Author Topic: 52 Games Challenge 2026!!!  (Read 1102 times)

dhaabi

Re: 52 Games Challenge 2026!!!
« Reply #30 on: January 05, 2026, 12:10:22 pm »
01. Cozy || PC || 01.04.2026



While looking for a short game in my itch.io backlog to play, Cozy caught my attention. I don't exactly remember how I originally came across it, but I imagine it was from a while back when searching for free point-and-click games, or free horror games, or perhaps games with both genre tag descriptors.

Nevertheless, the game offers a casual point-and-click puzzle adventure experience that doesn't take long to complete, and its winter setting was a perfect complement to this time of year. When the game begins, the player-character has just driven into the wintry woods to check on their uncle, as he lives in isolation. When we finally reach his home, however, things are clearly awry; so, we as the player are required to interact with the environment to solve simple puzzles by using and combining found items to make progress toward continuing our search and then, later, escape the woods using our vehicle. Throughout the game, players will navigate a handful of rooms each with their own items to collect or to utilize in a specific order. And like in typical point-and-click adventure fashion, brief narration toward the actions being made or being attempted are present, alongside enough text relating to failed solutions that's engaging enough that will temporarily baffle players.

Despite its name, Cozy maintains an off-putting atmosphere that becomes more impressive as players venture further inside the uncle's cabin and the sun sets and then disappears to bring nightfall. To my surprise, the game actually managed to incite a sense of fear within me, though there is one trite implementation of a jumpscare midway through the playthrough, which is a tool I almost always find to be reductive toward crafting any meaningful horror. Regardless, the horror ambiance is subtle until it's all of a sudden not, which was unnerving. However, I didn't find the final moment before the game's end credits to be successful, as it botched the emotional turmoil that had just been elevated to a peak to instead deliver a lackluster concluding visual.

Overall, Cozy is an okay horror experience to pass a short fifteen minutes or so. It's not particularly original, but it manages to provide a thoughtful implementation of an interactive short horror story effectively.

telekill

Re: 52 Games Challenge 2026!!!
« Reply #31 on: January 05, 2026, 12:54:47 pm »
And the first game I've completed for 2026 is TMNT IV: Turtles in Time (Arcade) from the Cowabunga Collection on PS5. Played some co-op with my son for a fun time.


Re: 52 Games Challenge 2026!!!
« Reply #32 on: January 05, 2026, 07:54:09 pm »
2 - Cassette Beasts (PC 2023) - BEAT - As someone that's fallen off Pokemon hard with the state of their games from the Switch era, it was nice to have a monster collecting game that calls back to the old sprite era, but doing it with a 3D world, and introducing some cool unique mechanics.  It very much follows what you expect of a Pokemon-like game, but does it in a way that doesn't feel so hand holdy like Pokemon usually is.  I know those are made for kids, but they just don't really take into account at all that a huge audience of the games is adults.  Not that this is super mature or anything, but it feels less like a childrens game while still being family friendly.

Good art, good music, some light voice work to add character, it's all a real nice package, highly recommend it if i you want a more old school feeling Pokemon experience.

Re: 52 Games Challenge 2026!!!
« Reply #33 on: January 05, 2026, 11:29:00 pm »
5. Dead or Alive 6 (PS4)

Up until last year, most of my love for the DOA series was the result of one game in the series, DOA2. I played the hell out of DOA2 on my Dreamcast and PS2 back in the early 2000s. The combination of its fast, action packed gameplay and umm...certain female character attributes heavily appealed to my teenage brain at the time. While I have dabbled in some of the later entries in the series, I'm a little bit surprised and disappointed I didn't play some of the later mainline DOA games more until 2024. Having played so much DOA relatively recently has definitely helped me decide which games I like better than others. In all honesty, they're all pretty good, some do stand out as being better than others for one reason or another. The final mainline DOA game I still needed to get my hands dirty with was the latest entry in the series, DOA6. And well, DOA6 was in many ways one of the most surprisingly good entries in the series while also being somewhat of a disappointing step backwards for the series as well.


I'll start things off on a positive note and say DOA6 might have the best gameplay in the entire series. Seriously, this game is so incredibly fun to play! Controlling nearly every character feels fluid, intuitive, and accessible than any other entry in the series. That's not to say this game is easy, but it certainly does make feeling like an absolute champion in a DOA game easier than ever as you're stringing together crazy combos and counters while the typical craziness of a DOA game plays out around you. This great gameplay is in no small part thanks to the knew Break system which acts as both a combo breaker and super system simultaneously. There is a gauge that fills up as you fight and once it reaches a certain level of fullness you can unleash a variety of supers on your opponent. The closest thing I can think of in terms of a similar system, both in implementation and how it looks (albeit WAY less violent) is the Xray special system in the newer Mortal Kombat games. I had a hard time wanting to stop playing this game, which isn't always the case when it comes to me playing fighting games.


Like most DOA games, DOA6 has many unlockables, mostly relating to costumes and accessories you can obtain for the fairly impressively sized toster of characters. Unfortunately, DOA6 has the distinction of having the most grindy unlockables system in any fighting games I've ever played. You don't just unlock costumes like you do in all previous DOA games. You literally unlock pieces of costumes by playing as the various characters, which also require you buy the costume with in game currency. Of course, being a modern video game, costumes and in game money can be purchased using real money, but I guess in a way it's nice they allowed you to unlock most of this content without needing to purchase it via DLC. Of course, there is plenty of content that is only paid DLC too, including a decent chunk of characters. But yeah, if you want to unlock anything decent in this game, be prepared to play this game for hours upon hours, sometimes for a single character costume. It's bullshit to be honest.


As mentioned, DOA6 was as much of a step forward as it was a fairly big step backwards. While DOA6 totes possibly the best gameplay in the franchise, it also tripped the series of a lot of its identity thanks to some questionable artistic decisions. Like it or not, DOA as a whole is loved just as much for its fun gameplay as it is for its overly sexualized female characters, over the top jiggle physics, and unapologetic promotion of TnA. While this part of DOA certainly appealed to me more as a guy in his teens, it's still an undeniable part of what makes a DOA game what it is and without it, the game just feels off. It's like if Mortal Kombat removed the blood and fatalities (MK vs DCU anyone?); it just doesn't work. Female characters have been undeniable defanged and the almost patented jiggle physics are almost non existent. I don't know whose decision it was to change these things or tone down the sex appeal of the female characters, but it honestly makes this game feel a bit generic and not as DOAish as nearly all other entries.


But even if DOA6 had all those staples of the DOA franchise in them, the game still doesn't look that much better than DOA5, a game originally released on 7th gen hardware. Stages are a noticeable downgrade as well. While there are a few memorable ones, many are simply generic looking Japanese villages or fighting rinks. There is far less verticality in stages too, meaning less opportunities to kick your opponent off rooftops or cliffs, and have them crash into the hard ground 50 feet below. Even the character models don't look as detailed or polished as they did in DOA5, which also includes the swear, damage, and dirt effects present in that game. This is still a fairly good looking game, but not nearly as good as a the previous entry in the series.


Finally, the soundtrack in this game is probably one of the worst in any DOA games I've ever played. DOA soundtracks jsut have this catchy, coolness to them that makes nearly all of them great. Unfortunately, DOA6 doesn't have a single track I really liked, yet at the same time none of them feel woefully out of place or offensive to the ears either. It's essentially a serviceable soundtrack, nothing more. Aside from the OST, the sound effects and voice acting is pretty good, at least if you turn on the Japanese voice audio.


I absolutely will be returning to DOA6 again at some point, albeit it will be almost exclusively for the game's stellar gameplay. It's a real shame this game didn't continue many of the staples the DOA series is known for or put more time and effort into the overall presentation of this game. This could have easily been one of the best DOA games ever made, if not the very best had they done so. But with how good this game plays, it's hard to be disappointed with DOA6 and I'd still strongly recommend people play it, even if it fell off the wagon in other ways. (1/5/26) [35/50]

Re: 52 Games Challenge 2026!!!
« Reply #34 on: January 06, 2026, 08:58:25 pm »
First abandoned game of the year.


1. Castlevania (NES) - ABANDONED

Even though I was born in the mid 80s and many of my family, friends, and neighbors growing up had NES consoles, I'm still a bit ashamed to admit that the NES is just a little too old school for me. Most NES games I've played, even the ones that are considered among the best on the console, I typically get minimal enjoyment out of. The combination of archaic gameplay, annoying old video game mechanics, and just general technical limitations keep me from enjoying vast swaths of the NES's library. Still, with that said I'll occasionally I'll get the urge to play an NES game.


Given how much I've fallen in love with the Castlevania franchise in recent years, I decided I was going to play some of the game that started it all. Keep in mind this isn't my first rodeo with the original Castlevania. Many years ago when I still collected NES games and thought I liked the console way more than I actually did, I got my own copy of Castlevania, played it quite a bit for about a week, and then just never had any desire to pick it back up. I can't remember how far I got, but all I remember is not beating it back then. I decided I was going to try it out again and see if maybe I had misjudged the game or possibly I'd find myself enjoying it more if I played it now. Unfortunately, that was not the case.


Like many "hard" NES games, its difficulty is more the result of technical limitation and poor game design than the deliberate planning of Konami back in 1987. The placement of enemies, the slow, stiff controls, the annoying knockback, and of course needing to restart a stage when you die, all will drain your motivation to continue playing. As you play through Castlevania more and more, you will learn to compensate and adjust to its meh gameplay, even at times tricking yourself into thinking it's maybe not that bad. But then you'll reach some section later in the level or on the next will will make you wish you were playing a better game. As I'll soon discuss, there is so much I do like about the original Castlevania, however its gameplay is definitely not one of them and had me quitting just before I reached the boss, Death. I do not enjoy playing this game or think it's fun, but that's not to say I hate everything about Castlevania.


From a visual and audio standpoint, Castlevania is a very appealing game. I'm a sucker for horror aesthetic and art direction in video games, and Castlevania nails it with its gorgeous 8-bit pixel artwork. The is a surprising level of detail in every stage. Enemies and especially bosses all look great and do an excellent job of representing whatever monsters they were meant to look like. This game's art is a true love letter to the horror genre and I could not get enough of it as I trudged through actually playing this game. Castlevania's audio is also pretty excellent and has some truly catchy and iconic tunes. I also am a fan of the sound effects weapons made and just the overall sound design Konami was able to accomplish here.


Castlevania is a game I really, really want to like. I can almost forgive this game for being the first entry in the series and creating the blueprint that future titles would improve upon (well, except Simon's Quest maybe). Unfortunately by the time i get to the Frankenstein boss battle, I'm just so burnt out and honestly a little bored with playing this game that I just don't really want to play anymore. At this point, I'm fairly certain I'll never actually beat Castlevania, but that's honestly okay with me. I've played enough of it at two separate times in my life to know this game isn't for me, and luckily i have a ton of newer titles that I enjoy significantly more. (1/6/26) - ABANDONED