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What are your least favorite boss fights? |
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dhaabi:
For many games, enemy boss fights are the most memorable part of the experience. This is often a result of being exceptionally designed in any number of ways. However, the opposite is also true: poorly-designed fights can impart a negative impact on the player so severe that it supersedes everything else they've experienced despite how praiseworthy other aspects of the game may be. So, with that said, what have been some of your least favorite boss fights? Is the reason they're unfavorable due to being too challenging, or perhaps not challenging enough? Not being balanced fairly? Repetition? Having an intense difficulty spike? Its length? There can be all sorts of reasons for why a boss fight is bad, so I'm curious what's been most irritating and the reason(s) behind it for others. |
bikingjahuty:
Oh man, so many! Here are some of the most infamous ones I can remember. Senator Armstrong - Metal Gear Rising Revengance: I nearly destroyed a PS3 controller trying to beat this guy. I actually quit, tried the next day, failed again, and then tried like a week later and finally beat him. He's such a cheap piece of crap. Magaki - King of Fighters XI: KOF is known for pretty cheap final bosses, but this guy takes the cake. |
bizzgeburt:
Sephiroth in Kingdom Hearts >:( |
Cartagia:
Bed of Chaos in Dark Souls is an absolute disaster of a boss fight, especially considering how good the rest of the fights are, for the most part. There are basically no other fights like it in the franchise. Just a complete mess. |
tripredacus:
Anything that is rigorously scripted like the ones in Batman Arkham Asylum. |
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