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52 Games Challenge 2025!!!

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telly:
Game 2: Marvel's Spider-Man: Miles Morales - PS5 (11 Hours)

The first game on the PS5 is finished! I don't have a whole lot to say about this game. Most of what I said in my review of the first game is still relevant here. The game plays beautifully especially free-swinging through the city and just doing whatever tasks strike your fancy. The side quests and collectibles are fun to complete, even though, again, there's really nothing that new from the first game. There are a few small changes to the gameplay but none of them felt especially groundbreaking.  The one addition that is noteworthy is the cloaking feature which is very easy to abuse. You can essentially reset stealth mode at any time you want and it really dumbs down the combat difficulty.

The story was not the best but is serviceable for what's overall a pretty short game. The main villains and players aren't really all that exciting and there aren't very many supervillains in the game at all. I still enjoyed it fair enough though. One change that might seem subtle yet was very welcome to me was the slight change of the music to a more hip-hop focused approach than that intolerable generic orchestral crap that just drove me crazy in the first game.

Miles Morales is a decent side-quell that provides a consistent, if forgettable experience. I hope the true follow up is a little more substantial and I plan on playing it soon!

kashell:
10. Silent Hill 2 Remake - Dog
11. Silent Hill 2 Remake - UFO
12. Silent Hill 2 Remake - Bliss

I finished the game three more times. I won't comment on the gag endings (Dog/UFO) because they're just that: gags. I did enjoy them, though. The Bliss ending was one of the new ones. It was hard to watch, but it may have just been my interpretation. I'd say the most important thing about these files is that I was able to knock out some of the seemingly annoying trophies: one for a speed run, one for finishing new game plus, and one for never using a firearm. Of course, having a chainsaw in James' possession helped with that last one.

kashell:
13. Silent Hill 2 Remake - Stillness
14. Silent Hill 2 Remake - Rebirth

Two more endings over and done with. Both were new to this remake. Stillness was a more involved version of Leave. Rebirth was...something ominous. Now it's time to see if I can finally, finally get that Maria ending.

kashell:
15. Silent Hill 2 Remake - Maria

And boom. The last ending needed for a fully completed game and a platinum trophy. I didn't just play this game. I inhaled it. I can't remember playing a game that made me so distracted outside of game time in forever. I kept wanting more, which is kind of aligned with the way you go about getting the Maria ending. I am really, really excited to get a review going for this. Also, I have some friends that want to experience it so I'm looking forward to watching them and seeing their reactions to the surface level scares, as well as the psychological ones.

dhaabi:
06. Dragonsweeper || Browser || 01.20.25



After watching some brief introductory gameplay to Dragonsweeper, I knew it was a game I'd want to play.

As its name implies, Dragonsweeper is a game heavily based on the mechanics introduced by Minesweeper as its foundation. In short, both games task the player to avoid certain tiles along a grid playing field in order to reach their main goal. However, Dragonsweeper sets itself apart in a unique way: instead of trying to merely identify where all the mines are, its true goal requires vanquishing the dragon. Also, for some reason the player assumes the role of a knight named Jorge.

While the game is still a primarily within the puzzle genre, there is much more strategy involved in clearing the field in this adaptation, and much of that is due to the additional systems being presented. Numbers within tiles now represent the total level of monsters or explosives surrounding it, and the player will be required to interact with the former in order to win. Throughout the journey, players will be forced to battle methodically to defeat enemies which yield experience in order to level high enough to defeat the high-leveled dragon. During each encounter, the monster's level also represents the total damage they'll deal to the player alongside how much experience they'll grant. However, the total number of experience required to level up—after the initial level advancement, that is—is always higher than the amount of life the player has. While there is a limited supply of health restoratives to use alongside health being fully replenished with each level advancement, it's impossible to defeat each enemy. Players will constantly be selecting a certain order to defeat enemies while ignoring others.

With that said, much of the game's strategy also requires being observant and knowing when to simply mark empty tiles as ones to avoid or ones to interact with later. While it's not always possible, there is plenty of information to gather from what isn't outright revealed. So, when players are at full health and know that the unknown danger surrounding certain tiles is only at a certain maximum level, then blindly selecting them is worth the gamble, as new information to some degree will be gained, unlike if the player will to simply defeat an enemy already revealed. At the same time, a resource that doubly serves as the game's rule book and also hint guide is able to be referenced at any time. The hint guide portion details how much of each enemy remains, so there will be times—probably toward the end of a game session—where players will be able to reach a solution based on knowing which enemy types have yet to be defeated.

Concerning the game's presentation, it's minimal yet provides everything the player need to win. Sprite design is simple, and the little animation present is as well. However, if there is one thing I think would benefit from refining is the game's music. While it has some ambiance of dungeon exploration, it's in the style of downtempo hip hop that plays on loop. There's only one track that's a few minutes long in length, and it quickly becomes repetitive.

It's been a number of years since I've played a game directly inspired by Minesweeper, and Dragonsweeper was a good reminder why I enjoy logic puzzle games on occasion. The additional systems it introduces sets itself apart in a novel way that is much more demanding than its source material, so it was certainly rewarding being able to finally conquer the dragon which marks the game's end.

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