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| SNES vs Genesis |
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| burningdoom:
It was Sega themselves that were the problem. Sega of Japan and Sega of America often butted heads and worked against each other, when they were supposed to be on the same team. The 32X is a big of example of this. Sega of Japan wanted nothing to do with it because they knew the Saturn was coming. But Sega of America decided they were going to put it out anyways. And we all know what a big flop that turned out to be and how much money Sega wasted on it. |
| gf78:
--- Quote from: burningdoom on February 12, 2016, 01:10:19 pm ---It was Sega themselves that were the problem. Sega of Japan and Sega of America often butted heads and worked against each other, when they were supposed to be on the same team. The 32X is a big of example of this. Sega of Japan wanted nothing to do with it because they knew the Saturn was coming. But Sega of America decided they were going to put it out anyways. And we all know what a big flop that turned out to be and how much money Sega wasted on it. --- End quote --- Funny enough, I just this week came into possession of my first 32X game - Star Wars Arcade! :P |
| atrumlupus:
And don't forget in the Saturn Era, Hurp a durp, let's not release any JRPGs or 2D games because Western gamers don't ever want that. And we saw how that turned out. It didn't. |
| burningdoom:
^ I think you might mean the N64? ??? |
| maximo310:
It's mostly the 2D games of Gen 5 that weren't released in most markets. In the Saturn's case, I think there was stuff like Grandia and Shining Force III Scenario 2+3, and Dragon Force II that never saw a Western release because Sega didn't think there was any demand for those types of games. |
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