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52 Games Challenge 2026!!!
marvelvscapcom2:
ABANDONED - Super Mario Kart [SNES]
Yeah... i'm sorry. This feels sort of like insulting an elderly grandfather that everyone loves. But the game sucks ass. Like really bad. It's nauseating visually, cheap mechanically, and a repetitive bore on the level design. It somehow manages to be both brutally unfair and complex and also too simple and dull at the same time. AI such as bowser get infinite fireballs while you get banana peels and thowmp'd 200 times a race. The game is plagued by rubber banding which forces the same racers to assume the same pole positions knocking you off track in the process. It is truly a grind and not a good one. It's also technically cheating.
The normally 3 dimensional obstacles in other Mario Kart games are now 2D flat road illustrations. How am I supposed to know a flat cement colored tile is a wall? My eyes hurt from playing it.
It genuinely feels like you're twisting the course, not the kart, when you turn.
I respect it because it's the originator. It has amazing soundtrack. It has cute kart racers. But It's borderline unplayable if you didnt grow up with it. And I didn't. I'm not good at it. But never does it feel like that's because I suck. I can admit when I suck. The game sucks and the difficulty is more so adapting to it's filth than conquering it's challenge. I know its consensus that it aged bad. But damn. I just feel saddened lol. Maybe another day.
On to brighter pastures.
bikingjahuty:
--- Quote from: marvelvscapcom2 on February 25, 2026, 03:50:17 pm ---ABANDONED - Super Mario Kart [SNES]
Yeah... i'm sorry. This feels sort of like insulting an elderly grandfather that everyone loves. But the game sucks ass. Like really bad. It's nauseating visually, cheap mechanically, and a repetitive bore on the level design. It somehow manages to be both brutally unfair and complex and also too simple and dull at the same time. AI such as bowser get infinite fireballs while you get banana peels and thowmp'd 200 times a race. The game is plagued by rubber banding which forces the same racers to assume the same pole positions knocking you off track in the process. It is truly a grind and not a good one. It's also technically cheating.
The normally 3 dimensional obstacles in other Mario Kart games are now 2D flat road illustrations. How am I supposed to know a flat cement colored tile is a wall? My eyes hurt from playing it.
It genuinely feels like you're twisting the course, not the kart, when you turn.
I respect it because it's the originator. It has amazing soundtrack. It has cute kart racers. But It's borderline unplayable if you didnt grow up with it. And I didn't. I'm not good at it. But never does it feel like that's because I suck. I can admit when I suck. The game sucks and the difficulty is more so adapting to it's filth than conquering it's challenge. I know its consensus that it aged bad. But damn. I just feel saddened lol. Maybe another day.
On to brighter pastures.
--- End quote ---
I replayed it for the first time in about 30 years last year and it definitely has not aged well. I could not believe how hard it was just to control your racer and some of the tracks were horribly laid out. I did get through the game on 100cc, but was surprised by how poorly the first game aged.
realpoketendonl:
6. Sly Raccoon [PS2]
Also known as Sly Cooper and the Thievius Raccoonus in the US, but I'm from Europe and my box says Sly Racooon so that's what I'm going with.
The first game in the Sly Cooper series, and actually the first PS2 game I've ever beaten if you can believe it. And well, I loved it!
This is a 3D platformer with elements of a collect-a-thon and stealth. I really loved its style. The character designs, art style and storytelling reminded me of Humongous Entertainment, and I mean that in the best way. It's cartoony, charming, appealing and just fun. It's also backed up by solid gameplay. Just moving Sly around is fun on its own, and when a game pulls that off you know it does something right. The game isn't hard at all, honestly it's really damn easy, but that's OK. Sometimes you want games like that. Spotting a collectible, and then making a jump or climbing a pipe to get to it is just fun. I've now beaten all the levels and collected all the pages of the Thievius Raccoonus. I have not done the time trials yet, but maybe I'll try a few out sometime.
Overall, you can definitely call me a Sly Cooper fan now. This game made me nostalgic for a type of game I didn't even know I was nostalgic for. I gotta keep an eye out for the other games in the series, because I'd love to try them!
marvelvscapcom2:
--- Quote from: bikingjahuty on February 25, 2026, 10:18:04 pm ---
--- Quote from: marvelvscapcom2 on February 25, 2026, 03:50:17 pm ---ABANDONED - Super Mario Kart [SNES]
Yeah... i'm sorry. This feels sort of like insulting an elderly grandfather that everyone loves. But the game sucks ass. Like really bad. It's nauseating visually, cheap mechanically, and a repetitive bore on the level design. It somehow manages to be both brutally unfair and complex and also too simple and dull at the same time. AI such as bowser get infinite fireballs while you get banana peels and thowmp'd 200 times a race. The game is plagued by rubber banding which forces the same racers to assume the same pole positions knocking you off track in the process. It is truly a grind and not a good one. It's also technically cheating.
The normally 3 dimensional obstacles in other Mario Kart games are now 2D flat road illustrations. How am I supposed to know a flat cement colored tile is a wall? My eyes hurt from playing it.
It genuinely feels like you're twisting the course, not the kart, when you turn.
I respect it because it's the originator. It has amazing soundtrack. It has cute kart racers. But It's borderline unplayable if you didnt grow up with it. And I didn't. I'm not good at it. But never does it feel like that's because I suck. I can admit when I suck. The game sucks and the difficulty is more so adapting to it's filth than conquering it's challenge. I know its consensus that it aged bad. But damn. I just feel saddened lol. Maybe another day.
On to brighter pastures.
--- End quote ---
I replayed it for the first time in about 30 years last year and it definitely has not aged well. I could not believe how hard it was just to control your racer and some of the tracks were horribly laid out. I did get through the game on 100cc, but was surprised by how poorly the first game aged.
--- End quote ---
I was honestly shocked, It is the first game to give me motion sickness and I played lots of Virtual Boy lol. The way you bounce off everything feels like a pinball. I hear the battle mode is aged better but I never got around to it.
marvelvscapcom2:
16. Guitar Hero III: Legends Of Rock [PS3] - Feb 26th, 2026
The Purist's Guitar Hero
Guitar Hero III has a golden throne for a legacy. It's the big daddy. Revered by casual fans and masters alike. To most fanatics of the genre and series, It stands as the king. Alluring to all generations and all critics.
But to me it has a lot of sentimentality which plays into how fondly I recall Guitar Hero III. I still remember the gold foil paper wrapping on christmas eve, the rectangular box under the tree and I just knew already what it was off shape alone. It was one of my fondest memories of a gift from grandmother who passed away a few years ago. In playing this game I experience her again. The love of family. And it's fairly profound how video games take moments of our lives and make them into digital foot prints that last with us for life... sort of like a digital picture frame that can play back your memories through reliving the game but beyond all the fluff of nostalgia. It also is a rockin' pinnacle of what a rythym game should be. It's good.... damn good. Some call him...
The goat.
Guitar Hero 3 follows the same formula of all the other guitar hero games. Dividing a set list of songs into different venues to create mini concerts. You beat 4 songs on a given difficulty and are introduced to a encore song which closes out the set. But what Guitar Hero III does different is it introduces boss battles. Gilded legends of string, sick and beastly sultans of rock who you must face off against using your Guitar as a weapon. It's extemely arcadey and neat and leads to a cohesive experience. It takes a game that typically feels like karoake with guitars and turns it into a game. With endings, cut scenes, bosses and plot.
The plot centers around developing your band and touring and all that comes with it. It's not necessarily a biopic cinematic movie of a bands Legacy like Rockband Beatles was. It's more like vignettes of the cliche stereotypical life of a rockstar finding his way. Of course except this time, interlaced with Satan, Tom Morello cameos and prison breaks. Which are excessive and comedic. Maybe satirical. But let's get into the meat and potatoes now...
The Setlist
This is mostly why Guitar Hero III is revered so highly. It's just got a bitchin' pile of songs. Intricate hammer ons in songs like Cliff's of Dover are pretty and serene. Insane solos in masochist songs like Raining blood by slayer contrast to form variety. Everything from dad rock, to blues folk, to techno rock, and all generations and genres in between make it here.... it has balance, brevity and succession. It feels calculated with how it's rolled out rather than Rockband 3 which at times felt like a bunch of songs piled into list format. Guitar Hero III feels like a journey through rock. And as the title says "the legends of rock". Cult of Personality's solo on hard mode shortly before watching lucifer crumble to your sick skill? Timeless. The game is A1 since day 1.
Rating - 95/100.
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