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52 Games Challenge 2025!!!

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Cartagia:
Firewatch is definitely one of the best "walking simulators" I've played.  Good visuals, an actually engaging mystery, and amazing voice acting.  I don't think I would have actually played this if not for my Steam Deck.

bikingjahuty:
12. Virtua Fighter Kids (Saturn)

I remember seeing ads for Virtua Fighter Kids all over the place in the mid-90s, as well as a friend of mine really wanting this game for some reason during that time. I think I played this game a handful of times growing up, I can't honestly remember, but I have played it as an adult several times, albeit not for a long time. Returning to Virtua Fighter Kids after all this time was a fun little novelty that I enjoyed for the 25-minutes or so it took me to beat the game with two different characters (Sarah and Akira). The high pitched voices of the characters cracked me up on several occasions, and the arranged, cute-ified OST can be catching, but is nowhere near as good as the original VF2 OST it's based on. Visuals are also decent with the stages being way more cartoonish and kid oriented, all of which goes along with the chibi-ish characters with their massive heads. There's also fun things like some of the characters getting X marks in their eyes when you defeat them. Gameplay, however, is Virtua Fighter Kids biggest weakness. It's not terrible, but it noticably has some strange hit detection and character reach isn't great either. Otherwise, the controls for the moves is about the same. One thing of note is that VF Kids is way easier than VF2, probably going along with the more kid friendly aesthetic. As mentioned, Virtua Fighter Kids is a fun little novelty title that is fun for maybe an hour or so, but I can't imagine this game being any more than a rental back in the day, or just a curiosity now. (2/1/25) [30/50]

marvelvscapcom2:

--- Quote from: Cartagia on February 01, 2025, 12:54:55 pm ---Firewatch is definitely one of the best "walking simulators" I've played.  Good visuals, an actually engaging mystery, and amazing voice acting.  I don't think I would have actually played this if not for my Steam Deck.

--- End quote ---

I loved firewatch! My favorite is that you can almost feel where a trope would be, can almost feel the anticipation for a big sunset moment that never comes and the game always avoids it. It really was divisive on it's ending because of that. But I like that it felt more believable and went against the grain. It didnt try to force a octagon into a hexagon cutout for the sake of it.  One of my favorite character developments in gaming.

I do reccomend Road 96 if you enjoyed Firewatch. Also a walking simulator with deep character bonding but with maybe more range on what you can do dialogue wise. Think telltale but way less linear and you actually control
the character and with a really unique story. It has survival elements. Theirs plenty of ways to play. And lots of different ways for the story to unfold. A true hidden diamond.

bikingjahuty:
13. Fighters Megamix (Saturn)

They may have never been a game, like ever, that I misjudged so much the first time I played it than Fighters Megamix. To put it lightly, I kinda hated this game the first time I played it. I have no idea why, since after replaying it tonight, I got hooked on unlocking as many characters as I could within reason, which by the way, is one of the most fun aspects of this game. But unlockable characters from a ton of different Sega properties aside, this is still an incredibly fun game. The gameplay is undeniably less deep than what is found in Virtua Fighter 2 or 3, and is even kinda broken at times, but for what it lacks in refinement, it makes up for in the pure joy of beating the hell out of your opponent as a character from Virtua Fighter or even the Hornet race car from Daytona USA. No, I am not kidding. The audio is also excellent as many tracks from the various represented Sega franchises are present, as well as some pretty catchy original tracks. Visually, the game as a ton to offer in terms of almost as many stages as there are characters, including the unlockable and hidden ones, and also the character models all look good for the most part. I seriously had a hard time putting this game down tonight; what started as me thinking I'd play this game for 15 minutes, beat it, and never want to play it again, turned into literally 4 straight hours of unlocking nearly every character in the game and beating it over and over again with a dozen characters at least. I full heartedly apologize to Sega for misjudging this game for years. I now actually like it slightly more than a few core VF games. Crazy how that ended up working out lol. (2/1/25) [35/50]

Cartagia:
I'd watched a couple of different playthroughs of Doki Doki Literature Club, but I finally sat down to play it myself.  It really lets the writing and music shine when you are the one playing it.  The hints and clues about the real nature of the game are super subtle,but it's fun to try and spot them if you already know where it's going, and the big twist still works narratively.

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