Why are you being so hostile?
People are sharing their opinions on what is important in a game they're playing.
Alright, that was MY opinion. If you wish to gauge my input as 'Hostile', that wasn't the intent. Just thought I'd bring up some evidence, was it the mention of the Kinect or Sonic Free Riders? It's like blasphemy
I'm personally not quite sure what your point is, maybe I just don't understand
Obviously there are games that require precise controls, like racing games, and I still think it's a very important aspect of what makes a game good or bad. All I'm saying is that sometimes controls are purposely hindered to add to the experience, and if they're going for the feeling of being lost/confused/afraid, the controls may be intentionally clunky or stiff.
If Silent Hill 1-4 had fluid, fast and responsive controls, certainly it would play better, yes. But it wouldn't be as scary to play as a tradeoff. Silent Hill Downpour had much more fluid controls with rolling, etc, and it hurts the game.
Of course, I suppose I didn't make that clear, I'm not necessarily referring to having complete freedom or even the control scheme, I do agree with your thought on Silent Hill, the limited maneuverability and having to consider your every move in close quarter definitely adds a layer of danger and depth to a game like that, it keeps you focused, it demands it or else you will lose. What I was actually referring to was a much broader spectrum of this topic, the importance of having any control, like at all. There's a distinct difference between Movies/Television and Video Games: you have some form of input, you take away that input, now you're playing Night Trap for the worst ending. It's very important for a designer, it's not even a selling point it's just to be expected of them, unless they're using some new peripheral of which then the publisher may spin it as a selling point. (Wii Sports Resort - Wii Motion Plus).
Does that make sense now?