. There is also cheesy, bad voice acting in the prologue and epilogue cut scenes which add to Final Fight CD's entertainment value. Even to this day, I can safely say I like the Sega CD port of Final Fight just as much as the arcade. Sure, each has its weakenesses and strengths, but overall you're pretty much getting the same experience, but with nice flourishes that still give this version its own distinct identity. (1/17/25) [34/50]

bikingjahuty:
Already 10% the way to my 100 games beat goal for this year! I'm not super confident I can maintain this momentum, but I'm at least happy i've been able to beat 10 games after only 18 days into the new year.


10. Virtua Fighter 2 (Genesis)

Virtua Fighter 2 on the Sega Genesis is a fun novelty, since it's an entirely different game than the 3D versions on the Saturn and Arcade, but for what it is, you could do way, way worse. Probably the craziest part about the Genesis version of VF2 is just how much of the feel and controls of the original 3D versions it maintains. Obviously, this is still a very different game, but I appreciate Sega trying to retain as much of of the original VF2 game as possible. Visually the game looks decent for the most part, as the sprites do retain a lot of the charm of the polygon models. However, probably my favorite part of VF2 on the Genesis is its MIDI sounding music that was adapted from the original OST to the Genesis. It's not as good as the original soundtrack, but is still awesome with how it has that gritty Genesis sound to it now. As I said, this game is an enjoyable novelty if you're already a fan of the original Virtua Fighter 2, but its certainly nothing more than that. (1/18/25) [32/50]

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