Author Topic: 52 Games Challenge 2026!!!  (Read 770 times)

Re: 52 Games Challenge 2026!!!
« Reply #15 on: January 01, 2026, 08:03:30 am »
Boop


Re: 52 Games Challenge 2026!!!
« Reply #16 on: January 01, 2026, 08:03:43 am »
Bloop reserved


Re: 52 Games Challenge 2026!!!
« Reply #17 on: January 01, 2026, 10:27:13 am »
Almost 2 years since took part in this. Let's go and howdy yall.


Welcome back!

Re: 52 Games Challenge 2026!!!
« Reply #18 on: January 01, 2026, 02:22:37 pm »
1. The Bouncer [PS2] - Finished Jan 1st, 2026





I am so incapacitated by flu that it's almost depressing at this point. I cough in my dreams. I really wish everyone health and safety away from this strand. For whatever that's worth.  But being bed ridden for a week sent me to this off the wall classic!   I was able to sit as the ball dropped and get my first score on the board early just like last year!  Beaten at 2:00 am EST of 2026.   To ring in the year.  And i'm happy with the choice off sentimentality alone.

This time with a very nostalgic childhood game. It is very symbolic for me.  Even the title entrance voice thheeeee Bouncerrr. This is a lesser spoken of Squaresoft beat em up.  My stance on it is that considering some people paid 60 dollars for this game at launch back in the early 2000s.  That's quite the tough out.  But as a small experience, I enjoyed my time with it.   And my brother let me borrow this game when I was like 7 years old.  So its full circle to witness end credits with it :)


The plot is I believe meant to pivot around choosing sion. I chose volt and leveled up only volt. It punishes you slightly with dialogue for doing this. The game is a bare bones rudementary beat em up that actually has stellar graphics for its time.  Some of these cut scenes have such great visual light reflection effects that it looks borderline Ray Tracing!! It's very pretty for a game that I remember playing before passion of the christ the movie was even released.  2 decades or more of added onto my back like armadillo scales but the game remains what it always was.  An easy. Anyone can do it beat em up for begginers of the genre.  I was able to beat the game without buying any special moves.

The plot is ok... although rushed. Not as flushed out as say kingdom hearts but more flushed out than say dynasty warriors. The combat is ok although not very nuianced. I do think its simplicity is what aids its nostalgia for me because it is how I remembered the game being.  Some of the fighting feels club brawl style and fist fighting fun.   


Sion - Dollar General Sora
Volt - spike from buffy the vampie slayer

Other dude - the host of ink master Dave Navaro.


This is lamens terms of what were dealing with in terms of character development. And they seek to rescue A drew berrymore blonde girl from some disapperance or kidnapping. It's random and off the rails but it keeps itself somewhat glued with the well animated cut scenes.  The blonde girl.  Has secrets. So does All the characters really.


The game is very punch punch kick repeat. Unless you buy combo moves which I didnt.


Overall its a nostalgic cute simple beat em up for ps2.


77/100





kashell

Re: 52 Games Challenge 2026!!!
« Reply #19 on: January 01, 2026, 05:12:45 pm »
Happy New Year, everyone! Let's do it!

1. Mega Man X7

I went through this game multiple times back when it was initially released in 2003 because I was a poor college student and didn't have many other options. It was bad then. Now, I had a video guide AND the Brady official guide next to me when I did this random replay. It's still bad. Why did I think it wouldn't be? I dunno. Maybe some of 2025 was still lingering in the background. Oh well. First is the worst. Get it out of the way.

2. Astro Bot - platinum'd

I technically finished this before the new year, but I'm marking it complete now because I got all of the additions from the Gacha Machine now. Man oh man. What a game this was. I loved every second of it. Seeing the celebrated history of Sony's gaming franchises (and many third party ones) getting their flowers with the various Bots was lovely. Of course, the game itself played like a dream and looked gorgeous. The physics were magnificent. I can't recommend this game enough to all types of gamers. Favorite deep cut Bots were: Arc the Lad, Mad Maestro, Chrono Cross, and The Legend of Dragoon.

droaa

Re: 52 Games Challenge 2026!!!
« Reply #20 on: January 01, 2026, 09:42:24 pm »
Almost 2 years since took part in this. Let's go and howdy yall.


Welcome back!

Yuh!

Re: 52 Games Challenge 2026!!!
« Reply #21 on: January 01, 2026, 10:00:49 pm »
All right! 2026 edition, let's go! Last year, I managed to beat 19 games, 17 of which for the first time (and one I beat twice). Not my highest score ever, but not bad. Let's see how I do this year!

Beat:
  • Spyro the Dragon (Spyro Reignited Trilogy) [Switch]

(Purple = started it last year or earlier)
(Orange = already beat it before)
Huge Nintendo fan and hobbyist Nintendo collector.



Re: 52 Games Challenge 2026!!!
« Reply #22 on: January 01, 2026, 10:17:03 pm »
1. Spyro the Dragon (Spyro Reignited Trilogy)

And that's the first game of the year beaten already: the remake of the original Spyro the Dragon, from the Spyro Reignited Trilogy. I started this game a few years ago, but I finished it just now. And well, sorry to start the year off on a negative note. I know the original Spyro and this remake are beloved, and I genuinely wanted to like it. But I'm sorry, I didn't. There's a reason I put the game down a few years ago. I found some parts to be fine, but in other parts it was tedious and finicky.

Some sections were outright annoying. I'm thinking of some precise glide jumps that I would repeatedly die to until I made them, with no idea of what I did differently. And the enemies you have to chase with your dash, they can get lost. I always had a little difficulty controlling Spyro, especially when it came to those long glides and in lining up my dash attacks. In some levels the game wasn't bad, but even there it also just never grabbed me. Many times when I died, I just didn't feel compelled to try again. I just wanted to stop playing and pick up something else.

It's a shame. I want to like this game. I love Spyro's character design. I like the idea of a world populated by cartoony anthropomorphic dragons. I know these games are beloved. But this game just did not do it for me. Funnily enough, the first Crash Bandicoot from the N. Sane Trilogy didn't either, so that's an extra thing Crash and Spyro share I suppose. Maybe Spyro 2 and 3 are better, that's possible, but I honestly do not feel compelled to pick them up right now. I've got other games in my backlog I'd much rather play than more of this.

Speaking of which, Metroid Prime 4, you're up.
Huge Nintendo fan and hobbyist Nintendo collector.



dhaabi

Re: 52 Games Challenge 2026!!!
« Reply #23 on: January 02, 2026, 08:30:21 pm »
1. Spyro the Dragon (Spyro Reignited Trilogy)

If you ever do get around to playing Ripto's Rage and Year of the Dragon, I think you'll find them to be substantially better than the debut title, though they may still not be games you'll enjoy.

Re: 52 Games Challenge 2026!!!
« Reply #24 on: January 03, 2026, 02:26:04 am »
First game of the year down! I was rearranging my collection all day, making room for the few console collections which are still growing, and while moving the Wii games I grabbed a title I've been meaning to return to for some time.


1. Elebits (Wii)

I was one of the lucky ones who was able to get a Nintendo Wii at launch back in late 2006. The reason I was lucky was, a) they were hard as hell to find, and b) I was a broke ass college student who had no business spending the limited funds I had on a hot new game console. Regardless, I picked up Twilight Princess with my Wii and devoured that game over the following weeks. However, once I beat Twilight Princess and had extracted all the enjoyment i could out of Wii Sports at the time, I decided to use a Best Buy gift card I had burning a hole in my pocket to pick up a brand new game that was among the best to show off the Wii's then revolutionary motion controls. That game was Elebits.


It's been nearly 20 years since I last played and beat Elebits and in that time period I've been meaning to go back and replay it. Having finally done so, I can say that this game does a pretty good job with not only showing off the versatility of the Wii's motion controls, but unfortunately does so in a game that has some fundamental design issues and gets way too repetitive way too fast.


The basic premise of Elebits is you need to explore various confined environments to track down the chubby creatures whom the game gets its namesake. The Elebits are essentially beings made of electricity and the more you collect, the more you're able to explore and interact with various other parts of each stage, thereby allowing you to find and capture even more Elebits. As you progress through the game's 30 stages, new elements are introduces including new types of Elebits, new obstacles and hazards to contend with, new puzzles, and of course, new environments to explore. Unfortunately, the game does recycle stages, which is a shame since there aren't a ton of them to begin with, and many are just extensions/variations of others you've previous played. Aside from the recycled stages, all this might sound like this game remains fresh and interesting throughout, however the more this game adds, the worse it gets.


For example, there are stages where you are not allowed to break any objects like dishes or glasses, or you can't make too much noise while overturning furniture and other objects in search for Elebits. The games controls combined with the stage and time constraints you're required to contend with just don't mesh well enough for you to get through them in a matter than isn't either tedious and boring, or needlessly frustrating. With all that said, this is not a difficult game. It is also worth noting there are several Elebit bosses you have to fight throughout the game as well, and beating them requires some sort of unique action or strategy. Unfortunately these boss battles are somewhat half baked and don't make the game really any better, or I suppose worse either.


Elebits was a pretty good looking game for its time. Environments are fairly detailed and have many objects to interact with. This extends to the game's physics which are pretty fun and decently implemented. It's fun to use your Elebit capturing gun to throw objects like lamps, chairs, electronics, and all sorts of other things around a room like a manic lunatic in search of the colorful little creatures. The game is actually most fun when you just get to go insane on the sage environments and the objects within them. Unfortunately, these moments are too seldom and instead you are required to take a much more tedious, restrained approach to complete most stages. But anyhow, this game looks pretty good for what it is and certainly one of the better looking early Wii games.


Finally, there's Elebits' soundtrack which is surprisingly good, albeit not mind blowing by any stretch of the imagination either. There is a decent amount of voice acting too, which is all pretty terrible and wooden. Sound effects of objects being thrown about of the squeaks and cute noises of the Elebit creatures also help give this game a distinct, lighthearted identity as well. The overall sound quality of this game is good, just not amazing...other than the voice acting of course, which is fairly trivial regardless.


I have to admit, I am a tad disappointed I didn't enjoy this game more upon replaying it. I'd forgotten most of my impressions of this game from back in 2006, but do at least remember feeling more positive about Elebits than negative. Unfortunately my new opinion screws slightly more towards the negative side of things, mostly due to how limiting the gameplay can be and also how repetitive this game gets despite its best efforts to avoid that. Elebits served its purpose in late 2006 and Id say even through some of 2007 as one of the best showcases of the Wii's motion controls, however there are far better games that would do this in the years that followed during the Wii's lifespan. Still, this game isn't without its charm and it's certainly a decent little FPS game that you coiuld also play with young kids if you wanted to. (1/2/26) [29/50]

Re: 52 Games Challenge 2026!!!
« Reply #25 on: January 03, 2026, 11:58:27 am »
2. Golden Axe (Genesis)

While I never owned Golden Axe as a kid, one of my best friends did and it was one of our favorite multiplayer games to play whenever I was at his house. Having never played or even encountered the arcade version of this game growing up, this was my first exposure to the Golden Axe series. However, it's been easily 30 years since I last played the original Golden Axe and I was fairly sure my opinion of this game had likely changed in that time period. Sure enough, it has.


For a fantasy style beat em' up from the late 80s, Golden Axe is a decent game. The visuals do a good job of capturing that fantasy adventure feel as you quest through each of the game's stages on your quest to defeat the evil Death Adder. In true fantasy style your progression through the game is tracked on a ancient looking map which just adds to the great encapsulation of the fantasy genre. Levels are also pretty memorable as you fight your way through villages, on the sides of cliffs, and eventually inside an ominous looking castle. Enemy variety is unfortunately lacking compared to some other contemporary beat em' ups of the time; most enemies will be the same models, but just color swapped. Bosses are also less varied than I would like, with most just being big looking dudes with giant swords or axes. Still, despite this, the visuals are pretty good in Golden Axe, especially for a very early Genesis release.


The soundtrack is also pretty good. There are some very memorable tunes in this game that gave been burned into my brain most of my life thanks to those Golden Axe play seasons from the early and mid 90s. Listening to the soundtrack now, however, there is still some decent music in this game, but still not as good as I remember. Aside from this, there are cool, crunchy sounding Genesis sound effects when you strike and enemy or they hit you, as well as the cries of enemies when you finally vanquish them.


Sadly, Golden Axe's gameplay isn't great, but in a way not terrible either as far as late 80s beat em' ups are concerned. Beyond the typical repetitive gameplay games from this genre are somewhat infamous for, there is a definite lack of balancing and an undeniable cheapness to Golden Axe's gameplay. Enemy default speed is faster than yours, which is already really slow, which allows them to easy flank you. You can do a variety of things to deal with this, including jumping and a 360 degree attack, but what often happens is the hit detection seems inconsistent, and niot just when surrounded on both sides. The inconsistent hit detection in Golden Axe is honestly my biggest grip with the game seeing how you're almost certain your strike with hit a bad guy, but instead just passes right through them, but next time from the same distance it lands? Okay. The use of magic via potion bottles you collect by kicking the shit out of little elves with bags does spice up gameplays, especially since the more you charge up your magic the better and cooler the attack you unleash. Oh and the three playable characters all have different magic attacks too which is pretty cool. There are also mounts you can use to help you fight, although between trying to actually get on them with getting hit by an enemy and then hit again after just one attack on the mount kind of diminishes their relevance in the game.


I have to constantly remind myself that Golden Axe is pretty par for the course when it comes to beat em' up games from this era, however it still had me wishing the game just had a little more refinement. There are so many great qualities in the Genesis port of Golden Axe, it's just a shame they didn't come together as well as I'd hoped they would. And unfortunately, even my childhood nostalgia for this game wasn't enough to mask these issues and have me coming out the end mostly enjoying the game. Still, the game is super short on a single playthrough (I beat it in about half an hour) and based on that, I feel like if you have an itch for some 16-bit beat em' up action, Golden Axe is worth trying even if there are much better examples from the genre and time period to be played elsewhere. (1/3/26) [29/50]

Re: 52 Games Challenge 2026!!!
« Reply #26 on: January 03, 2026, 12:58:57 pm »
I hope it's not too late for me to join. I don't think I could ever do 52 in a year, but I can see myself finishing 20-30 games.

My current active playthroughs are:

Tomb Raider 2 (Evercade)
Final Fantasy IV Advance (PC via emulation)
Mafia: The Old Country (PS5)

I'm at level 13 of Tomb Raider 2, so I should be finishing that one in a few days. Then I'll play through Tomb Raider 3 on Evercade before moving on to the remasters of 4, 5, and 6 on PS4. I'm also planning to replay the Legend-Anniversary-Underworld trilogy on PS3 since that was my favorite TR trilogy and introduction to the series.

Re: 52 Games Challenge 2026!!!
« Reply #27 on: January 03, 2026, 06:15:20 pm »
I hope it's not too late for me to join. I don't think I could ever do 52 in a year, but I can see myself finishing 20-30 games.

My current active playthroughs are:

Tomb Raider 2 (Evercade)
Final Fantasy IV Advance (PC via emulation)
Mafia: The Old Country (PS5)

I'm at level 13 of Tomb Raider 2, so I should be finishing that one in a few days. Then I'll play through Tomb Raider 3 on Evercade before moving on to the remasters of 4, 5, and 6 on PS4. I'm also planning to replay the Legend-Anniversary-Underworld trilogy on PS3 since that was my favorite TR trilogy and introduction to the series.


It's never too late to join, not to mention we're only 3 days into the new year so we just started.

Re: 52 Games Challenge 2026!!!
« Reply #28 on: January 03, 2026, 06:57:58 pm »
3. Splatterhouse 3 (Genesis)

Despite my countless trips to rental stores, as well as me and my various friends who owned Sega Genesis consoles, the Splatterhouse series was completely unknown to me until probably the late 2000s. Had I been a bit older during the early and mid 90s, I probably would have heard of it given how violent and spooky it was, but it's not a game that was ever on m radar until long after the Genesis was discontinued. More so, even after hearing about Splatterhouse and its various sequels, it wouldn't be until this year (2026) where I'd finally try one of these games out and see if it was truly something special or just another 16-bit dud. Splatterhouse 3 was always the entry that looked the most appealing to me so it's the one I decided to start with. And yep, it's pretty freakin good.


I'm actually surprised the Slatterhouse series didn't get way more popular after the third game given how violent, gory, grotesque, and at times even disturbing this game is. For a game released in 1993 it even gives Mortal Kombat 1 and 2 a run for its money in the violence department. But beyond it 16-bit carnage, Splatterhouse 3 has an excellent horror art direction that oozes creepiness and atmosphere. Every stage has distinct rooms to traverse through and most of these rooms look pretty different from one another. Especially in the mansion floor stages, one room might be a decrepit study and the next is an old garage or balcony overlooking a spooky forest in the background. There are mangled corpses laying around, blood and entrails on the walls and floor, and sections of this game that looks like hell is doing its very best to merge with ours.


Enemies are also very creative and appropriately scary. There is a decent variety of enemy types in Splatterhouse 3 with most reminding me of some sort of mix between Hellraiser and The Thing in terms of their design. Speaking of enemies, as the main character Rick beats the crap out of them, they will gradually show signs of taking damage and getting closer to death; when most enemies are around halfway through their HP, their heads will become visibly bloodied or even parts of their bodies will fall off. This also happens with boss characters as well which especially show off an impressive level of detail and creepiness in their design. Even Rick and his two forms look cool. If not for the parts of the later stages being a bit underwhelming compared to earlier stages, and maybe a little too much recycling of the same enemy types, this would be one of the best looking Genesis games I've ever played. It's still certainly up there though given its visuals and graphics are its strongest suit.


Before moving on from Splatterhouse 3's visual presentation it's definitely worth mentioning how surprisingly story driven this game is. Unlike most Beat em' ups which just given you a brief explanation of what you're doing and why you're doing it either at the beginning of the game or before it starts, Splatterhouse 3 continued to deliver a narrative through cool 16-bit rendered cutscenes that use a lot of digitized looking actor stills to tell a pretty interesting and creepy story. Splatterhouse 3 goes a step further, however and also has multiple, pretty different endings depending on whether you completed certain levels before the allotted time expired on those levels. All of this absolutely adds to and is a big part of why this game is one of the creepiest 16-bit era games. I've ever played and one that would have almost certainly given me nightmares had I played it around the time it originally came out.


Audio in Splatterhouse 3 is also great. There are actually vocal sound clips in this game that surprisingly clear seeing how this was a cartridge based game. Music is also pretty good with a variety of spooky tracks that definitely add to the action horror atmosphere of the rest of the game. Sound effects when you hit and kill enemies also sound pretty good too. Overall, the audio definitely compliments the overall great horror presentation this game is going for and excels at.


I feel like with most beat em' ups, particularly the ones most remember fondly, I get to praise their visuals and audio up and down, but when it comes to their gameplay, I have to take things down several notches and explain why they're maybe not the most enjoyable games to play. Unfortunately, Splatterhouse 3 is no different. Don't get me wrong, the beat em up action in this game is prety satisfying and well implemented at times, but there are just too many issues with this game's gameplay that hold it back from being anything better than just okay.


For starters, Splatterhouse 3 is an insanely hard game, even on easy difficulty. There are some basic enemies that will drain half your life bar with a single hit, meanwhile most bosses don't even hit this hard. Luckily you have unlimited continues, but you'll be sent right back to the beginning of the stage, meaning you're very likely to die again before completing it and moving onto the next level. Even the main character's power up ability which has him transforming into what he normally looks like, but on steroids does little to make getting through Splatterhouse 3 any easier. I'm not one to be overly critical of games for being "too hard" but when a lot of that difficulty is because of poor design or just general cheapness, I'm going to call it out. Splatterhouse 3 also suffers from some really annoying gotcha moments where enemies will instantly attack you before you have time to reach when entering a new room, and bosses spam certain movies which make dealing any damage to them a matter of out spamming them with cheap moves. These are not hallmarks of good game design for any better em' up or really any game at that.


However, there are some very noteworthy aspects to Splatterhouse 3's gameplay that certainly act as a buffer to its often frustrating, cheap gameplay. Splatterhouse 3 is the oldest beat em' up I've seen with nonlinear progression. Once you clear a room within a stage, you are often given multiple doors to choose from which take you into different rooms in whatever stage you're playing through. This allows you to get to your final destination in each stage differently, adding to this game's replay value. You're given a map to review when you press the start button which allows you to easily navigate through each stage and its rooms, do you'll never get lost. Exploration can definitely be enjoyable as it can reveal secrets, special items, health and power up items, and other oddities you'll be rewarded with for doing so. However, straying from a more direct path to the final room you're making your way towards often comes at a price of running out of time.


Yep, each stage had a time limit, which ties directly in with the story and what is occurring in each stage. You can still beat a stage and progress to the next one if you run out of time, however it will be at the expense of getting a worse story and ending in the game. I don't want to spoil anything, but the time limit is definitely a consideration if you're looking to get a better ending.


The bottom line is there is a ton to appreciate and enjoy in Splatterhouse 3, and this is despite the game's pretty blaring gameplay faults. Even with dying over and over again as I made my way through it, I still really enjoyed Splatterhouse 3 for the most part. It's presentation goes a long way to carry it, but even all things considered, this is one of the better Genesis beat em' ups I've played and worth checking out if you're a fan of the genre from the 90s. (1/3/26) [34/50]

Re: 52 Games Challenge 2026!!!
« Reply #29 on: January 04, 2026, 11:59:39 pm »
4. Halo 3 (XBONE)

Despite Halo CE and Halo 2 coming out while I was in high school and it being all the rage at the time, I never "loved" Halo, but I certainly liked it. By the time Halo 3 got announced I had graduated high school and was living 1200 miles away out of state for college. My little brother and I shared joint custody of our XBOX 360 Elite console; I'd have it for about 3 months, ship it to him, and he'd send it back in another 3 or 4 months. Around the time Halo 3 came out, my brother was in possession of our 360, which was absolutely appropriate given he LOVED Halo, definitely way more than I did. Funny enough, he went to a huge Halo 3 launch event that was holding an all ages tournament and he ended up winning it along with a free copy of Halo 3, a giant Master Chief cardboard cutout and like $100. I guess that's what playing Halo 2 thousands of hours on XBOX Live amounts to. But anyhow, the combination of my brother having the 360 when Halo 3 came out, me living so far away from all my high school friends whom I used to play Halo with, and the fact that I was never crazy about Halo to begin with meant I didn't play this game back in 2007, or in 2008, or for the rest of the 2000s....or the 2010s. Nope, here we are in 2026, nearly 19 years since Halo 3 originally came out and I finally sat down and played through the campaign. Better late than never I suppose.


As mentioned, I only played the campaign which is where most of my interest in Halo games lies. I enjoyed playing local multiplayer in Halo CE and Halo 2, but in recent years I've only ever played the single player campaign in those games. Same goes for Halo 3. With that said, i am aware how robust Halo 3's multiplayer and map editor modes are and how this games legendary for its multiplayer back in the day, both locally and online. The reason I mentioned this is because your mileage will vary greatly depending on how much you value the multiplayer aspect of these games and my review may not reflect how balanced or enjoyable this experience might be. However, if you're just interested in the single player experience, read on if you'd like.


I'm a bit bummed to say, Halo 3 was not nearly as impressive and many have led me to believe over the years. With that said, I sort of expected to like this game roughly about as much as I did Halo CE and Halo 2, minus the nostalgia I directly have for those two games. And sure enough, I enjoyed Halo 3 about just as much. With me saying that, i have to stress that Halo 3 did have aspects about it that I did genuinely enjoy more than any of the previous Halo games, mainly how much better paced Halo 3 is. There isn't nearly as many chapters and sections that just drag on and on like they did in Halo 2, and especially Halo CE. This meant the action and story just kept coming and coming, which is something I really appreciate. Unfortunately, the final chapter to the original Halo story arch was not as cool as I had hoped, but at the very least ties things up nicely and the final chapter of the game was appropriately epic.


Halo 3 also luckily refined the gameplay from the previous two Bungie Halo games. Shooting feels a little more crisp, vehicles control way better, and level design is generally way better. Speaking of vehicles, there are a decent amount more to pilot compared to the previous two games, which makes the improvements to how they control that much more appreciated. Most of Halo's chapters are very well made, however the sections and chapters that aren't are so bad that I dare say they are some of the worst in the original Halo trilogy. Particularly, the double scarabs fight and the final couple stages that bombard you with flood to the point where it's more frustrating than fun. There are also more weapons, although many are just variations of other weapons that have existed in the series for some time. In saying all this, the gameplay of Halo 3 is certainly improved, but it still has some notable flaws that prevent this game from being the incredible experience this game was often lauded for around the time of its release.


Probably Halo 3's weakest quality is its visuals. That's not to say Halo 3 is a bad looking game, but unfortunately the jump in visual fidelity compared to Halo 2 just didn't wow me as much as I was hoping. Maybe I've forgotten how old 7th gen game graphics can look, but honestly Halo 3 didn't look that much better than Halo 2. This lack of visual sharpness and detail is most evident in character models and animations which again, don't seem to look that much better than how they looked in Halo 2 back in 2004. Sure, some textures are noticeably better, but overall the visuals crispness of Halo 3 is not the leap forward I thought it would be. The beefed up hardware of the 360 seems to have gone more towards the spectacle and scale of the battles that take place; there are definitely way more enemies and just general chaos during the game, and fortunately there are rarely any framerate dips or stutters when these large scale skirmishes occur.


Finally, there's Halo 3's audio which is just as epic as it was in the previous games. Keeping with the Bungie era Halo games, many memorable and iconic tracks from Halo CE and Halo 2 are also present in 3 as well. There are some new orchestral tracks which really complement the action on screen and also fit in well with those classic Halo songs as well. Voice acting is also competent and well done too, with nearly the entire voice cast from Halo 2 reprising their respective roles in this game. As you'd expect, there are a ton of explosions, enemy growls and screams, cool weapon sounds, and just overall the audio design in Halo is something that needs to be experienced. My only real compliant about the audio is sometimes the volume of character dialogue can sound really quiet, even during cutscenes. Seeing how I commonly play games with voice acting on this same TV and almost never have this compliant, this definitely seems to be more the game's fault than my setup.


While it's a shame I wasn't blown away by Halo 3 as I'd hoped, I'm at least happy to say I liked it about as much as Halo CE and Halo 2, with Halo 2 being my favorite of the three by only a small sliver. Still, despite me not thinking these three games are the unparalleled masterpieces thousands, possibly millions of other gamers seem to think, I can still appreciate these games for what they are, but also what they mean to gaming culture. The original Halo trilogy practically defined the zeitgeist of 2000s gaming. I have so many wonderful memories of playing Halo CE and Halo 2 with friends back in high school, and those are honestly just as special to me, if not more so than the games themselves. As for Halo 3, I obviously never played it until just the other day, but I certainly remember the almost indescribable hype surrounding it before and after release in 2007 and 2008, and also how at the time of its release, it was practically synonymous with gaming. In a way, Halo 3 and its predecessors have become a bit of a time machine for me, reminding me of the fun times back in my teens and early 20s. It's for those reasons that I will always hold Halo CE, Halo 2, and Halo 3 in high regard, even if I think the games themselves are just pretty good for the most part. (1/4/26) [36/50]