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| Best jrpg you have ever played? |
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| evilnick:
--- Quote from: argyle on October 10, 2014, 10:50:18 am --- --- Quote from: evilnick on October 06, 2014, 12:34:46 pm ---Xenoblade Chronicles--and I think that's because it dumped a lot of JRPG tropes in favor of a lot more more Western design concepts. --- End quote --- It's my favorite as well, and I like to say it took the best of both worlds - JRPG & WRPG design. My only complaint was the poor inventory management system, but that's so minor in light of everything that game does right that it's hardly worth mentioning. --- End quote --- Yeah, most of my complaints were very minor gripes. The inventory system was cumbersome and I would have liked a more Kingdoms of Amalur-style quest system, but it was nice not having to revisit certain characters for quests to be considered completed. I was particularly pleased with how much insane depth there was to the game, and even 20 hours in, I was still discovering stuff to do--like the specific collection system for each area, and the branching shared abilities and perks system. Had I discovered that before I'd spent 30 hours or so making Shulk "great with anybody on the team," I'd unfortunately failed to make too many other characters stronger with each other. |
| ffxik:
--- Quote from: disgaeniac on October 10, 2014, 07:41:50 am --- --- Quote from: BarbaricAvatar on October 10, 2014, 05:53:25 am ---Valkyrie Profile 2 Nothing comes close because it fixed the one thing that all JRPG's have wrong with them: The combat. Every battle and random encounter is a joy to play and never a chore. --- End quote --- how does VP2's combat play out; turn-based? --- End quote --- It's very much turn based. They just try very hard to disguise it. It uses a system that is a hybrid of Valkyrie Profile Lenneth and Star Ocean. Using the free roam of Star Ocean while heavily utilizing mechanics from it's predecessor, modifying a lot of them for the worse and adding some new yet ultimately broken mechanics to it as well. VP2's combat is one thing I absolutely abhor about that game. |
| argyle:
--- Quote from: ffxik on October 18, 2014, 04:14:08 am --- --- Quote from: disgaeniac on October 10, 2014, 07:41:50 am --- --- Quote from: BarbaricAvatar on October 10, 2014, 05:53:25 am ---Valkyrie Profile 2 Nothing comes close because it fixed the one thing that all JRPG's have wrong with them: The combat. Every battle and random encounter is a joy to play and never a chore. --- End quote --- how does VP2's combat play out; turn-based? --- End quote --- It's very much turn based. They just try very hard to disguise it. It uses a system that is a hybrid of Valkyrie Profile Lenneth and Star Ocean. Using the free roam of Star Ocean while heavily utilizing mechanics from it's predecessor, modifying a lot of them for the worse and adding some new yet ultimately broken mechanics to it as well. VP2's combat is one thing I absolutely abhor about that game. --- End quote --- Huh, I loved VP2's combat but I'll admit that I've never played the original. The only real complaint I had about the game is that it's almost necessary to follow a guide or else the end game will be a LOT more difficult than it already is. |
| ffxik:
--- Quote from: argyle on October 18, 2014, 02:15:57 pm --- --- Quote from: ffxik on October 18, 2014, 04:14:08 am --- --- Quote from: disgaeniac on October 10, 2014, 07:41:50 am --- --- Quote from: BarbaricAvatar on October 10, 2014, 05:53:25 am ---Valkyrie Profile 2 Nothing comes close because it fixed the one thing that all JRPG's have wrong with them: The combat. Every battle and random encounter is a joy to play and never a chore. --- End quote --- how does VP2's combat play out; turn-based? --- End quote --- It's very much turn based. They just try very hard to disguise it. It uses a system that is a hybrid of Valkyrie Profile Lenneth and Star Ocean. Using the free roam of Star Ocean while heavily utilizing mechanics from it's predecessor, modifying a lot of them for the worse and adding some new yet ultimately broken mechanics to it as well. VP2's combat is one thing I absolutely abhor about that game. --- End quote --- Huh, I loved VP2's combat but I'll admit that I've never played the original. The only real complaint I had about the game is that it's almost necessary to follow a guide or else the end game will be a LOT more difficult than it already is. --- End quote --- As far as the original goes. Remove the free roam and that will pretty much cover a huge swath of it. Which is just fluff anyway, since you get close enough to an enemy on field it will switch to the Lenneth style of combat. My gripes come from some rather odd design choices. Such as putting the entire party on one action timer instead of each person having their own. The cool down on accessing the menus. That really hurts knowing spells like Might/Guard Reinforce or Heal which were AoE are now single unit. Pair that with a cool down and I lost many a boss battle thanks to this. Among others I just get annoyed thinking about it. :/ My only other gripe is the cookie cutter party members. Lenneth made them unique. You had to adjust your combat timing for each new addition since no two characters had the same attacks or finishing blows. Can't say the same for VP2. On the plus side the graphics were gorgeous and the addition of shops and currency was a very cool move. The removal of the "periods" or the timer between chapters was awesome. Although if done properly you could exploit that in Lenneth. |
| disgaeniac:
Either of you guys played VP: CotP (DS)? I've heard a lot of mixed opinions on that one too (sitting in my backlog)... |
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