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52 Games Challenge 2026!!!

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dhaabi:

--- Quote from: kashell on March 30, 2026, 02:30:18 pm ---I think the issue is that the game that's hidden is a PlayStation 3 game and those can't be accessed or shown on a PS5.
--- End quote ---

That's not true—at least, it's not true for me and my own account as I'm able to view all trophies that I've earned for PlayStation 3 games while using a PlayStation 5. Regardless, we know it's not a problem related to your console choice as trophy information for Dark Souls also isn't available on public websites such as PSN Profiles (most easily evident by your forum signature which states 149 Platinum trophies despite your reporting of 150 while using the PS App.) For some reason, the hidden option settings don't sync from one generational console to the next, which is why you'll need to actually use a PlayStation 3 console to adjust the setting.

dhaabi:
15. Ratcheteer || Playdate || 03.28.2026



After two years, I've finally reached the end of Playdate's season one of games that were included with the handheld. And, fortunately, the last game Ratcheteer is one of the more premium offerings with a full action-narrative campaign.

Over the course of the game's events, players are slowly introduced to Ratcheteer's story that involves the human population having been largely decimated after a meteor impacted the planet that resulted in an unceasing winter. At the start, we're introduced to a surviving population of people referred to as Freezers who have manufactured some semblance of a society and normalcy by mostly living underground in cryogenic sleep and only awakening every ten years to conduct routine maintenance. Here, everyone seems to be either a master or apprentice in a various craft, as the player-character and townspeople are all mechanics, engineers, smiths, or the like to ensure their people's survival as they wait out the arctic climate above. To a higher degree than I was anticipating, the plot elevates the game's overall experience as it does provide reason and motive for why the player-character protagonist sets out on an adventure alongside alongside the unexpected path it takes. At the same time, there is actually a considerable amount of optional narrative information and dialogue to uncover, including one-half that's hidden behind a foreign language that can be deciphered if willing to be thorough while exploring.

Overall, the game offers a commendable sense of world exploration as various locales are not only presented, but the means to navigate them are seldom simple. Multiple regions are further separated into many individual, top-down screens that interconnect with another, and the game can be fully explored from the beginning to end in an open-world fashion without interruption. To help players, a map system is available that is filled out with each room that's explored; it's obviously helpful to figure out which specific rooms have yet to be found, though it's not particularly detailed as to illustrate where certain barriers and obstacles exist—something that is fine to me as this decision only provides a more fulfilling exploratory experience. Unexpectedly, there is also a fast travel system of sorts in the form of wells and cave systems, though the map doesn't mark them nor are they fully connected with another. While the game features a connected overworld, it's also charcterized by well-crafted dungeons. There is always a small detail to pay attention for, such as one specific platform that permits further progress or an opening in a wall that a tool can unlock. Another unexpected but welcome feature of the game is its emphasis on top-down platforming that is precise and regularly requires combining multiple tools available to the player to be used.

On that note, players will notice that some sort of tool is being used for one reason or another at nearly every moment, including a crank lantern that provides some light in an otherwise overly dark environment. To the game's benefit, the need for every one of the tools acquired throughout the course of the game is mostly balanced, aside from one which does eventually become obsolete. Another one in particular is also comparatively less important, as I believe it's only required for two different situations, one of which is optional. Nevertheless, tools are constantly being swapped, which does require the inventory menu to be opened. Two tools can also be set as active equipment, which is something that is certainly helpful as the game continues and varying actions must be taken in quick succession. How tools are equipped is an imperfect system as a result of the Playdate system's limitations, but it's efficient in spite of it. Yet, even when recognizing this, I did find myself toggling back-and-forth between game and menu far more often than I'd have liked. The equipment screen is actually only accessible as a sub-menu despite being used far more often than the mostly static inventory screen that I really never referenced, so the UX for swapping tools is something I do think could have been better slightly better.

With all this said, Ratcheteer is a top-down 2D action-adventure game that is quite reminiscent of certain older titles. While platforming and puzzles are quite pronounced, action combat is also a main feature, though it's an element that feels tertiary to the former two. Fodder enemies routinely appear that do require tools to be used (at minimum, the wrench sword which acts as a weapon), but they're generally easy to defeat or avoid. Meanwhile, bosses only accessible by obtaining the dungeon boss key are opposite—that is, until the player is able to figure how exactly they're to be damaged. Because of that, boss battles are their own kind of puzzle, and they're the only segments where I would lose all health and be sent to the start of the area. Generally, though, combat isn't particularly robust but it complements the game well. Something else worth mentioning is that the game's world is free to explore at any point so long as it's been unlocked, but it's only in dungeons where significant progress will be made. What I mean by this is that, once a dungeon has been unlocked, players will already have everything that's needed to clear it or will gain what's needed inside. However, this isn't to suggest that everything in a dungeon can be accessed at first, as optional collectibles are present in every dungeon that require returning at a later point with later-acquired tools.

Throughout my time playing Ratcheteer, I had a lot of fun from beginning to end (despite the game's final boss that's more annoying than not.) It's familiar in a way that players experienced with this kind of game will recognize, but it stands out for its strong use of the system's crank feature that's integrated successfully and not just as some tacked-on component.

kashell:

--- Quote from: dhaabi on March 30, 2026, 03:11:13 pm ---
--- Quote from: kashell on March 30, 2026, 02:30:18 pm ---I think the issue is that the game that's hidden is a PlayStation 3 game and those can't be accessed or shown on a PS5.
--- End quote ---

That's not true—at least, it's not true for me and my own account as I'm able to view all trophies that I've earned for PlayStation 3 games while using a PlayStation 5. Regardless, we know it's not a problem related to your console choice as trophy information for Dark Souls also isn't available on public websites such as PSN Profiles (most easily evident by your forum signature which states 149 Platinum trophies despite your reporting of 150 while using the PS App.) For some reason, the hidden option settings don't sync from one generational console to the next, which is why you'll need to actually use a PlayStation 3 console to adjust the setting.

--- End quote ---

I see them when I access the trophy menu. But, I'm not seeing them in the hide/unhide area of the console.

dhaabi:

--- Quote from: kashell on March 31, 2026, 11:44:07 am ---
--- Quote from: dhaabi on March 30, 2026, 03:11:13 pm ---
--- Quote from: kashell on March 30, 2026, 02:30:18 pm ---I think the issue is that the game that's hidden is a PlayStation 3 game and those can't be accessed or shown on a PS5.
--- End quote ---

That's not true—at least, it's not true for me and my own account as I'm able to view all trophies that I've earned for PlayStation 3 games while using a PlayStation 5. Regardless, we know it's not a problem related to your console choice as trophy information for Dark Souls also isn't available on public websites such as PSN Profiles (most easily evident by your forum signature which states 149 Platinum trophies despite your reporting of 150 while using the PS App.) For some reason, the hidden option settings don't sync from one generational console to the next, which is why you'll need to actually use a PlayStation 3 console to adjust the setting.

--- End quote ---

I see them when I access the trophy menu. But, I'm not seeing them in the hide/unhide area of the console.

--- End quote ---

From what you've described, are you referring to the Trophies›Privacy Settings›Hidden Games›Hide your games from other players sub-section while using a PlayStation 5? If so, that will not solve the problem as I'll reiterate that a PlayStation 3 must be used to alter these settings to obtain the desired goal, should the problem you're experiencing be what I'm suspecting. With that said, adjusting any of the privacy settings while using a PlayStation 5 will not solve this specific issue.

I decided to validate the steps I shared before while using a PlayStation 3 console, and I was able to go through the process exactly as described without any hurdles. And to clarify, those specific steps are here.

kashell:

--- Quote from: dhaabi on March 31, 2026, 12:57:46 pm ---
--- Quote from: kashell on March 31, 2026, 11:44:07 am ---
--- Quote from: dhaabi on March 30, 2026, 03:11:13 pm ---
--- Quote from: kashell on March 30, 2026, 02:30:18 pm ---I think the issue is that the game that's hidden is a PlayStation 3 game and those can't be accessed or shown on a PS5.
--- End quote ---

That's not true—at least, it's not true for me and my own account as I'm able to view all trophies that I've earned for PlayStation 3 games while using a PlayStation 5. Regardless, we know it's not a problem related to your console choice as trophy information for Dark Souls also isn't available on public websites such as PSN Profiles (most easily evident by your forum signature which states 149 Platinum trophies despite your reporting of 150 while using the PS App.) For some reason, the hidden option settings don't sync from one generational console to the next, which is why you'll need to actually use a PlayStation 3 console to adjust the setting.

--- End quote ---

I see them when I access the trophy menu. But, I'm not seeing them in the hide/unhide area of the console.

--- End quote ---

From what you've described, are you referring to the Trophies›Privacy Settings›Hidden Games›Hide your games from other players sub-section while using a PlayStation 5? If so, that will not solve the problem as I'll reiterate that a PlayStation 3 must be used to alter these settings to obtain the desired goal, should the problem you're experiencing be what I'm suspecting. With that said, adjusting any of the privacy settings while using a PlayStation 5 will not solve this specific issue.

I decided to validate the steps I shared before while using a PlayStation 3 console, and I was able to go through the process exactly as described without any hurdles. And to clarify, those specific steps are here.

--- End quote ---

Correct. That's what I was referring to. I'll need to hook the PS3 back up to deal with that stuff, which is slightly annoying.

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