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It has already been requested to be able to make database entries as child/parent items. This is currently not available and some special consideration would have to be made concerning digital games... such as the fact people can buy digital DLC for physical games. You may not think of it that way, but if say the PS4 acted like VGC, then if you add a physical game, you also would get the digital game added and then the DLC. Currently collectors typically will not add *both* a physical and the digital equivalent to their VGC collection for those types of hardware.
Indie games are made with less spectacularly graphics because something made with the quality of something of a gigantic budget isn't really what people want. Most people who happen to play indie games probably don't really care about the graphics since they're rarely an important selling point of pretty much any of them. It's kinda comparing apples to oranges; The way indie games and regular games are seen and the expectations towards them are always going to be different to an extent because they cater towards different people and different people play them.
Though if I had a problem with them it's the fact that they're relentless repetitive. Once you've played one "hard as nails platformer throwback with retro graphics!" you've played them all. For something that was originally praised for allowing innovation and all that it starts to become really anti creativity
Publishers care about quality? Ubisoft Published Beyond Good & Evil & Assassin's Creed Unity, RE Umbrella Corps and VII were published by Capcom, Sonic Mania & Sonic Boom published by Sega. All HUGE names which are 'marketable' because that's what the publishers care about, they have exhibited multiple time that they're content with shipping gold or garbage because they can get away with it and fix it later 'maybe'. Skullgirls lost Konami as its publisher and it's still a great fighting game that went Indie. Yooka-Laylee & Mighty No. 9 picked up a Publisher midway through development, and it appears to have done sod-all for their quality.
I'm sorry for nitpicking but there's so much wrong with this statement. I understand what you mean though, the ratio of indie games worth playing at all is heavily skewed against the guys giving it there all. But surely this is down to lack of industry experience and poor planning, not 'has a publisher Yes / No'.