1. Spyro the Dragon (Spyro Reignited Trilogy)
And that's the first game of the year beaten already: the remake of the original Spyro the Dragon, from the Spyro Reignited Trilogy. I started this game a few years ago, but I finished it just now. And well, sorry to start the year off on a negative note. I know the original Spyro and this remake are beloved, and I genuinely wanted to like it. But I'm sorry, I didn't. There's a reason I put the game down a few years ago. I found some parts to be fine, but in other parts it was tedious and finicky.
Some sections were outright annoying. I'm thinking of some precise glide jumps that I would repeatedly die to until I made them, with no idea of what I did differently. And the enemies you have to chase with your dash, they can get lost. I always had a little difficulty controlling Spyro, especially when it came to those long glides and in lining up my dash attacks. In some levels the game wasn't bad, but even there it also just never grabbed me. Many times when I died, I just didn't feel compelled to try again. I just wanted to stop playing and pick up something else.
It's a shame. I want to like this game. I love Spyro's character design. I like the idea of a world populated by cartoony anthropomorphic dragons. I know these games are beloved. But this game just did not do it for me. Funnily enough, the first Crash Bandicoot from the N. Sane Trilogy didn't either, so that's an extra thing Crash and Spyro share I suppose. Maybe Spyro 2 and 3 are better, that's possible, but I honestly do not feel compelled to pick them up right now. I've got other games in my backlog I'd much rather play than more of this.
Speaking of which, Metroid Prime 4, you're up.