VGCollect Forum
General and Gaming => Modern Video Games => Topic started by: weirdfeline on August 23, 2024, 10:53:11 pm
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This game launched today. Under 700 players on Steam. PS5 numbers are likely not much better. The top posts on the game's subreddit on launch day are just mocking the player count. On the game's first evening it is outside of the top 100 Twitch games being streamed and the top two streams making up most of the viewers are both sponsored by the game. OpenCritic is a 63 or "Weak". Metacritic is a 69 which is marked by yellow.
This is a FIRST PARTY game from PlayStation which means they own the developer. On PlayStation Store, where I'm pretty sure you need to own a game to be able to rate it, it has a rating of 2.76 out of 5 with 43% being 1 star.
This game is $40 for the standard edition or $60 for deluxe. It seems like Sony will easily lose $100 million on this if not way more. Keep in mind Steam users can easily refund a game if they play for less than two hours.
I doubt Fairgame$ (from another FIRST PARTY) will fare much better. If you don't remember what this is it's a game that looked exactly like SEGA's Hyenas which was cancelled right before release because they knew it would be a flop.
Concord does have a physical release though! Check it out this Black Friday for $10!
I'm not sure what Sony is thinking or how they thought this was a good idea. I don't know why Sony thought people would buy this game when there's an endless amount of similar games that are completely free to play.
Update: Checking out some promotional videos and they're already announcing a cometic store. So they can't even use the "no microtransactions" line. No battle pass though which is somehow touted as a good thing? I get they can be overwhelming for some but unless you absolutely love a game you can simply just not grind a battle pass and still get early rewards from early tiers from playing however much you want.
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It's going to be a very big flop. Pretty wild honestly, like there's very little that is wrong with the game from what I've seen, it has good gameplay and visuals, there's just so little of an audience for it due to the kind of game it is and they character style they went with, that not even the full backing of Sony itself, could get people to want it. Like it might be doing worse than the new Suicide Squad game, and that game was an absolute mess.
They could try and take it F2P to try and salvage things, but this game is going to be a massive loss for them. Really don't get why Sony thought this game was going to be such a winner for them. It apparently started production back when Overwatch was fairly new, but hero shooters have been floundering for a few years now and the only one that has had any major hype and a positive response lately, has been Marvel Rivals, and that's primarily because it's Marvel. I know I'll be playing that when it releases.
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It's going to be a very big flop. Pretty wild honestly, like there's very little that is wrong with the game from what I've seen, it has good gameplay and visuals, there's just so little of an audience for it due to the kind of game it is and they character style they went with, that not even the full backing of Sony itself, could get people to want it. Like it might be doing worse than the new Suicide Squad game, and that game was an absolute mess.
They could try and take it F2P to try and salvage things, but this game is going to be a massive loss for them. Really don't get why Sony thought this game was going to be such a winner for them. It apparently started production back when Overwatch was fairly new, but hero shooters have been floundering for a few years now and the only one that has had any major hype and a positive response lately, has been Marvel Rivals, and that's primarily because it's Marvel. I know I'll be playing that when it releases.
Marvel Rivals looks great but there's also Deadlock from Valve which was officially announced today and has a lot of Overwatch similarities.
From the beta (or whatever it was) I heard a lot of complaints about the movement being abnormally slow. That sounds pretty bad, maybe an easy fix though.
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Concord and its ilk aren't my cup of tea, but even from the trailers I saw, it looked like shit. It looked very generic and soulless, and seemed to be chasing a gaming trend that hit its peak several years ago.
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Concord and its ilk aren't my cup of tea, but even from the trailers I saw, it looked like shit. It looked very generic and soulless, and seemed to be chasing a gaming trend that hit its peak several years ago.
It's going around that it started development eight years ago. Not sure why it wasn't canned four years ago.
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Marvel Rivals looks great but there's also Deadlock from Valve which was officially announced today and has a lot of Overwatch similarities.
I don't know much about Deadlock other than it's Valve, and it seems to be a long ways off, compared to Marvel Rivals, which is out in a few months. I'll probably never play Deadlock unless something about is off the charts nuts, I'm not even huge on hero shooters anymore, Marvel Rivals is just working right for me because of it being Marvel, it has a killer art style, and it's F2P, so I don't have to put any money into it. Getting into games was fast, everything was snappy, it brought me back to those launch Overwatch days when I was playing that and enjoying that.
I just don't get why they bought the studio behind Concord. Like I'm sure they saw it was more than just Concord itself, they seem like a studio that can do good stuff, but to throw that first party weight behind a game that was bound to fail...baffling.
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Marvel Rivals looks great but there's also Deadlock from Valve which was officially announced today and has a lot of Overwatch similarities.
I don't know much about Deadlock other than it's Valve, and it seems to be a long ways off, compared to Marvel Rivals, which is out in a few months. I'll probably never play Deadlock unless something about is off the charts nuts, I'm not even huge on hero shooters anymore, Marvel Rivals is just working right for me because of it being Marvel, it has a killer art style, and it's F2P, so I don't have to put any money into it. Getting into games was fast, everything was snappy, it brought me back to those launch Overwatch days when I was playing that and enjoying that.
I just don't get why they bought the studio behind Concord. Like I'm sure they saw it was more than just Concord itself, they seem like a studio that can do good stuff, but to throw that first party weight behind a game that was bound to fail...baffling.
From official release maybe but tens of thousands of people had access to it before the announcement and now even more people have access to it. It's a mix of hero shooter and MOBA but it's not like Smite.
Same can be said for Haven the developer of Fairgame$. Jade Raymond has done almost nothing the last decade after bouncing around from EA to Stadia and now to Sony. Game industry isn't like the film industry where names can just carry weight forever based on noting. David Jaffe literally created both Twisted Metal and God of War and now he's just a commentary YouTuber because Drawn to Death was ripped apart by critics.
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Ah, saw some gameplay for it, definitely a big no for me with Deadlock. The whole MOBA thing added to a hero shooter doesn't do much for me, so Marvel Rivals will probably be my hero shooter of choice when that releases. It certainly won't be Concord lol
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Another crazy thing about Concord, at least on PS5, is that since it's a paid release you have to have at least the $80 a year PS Plus membership just to access it. If you don't play free to play games you may not realize it but you do not need to PS Plus to play them online. You don't need PS Plus to play Fortnite, Warzone, Overwatch 2, Apex Legends, Destiny 2, etc. You do need it for Concord, non-Warzone COD, most sports games and.. not much else since the biggest online games are free nowadays lol.
Seeing a lot more talk about the Steam player count. Apparently Gollum had more players on Steam day one than this. Another thing to note is that Sony's hit from earlier this year, Helldivers 2, is almost entirely a hit just because of the Steam release so the Steam number is important. The player count as I'm typing this is down to 387 on a Saturday morning/afternoon. Just a week ago Fortnite was struggling with having over 3 million concurrent players trying to join at this time of day for comparison.
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From the first trailer it smelled bad, anyone saw it except the developers.
I don't know if it's true, but it seems that the game benefited from 8 years of development, it must still hurt them...
The game should have been free from the start, this type of game is saturated on the market anyway and the characters have no charisma or make you want to play.
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Reports are saying it has sold 10k on PC and 15k on PS5.
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Reports are saying it has sold 10k on PC and 15k on PS5.
Even if that's off by half of what it actually is, which I'd be curious how they found out the console numbers, anything below 100k for a game like this is devastating with how much money was put in. I'm hoping that because Sony bought the guys so recently, this flop won't affect the studio too much, we don't need anyone else losing their jobs, but has to be a bummer to spend so long on a game just to have it face plant out of the gate.
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I doubt it's their biggest flop, but I fully expect this to be shut down by the end of the year. These Overwatch clones just can't capture the same lightning in a bottle. I don't know why Sony needs this. They have Helldivers 2 which is doing gangbusters. The game looks totally phoned by a bunch of people who were forced to make this. No love, no personality, just literally made to make money.
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The game looks totally phoned by a bunch of people who were forced to make this. No love, no personality, just literally made to make money.
There's certainly things to criticize the game for, but nothing about what is here comes across as phoned in to make a buck, it was the studios first game, with how long it was likely in development, the years of support from Sony, to Sony outright buying the studio itself, that comes across like a passion project to me. The game looks good, they put a ton of money into the cinematics, seemingly plays well, it just has no audience. If they wanted to just jump on the hero shooter bandwagon, the game would've likely been very different than what it is now and would've release sooner than it did.
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Hopefully this puts Sony on the path to realizing we don't want live service games. If the quick death of Concord even points Sony to the start of that realization, I say, let it burn.
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I doubt it's their biggest flop, but I fully expect this to be shut down by the end of the year. These Overwatch clones just can't capture the same lightning in a bottle. I don't know why Sony needs this. They have Helldivers 2 which is doing gangbusters. The game looks totally phoned by a bunch of people who were forced to make this. No love, no personality, just literally made to make money.
Why do you doubt this being their biggest flop?
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https://nichegamer.com/concord-to-go-offline-2-weeks-from-launch-offers-full-refunds/
(https://i.kym-cdn.com/photos/images/original/002/436/277/ab6.gif)
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https://nichegamer.com/concord-to-go-offline-2-weeks-from-launch-offers-full-refunds/
(https://i.kym-cdn.com/photos/images/original/002/436/277/ab6.gif)
It was fast lmao.
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THAT IS INSANE HOLY CRAP
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Now if you will, A moment of silence for Concords tens of players... Okay anyways
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My guess is they could try and retool it and put it back out F2P, they need to try and recoup something, but at this point, even that might be unlikely with how little interest there is in the game.
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Not quite as quick as the demise of "The Culling 2" but it didn't last much longer.
These online only games...yuck.
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The one thing I hope that comes out of this, not to put a positive spin on this shitty thing to happen to the devs, but to have a more hopeful look in the future, is that I'm hoping studios are less willing to invest in these live service games and realize that people want proper games. Solid singleplayer experiences or interesting multiplayer games that aren't loaded with Battle Passes, micro transactions, and other nonsense. Even Concord wasn't that bad in that regard, but the market is over-saturated with live service games and most of these live service games don't stand out because most people are just gonna keep playing the ones that have been going for awhile like Overwatch, Fortnite, CoD, etc...
It's also a thing of studios needing to reorient how they make games, because a lot of games are getting pretty crazy budgets, so they have to do such high numbers, that if they can't come out the gate in a massive way, they'll never succeed. It's a big factor into all these massive layoffs that have been going on.
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Just a reminder this had a physical release in stores. Seems unprecedented for a physically released game. Lawbreakers did have an LRG release though.
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One thing I hope is that Astro Bot does really great, so that Sony sees a very clear thing of what does and what doesn't work since Astro Bot is release the same day Concord is going offline.
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Okay so according to information I read on Forbes...
- around 25,000 units sold
- estimated $1 million earned from those sales
- budget for the game was around $100 Million
Ignoring that they just put into a calculator 25,000x 40 into a calculator to get the 1 million number... If these numbers are correct (which this also forgets the % steam, Epic and physical stores take so they can profit off the game) that means in less than 2 weeks they only made less than 1% of their budget back. The first week is when most games tend to make the most Money in their lifetime.
Now take this with a grain of salt as I don't know all the variables so it could be more or most likely less. If you Factor in the other variables your looking at <1% of the budget made back. Using just what Steam's share is said to be (which quick search says is 30%) for simplicity of the 10k in PC sales, also saying PS5 sales 100% is counted. you're looking at around $880,000 or 0.88% of the budget made back... Yikes
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Not quite as quick as the demise of "The Culling 2" but it didn't last much longer.
That was the first game I thought of when I read this. That and that one Love Live game that announced both it's release and sunsetting in the same news blurb. Thought Culling lasted a little longer, but I checked and nope, it only lasted 8 days itself.
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Okay so according to information I read on Forbes...
- around 25,000 units sold
- estimated $1 million earned from those sales
- budget for the game was around $100 Million
Ignoring that they just put into a calculator 25,000x 40 into a calculator to get the 1 million number... If these numbers are correct (which this also forgets the % steam, Epic and physical stores take so they can profit off the game) that means in less than 2 weeks they only made less than 1% of their budget back. The first week is when most games tend to make the most Money in their lifetime.
Now take this with a grain of salt as I don't know all the variables so it could be more or most likely less. If you Factor in the other variables your looking at <1% of the budget made back. Using just what Steam's share is said to be (which quick search says is 30%) for simplicity of the 10k in PC sales, also saying PS5 sales 100% is counted. you're looking at around $880,000 or 0.88% of the budget made back... Yikes
I feel like $100 million is on the low end and the cost of acquiring the developer should be factored into the budget. I don't see how they survive unless they become a Bungie support studio or something.
People are paying $100+ for copies of the game on eBay and well over $100 for the controller that SONY IS STILL SELLING YOU IDIOTS. Literally in stock on the PlayStaion Direct store right now.
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I was at Walmart this evening and saw a few physical copies still in the case. I thought about buying one as a collector's item, but I couldn't bring myself to do it at $70. Maybe I'll regret it when these physical games are going for $200+ one day, but this game looked so shitty I doubt that will ever happen, even if it's very rare.
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I was at Walmart this evening and saw a few physical copies still in the case. I thought about buying one as a collector's item, but I couldn't bring myself to do it at $70. Maybe I'll regret it when these physical games are going for $200+ one day, but this game looked so shitty I doubt that will ever happen, even if it's very rare.
The MSRP for Concord was set at $39.99 and was listed accordingly on Walmart's website. But, even at that price, I'd have passed on it too. I don't buy games as a means of investment.
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I was right! It's being shut down 2 weeks after launch so technically, my prediction for before the end of the year was correct. My thought on this is either:
1. Some group in the team is very untalented and they phoned this in
2. They pitched a better idea and were forced to shape the game the way it is today against their will
3. The entire idea was really bad and someone at Sony approved this not knowing what the hell a good game even is and was just seeing dollar signs
4. A combination of them all
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I doubt it's their biggest flop, but I fully expect this to be shut down by the end of the year. These Overwatch clones just can't capture the same lightning in a bottle. I don't know why Sony needs this. They have Helldivers 2 which is doing gangbusters. The game looks totally phoned by a bunch of people who were forced to make this. No love, no personality, just literally made to make money.
Why do you doubt this being their biggest flop?
Sony as a whole also has movie flops that cost way more. Destiny has also been a huge loss for them so buying Bungie was not the long term money making machine they thought they would have. Sony has been around for a long time. They have had bigger losses, this isn't the worst of them. They have had multiple online multiplayer games like MAG that flopped hard. They shuttered Zipper Interactive after poor sales of the last SOCOM game and Unit 13 for Vita. The Vita itself was a huge flop despite it's great reception and sales shortly after launch. Concord is a blip in their history of flops.
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Revisiting this as I think Concord will go down as one of Sony's quickest commercial flops, but I'm going to agree with Binary in that the acquisition of Bungie was far more costly.
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I was at Walmart this evening and saw a few physical copies still in the case. I thought about buying one as a collector's item, but I couldn't bring myself to do it at $70. Maybe I'll regret it when these physical games are going for $200+ one day, but this game looked so shitty I doubt that will ever happen, even if it's very rare.
The MSRP for Concord was set at $39.99 and was listed accordingly on Walmart's website. But, even at that price, I'd have passed on it too. I don't buy games as a means of investment.
Even at $40 I still don't feel bad about not picking a copy up lol. Someone in a Facebook gaming group I belong to posted a pic of people trying to sell physical copies for ~$200 already. That didn't take long.
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Already turning out to be the way I thought it could, but as Concord goes out, Sony is getting what is currently one of the second best reviewed games of the year with Astro Bot, a character I think started out in PSVR, then was a PS5 tech demo, and is now set to hopefully do really great in a genre that is mostly non-existent with Sony nowadays. This needs to big the biggest slap to the face of Sony as it can be to make them realize what people actually want. Trend chasing, expending massive amounts of cash, and spending excessive years to make a game is bad business. They need to have more than just the biggest possible hits, they need those mid-level releases that don't cost all of the money and don't need to make 10+ million in sales with continued years of microtransactions, it's not sustainable.
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Already turning out to be the way I thought it could, but as Concord goes out, Sony is getting what is currently one of the second best reviewed games of the year with Astro Bot, a character I think started out in PSVR, then was a PS5 tech demo, and is now set to hopefully do really great in a genre that is mostly non-existent with Sony nowadays. This needs to big the biggest slap to the face of Sony as it can be to make them realize what people actually want. Trend chasing, expending massive amounts of cash, and spending excessive years to make a game is bad business. They need to have more than just the biggest possible hits, they need those mid-level releases that don't cost all of the money and don't need to make 10+ million in sales with continued years of microtransactions, it's not sustainable.
I thought he started out in 2013 with the PlayStation Camera and The Playroom? I don't think he was named Astro Bot at that time but Asobi.
Ratchet is apparently getting another game in 2029 or so.
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I doubt it's their biggest flop, but I fully expect this to be shut down by the end of the year. These Overwatch clones just can't capture the same lightning in a bottle. I don't know why Sony needs this. They have Helldivers 2 which is doing gangbusters. The game looks totally phoned by a bunch of people who were forced to make this. No love, no personality, just literally made to make money.
Why do you doubt this being their biggest flop?
Sony as a whole also has movie flops that cost way more. Destiny has also been a huge loss for them so buying Bungie was not the long term money making machine they thought they would have. Sony has been around for a long time. They have had bigger losses, this isn't the worst of them. They have had multiple online multiplayer games like MAG that flopped hard. They shuttered Zipper Interactive after poor sales of the last SOCOM game and Unit 13 for Vita. The Vita itself was a huge flop despite it's great reception and sales shortly after launch. Concord is a blip in their history of flops.
Well, it's about being PlayStation's biggest flop but yes they have many movies that fail. Destiny isn't a flop but it's not covering the costs of their acquisition. MAG and Unit 13 combined didn't cost nearly as much as Concord. Not sure if the Vita turned a profit or not but I feel like they probably still lost more with Concord.
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I thought he started out in 2013 with the PlayStation Camera and The Playroom? I don't think he was named Astro Bot at that time but Asobi.
Technically yes from the looks of it, I didn't even know the character originally started there, but that's pretty neat to see.
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I doubt it's their biggest flop, but I fully expect this to be shut down by the end of the year. These Overwatch clones just can't capture the same lightning in a bottle. I don't know why Sony needs this. They have Helldivers 2 which is doing gangbusters. The game looks totally phoned by a bunch of people who were forced to make this. No love, no personality, just literally made to make money.
Why do you doubt this being their biggest flop?
Sony as a whole also has movie flops that cost way more. Destiny has also been a huge loss for them so buying Bungie was not the long term money making machine they thought they would have. Sony has been around for a long time. They have had bigger losses, this isn't the worst of them. They have had multiple online multiplayer games like MAG that flopped hard. They shuttered Zipper Interactive after poor sales of the last SOCOM game and Unit 13 for Vita. The Vita itself was a huge flop despite it's great reception and sales shortly after launch. Concord is a blip in their history of flops.
Well, it's about being PlayStation's biggest flop but yes they have many movies that fail. Destiny isn't a flop but it's not covering the costs of their acquisition. MAG and Unit 13 combined didn't cost nearly as much as Concord. Not sure if the Vita turned a profit or not but I feel like they probably still lost more with Concord.
Don't forget that Sony also acquired Firewalk Studios, the team behind Concord last year. between how bad the game did, it's budget (which I've seen numbers between $100,000,000 and $250,000,000) and the Studio Acquisition (can't fine a number). Considering what the Break-Even point can possibly be I'm thinking it might be one of the biggest AAA flops
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Don't forget that Sony also acquired Firewalk Studios, the team behind Concord last year. between how bad the game did, it's budget (which I've seen numbers between $100,000,000 and $250,000,000) and the Studio Acquisition (can't fine a number). Considering what the Break-Even point can possibly be I'm thinking it might be one of the biggest AAA flops
The 200 million dollars is usually seen as both the cost of the game and the aquisition of the studio combined.
I'm not surprised it failed, the genre of hero shooter games is so oversaturated that you really need something amazing to even have a chance. Most of those games are free to play. Concord was a 40 dollar game with "live service" on top of it, that will kill a ton of interest. I don't think the woke stuff played too much of a role, yeah it's ridiculous to use pronouns and put them on a robot, but if the gameplay and game design was great, it would've been a hit regardless.
The game was just horribly made though, gameplay was the same by the numbers design and the characters were just horrible to look at, as if it was more of a parody of games like fortnite and apex and all those other hero shooters out there.
I'm still amazed it bombed as badly as it did and i'm amazed that even the announcement of the servers ending didn't leat to a increase in player numbers, i mean there are enough achievement nuts out there who would revel in having these super rare achievements, but...nope, at least on steam the numbers still declined
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somehow it has gotten even worse!!!!! https://www.pushsquare.com/news/2024/09/rumour-concord-cost-usd400-million-sony-believed-it-was-the-future-of-playstation
400 MILLION?????? double the previous estimate??? how has Hermen Hulst not been fired?? Why was he hired in the first place? If they wanted a studio head why not Ted Price since he actually knows how to get multiple games released instead of just one every five years? At this point it seems like their best bet would be to just relocate back to Japan.
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I wouldn't go all in on that number, the guy who is reporting on it sounds like a legit guy, but without real confirmation, it comes like someone could have been misinformed. Some other industry type folks were talking about how the numbers don't make a sense, as it only had 4 years of development, a budget like that would be basically the same as Spider-Man 2 and Horizon 2 combined, but this a small scale multiplayer game, with a much smaller dev team than either of those. They certainly blew a ton of money for sure no matter what though.
I think a lot of the other talk sounds a lot more reasonable and makes a lot of sense, because no matter what the budget really was, this game got such a weird amount of support for no real reason. The idea that this will be a "future of Playstation" sort of game is insane for a game that was behind on the genre hype even when Sony bought them and such a bland art style for the game. It's actually funny, because some of the concept art they had for the game that I've seen, at least for a character or two, look so much better than what they went with, like the one big woman with the green puffy armor looked cool and then they went and made the lamest choices for her finalized look and I've seen artist come in and do legit redesigns that look awesome while keeping reasonably true to the original character.
I had realized I never heard of Hermen Hulst before this really, but it's crazy that this guy who was the co-founder of Guerilla Games and was at the head of the studio for games like the Killzone series and Horizon, and then ended up making such disastrous decisions with this one game. Wild.
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It's confirmed that Concord was in development for 8 years not 4.i'm also willing to believe that if the game was in such an unplayable state when Sony bought Concord that the budget would balloon in and attempt to get it playable when bringing on other devs.
The only thing that keeps me from thinking this real is why sell it for $40 and not $70?. At 400mil this is one of the most expensive budgets for games, hell no other Sony titles come that close. Looking at other media only 3 movies have had a budget of over 400mil (excluding the last 2 avengers as those were filmed back to back.)
Star wars the force awakens
Star wars rise of Skywalker
Jurassic world fallen kingdom
There's a lot to consider with this. Also that 400mil doesn't include the firewalk Studios acquisition. I'm willing to bet at some point there are going to be documentaries made about the failure of this game not just by some random youtube documentaruon too. I'm willing to say this game is one of the biggest flops in media, not just games at this point.
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It's confirmed that Concord was in development for 8 years not 4.i'm also willing to believe that if the game was in such an unplayable state when Sony bought Concord that the budget would balloon in and attempt to get it playable when bringing on other devs.
The only thing that keeps me from thinking this real is why sell it for $40 and not $70?. At 400mil this is one of the most expensive budgets for games, hell no other Sony titles come that close. Looking at other media only 3 movies have had a budget of over 400mil (excluding the last 2 avengers as those were filmed back to back.)
Star wars the force awakens
Star wars rise of Skywalker
Jurassic world fallen kingdom
There's a lot to consider with this. Also that 400mil doesn't include the firewalk Studios acquisition. I'm willing to bet at some point there are going to be documentaries made about the failure of this game not just by some random youtube documentaruon too. I'm willing to say this game is one of the biggest flops in media, not just games at this point.
Firewalk Studios as a company has only existed since 2018, so it could only have been 6 at the most and from what I've read, the 8 years talk was like "We have an idea" sort of stuff, so it was a general concept for that long, but didn't really hit full proper development until the past 4 years.
Great point about the price tag though. You don't have a game that costs that much that you sell for so little unless you have a pretty notable amount of post-release monetization behind it, which Concord didn't I believe as they were going to have all new characters and maps for free. Helldivers 2 was likely not even half of the even estimated 200 million dollar number for Concord and they made it work at 40 because it was a co-op game, so it's more easy to get a couple buddies with you on a cheaper game at 40, which is less per person, but has potential for greater sales numbers than if it was sold at 60 or 70. And they had a very reasonable bit of monetization by selling gear content passes on the regular.
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I'm telling you this was one of the worst games ever
Firewalk officially shut down
https://nichegamer.com/sony-shuts-down-neon-koi-and-firewalk-concord-wont-come-back-f2p/
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I'm telling you this was one of the worst games ever
Firewalk officially shut down
https://nichegamer.com/sony-shuts-down-neon-koi-and-firewalk-concord-wont-come-back-f2p/
It definitely has to be up there as one of gaming's biggest failures due to the gap between budget and sales, which is wild to say for a game that seemed by all accounts, to be generally a fine and functional game, but not an audience in sight. I think even if the game released well and had an active crowd playing it, it probably would still be considered a flop in the long run due to the amount of copies they'd have to sell just to break even on an even conservative estimate of the potential money dumped into development.
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Well, not really one of the worst games ever just one of the worst releases ever. It would've been an okay but still underperforming release if it were free at launch.
I'd imagine it's in the top 5 for biggest wastes in the industry so far though for the studio acquisition and game budget. Probably like half a billion with nothing to show for it. Not even a lesson learned because they're gonna turn around and do the same with Marathon and I doubt having the Bungie boost will help much since Concord was also apparently former Bungie developers.
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I genuinely don't know what they were thinking when they were designing this game. Everything about it was awful, from gunplay to the character designs.
Then again, this is Modern Sony and they are more arrogant and idiotic than even launch PS3 Sony was.