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| Timeless games that still hold up today? |
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| dreama1:
--- Quote from: turf on October 09, 2014, 03:08:04 pm --- --- Quote from: evilnick on October 09, 2014, 11:45:29 am --- I agree that a fun game is still fun, but I'm going into the why of that, because that is extremely interesting to me. It's something I've thought about a lot, analyzed a lot. Why is such-and-such game still so relevant, still so fresh and/or playable, while such-and-such from fifteen years later feels so old and dated? --- End quote --- That's a good question. If you figure that out, you'll be a rich man. I don't really think there is a formula for fun. It's a combination of all the pieces of the game meshing with the wants and expectations of the player. Why do I think Super Mario Bros is fun? I don't know. I just like it. --- End quote --- That's like saying I don't know GOD DID IT! But seriously I'm sure I can take a few guesses to why you likrf it; the bright colours, the superb level design, the music, the controls, the personality etc.. |
| evilnick:
--- Quote from: turf on October 09, 2014, 03:08:04 pm --- --- Quote from: evilnick on October 09, 2014, 11:45:29 am --- I agree that a fun game is still fun, but I'm going into the why of that, because that is extremely interesting to me. It's something I've thought about a lot, analyzed a lot. Why is such-and-such game still so relevant, still so fresh and/or playable, while such-and-such from fifteen years later feels so old and dated? --- End quote --- That's a good question. If you figure that out, you'll be a rich man. I don't really think there is a formula for fun. It's a combination of all the pieces of the game meshing with the wants and expectations of the player. Why do I think Super Mario Bros is fun? I don't know. I just like it. --- End quote --- Ha, for now, I'll be fine with recognized for quality game development. We just need to get this first one to lotcheck and we'll have our solid start. Hopefully. I shall maintain my stern studying of the "why" and "how" of quality game design versus terrible or lackluster game design. We're at a point in development that our game is solid and we have a ton of variety based around a simple concept, but we've played and tested it so much, I wondered if we can still tell if it's fun. Another guy assured me that the game is indeed fun, we've just stared at it for too long, and hopefully didn't make it too challenging. |
| atarileaf:
--- Quote from: dreama1 on October 09, 2014, 10:58:14 am ---Perhaps you're letting your nostalgia cloud your judgement because when people talk retro it's either NES or beyond because atari has aged terribly. I don't often hear anyone who wasn't there during the atari games say "i'm going to crack out the old atari" when they talk retro. Half the reason why atari games are worthless for the most part besides a few exceptions. --- End quote --- There's an entire website full of people who would disagree with you - www.atariage.com If it was nostalgia only I wouldn't still be playing these games. I've said numerous times that nostalgia gets you there but gameplay keeps you there. Arcade games especially from the 70's and 80's are my passion and the 2600 has some excellent ports from that period and the homebrew scene on the system continues to astonish me. In fact the homebrew scene is very large and thriving. Not bad for a console you consider "worthless" |
| turf:
--- Quote from: evilnick on October 09, 2014, 04:57:50 pm --- --- Quote from: turf on October 09, 2014, 03:08:04 pm --- --- Quote from: evilnick on October 09, 2014, 11:45:29 am --- I agree that a fun game is still fun, but I'm going into the why of that, because that is extremely interesting to me. It's something I've thought about a lot, analyzed a lot. Why is such-and-such game still so relevant, still so fresh and/or playable, while such-and-such from fifteen years later feels so old and dated? --- End quote --- That's a good question. If you figure that out, you'll be a rich man. I don't really think there is a formula for fun. It's a combination of all the pieces of the game meshing with the wants and expectations of the player. Why do I think Super Mario Bros is fun? I don't know. I just like it. --- End quote --- Ha, for now, I'll be fine with recognized for quality game development. We just need to get this first one to lotcheck and we'll have our solid start. Hopefully. I shall maintain my stern studying of the "why" and "how" of quality game design versus terrible or lackluster game design. We're at a point in development that our game is solid and we have a ton of variety based around a simple concept, but we've played and tested it so much, I wondered if we can still tell if it's fun. Another guy assured me that the game is indeed fun, we've just stared at it for too long, and hopefully didn't make it too challenging. --- End quote --- Good luck to you and your team. What platform is your game going to be on? If you want, tell us about it. Give me the salesman pitch. ;) I'm honestly curious. |
| badATchaos:
Yoshi's Island hands-down best game ever. |
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