51. Donkey Kong Country Returns (Wii)
There are few better examples of a backlog game for me than DKCR. Being a huge fan of the SNES DKC trilogy, especially the first two, this game has been on my radar to play ever since it came out in 2010. With the announcement of DKCR being ported over to the Switch, it was enough of a push for me to finally throw this game in and see if it holds its own against its predecessors. I am very happy to say that it absolutely does, and then some!
DKCR does an amazing job of recreating the excellent platforming experience of the older DKC games, while also paying tribute to those older titles, while also being very original and unique on its own to set itself apart. I guess theme-wise it's most similar to the first DKC, but that's not to say it's just a remake of that game, far from it. There are no kremlins or King K Rule, but rather you have weird Tiki instrument monsters that mind control the inhabitants of Donkey Kong's island and pit them against you. There are 9 areas that consist of 7 or 8 stages, and each stage remarkably feels unique and special compared to any others you've played so far, or any that you will play later on. It's really remarkable how much love and detail Retro Studios put into this game to make it feel distinct and fresh throughout. That includes each boss battle which are all very unique in terms of the enemies you fight, how they are defeated, and what sort of new attacks they will throw at you as you get closer and closer to defeating them. This is all beautifully complimented by extra tight, very well crafted gameplay which in some has the original RARE DKC games beat. That's not to say this game is perfect in every way because it does have a few issues and gripes that really hold it back from being the masterpiece it almost is. For one, there are some very annoying stages throughout the game that have a few parts that just feel tedious, annoying, and will almost assuredly kill you if you didn't know they were coming beforehand. Luckily the game is pretty liberal with in stage checkpoints, meaning you shouldn't have to backtrack too much when you die from some cheap platform or enemy placement. The OST, while good, also leaves a little to be desired. For one, it leans heavily on the first DKC's soundtracks by remixing some of its more iconic tracks, and the original tracks while good, don't come close to being as good as David Wise's iconic score in DKC and DKC2. Another minor gripe I have is there are no water levels in DKCR, which some might see as a huge plus, but personally the DKC and DKC2 water levels are some of my favorites and most memorable. As mentioned, these are all relatively minor complaints in what is otherwise a rock solid, incredibly fun experience that I cannot praise highly enough. Unless there is some unexpected surprise from one of the shorter games I intend on playing between not and New Year's Eve, DKCR will go down as the best game I played all year, and one I'm very happy to finally clear from my backlog! (12/27/24) [41/50]