General and Gaming > Classic Video Games
Are retro games harder than current-gen?
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agsabbott:
 I don't know if anyone has played Nightshade for the NES, but that game is frustratingly hard due to the controls. I find the classic games to be a lot harder then todays, like OP i was playing Diddy Kongs quest today and was getting destroyed in world 2.
jobocan:

--- Quote from: agsabbott on October 26, 2012, 10:10:32 pm --- I don't know if anyone has played Nightshade for the NES, but that game is frustratingly hard due to the controls. I find the classic games to be a lot harder then todays, like OP i was playing Diddy Kongs quest today and was getting destroyed in world 2.

--- End quote ---

I haven't played Nightshade, but it looks like a really fascinating game for its time, with a really surprising amount of depth. But what I've seen of the controls seems pretty... hard to handle.
thecollector0o7:

--- Quote from: agsabbott on October 26, 2012, 10:10:32 pm --- I don't know if anyone has played Nightshade for the NES, but that game is frustratingly hard due to the controls. I find the classic games to be a lot harder then todays, like OP i was playing Diddy Kongs quest today and was getting destroyed in world 2.

--- End quote ---


God reminds me of Donkey Kong Country the level on the carts >_> I got so pissed at that level
phlegeth:
It's been mentioned a couple of times and I agree.  I think one of the things "killing" the difficulty is checkpoints.  A lot of games nowadays auto-save everytime you do anything, like open a door.  Alot of old RPGs you could only save in the Inn or a tent and when you go into a dungeon, you're in there until you beat the boss and walk out.  That's another thing, a lot of things are done in cutscenes. 

I think one of the hardest games I've played is Yggdra Union.  This game punishes bad decisions.  You can only heal between fights and there's no stores, so you have to use items you found, usually right in the previous map.  And the damage sticks, if you level, you're still damaged.
kimimi:

--- Quote from: phlegeth on October 27, 2012, 01:23:08 am ---It's been mentioned a couple of times and I agree.  I think one of the things "killing" the difficulty is checkpoints.  A lot of games nowadays auto-save everytime you do anything, like open a door.  Alot of old RPGs you could only save in the Inn or a tent and when you go into a dungeon, you're in there until you beat the boss and walk out.
--- End quote ---

I really disagree with checkpoints making games less difficult - the only "skill" involved in an RPG that only lets you save once every few hours is finding the time to play it. An FPS isn't harder if I restart at the beginning of the level when I die it's just giving me more tedious busywork to get through - I'm not a better player just because I can repeat actions I've already done (assuming I have the time in the first place).

I'm actually all for hard games - I love arcade games and shmups - but I don't feel that convenience is a bad thing either :)
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