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What failed 90s console do you think had the most potential?
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rayne315:

--- Quote from: burningdoom on January 05, 2017, 10:11:35 pm ---This isn't technically a console, but it sounded really cool.

Do you guys remember those Fingerhut catalogs in the 90s? The ones that had all the weird, cool shit you could order that you couldn't find at a normal store, like Hollywood masks, singing fish, and other novelty stuff?

Where there was this one machine that promised "lucid dreaming". What this machine did, is that it would detect when your brain entered dream-sleep. Then it would inform you. Once you realized you were dreaming, the idea was that you would be able to control your dreams.

Sounds awesome, right? Never got to try it out.

--- End quote ---

ive had a few lucid dreams before and I have to admit, although they are awesome to have, the dreams I have normally are more interesting because stranger things happen in them.

im far less creative consciously then unconsciously.
jacosta24:
Virtual boy
crystaldan:
sorry to bring up a dead thread but to add to the convo...

Besides the common replies (I always felt sega was a step or 2 ahead of nintendo and could have made some insane moves if they took their time)

The one 90s console that I think had the most potential would be the neo geo. Right around the time arcades were huge, you could play games from the arcade at your house. Outside of the "Big 4" (nintendo, microsoft, sony, sega) I think the neo geo was one of the most under-rated systems out there
burningdoom:
^ If you read about the history of the Neo Geo, it really didn't fail, though. SNK knew they weren't gonna be "the" mainstream console. And they said as much. They said it was catering to a niche market that could afford such an expensive high-end machine. And to that end, it was a success. It's lifespan even lasted a whopping 14 years, from 1990 to 2004.
crystaldan:

--- Quote from: burningdoom on February 23, 2017, 08:28:04 pm ---^ If you read about the history of the Neo Geo, it really didn't fail, though. SNK knew they weren't gonna be "the" mainstream console. And they said as much. They said it was catering to a niche market that could afford such an expensive high-end machine. And to that end, it was a success. It's lifespan even lasted a whopping 14 years, from 1990 to 2004.

--- End quote ---

hm that is interesting, I had no idea they were trying to fill that niche.
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