General and Gaming > Classic Video Games
Super Mario 64, Galaxy, Sunshine or 3D World?
<< < (4/8) > >>
kamikazekeeg:

--- Quote from: sworddude on May 10, 2016, 03:01:32 am ---Also to be honest I did not mind the wii motion controls, this worked pretty well actually, all the advanced jumps had excellent button placements and the shaking for the spin attack ain't that bad.
--- End quote ---

They aren't the worst, but I just hate them no matter the use.  I can't think of a game I liked on the system where I enjoyed the motion controls.  Big reason why the Wii failed for me.
sworddude:

--- Quote from: kamikazekeeg on May 10, 2016, 05:00:03 am ---
--- Quote from: sworddude on May 10, 2016, 03:01:32 am ---Also to be honest I did not mind the wii motion controls, this worked pretty well actually, all the advanced jumps had excellent button placements and the shaking for the spin attack ain't that bad.
--- End quote ---

They aren't the worst, but I just hate them no matter the use.  I can't think of a game I liked on the system where I enjoyed the motion controls.  Big reason why the Wii failed for me.

--- End quote ---

It's by far better than an N64 controller if I'm honest.

For smash bros wii motion controls suck so use cube controller but for games such as mario kart mario galaxy and even zelda the controls work pretty well

Especially the first two, for mario galaxy games the controls fit the theme pretty well. Also the control buttons wich are far between for a 3D game like mario galaxy It's excellent, I personally don't thing that a cube controller would do the mario galaxy games justice.

For zelda sure thanks to the bow and arrow sword is ok, the others games pretty nice though. Minigames like wario ware are also excellent with motion controls
badATchaos:
For me its tough to rank. They all have pretty different flavors.

You had 64 which is a decent game but it definitely starting to show its age. Sunshine was very story driven with numerous cut scenes with interaction between characters; even to a higher degree than more recent titles. Because of this it also had a grounded, consistent setting/theme. From Galaxy forward the games kind of went back to their roots, by ditching the consistent, believable environments, and just focusing on playful and imaginative level design.

While undoubtedly similar, I don't quite consider 3D World in the Mario 64 lineage. Originating from Super Mario 3D Land on 3DS, the camera had an isometric quality making the game almost feel 2.5D at times. Additionally the level design itself was very linear and not very open compared to 64 and Sunshine. Because of the constricted viewing angle and level design the game didn't really feel as open as previous three dimensional Mario games. Super Mario 3D World continued on with the 3D Land model. There are few other mechanics that separate the series too. One major difference is that in prior games it was all about collecting stars at the end of the level. 3D Land/World have done away with that, replacing it with special tokens that are hidden around the levels that can unlock different paths on the map screen or additional bonus levels. And that's another major difference: The return of the map screen! Other Mario games relied on hub stages that would link you to the level of your choice. There's other differences but I'd be here all day.
kamikazekeeg:

--- Quote from: badATchaos on May 10, 2016, 10:20:52 am ---For me its tough to rank. They all have pretty different flavors.

You had 64 which is a decent game but it definitely starting to show its age. Sunshine was very story driven with numerous cut scenes with interaction between characters; even to a higher degree than more recent titles. Because of this it also had a grounded, consistent setting/theme. From Galaxy forward the games kind of went back to their roots, by ditching the consistent, believable environments, and just focusing on playful and imaginative level design.

While undoubtedly similar, I don't quite consider 3D World in the Mario 64 lineage. Originating from Super Mario 3D Land on 3DS, the camera had an isometric quality making the game almost feel 2.5D at times. Additionally the level design itself was very linear and not very open compared to 64 and Sunshine. Because of the constricted viewing angle and level design the game didn't really feel as open as previous three dimensional Mario games. Super Mario 3D World continued on with the 3D Land model. There are few other mechanics that separate the series too. One major difference is that in prior games it was all about collecting stars at the end of the level. 3D Land/World have done away with that, replacing it with special tokens that are hidden around the levels that can unlock different paths on the map screen or additional bonus levels. And that's another major difference: The return of the map screen! Other Mario games relied on hub stages that would link you to the level of your choice. There's other differences but I'd be here all day.

--- End quote ---

Yeah I don't really like to consider the 3D World a proper 3D one either in the vein of what came before.  It too much the 2D games in design with the only real difference being perspective.  I played and beat it, and Mario is never bad, but I wasn't really excited by it at all.  I'm hoping with the NX they actually try with Mario like they seem to be trying with Zelda.
sworddude:

--- Quote from: kamikazekeeg on May 10, 2016, 12:20:31 pm ---
--- Quote from: badATchaos on May 10, 2016, 10:20:52 am ---For me its tough to rank. They all have pretty different flavors.

You had 64 which is a decent game but it definitely starting to show its age. Sunshine was very story driven with numerous cut scenes with interaction between characters; even to a higher degree than more recent titles. Because of this it also had a grounded, consistent setting/theme. From Galaxy forward the games kind of went back to their roots, by ditching the consistent, believable environments, and just focusing on playful and imaginative level design.

While undoubtedly similar, I don't quite consider 3D World in the Mario 64 lineage. Originating from Super Mario 3D Land on 3DS, the camera had an isometric quality making the game almost feel 2.5D at times. Additionally the level design itself was very linear and not very open compared to 64 and Sunshine. Because of the constricted viewing angle and level design the game didn't really feel as open as previous three dimensional Mario games. Super Mario 3D World continued on with the 3D Land model. There are few other mechanics that separate the series too. One major difference is that in prior games it was all about collecting stars at the end of the level. 3D Land/World have done away with that, replacing it with special tokens that are hidden around the levels that can unlock different paths on the map screen or additional bonus levels. And that's another major difference: The return of the map screen! Other Mario games relied on hub stages that would link you to the level of your choice. There's other differences but I'd be here all day.

--- End quote ---

Yeah I don't really like to consider the 3D World a proper 3D one either in the vein of what came before.  It too much the 2D games in design with the only real difference being perspective.  I played and beat it, and Mario is never bad, but I wasn't really excited by it at all.  I'm hoping with the NX they actually try with Mario like they seem to be trying with Zelda.

--- End quote ---

Exactly mario 3D world is not worthy to be called a mario 3D title. I really hope they will improve since the mario 3D games were the only proper mario adventure games released these days. The newer 2D mario titles aren't what they used to be and will probably not improve anytime soon.
Navigation
Message Index
Next page
Previous page

Go to full version