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General and Gaming => General => Topic started by: gf78 on January 21, 2015, 02:21:56 pm

Title: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: gf78 on January 21, 2015, 02:21:56 pm
As a fan of gaming (obviously) who loves collecting old games as well as buying new ones, I absolutely HATE the fact that modern games are DLC money-grabs where the complete game is not on the disc or worse as in the case of Assassin's Creed Unity, the game you buy is a bug-riddled mess.

I know that when I pick up a cartridge or disc-based game (through the PS2/Gamecube/Xbox generation) that the entire game is right there and I can play it anytime now or ten years from now assuming my hardware is still functioning. 

An example is Driveclub.  That game has been improved upon constantly adding new things such as tracks, cars, weather effects and soon-a replay mode (these are free DLC's).  But once Sony stops supporting PS4 game downloads whenever that may be, my disc that I bought and cared for in my collection is incomplete.  The whole game is not on there.  Will there be a respository in the future where DLC content can still be purchased/downloaded or re-downloaded indefinitely?  This is how it works with PC titles.  I can still go find the file for GL Quake (for example) if I wanted to.  It's out there.  Will Sony, Microsoft and Nintendo keep legacy content available for gamers?  Or let some other site online curate this content? 

As not only a gamer but a collector, this uncertainty is quite bothersome.  This isn't even delving into the questionable practice of the DLC these companies release, many times obviously cut from the core game to nickel & dime gamers out of more money.  When playing something like Assassin's Creed Brotherhood, and the chapters or "memory sequences" are numbered and say...sequence 7 is missing it raises a red flag.  When DLC offering sequence 7 shows up a week after the game's release for a premium DLC price or worse, the vile & dreaded "season pass" has it listed, I get pretty pissed.  I guess what I am saying is that when I buy a Blu-Ray movie, I don't have to download chapters as DLC or pay extra after the initial purchase to unlock that content on my disc.  Why should gaming be any different?

I've found myself either completely ignoring and not purchasing games where the developers/publishers play the DLC games, or waiting until they drop in price significantly (Assassin's Creed Unity on eBay new/sealed for $35) before even considering a purchase.  Thoughts?  Opinions?
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: disgaeniac on January 21, 2015, 02:46:08 pm
You're far from alone here 8)

Most of us - as collectors - *Always* prefer having a physical copy over a digital copy; w/o even taking into consideration episodic, expansion, costumes, cameos, music, etc sorts of DLC.

Personally?

I hate & think that ~95% of it sucks and is just greed.

That said, an example of that other 5% - and why I like it - is Cross Edge - one of my favorite PS3 games & RPG's.  It had 5 bonus dungeons + a few weapons, items, and experience packs, for those who needed help (and...w/ this kind of learning-curve - many were those who needed help),

AND

They always were (and still are) FREE

Definitely more the exception than the rule but - companies that treat their fans like they actually give a shit about them - catch my attention.

These kinds of actions are the kind that will get me willing to support a company, and 'vote with my wallet'; even if that might mean buying some types of DLC from them that I normally wouldn't...

PS

Did you get my PM

(about your sig)?
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: gf78 on January 21, 2015, 03:13:49 pm
That's cool, much like the Driveclub stuff being free add-ons.  But it doesn't ease my concern that in the future, this content won't be available to use when Sony/Microsoft/Nintendo decide to no longer carry it on the store.

The Witcher game are another good example of DLC done right.  Whenever they update their game, they release it as an updated version in stores taking the place of the previous version.  For those who bought-in early, the DLC is FREE.  I have a high-level of respect for a company that does that.

On the opposite end of the spectrum, we have WB Games who are locking story missions behind "pre-order bonus gibberish" to play as Harley Quinn in the upcoming Arkham Knight.  Or Evolve which will have an exclusive to pre-order monster, or buy it later for $15.  Really?  REALLY????

Season passes embody all that I feel is evil & greedy in gaming now.  When Activision does it with future map packs, I can kinda get it even though I think they are obscenely overpriced.  But now there are season passes for everything.  Season pass gun packs.  Season pass costumes.  Season pass "we cut this level out of the game, but even though it's chapter 5 that was missing from the disc release, we swear it wasn't cut".  Season passes for car packs.  Season passes for fighters in a fighting game, locked away behind a paywall on the disc (looking at you Street Fighter x Tekken). 

I really never cared about exclusive retailer stuff before because it was junk like a skin for a gun in Gears of War or a different colored glow around your hand in infamous 2.  Ok, whatever.  But Arkham Knight has entire story levels that you can't play unless you get the game from Gamestop! 

As gamers and more importantly CONSUMERS, we have the collective power to change this.  To let these companies know that we are on to them.  And to not buy their garbage, forcing them to stop raking us over the coals.  I get that making games, especially "AAA" (I loathe the usage of that term now, it used to me quality and now it's a catch-all for anything with a big budget) games is expensive.  But I believe by being honest with your customers and making a quality product and not hiding part of your game under the guise of "extending your gameplay time" when in reality, it was done & there to begin with, they can make a healthy profit. 

Sony is one of the more "honest" companies along with Nintendo IMO.  I know that pretty much any Sony published game I buy will be complete.  Gran Turismo 6 has had several add-ons, but almost all of them have been free.  LittleBigPlanet has always had add-on costume packs, but it never felt like something cut from the game proper and many times were licensed characters from other series and publishers.  Ok, I can respect that as I am not missing out on any of the game's primary content.  I respect Nintendo releasing add-on content for Mario Kart 8.  That game is chock-full of content already and the DLC packs are A)  Reasonably priced and B) Contain new cars and tracks that don't reek of MONEY GRAB, MONEY GRAB! 

Ok...sorry for going on so long.  It's just nice to finally have a place to discuss these issues with likeminded individuals. 
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: soera on January 21, 2015, 04:49:13 pm
I find most DLC absolutely pointless. I have used a few (bought one of the packs on Amalur once I completed the game to give me some extra stuff to do, all the characters that were added on MK2011, one pack with Child of Light and the added chapter of Costume Quest) but those were all items that were totally unnecessary to finishing the game.

When a game releases that isnt even finishable without spending some more money on some digital crap, its BS. But the same companies that do it are the ones who have these fans that are willing to drop every cent they own for that. The company sees it as turning a $60 game into a $100 game for more profit (greedy cocksuckers) and the morons who buy every single pack for every stupid FPS dont seem to mind.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: psydswipe on January 21, 2015, 05:24:23 pm
I think you are part of the majority on this but people must be buying DLC since it hasn't slowed down at all. I've yet to actually purchase any DLC unless Pinball FX2 tables count as DLC but I don't think they do. I've played some that was packaged on retail game of the year editions, most recently BioShock Infinite's Burial at Sea which was actually 6-8 hours between the two parts, it was kind of a like a whole game. That's likely the exception though and most of it does appear to be quick money for the publishers. However, I can understand why they do it and if it keeps games from costing any more I can almost go along with it. I don't care about bonus costumes/skins or weapons and any kind of items, it's the extra story stuff that makes me wonder if I'm missing something. It also seems like some games simply don't end so that they can sell people DLC. I just finished Far Cry 4 yesterday and I would have liked more of a conclusion, it didn't feel like the choices I made mattered. My character lied a couple times to the leader I went along with but I didn't tell him to, he just did and as far as I know there are no consequences. Maybe there will be in DLC? I likely won't be finding out. Having played through Dragon Age: Inquisition I got to hear Morrigan mention the Grey Warden's child that I know was part of Origins' DLC that I never played so I felt like I didn't have the whole story. There were a couple of Mass Effect characters that I never met either. I know I can just read about the details online or watch youtube videos but sometimes it feels like companies hold back parts of a game intentionally.

Missing out on what I feel should have been part of a game bothers me most, though I can certainly understand your point about the future and how a game on a disc can be incomplete without the ability to download the post-launch updates. Actually, anything digital does concern me. I've got some Xbox Live credit but once I use that I don't think I'll be purchasing digital games on consoles any longer. Since they aren't backwards compatible on the newer consoles I don't know what will happen to all of my XBLA games if my 360 ever breaks. I certainly can't ever get rid of the system if I want to keep my games. I have to believe a company like Microsoft will out live me so the games will always be there to download if I have a working console, though who knows. I'll stick to digital-only games on PC going forward since I figure I'll always at least have a computer to play them on.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: retroone on January 21, 2015, 05:28:35 pm
I dislike this as well because you can't retrive the DLC after the PSN or XBLive shut down. I won't be able to play Assassins Creed: Unity after the PSN is shut down unless I have the updates, I will be stuck with a broken game. This stinks because now I'm forced to binge buy all of the games I missed for the Xbox 360 before the servers shut down so I could have a finished product. This also follow for DLC as well because certain games require DLC (Destiny) to advance forward in the game!
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: gf78 on January 21, 2015, 06:28:02 pm
I find most DLC absolutely pointless. I have used a few (bought one of the packs on Amalur once I completed the game to give me some extra stuff to do, all the characters that were added on MK2011, one pack with Child of Light and the added chapter of Costume Quest) but those were all items that were totally unnecessary to finishing the game.

When a game releases that isnt even finishable without spending some more money on some digital crap, its BS. But the same companies that do it are the ones who have these fans that are willing to drop every cent they own for that. The company sees it as turning a $60 game into a $100 game for more profit (greedy cocksuckers) and the morons who buy every single pack for every stupid FPS dont seem to mind.

My point exactly. It irks me to no end what is happening with Arkham Knight. I won't buy season passes. Missing out on costumes or custom gun skins means nothing to me, but story content being cut for separate sales burns me. I don't think Rocksteady made the DLC decisions for Arkham Knight, but it gnaws at me because I know it's going to be a phenomenal game otherwise.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: Warmsignal on January 21, 2015, 08:04:41 pm
I've never downloaded a single DLC and never plan to. Whether I end up with the launch version, or the full version, I don't loose sleep over it. I'd have to be very into the game to care. I have far too many games to worry about some bonus levels, weapons, or costumes I might have missed  I never even bother buying new releases unless they are niche, so I rarely notice.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: dashv on January 21, 2015, 08:26:39 pm
Not a fan of digital-only releases or DLC in most cases for all the reasons stated above.

I grudgingly "own" a few (like Scott Pilgrim V.S. the world) because I want the game but have no other choice.

While it's nice having games on the harddrive, faster loading, etc. It sucks when the servers go dark and you are left with nothing, or something incomplete, or broken.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: devancowan on January 21, 2015, 08:43:34 pm
It's so weird you posted this forum because I was just contemplating buying the sunset overdrive for 9.99 and I thinking it would be so much better if they just added it to the game and charged the extra cost.

The way I see it. If something costs me 10 dollars, I want to try and get 10 hours out of it. An hour for every dollar. I realize that isn't practical in all instances but I try! I don't think that there is a DLC out there that could satisfy the amount of extra money it costs after I pay 69.99 for the game when it first came out. Spending 79.99 before taxes for a regular edition of a game is beginning to get ridiculous ahah. However.. The perfectionist I am at getting achievements makes me want it so bad. That extra 300 gamer score they add onto the total so you can't get "100 percent" unless you buy the DLC is total BS.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: koemo1 on January 21, 2015, 09:04:26 pm
Mario Kart 8 DLC is sweet tough xd
amiibos are also a kind of dlc but i dont mind it because its a figurine and you can use it in more games ^^

OTHER KINDS OF DLC I NEVER BOUGHT OR WILL BUY XD
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: bikingjahuty on January 21, 2015, 09:15:27 pm
I am very concerned about where the industry as a whole is going. Between mobile, "free" to play games and play to win games, the abject abuse of digital content, rehashed and cut and paste games, little risks being taken, and just the blatant greed that has consumed the industry it makes you wonder where gaming will be in a few years. Luckily I've decided that even if new gaming is no longer for me I have a vast library of games to play from the past that don't possess these vices of the current generation. I have hope that things will change, but I doubt it unless the whole industry crashed again.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: fauxshot on January 21, 2015, 09:47:10 pm
Most of us - as collectors - *Always* prefer having a physical copy over a digital copy; w/o even taking into consideration episodic, expansion, costumes, cameos, music, etc sorts of DLC.

Preach. Same here. I buy games during Steam sales because they're so cheap that buying a physical copy later (if I choose to) isn't problematic. You can spend a little extra on a physical copy of the game for $10 later when the digital edition is less than $3 on Steam.

But yeah, there's a lot of content that isn't going to be accessible in the future (for free, at least) because of DLC. That's why I like that games such as Borderlands have GOTY editions with all the DLC on one disc (PS3), or the content packs come complete on separate disks.

Also, the PSP is a perfect example of how relying on current technology is going to create problems down the road. Because the PSP's wifi hardware is no longer compatible with newer routers, you can't update the systems or games through a wifi connection (on a newer router). Which means games, and the system, are vanilla unless you find another way to update.

Apply this to something like Skyrim on the Xbox 360, and... well... ( ͡° ͜ʖ ͡°)

Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: kingrat101 on January 22, 2015, 03:04:51 am
Mario Kart 8 DLC is sweet tough xd
amiibos are also a kind of dlc but i dont mind it because its a figurine and you can use it in more games ^^

OTHER KINDS OF DLC I NEVER BOUGHT OR WILL BUY XD

I think Mario Kart 8's DLC is awesome because that was totally something Nintendo did for the fans, it's not like half of the game was missing.
It's a shame DLC has become such a huge thing I've already beat Forza Horizon 2, great game, but this advertisement for a 20 dollar dlc pack is insane, I mean the game hasn't been out that long and there is already extra bullshit!?
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: kashell on January 22, 2015, 08:09:02 am
Like dark said, as a collector I loathe the idea of digital only titles and most DLC.

If there is a game that I really enjoy from a company that I want to support, I have no qualms with shelling out a dollar here or there for a bonus character or something. Most of my money spent on DLC is for the Tales series when they offer cameo costumes.

@soeara: Greedy and cocksucker usually don't go hand in hand. In my experience, they're usually very giving.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: gf78 on January 22, 2015, 08:57:21 am
When DLC was offered on stand-alone discs, I thought it was pretty cool.  Oblivion did this right at the beginning and Borderlands get's retail expansion discs.  I'm fine with that because down the road, regardless of server status or what is still available on a digital storefront, I can put these discs in and access that content. 
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: blipcs76 on January 22, 2015, 09:32:45 am
I'll only use DLC on disc, so I'll hold out for GOTY editions of games so I can get it all in a physical format.  Fallout, Borderlands, Skyrim and Bioshock Infinite are all games I've waited for the GOTY editions so I can get the DLC on disc rather than downloading it and sticking it on my hard drive.  When MS purges last-ten stuff from its servers, you're not going to be able to get that DLC ever again, but on disc as long as I have a working hard drive on my 360 I can play it.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: argyle on January 22, 2015, 10:15:45 am
I'm kinda torn on this, and I guess the reason is that in my mind there are two separate issues here - DLC meaning add-on costumes, weapons, and even so-called "story missions" that are little more than 10-15 minute diversions that play no real role in the game. Then there is DLC as in legitimate expansions to the game - examples of this would be the Borderlands expansions, Minerva's Den for Bioshock 2, the Fallout expansions, etc.

The first kind are money grabs, true, but usually they don't matter at all. Like someone else said, most games these days are so full of side content that you'd never miss a random mission, gun, whatever. Heck, if the preorder DLC I get with games is store exclusive or sought after I usually sell it, because some ppl will pay what I consider to be crazy amounts of money for the crap. It's pointless. But I usually don't begrudge the companies that do this either, because gaming budgets are so expensive these days that if there are people willing to pay for the pointless digital doo-dads, why not sell it to them? I do admit that some companies get TOO greedy, and ironically most of these are Japanese companies. I was telling my wife this past weekend that I would totally buy the moogle costume for Lightning in Lightning Returns, but S-E is asking $4 for it which is crazy IMO. I'd give them a buck for it.

The other legitimate DLC is usually released on disk at some point in a "Game of the Year" or "Complete" edition. So if it turns out to be content or a game I really like, I'll trade off & buy that version when it comes out to have it all on disk. Or sometimes if it's a game I want to play but am not dying to play day 1 I'll just wait for that version to hit (Borderlands: The Pre-Sequel is a good example of this, tho I also fully anticipated them porting that to current gen so that was part of my reasoning as well).

So I think the other more important issue is actually a third one that has been mentioned a couple of times in this thread - not DLC, but patches. When a company releases a game that is severely broken on disk so that you basically have to patch it to play it, those are the games I worry about in the future. And those are the games we should be boycotting, which is why I haven't picked up Unity yet. I'll grab it used, or *maybe* new if the Collector's Edition gets clearanced down cheap enough. But I won't be paying a price that will benefit Ubi Soft on that one.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is head
Post by: disgaeniac on January 22, 2015, 11:16:25 am

@soeara: Greedy and cocksucker usually don't go hand in hand. In my experience, they're usually very giving.

 :-X

My virgin ears (eyes, if ya wanna be technical)!

You guys think of your moms with the same brain, kiss em with the same mouth, and, hug em with the same hands that think of, say, & type this kind of fucking shit? :-\

addendum #1

from personal experience, I'm here to tell ya that - based on all of the ladies that I've ever known & loved (to varying degrees) before...that the performing of said action is most definitely *not* indickative of their nature, greed, generosity, and/or any other characteristics or traits...they cum in all shapes, sizes, colors, flavors & behaviors :P

addendum #2

on the realz, kash - you're lucky that I wasn't drinking coffee again when I read that, cuz - I'd of definitely nasally snorted it again...like you've already done me once; ya only getz 1 free pass with me AND, even that - only cuz I likes ya ;)
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: kashell on January 22, 2015, 11:25:41 am
All my <3 to you, too. I'm glad I could make a morning brighter. ^^
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: burningdoom on January 22, 2015, 12:10:38 pm
I've felt this way since the last generation started. I already pay a small fortune for the console and games, and I already pay for internet. Why should I have to pay for Xbox Live as well?

I also agree with some of the sentiments here about nickel-and-diming you in add-ons. I shouldn't have to pay $10 for horse armor (Oblivion). But a real add-on, like Shimmering Isles (also Oblivion) is the kind of stuff worth paying for.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: spac316 on January 22, 2015, 01:15:28 pm
Yeah, I'm with ya bro. Companies are relying to much on dlc, whether it's day 1 patches and stuff already on disc. I know they gotta keep their investors happy but c'mon...

I don't mind DLC if it's meant to expand upon the game.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: gf78 on January 22, 2015, 01:24:32 pm
I used to think game expansions were pretty cool.  If you were a StarCraft fan, you could buy Brood War for less than half the price of main game and it was a pretty hefty amount of content.  It was also on it's own disc so you never had to worry about losing it because it wasn't available to download.

I should also state that in general, I really hate digital-only games.  Some of them are really great, but I can't bring myself to spend a bunch of money on something non-tangible.  To me, it's like renting the games because you never really own it.  I don't mind to spend $3 for a movie or game rental from a video store, but I DO mind spending up to $60 to "rent" a videogame.  Call me crazy.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: kamikazekeeg on January 22, 2015, 05:57:32 pm
I don't think there's anything inherently wrong with DLC, it's a great way to add more to a game to prolong it's lifespan.  It just goes wrong when you get Day 1 DLC being obviously cut content or being done as nothing more to push pre-orders.  I'm actively beginning to avoid pre-ordering games, as really it shouldn't be done often to begin with, due to bad DLC practices.  I'm excited to play Dying Light, but when I saw that they are cutting out a multiplayer game mode from the game and attaching it as pre-order DLC, it made not pre-order it.  Evolve was the other one that had pre-order DLC before the game was even properly shown off over a year ago.

Really, I haven't been doing it at too much in awhile, aside from Nintendo games, because I know I'm guaranteed a proper, quality, product, with a Nintendo game and anything they decide to have as DLC is just a good bonus to the game like with Hyrule Warriors and Mario Kart 8.

My problem is less to do with DLC, but poor game launches.  Games are getting tougher to create in many ways and development time isn't really being extended to cover that.  Even posivitely enormous companies like Ubisoft can't handle their development cycles and they are a company of apparently thousands.  Battlefield is a favorite series of mine and I'm looking forward to Hardline, but BF3 and BF4 had TERRIBLE launches.  Just the worst.  So many games have to be heavily patched to be functioning.  It's nice currently to see companies willing to delay their game for further development time, because they see that everyone is getting pissed at their games running like crap at launch.  Probably the worst experience I've had with this, was either that shooter Rage, which has been the only game I demanded a refund off Steam for, and maybe Call of Duty: Black Ops.  That kind of stuff bothers me much more than anything else.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: krelyan on January 23, 2015, 11:09:08 am
I see complaints about DLC come up a lot and I think there are a lot of rose-colored glasses perspective associated with some of the criticisms.

The most damning is withholding content that was ready at launch or was even hidden away on the disc itself.  There’s really no excuse for this, but from what I can tell, this is actually pretty rare.  Most of the day-one DLC I see is usually cosmetic features.  I might have a slightly skewed viewpoint on this however as most of the biggest offenders I hear about are DLC characters in fighting games and DLC maps on shooters being available on launch day and those genres aren’t really my scene.  Even with that, it’s hard to place the blame for the practice solely on the company executives’ shoulders.  It feels like yelling at them for picking up the money us as consumers are throwing on the ground.

Also, I feel it’s nearly impossible to tell when DLC added later was purposefully withheld or it’s just me being cynical.  Like many have noted, game creation is exponentially more expensive than it’s ever been in the past and at some point you just have to release the game to get revenue flowing in.  It’s easy to convince yourself that you’re being cheated out of content solely to pad another’s pocketbook, but at least we now have that content available.  20 years ago it would have just been cut and if the game never saw a sequel we would not have ever have known it existed.

So far all its problems, I’ll still take this “DLC climate” over what we had in the past.  We probably wouldn’t have a Rock Band 2/3 if the first one didn’t have weekly DLC.  And I think it would have been pretty amazing to have clearly unfinished games, like Xenogears, released today where DLC would have been an option.  It’s still a great tool overall, I feel.  Besides, I found it hard to get too worked up about something that is optional.

While it's nice having games on the harddrive, faster loading, etc. It sucks when the servers go dark and you are left with nothing, or something incomplete, or broken.

Honestly, I’ll take my chances on services like Steam outlasting my physical copies.  It’s not like we didn’t have games released before patches on consoles were a possibility that aren’t incomplete and/or broken :P.  At worst, we’ll just be returning to what we already have.  Sure, developers usually push games out a bit earlier than they used to when they have the safety net of being able to patch the game, but I still think it’s better than the alternative.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: gf78 on January 23, 2015, 11:49:10 am
A big problem I have with patches is that these companies push games out the door before they are ready.  The attitude is, "Hell, we'll just patch it later."  I would rather wait an extra month or two for a game to come out and it work as advertised out of the box than get a broken, buggy mess from the start.  Day One patches are the norm now and it's inexcusable most of the time. 

Next, I don't like playing a game that pushes microtransactions in my face during gameplay.  Many games today offer in-app purchases.  You know, if I got the game for free on my phone and it has in-app purchases, fine.  But in $60 retail games, they are shoving it in my face too. 

As for game development costs getting higher, of course they are.  It's the nature of the beast.  But...I don't know...only release games that are actually GOOD instead of pushing shovelware out the door and you will see a nice return on your investment.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: Jakandsig on January 23, 2015, 03:26:33 pm
The issue with this is that gamers (not even as much casuals as people think) are actually promoting these practices you don't like. I mean, it's like people complaining about Gamestop, but they don't start shopping in more numbers at better stores and still shop at Gamestop.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: burningdoom on January 23, 2015, 04:00:56 pm
The issue with this is that gamers (not even as much casuals as people think) are actually promoting these practices you don't like. I mean, it's like people complaining about Gamestop, but they don't start shopping in more numbers at better stores and still shop at Gamestop.

I'm pretty sure most of the regulars here use sources like Goodwill, Thrift Shops, online message boards & trading sites, and eBay. I don't think most of us frequent GameStop here.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: disgaeniac on January 23, 2015, 04:21:56 pm
The issue with this is that gamers (not even as much casuals as people think) are actually promoting these practices you don't like. I mean, it's like people complaining about Gamestop, but they don't start shopping in more numbers at better stores and still shop at Gamestop.

I'm pretty sure most of the regulars here use sources like Goodwill, Thrift Shops, online message boards & trading sites, and eBay. I don't think most of us frequent GameStop here.

QF to the T on that!

I would think that - that pretty much goes w/o saying to 99.9% of our regulars here...(ya' know = the 99.9% *with* common sense) :P

Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: Jakandsig on January 23, 2015, 04:27:59 pm
The issue with this is that gamers (not even as much casuals as people think) are actually promoting these practices you don't like. I mean, it's like people complaining about Gamestop, but they don't start shopping in more numbers at better stores and still shop at Gamestop.

I'm pretty sure most of the regulars here use sources like Goodwill, Thrift Shops, online message boards & trading sites, and eBay. I don't think most of us frequent GameStop here.

You know good and well i was talking the majority of gamers. Not sure what context you were reading it as, people here don't like DLC that much either as much as others, but then there are others, the majority, of gamers who still do what they complain about. Which is why these practices are still useful. To publishers anyway.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: maximo310 on January 23, 2015, 07:19:50 pm
The issue with this is that gamers (not even as much casuals as people think) are actually promoting these practices you don't like. I mean, it's like people complaining about Gamestop, but they don't start shopping in more numbers at better stores and still shop at Gamestop.

I'm pretty sure most of the regulars here use sources like Goodwill, Thrift Shops, online message boards & trading sites, and eBay. I don't think most of us frequent GameStop here.

You know good and well i was talking the majority of gamers. Not sure what context you were reading it as, people here don't like DLC that much either as much as others, but then there are others, the majority, of gamers who still do what they complain about. Which is why these practices are still useful. To publishers anyway.
Sadly, this is pretty true. Many regular gamers complain about Gamestop's practices, but they don't change their practices and still continue to buy, pre-order, trade in etc. games at Gamestop even when they've gotten screwed before. Personally, I only go to Gamestop to get deals on old stuff, thanks to the fact with the coupons I get on a regular basis, and getting games transfered to my store, but that's because they offer the best deal for my money. Just vote with your money and research game choices/pre-orders/dlc to avoid the possibility of getting ripped by publishers and gs.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: dashv on January 24, 2015, 03:54:17 pm
Got an iPhone plus yesterday and discovered that some of my digital downloads didn't work on the new phone.

Even stranger I noticed I could download the Simpsons Arcade game (demo) but the game crashes after the loading screen and I can't load it's page in the AppStore.

After some googling I learned why:
http://help.ea.com/en/article/some-ea-games-are-being-removed-from-the-app-store/

So now I can only ever play the demo. A patch will never come and I will not be able to upgrade to the full version.

Probably because their license for the source material expired.

Lame.

I can still play Mike Tyson's Punch Out any time I want to. I just put the physical copy in my NES.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: burningdoom on January 25, 2015, 04:30:22 pm
Got an iPhone plus yesterday and discovered that some of my digital downloads didn't work on the new phone.

Even stranger I noticed I could download the Simpsons Arcade game (demo) but the game crashes after the loading screen and I can't load it's page in the AppStore.

After some googling I learned why:
http://help.ea.com/en/article/some-ea-games-are-being-removed-from-the-app-store/

So now I can only ever play the demo. A patch will never come and I will not be able to upgrade to the full version.

Probably because their license for the source material expired.

Lame.

I can still play Mike Tyson's Punch Out any time I want to. I just put the physical copy in my NES.

Wow, that sucks about Simpsons. I have a cheap, $20 TracPhone that I put pre-paid minutes on. And I have The Simpsons Arcade on that and it runs great. It even has a save-feature between levels.
Title: Re: Am I the only one who dislikes the "DLC Generation" and where gaming is headed?
Post by: gartcat on January 25, 2015, 10:25:01 pm
I don't really play many modern games, and the ones I do I usually buy the DLC when I get bored with the game, good examples are New Super Mario 2 and Mario Golf.  I don't have to worry about it disappearing though because the DLC is saved on my 3DS.  It's a good idea to have DLC if they add things later that they didn't have time to make by the release date, they could just stop and not give you anything else, but it's a nice option and fans probably appreciate it.  It does take more work if this is the case, so they would have to make money on it because they have to pay their employees.  Of course it's bull if they have everything done and don't give it to you on release though.