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General and Gaming => Modern Video Games => Topic started by: weirdfeline on April 02, 2025, 03:26:47 am
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Join us April 2nd, at 6 a.m. PT for a closer look at Nintendo Switch 2! The Nintendo Direct: Nintendo Switch 2 – 4.2.2025 livestream will be approximately 60 minutes long.
June 5th | price announced after direct: $450 without mario kart world, $500 with mario kart world
Mario Kart World looks good! love the free roam and Moo Moo Meadows cow
Nintendo Discord seems pretty unnecessary as does the camera, no one used Wii U Chat
charging for the sequel to PS Vita's Welcome Park is insane
4k and 120fps options
June 5, 2025 release date
Nintendo Switch 2 gets exclusive paid expansions to the latest Mario Party, Kirby and both BOTW and TOTK
drag x drive wheelchair basketball with mouse controls, reminds me of the 2005 documentary Murderball
metroid prime 4 and pokemon za both get native switch 2 versions
bunch of existing games getting ported including elden ring, street fighter 6 with amiibo support, split fiction looking noticeably downgraded
spongebob level for tony hawk's 3+4
more hyrule warriors no one asked for
wind waker finally coming to switch! via gamecube nso.. also soul calibur II, f-zero gx, chibi robo, luigi's mansion and a few more, launch titles for switch 2
deltarune 3+4 day one (new release)
video freezes for everyone and continues playing audio during some pirate game and the world premiere of enter the gungeon 2 gameplay, they have now moved back the video but the current audio is still playing
fast fusion launch title just like fast rmx, big montage of games
essentially Bloodborne 2 (title is the duskbloods) by From Software exclusive to Switch 2, very embarrassing for Sony
kirby air riders (air ride 2) directed by sakurai this year
donkey kong bananaza looks amazing - looks like a mix of super mario odyssey and knack, releases in july
no price, maybe revealed later today? two SKUs for no real reason, one includes mario kart world. i guess if you want physical you'd buy the one without it?
pretty good showing!
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They announced the price and pre-order date outside of the direct. April 9 for pre-orders at $450 USD.
Stoked about Mario Kart, the new DK game and the new From Soft title. Not really stoked enough for Day 1, but I'm definitely interested.
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Mario Kart World looks awesome and I'm looking forward to hearing more about the new DK game. Other than that, the presentation was a bit underwhelming given it mostly focused on third party games that have been out for a while getting ported over. I'm sure my wife will do a backflip when she hears they are porting over Bravely Default and also a new From Software game getting released, but for me it was pretty much the book end first party titles that have me hyped.
One thing that made me breath a massive sigh of relief was knowing Nintendo is keeping physical games alive for at least one more console generation. I'd be shocked if Sony and especially Microsoft do the same for their 10th gen systems, but we'll see. I'm stoked enough about just Mario Kart World and physical games that I'm going to try and get a Switch 2 at launch. I'll probably preorder the Switch 2 version of BotW since its one of my favorite games of all time. I'm actually surprised about the June 2025 release date. I thought for sure it would get a holiday launch, but I'm definitely not complaining.
On a more negative note, it's pretty lame they're charging extra to enhance Switch games on the Switch 2 despite you already purchasing them. Sony didn't do that crap for PS4 titles on PS5, so I'm a little annoyed by this, but whatever. I'll also never use the Discord-like social features, and I pretty much just tuned that part of the Direct presentation out. It's probably exciting for a lot of people who enjoy the social aspect of gaming, but for me gaming is mostly a solo activity or at the very least a local multiplayer activity.
I'm hoping getting a preorder on one won't suck since there is only one Gamestop in my town. We have a Best Buy, Target, and a couple of Walmarts, but I'm sure fans and scalpers will be out in full force to grab one on June 5th.
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Mario kart seemed interesting and something I'd like to play
Donkey Kong could be fun.
Feel bad for the Gungeon 2 team with the freeze during their trailer, I think FF7 came after?
Curious to see how Nintendo adapts some titles as they seem to want to lean into multiplayer, incorporating their chat function into the console.
Pokemon being displayed on the Gamecube portion is nice, would love to play gale of darkness or colosseum on the go - does this mean they might add the gba games?
Not a lot that excites me overall. Would of liked a game that really sealed it for me. Probably purchase it either way but probably end up regretting it.
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mario kart world is confirmed $80
donkey kong bananza is $70
the bundle for getting mario kart world for $30 less is only available for the summer
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Mario Kart World
New Mario Kart entry that, for the first time, actually has appealing novelty with its free-roaming capabilities. Launch day release.
GameChat
Seems fine as an alternative to Discord, and it isn't surprising that Nintendo decided to create their own software for this feature. Unsurprisingly, it requires a Nintendo Switch Online membership, though free access is through March 31, 2026.
GameShare
Grants access for certain games to be played on multiple consoles when software is only owned by one user.
Nintendo Switch 2 Welcome Tour
How this isn't free is baffling.
General
Cartridges confirmed, June 5 release. Suggested retail is $449.99 USD, a 50% increase than Nintendo Switch's $299.99 launch price. I can't say I'm interested at that price point.
Game Updates
Certain games will have system updates available to purchase which utilize new system-specific features. For instance, they showcased Breath of the Wild and Tears of the Kingdom with new features. I am probably in a huge minority, but I'm not a fan of this kind of development. Just move on, and make something else. Some of the camera support for Mario Kart Jamboree greatly reminded me of PlayStation 2's EyeToy. On a somewhat related note going back to The Legend of Zelda, the Zelda Notes Guidance system looks terrible. Way to completely remove the games' total sense of free exploration. It's obviously optional, but why even offer something so counterintuitive to the games' core design philosophy?
Games
Hyrule Warriors: Age of Imprisonment
A new game within the Breath of the Wild setting, but it's yet another Warriors title.
Kirby Air Riders
Not long ago, I was thinking about how I wished I owned Kirby Air Ride for GameCube, so this is a surprise.
Donkey Kong Bananza
The only thing worth mentioning is that Donkey Kong now wears overalls.
Various third-party support
Numerous games were mentioned, though I'll highlight Elden Ring: Tarnished Edition, Yakuza 0: Director's Cut, Bravely Default: Flying Fairy, and Street Fighter 6. As far as new games, chapters 3 and 4 of Deltarune will be releasing on launch day. FromSoftware's The Duskbloods seems to be exclusive to Switch 2 which is certainly a choice decision.
Nintendo Switch Online GameCube
Three games were featured in-depth: The Legend of Zelda: The Wind Waker, SoulCalibur II, F-Zero GX. Others were highlighted too but not shown, including Chibi-Robo! Controls customization is a feature shown. The catalog launches on day one, and a dedicated wireless controller will also be available.
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On a more negative note, it's pretty lame they're charging extra to enhance Switch games on the Switch 2 despite you already purchasing them. Sony didn't do that crap for PS4 titles on PS5, so I'm a little annoyed by this, but whatever.
Actually, Sony did this, and on more than one occasion too. Here is their blog post (https://blog.playstation.com/2023/11/17/the-last-of-us-part-ii-remastered-coming-to-ps5-on-january-19-2024/) detailing exactly that for The Last of Us Part II.
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a look at the box art: https://x.com/Wario64/status/1907445568026116264
looks pretty ugly with the giant red banner and the small logo centered, red cases are nice to differentiate from switch
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mario kart world is confirmed $80
Let's see how many others games now follow suit. Another new industry standard for AAA games?
a look at the box art: https://x.com/Wario64/status/1907445568026116264
looks pretty ugly with the giant red banner and the small logo centered, red cases are nice to differentiate from switch
Agreed.
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mario kart world is confirmed $80
Let's see how many others games now follow suit. Another new industry standard for AAA games?
a look at the box art: https://x.com/Wario64/status/1907445568026116264
looks pretty ugly with the giant red banner and the small logo centered, red cases are nice to differentiate from switch
Agreed.
gta 6 is for sure $100 now
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mario kart world is confirmed $80
Let's see how many others games now follow suit. Another new industry standard for AAA games?
a look at the box art: https://x.com/Wario64/status/1907445568026116264 (https://x.com/Wario64/status/1907445568026116264)
looks pretty ugly with the giant red banner and the small logo centered, red cases are nice to differentiate from switch
Agreed.
gta 6 is for sure $100 now
Yep...and most other AAA games most likely.
That $90 physical game pricetag really took a lot of the wind out of my sails.
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Given the state of Japan's economy and the low value of the yen, there are actually two hardware sets. One is the expected, a ""multi-language" system that will retail for ¥69,980. Meanwhile, there is also a "Japanese-language" system that will retail for ¥49,980 and effectively re-introduces region-locking.
https://www.nintendo.com/jp/hardware/switch2/lineup/index.html
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mario kart world is confirmed $80
Let's see how many others games now follow suit. Another new industry standard for AAA games?
gta 6 is for sure $100 now
Yep...and most other AAA games most likely.
That $90 physical game pricetag really took a lot of the wind out of my sails.
I won't be surprised when many up-to-date gamers retire from modern gaming as prices continue to rise. It's not just collecting now that's pricing people out of the hobby, but playing games altogether.
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mario kart world is confirmed $80
Let's see how many others games now follow suit. Another new industry standard for AAA games?
gta 6 is for sure $100 now
Yep...and most other AAA games most likely.
That $90 physical game pricetag really took a lot of the wind out of my sails.
I won't be surprised when many up-to-date gamers retire from modern gaming as prices continue to rise. It's not just collecting now that's pricing people out of the hobby, but playing games altogether.
I was certain that I was going to pre-order a Switch 2 at launch, but now I'm not so sure. As much as I loved Mario Kart 8, Mario Odyssey, and BotW, I don't know that I want to pay nearly $500 after tax for a system and then have to shell out nearly $100 every time I want to buy a new game. I could always wait for the games to drop in price or get a used copy down the road for cheaper, but I'm sure I'm not the only one thinking about doing this. I don't know what I'll do yet. It seems like the more info about the system and games that come out, the more I'm thinking about not getting one for a while and possibly not at all. Same goes for the PS6 and Series X successor, even if they do surprise us with keeping physical games alive.
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In their support section, Nintendo features an overview page for Game-Key Cards (https://en-americas-support.nintendo.com/app/answers/detail/a_id/68415/~/nintendo-switch%26nbsp%3B2-game-key-card-overview).
So, this is similar to the Switch's packaging which states how a physical product may not contain the game's full data and instead require an internet download. Except, the wording actually states how these types of cartridges are actually "keys," which seems to suggest that they allow for the full data to be downloaded via an online connection. At the same time, this page also mentions that "like regular physical software, the game-key card must be inserted into the system in order to play the game" even in spite of data being downloaded to the console's storage.
So, it seems like Nintendo is paving the way for trading digital games. And that idea is with the hopes that these Game-Key Cards can be used more than once.
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Just read you guys comments. Almost 100 dollars for a game? Oh god. I guess Nintendo would be the catalyst for the next game crash not Rockstar.
Negate all what I posted below. Its not a day EVER. Their way too many good indie games for 5 bucks on psn. Gamepass on xbox. And cheap retro for me to ever pay 100 dollars for a digital key to a game. I gotta draw the line somewhere. When a stack of 20 games at gamestop become the price of a used Mercury. Thats the line.
original reply
's a 4K Nintendo Switch basically. Which doesnt feel next gen. It feels this gen. And Nintendo yet again will be a generation behind in tech, I am confused on how half of the presentation was spent saying things like "play handheld, tabletop, or tv. 3 ways to play!! As if that isnt the entire point of the original Nintendo switch released almost a decade ago. I mean how is any of this new? Even the stand looks far worst than the Oled. Why make a thin stand that can be snapped? Versus a thick rectangle.
I don't hate it. I'm happy it's 4k. But it didnt do nearly enough to make me put my PS5 controller down and invest in it. It's launching 100 dollars overpriced and with like 1 game worth interest. I'm kinda over it. It was more of the same. Seems Nintendo has gone the Playstation route. Just keep slightly boost graphics and call it a day.
I can see why folks will love it. Its not a day 1 for me. Might not even be a year 1. The big selling drive for the original switch was BOTW. One of the greatest video games ever made. A 150+ hour masterpiece. This has a mario kart. Which as fun and cool as it is. Its a party racer.
I think my opinion will grow. I was skeptical about PS5 and now its one of my favorite consoles all time. I am happy its 4k though. Sadly not in handheld mode.
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mario kart world is confirmed $80
Let's see how many others games now follow suit. Another new industry standard for AAA games?
gta 6 is for sure $100 now
Yep...and most other AAA games most likely.
That $90 physical game pricetag really took a lot of the wind out of my sails.
I won't be surprised when many up-to-date gamers retire from modern gaming as prices continue to rise. It's not just collecting now that's pricing people out of the hobby, but playing games altogether.
I was certain that I was going to pre-order a Switch 2 at launch, but now I'm not so sure. As much as I loved Mario Kart 8, Mario Odyssey, and BotW, I don't know that I want to pay nearly $500 after tax for a system and then have to shell out nearly $100 every time I want to buy a new game. I could always wait for the games to drop in price or get a used copy down the road for cheaper, but I'm sure I'm not the only one thinking about doing this. I don't know what I'll do yet. It seems like the more info about the system and games that come out, the more I'm thinking about not getting one for a while and possibly not at all. Same goes for the PS6 and Series X successor, even if they do surprise us with keeping physical games alive.
Sadly Nintendo games seem to stay close to retail too :( and imagine waiting 3 years for a sale just to still pay 60 bucks. Damn... I cant imagine a world where games will be 60 dollars ON SALE! lol. And I bet 3rd party will follow Nintendos lead. Gamers collectively should simply take a stand. But resellers alone will probably make that unlikely.
Between this and having to take out a 2nd mortgage to finance eggs. I am kinda saddened by the state of things. The days of going to a game store with a crisp 100 dollar bill and leaving with 3 new games and a pepsi are gone. If regular games are 100. What will the collectors editions be? 200?
Donkey Kong Bananza however is so sick
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Some huge highs and lows with this for sure.
Mario Kart World looks sick, happy to see another Hyrule Warriors, Donkey Kong Bonanaza has me excited for Donkey Kong for the first time since probably Donkey Kong 64, getting "Not-Bloodborne" is crazy, and I like they are pushing for better framerates. Deltarune Chapter 3 and 4 getting surprised announced was wild lol
Something funny about the Hyrule Warriors reveal, I got myself all hyped up with the idea that they were doing Tears of the Kingdom DLC, and it was going to be all about Zelda from the past and I was so excited, just to have the gameplay kick and remember that I saw Koei Tecmo at the start of this, realizing it was Hyrule Warriors. I'm still very into it, I enjoyed the last one, so to get a new one that will actually run decent is dope lol
Honestly surprised at the power behind the system as it puts it way more on part with the current state of gaming than the Switch 1 was, and doing it for 450 bucks? Not bad at all.
The lows are the bat shit costs for games. Charging for upgrades? 20 dollar game price hike? Charging for your tech demo tutorial? The hell Nintendo? This is a new level of greed, even for them. It does hamper my excitement a bit for sure, like I was excited to play both Breath of the Wild and TOTK again, but am I gonna have to now pay 10 to 20 bucks simply for a performance update per those games? Are they gonna do a Pokemon Scarlet/Violet update that actually fixes the game they abandoned? It's such a shitty move from them. If what they were adding was actual content, like Super Mario Party seems to have like all new minigames, it's not so out there, but nothing is coming to BOTW/TOTK other than app support.
So yeah, while some things aren't great, I am still quite interested in the Switch 2 and there are definitely enough stuff coming right away to get to likely buy one, but I just wish they didn't pull so much nonsense.
*EDIT*
Oh, The Duskbloods hype is completely dead, it's not a Bloodborne spiritual successor, it's a PvPvE multiplayer game. No wonder I thought the presentation was a tad off. It could be fine, but I have no interest in this or the Elden Ring multiplayer game at all. Real bummer as I thought Nintendo pulled out something impressive here.
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In their support section, Nintendo features an overview page for Game-Key Cards (https://en-americas-support.nintendo.com/app/answers/detail/a_id/68415/~/nintendo-switch%26nbsp%3B2-game-key-card-overview).
So, this is similar to the Switch's packaging which states how a physical product may not contain the game's full data and instead require an internet download. Except, the wording actually states how these types of cartridges are actually "keys," which seems to suggest that they allow for the full data to be downloaded via an online connection. At the same time, this page also mentions that "like regular physical software, the game-key card must be inserted into the system in order to play the game" even in spite of data being downloaded to the console's storage.
So, it seems like Nintendo is paving the way for trading digital games. And that idea is with the hopes that these Game-Key Cards can be used more than once.
If first party titles use this, i'm definitely out. I'm not paying $80+ for a key card and not an actual game with the game's data on it. If enough third party titles use this I still might not get one.
I've gone from being properly hyped after the direct to now not even knowing if I want the console. I'm already 90% sure I won't be preordering one or getting one at launch, but my desire to get one at all is hinging on a few details that I hope get clarified soon.
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Oh, The Duskbloods hype is completely dead, it's not a Bloodborne spiritual successor, it's a PvPvE multiplayer game. No wonder I thought the presentation was a tad off. It could be fine, but I have no interest in this or the Elden Ring multiplayer game at all. Real bummer as I thought Nintendo pulled out something impressive here.
I forgot to mention The Duskbloods in my original post, but it certainly looked good. Nowhere in the actual trailer did the game mention it being multiplayer, though, so that's a huge disappointment.
Also, I'm surprised nobody has mentioned Hollow Knight: Silksong being revealed to have a 2025 release at any point in this topic.
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I forgot to mention The Duskbloods in my original post, but it certainly looked good. Nowhere in the actual trailer did the game mention it being multiplayer, though, so that's a huge disappointment.
Also, I'm surprised nobody has mentioned Hollow Knight: Silksong being revealed to have a 2025 release at any point in this topic.
I think it's kinda funny that a game that has has had years of hype building for it, like Silksong, was just randomly tossed out there in a highlight reel lol The heads that would've blown up had they done the Deltrarune reveal, and then gone right into a Silksong trailer lol I personally have no interest, I thought Hollow Knight was fine, I forgot I did beat it, but I didn't really get super into it.
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And doing it for 450 bucks? Not bad at all.
Doing what an Xbox One X could do 6 years ago at 50 dollars more than a PS5 slim is not bad? I'd beg to differ.
Switch 2 is just as far behind PS5 as Switch 1 was from PS4. LCD in 2025 is a downgrade from OLED. Toting HDR and VRR like its new is funny. It's very underpowered tech again.
And you got publications saying "omg its getting cyberpunk 2077" The game released during pandemic. Its old. Its cutting edge by Nintendos own isolated standards that they can run it lol. It is not competitive in power with any of its competitors. But that would be fine. If it were priced accordingly.
If it were 350. And the games were 70. Id be a happy camper. Thats all thats wrong with it. Is the greed. Man they're hungry :(
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Doing what an Xbox One X could do 6 years ago at 50 dollars more than a PS5 slim is not bad? I'd beg to differ.
It's only 50 bucks more than the Steam Deck equivalent and that thing is like a brick in comparison to the Switch. I'm not saying it's great, I was just expecting the worst, but the worst came in other areas of the systems pricing and push away from physical releases lol
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Doing what an Xbox One X could do 6 years ago at 50 dollars more than a PS5 slim is not bad? I'd beg to differ.
It's only 50 bucks more than the Steam Deck equivalent and that thing is like a brick in comparison to the Switch. I'm not saying it's great, I was just expecting the worst, but the worst came in other areas of the systems pricing and push away from physical releases lol
That's true. Switch 2 is also supposidpy 0.9 pounds
and 1 pound with joycons attatched. Pretty damn light and thin considering the specs. Steamdeck feels like a sega game gear thick to me lol. Man I wish it was just 100 less.
Maybe im being a pessimist. I said all this about the PS5. Now I love it. I was just not expecting the costs. I really want Donkey Kong Bananza and will most likely have to watch from the sidelines. Esp because I still wanna wait out the steambox hybrid thing Xbox hinted at.
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I could see the Switch's price not being the best if you maybe bought an OLED in the past couple years or even a Lite, but for me, I still own my launch Switch, it's been 8 years since then, so this upgrade is fine to me. I also personally don't see the gap to be as bad compared to Playstation/Xbox now as it was with Switch 1, like they are putting brand new games on Switch 2 and while Elden Ring and Cyberpunk don't look amazing, that's kind of an achievement to get those games on there and not have them look like complete ass, which I could not say the same for most of those Switch ports. It's still a difference, games will not look nearly as good compared to even a base PS5, but the leap from PS4 to PS5 was never that crazy huge to me, it's an update for sure, but to me, each console generation gets less and less of this huge, noticeable jump.
Also to throw this in, don't try and trade your Switch right now, the base version at Gamestop only goes for 30 bucks, it's not good lol
*EDIT* Oh and it turns out my battery is just toast on my Switch, didn't realize that till right now as I never played it handheld, so no trade in for me anymore even if they do a deal lol
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I could see the Switch's price not being the best if you maybe bought an OLED in the past couple years or even a Lite, but for me, I still own my launch Switch, it's been 8 years since then, so this upgrade is fine to me. I also personally don't see the gap to be as bad compared to Playstation/Xbox now as it was with Switch 1, like they are putting brand new games on Switch 2 and while Elden Ring and Cyberpunk don't look amazing, that's kind of an achievement to get those games on there and not have them look like complete ass, which I could not say the same for most of those Switch ports. It's still a difference, games will not look nearly as good compared to even a base PS5, but the leap from PS4 to PS5 was never that crazy huge to me, it's an update for sure, but to me, each console generation gets less and less of this huge, noticeable jump.
Also to throw this in, don't try and trade your Switch right now, the base version at Gamestop only goes for 30 bucks, it's not good lol
*EDIT* Oh and it turns out my battery is just toast on my Switch, didn't realize that till right now as I never played it handheld, so no trade in for me anymore even if they do a deal lol
You called it. That's the boat im in lol. I bought an OLED last year. While i'm not blown away by it's graphics. It's a pretty little handheld for what it is. And I probably soaked entirely too much money into the games. That console is near and dear to me. Same with PS5. I really hope a PS6 doesnt get a 2025 announcement. They dont even tap PS5 OGs full graphical potential half of the time.
For Switch OG users. The jump will feel pretty massive.
But I agree. Each gen becomes less and less wow factor at these reveals. I might be in the minority. But I feel the jump from PS2 to PS3 was bigger than any before. PS3 to PS2 was basically like the first time some games looked real. It knocked my socks. Some odd exceptions like need for speed shift still look good today. Even to my spoiled 4k 60fps eyes. HD 1080i really shook the world up. I miss when these tech demos felt like new alien hardware. Now it feels like upgrading an iphone.
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The price hikes are a bit shocking to be honest. The $450 for the hardware, I could get over rather easily, but $80 for digital and $90 for physical where the game may not even be on the cartridge... is steep.
Stand out titles for me are Mario Kart World, Hyrule Warriors 2 and the Gamecube games for online.
That said, I have Mario Kart and the first Hyrule Warriors on Switch. I'm leaning towards just buying a Gamecube instead because I can't justify Nintendo's path forward with Switch 2. Perhaps when more games are announced that I'm interested in, but what was shown (given that I have PS5 already) was not worth the price of admission.
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I'm sure my wife will do a backflip when she hears they are porting over Bravely Default and also a new From Software game getting released,
In their support section, Nintendo features an overview page for Game-Key Cards (https://en-americas-support.nintendo.com/app/answers/detail/a_id/68415/~/nintendo-switch%26nbsp%3B2-game-key-card-overview).
So, this is similar to the Switch's packaging which states how a physical product may not contain the game's full data and instead require an internet download. Except, the wording actually states how these types of cartridges are actually "keys," which seems to suggest that they allow for the full data to be downloaded via an online connection. At the same time, this page also mentions that "like regular physical software, the game-key card must be inserted into the system in order to play the game" even in spite of data being downloaded to the console's storage.
So, it seems like Nintendo is paving the way for trading digital games. And that idea is with the hopes that these Game-Key Cards can be used more than once.
If first party titles use this, i'm definitely out. I'm not paying $80+ for a key card and not an actual game with the game's data on it. If enough third party titles use this I still might not get one.
This Australian stock art of Bravely Default: Flying Fairy (https://i.imgur.com/xHH4K1o.jpeg), unfortunately, is one example which seems to confirm that the Game-Key Cards will, like was hinted at, not include any game data. The text "11 GB full game download via the internet is required" is totally transparent about the matter.
More than likely, third-party publishers who are wanting to save a little money on manufacturing costs will choose to use Game-Key Cards for their physical products. I doubt many first-party items will do this, but I certainly won't say it'll never happen. Another example of a publisher confirming their game on Game-Key Cards is CD Project Red with Cyberpunk 2077: Ultimate Edition, as confirmed directly from their website (https://www.cdprojekt.com/en/media/news/cyberpunk-2077-ultimate-edition-comes-launch-day-to-nintendo-switch-2/).
Edit: Actually, here is stock art for the US regional release of Bravely Default: Flying Fairy (https://i.imgur.com/0rU8Hx3.jpeg) which features the same disclaimer text.
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While I'm also not immune to the sticker shock, the truth of the matter is that most game prices have utterly failed to keep up with inflation. We had a very stable and samey market for almost 25 years. The prices were going to go up eventually. The big problem I see is that Nintendo games rarely get discounted. That means even trying to wait it out isn't really going to work.
And something that these companies count on, that isn't exactly for us, is that most people don't buy a lot of games. They are doing one or two luxury purchases per year that sustain them for a long time. They are what is going to prop this up.
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More than likely, third-party publishers who are wanting to save a little money on manufacturing costs will choose to use Game-Key Cards for their physical products. I doubt many first-party items will do this, but I certainly won't say it'll never happen. Another example of a publisher confirming their game on Game-Key Cards is CD Project Red with Cyberpunk 2077: Ultimate Edition, as confirmed directly from their website (https://www.cdprojekt.com/en/media/news/cyberpunk-2077-ultimate-edition-comes-launch-day-to-nintendo-switch-2/).[/font]
That right there.... this is why the price increase is hard to take. Publishers already got rid of printed manuals. They also charge the same amount if not more for the digital versions. Some have gone so far as to not include the games in collector's editions dating back to the mid-PS4 days. It's ridiculous and it saddens me that the general population is willing to put up with this crap instead of having some restraint and holding off on purchasing to provide a show of force.
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While I'm also not immune to the sticker shock, the truth of the matter is that most game prices have utterly failed to keep up with inflation. We had a very stable and samey market for almost 25 years. The prices were going to go up eventually.
Inflation is one thing to consider, but the consumer's purchasing power has not been reflected to offset such trends with the vastly higher cost-of-living state seen globally across the last few decades and, in particular, this specific moment of time in a post-pandemic era. Wages have largely stagnated, and the means to afford a certain dollar amount now is far more costly than what it was years before.
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I'm sure my wife will do a backflip when she hears they are porting over Bravely Default and also a new From Software game getting released,
In their support section, Nintendo features an overview page for Game-Key Cards (https://en-americas-support.nintendo.com/app/answers/detail/a_id/68415/~/nintendo-switch%26nbsp%3B2-game-key-card-overview).
So, this is similar to the Switch's packaging which states how a physical product may not contain the game's full data and instead require an internet download. Except, the wording actually states how these types of cartridges are actually "keys," which seems to suggest that they allow for the full data to be downloaded via an online connection. At the same time, this page also mentions that "like regular physical software, the game-key card must be inserted into the system in order to play the game" even in spite of data being downloaded to the console's storage.
So, it seems like Nintendo is paving the way for trading digital games. And that idea is with the hopes that these Game-Key Cards can be used more than once.
If first party titles use this, i'm definitely out. I'm not paying $80+ for a key card and not an actual game with the game's data on it. If enough third party titles use this I still might not get one.
This Australian stock art of Bravely Default: Flying Fairy (https://i.imgur.com/xHH4K1o.jpeg), unfortunately, is one example which seems to confirm that the Game-Key Cards will, like was hinted at, not include any game data. The text "11 GB full game download via the internet is required" is totally transparent about the matter.
More than likely, third-party publishers who are wanting to save a little money on manufacturing costs will choose to use Game-Key Cards for their physical products. I doubt many first-party items will do this, but I certainly won't say it'll never happen. Another example of a publisher confirming their game on Game-Key Cards is CD Project Red with Cyberpunk 2077: Ultimate Edition, as confirmed directly from their website (https://www.cdprojekt.com/en/media/news/cyberpunk-2077-ultimate-edition-comes-launch-day-to-nintendo-switch-2/).
Edit: Actually, here is stock art for the US regional release of Bravely Default: Flying Fairy (https://i.imgur.com/0rU8Hx3.jpeg) which features the same disclaimer text.
Am I missing something? The Cyberpunk page says it's on a 64GB card, not one of the Game-Key cards.
And the Game-Key Cards are no different than the already existing Switch games that are just the download key in a box, there's just a physical key to go along with it now, too - potentially making them actually tradeable.
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I'm sure my wife will do a backflip when she hears they are porting over Bravely Default and also a new From Software game getting released,
In their support section, Nintendo features an overview page for Game-Key Cards (https://en-americas-support.nintendo.com/app/answers/detail/a_id/68415/~/nintendo-switch%26nbsp%3B2-game-key-card-overview).
So, this is similar to the Switch's packaging which states how a physical product may not contain the game's full data and instead require an internet download. Except, the wording actually states how these types of cartridges are actually "keys," which seems to suggest that they allow for the full data to be downloaded via an online connection. At the same time, this page also mentions that "like regular physical software, the game-key card must be inserted into the system in order to play the game" even in spite of data being downloaded to the console's storage.
So, it seems like Nintendo is paving the way for trading digital games. And that idea is with the hopes that these Game-Key Cards can be used more than once.
If first party titles use this, i'm definitely out. I'm not paying $80+ for a key card and not an actual game with the game's data on it. If enough third party titles use this I still might not get one.
This Australian stock art of Bravely Default: Flying Fairy (https://i.imgur.com/xHH4K1o.jpeg), unfortunately, is one example which seems to confirm that the Game-Key Cards will, like was hinted at, not include any game data. The text "11 GB full game download via the internet is required" is totally transparent about the matter.
More than likely, third-party publishers who are wanting to save a little money on manufacturing costs will choose to use Game-Key Cards for their physical products. I doubt many first-party items will do this, but I certainly won't say it'll never happen. Another example of a publisher confirming their game on Game-Key Cards is CD Project Red with Cyberpunk 2077: Ultimate Edition, as confirmed directly from their website (https://www.cdprojekt.com/en/media/news/cyberpunk-2077-ultimate-edition-comes-launch-day-to-nintendo-switch-2/).
Edit: Actually, here is stock art for the US regional release of Bravely Default: Flying Fairy (https://i.imgur.com/0rU8Hx3.jpeg) which features the same disclaimer text.
Am I missing something? The Cyberpunk page says it's on a 64GB card, not one of the Game-Key cards.
And the Game-Key Cards are no different than the already existing Switch games that are just the download key in a box, there's just a physical key to go along with it now, too - potentially making them actually tradeable.
I struck out my text regarding Cyberpunk 2077: Ultimate Edition in that original post. In my quick glancing over the page, I misunderstood the message.
There are three types of Nintendo Switch packaging: the first with cartridge and no download mentioned, a second with cartridge and download mentioned, and third with no cartridge and download mentioned. Am I thinking wrong in that the second type of items were partial downloads? I very well could be. Nevertheless, Nintendo is has introduced two different types of cartridges, whereas before there was only one. Offering a second one for publishers to choose that's cheaper will be more enticing and incentivize them more than before to not include all game data on the physical cartridge. And, it's at the consumer's expense. Since Nintendo has demonstrated that physical items will cost more than their digital counterparts—which I can understand happening from a business's perspective—not only are the products more expensive for buyers, but they're also not being given the item in full.
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I'm sure my wife will do a backflip when she hears they are porting over Bravely Default and also a new From Software game getting released,
In their support section, Nintendo features an overview page for Game-Key Cards (https://en-americas-support.nintendo.com/app/answers/detail/a_id/68415/~/nintendo-switch%26nbsp%3B2-game-key-card-overview).
So, this is similar to the Switch's packaging which states how a physical product may not contain the game's full data and instead require an internet download. Except, the wording actually states how these types of cartridges are actually "keys," which seems to suggest that they allow for the full data to be downloaded via an online connection. At the same time, this page also mentions that "like regular physical software, the game-key card must be inserted into the system in order to play the game" even in spite of data being downloaded to the console's storage.
So, it seems like Nintendo is paving the way for trading digital games. And that idea is with the hopes that these Game-Key Cards can be used more than once.
If first party titles use this, i'm definitely out. I'm not paying $80+ for a key card and not an actual game with the game's data on it. If enough third party titles use this I still might not get one.
This Australian stock art of Bravely Default: Flying Fairy (https://i.imgur.com/xHH4K1o.jpeg), unfortunately, is one example which seems to confirm that the Game-Key Cards will, like was hinted at, not include any game data. The text "11 GB full game download via the internet is required" is totally transparent about the matter.
More than likely, third-party publishers who are wanting to save a little money on manufacturing costs will choose to use Game-Key Cards for their physical products. I doubt many first-party items will do this, but I certainly won't say it'll never happen. Another example of a publisher confirming their game on Game-Key Cards is CD Project Red with Cyberpunk 2077: Ultimate Edition, as confirmed directly from their website (https://www.cdprojekt.com/en/media/news/cyberpunk-2077-ultimate-edition-comes-launch-day-to-nintendo-switch-2/).
Edit: Actually, here is stock art for the US regional release of Bravely Default: Flying Fairy (https://i.imgur.com/0rU8Hx3.jpeg) which features the same disclaimer text.
Am I missing something? The Cyberpunk page says it's on a 64GB card, not one of the Game-Key cards.
And the Game-Key Cards are no different than the already existing Switch games that are just the download key in a box, there's just a physical key to go along with it now, too - potentially making them actually tradeable.
I struck out my text regarding Cyberpunk 2077: Ultimate Edition in that original post. In my quick glancing over the page, I misunderstood the message.
There are three types of Nintendo Switch packaging: the first with cartridge and no download mentioned, a second with cartridge and download mentioned, and third with no cartridge and download mentioned. Am I thinking wrong in that the second type of items were partial downloads? I very well could be. Nevertheless, Nintendo is has introduced two different types of cartridges, whereas before there was only one. Offering a second one for publishers to choose that's cheaper will be more enticing and incentivize them more than before to not include all game data on the physical cartridge. And, it's at the consumer's expense. Since Nintendo has demonstrated that physical items will cost more than their digital counterparts—which I can understand happening from a business's perspective—not only are the products more expensive for buyers, but they're also not being given the item in full.
I don't disagree that it makes logical sense for the physical copies to cost more than the digital ones, the issue is that the digital copies should have been cheaper in general since the beginning. But my main point is that there is already an option for them to not have and actual "Game Card" (the third option you listed), this is just a replacement for that. So, companies already had that option, and some were already exercising it. Definitely not an ideal situation, but definitely not as much of an end of the world scenario as some are prognosticating.
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Nevertheless, Nintendo is has introduced two different types of cartridges, whereas before there was only one. Offering a second one for publishers to choose that's cheaper will be more enticing and incentivize them more than before to not include all game data on the physical cartridge. And, it's at the consumer's expense. Since Nintendo has demonstrated that physical items will cost more than their digital counterparts—which I can understand happening from a business's perspective—not only are the products more expensive for buyers, but they're also not being given the item in full.
But my main point is that there is already an option for them to not have and actual "Game Card" (the third option you listed), this is just a replacement for that. So, companies already had that option, and some were already exercising it. Definitely not an ideal situation, but definitely not as much of an end of the world scenario as some are prognosticating.
Perhaps it isn't that big of a deal. However, with the Bravely Default: Flying Fairy example I provided earlier, that is an item published by Square Enix whom I don't believe exercised that option before with Switch games. And in that particular instance, it is using the Game-Key Card for a game requiring 11 GB of data which is far less than the maximum 64 GB cartridge space. It just seems like a negative trend waiting to happen. Perhaps if these options were alternative physical products (for instance, a Game-Key Card cartridge version of a game releasing alongside a traditional cartridge release) it would be more tolerable, but physical collectors will likely have one option that's not ideal.
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I'm sure my wife will do a backflip when she hears they are porting over Bravely Default and also a new From Software game getting released,
In their support section, Nintendo features an overview page for Game-Key Cards (https://en-americas-support.nintendo.com/app/answers/detail/a_id/68415/~/nintendo-switch%26nbsp%3B2-game-key-card-overview).
So, this is similar to the Switch's packaging which states how a physical product may not contain the game's full data and instead require an internet download. Except, the wording actually states how these types of cartridges are actually "keys," which seems to suggest that they allow for the full data to be downloaded via an online connection. At the same time, this page also mentions that "like regular physical software, the game-key card must be inserted into the system in order to play the game" even in spite of data being downloaded to the console's storage.
So, it seems like Nintendo is paving the way for trading digital games. And that idea is with the hopes that these Game-Key Cards can be used more than once.
If first party titles use this, i'm definitely out. I'm not paying $80+ for a key card and not an actual game with the game's data on it. If enough third party titles use this I still might not get one.
This Australian stock art of Bravely Default: Flying Fairy (https://i.imgur.com/xHH4K1o.jpeg), unfortunately, is one example which seems to confirm that the Game-Key Cards will, like was hinted at, not include any game data. The text "11 GB full game download via the internet is required" is totally transparent about the matter.
More than likely, third-party publishers who are wanting to save a little money on manufacturing costs will choose to use Game-Key Cards for their physical products. I doubt many first-party items will do this, but I certainly won't say it'll never happen. Another example of a publisher confirming their game on Game-Key Cards is CD Project Red with Cyberpunk 2077: Ultimate Edition, as confirmed directly from their website (https://www.cdprojekt.com/en/media/news/cyberpunk-2077-ultimate-edition-comes-launch-day-to-nintendo-switch-2/).
Edit: Actually, here is stock art for the US regional release of Bravely Default: Flying Fairy (https://i.imgur.com/0rU8Hx3.jpeg) which features the same disclaimer text.
Well that's very unfortunate...
Have you seen the official box art for Mario Kart or Donkey Kong yet?
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I'm sure my wife will do a backflip when she hears they are porting over Bravely Default and also a new From Software game getting released,
This Australian stock art of Bravely Default: Flying Fairy (https://i.imgur.com/xHH4K1o.jpeg), unfortunately, is one example which seems to confirm that the Game-Key Cards will, like was hinted at, not include any game data. The text "11 GB full game download via the internet is required" is totally transparent about the matter.
More than likely, third-party publishers who are wanting to save a little money on manufacturing costs will choose to use Game-Key Cards for their physical products. I doubt many first-party items will do this, but I certainly won't say it'll never happen.
Edit: Actually, here is stock art for the US regional release of Bravely Default: Flying Fairy (https://i.imgur.com/0rU8Hx3.jpeg) which features the same disclaimer text.
Well that's very unfortunate...
Have you seen the official box art for Mario Kart or Donkey Kong yet?
Target's website has several item pages with images. I'm assuming it's the final stock art design. Here is Mario Kart World (https://www.target.com/p/mario-kart-world-nintendo-switch-2/-/A-94694198), and here is Donkey Kong Bananza (https://www.target.com/p/donkey-kong-bananza-nintendo-switch-2/-/A-94694203). If we are to believe the stock art imagery, there is no download.
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While I'm also not immune to the sticker shock, the truth of the matter is that most game prices have utterly failed to keep up with inflation. We had a very stable and samey market for almost 25 years. The prices were going to go up eventually. The big problem I see is that Nintendo games rarely get discounted. That means even trying to wait it out isn't really going to work.
And something that these companies count on, that isn't exactly for us, is that most people don't buy a lot of games. They are doing one or two luxury purchases per year that sustain them for a long time. They are what is going to prop this up.
I disagree heavily. Games aren't just forced to go up because of inflation. But companies love to echo that because thats exactly the logic they'll use to excuse it. Even at 60 dollars per game. Their profit margins are 272 percent over industry standard for other media. Video games gross billions in profit.
PS and Xbox operate under the same markets with the same inflations and territories yet what they do? Offer thousands of free games from 3rd party publishers. Giant price cuts down to 10 dollars for some games digitally. Every day in the ps store is a lovely sale to intice. Sales left and right. Huge amazon sales for physical games less than a year old. Meanwhile Nintendo wont do a sale if you groveled at their boots. We stay paying. And I cant excuse that all on economy.
If that were the case games would have risen with each market influx or recession. Most currencies have been inflating for centuries. Costs for disc media stay stagnant the same way Arizona ice tea always stays 1 dollar. Because its dirt cheap to make. If you are selling a pebble for 2 dollars. You dont have to raise the price when the economy gets bad because a pebble is really worth 2 cents. Almost all cost comes from the game production. It isnt that the economy got worst which it did. Its that paying 60 dollars for a dvd-r with some information printed on it in 1998 was absolutely ridiculous lol. We just didnt realize because it was standard. But 60 dollars was a lot of money back then. Gaming was also more niche though. They always should have been 25 to 40. So the overpaying was ahead of the curve and has now equalized. I feel 60 matches our economy. And it stood that way. Mostly because it was always profitable and still is.
Nintendo is not struggling. They are massively profitable off IP and subscription alone. The only reason they change in 2025 and not 2020 during a literal pandemic is because of greed. They are well in the lead. And the reason I feel they did this now and didnt try this nonsense with Switch 1? Because Wii U just got its ass kicked and they knew they'd die if they tried. But now they got all the power. They are an extremely profitable company at the 60 dollar per game price point. No need to go up. Nintendo is not going up because its suffering from dear old economy. Not in my estimations at least. But perhaps im jaded into the standards since past :(
I think the way Sony and Xbox handle things is more pro consumer. Even if they fail at times.
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PS and Xbox operate under the same markets with the same inflations and territories yet what they do? Offer thousands of free games from 3rd party publishers. Giant price cuts down to 10 dollars for some games digitally. Every day in the ps store is a lovely sale to intice. Sales left and right. Huge amazon sales for physical games less than a year old. Meanwhile Nintendo wont do a sale if you groveled at their boots. We stay paying. And I cant excuse that all on economy.
I think the way Sony and Xbox handle things is more pro consumer.
Neither Sony nor Microsoft "offer thousands of free games." You are referring to their paid subscription plans which have multiple tiers. Refer to your previous topic (https://vgcollect.com/forum/index.php/topic,12984.0.html) where conversation spurred. It's also worth mentioning that the games available on those services are not in the thousands. When I search through the PlayStation Plus Extra catalog, it shows 419 available games. I presume similar numbers are available with Microsoft's Xbox Game Pass. Also, here's is the webpage for Nintendo Switch's current sales (https://www.nintendo.com/us/store/sales-and-deals).
None of these companies are pro-consumer. They regularly do the bare minimum for maximum profits so long as their consumer base can tolerate it and will continue to do so. New lows are always being met.
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While I'm also not immune to the sticker shock, the truth of the matter is that most game prices have utterly failed to keep up with inflation. We had a very stable and samey market for almost 25 years. The prices were going to go up eventually. The big problem I see is that Nintendo games rarely get discounted. That means even trying to wait it out isn't really going to work.
here is the issue though, we got a price hike to 70$ games 2 years ago. 16% increase. okay fine
we ain't even 2 years further and it's 90$ now that's a 32% price hike in just 2 years. this ain't justfified it's too fast and too much of a price hike.
I can get behind the price hike in terms of a better spec consoles. but the games going this high there ain't any defense for this :P
besides are people forgetting all the other ways games make money now that surpass the stickerprice tenfold?
huge Limited editions for pretty much all games released, subscription services that people are forced to get to play their favourite games online and dlc.
and in some cases even micro's don't gimme that shit that inflation had to happen at some point, game companies already increased said revenue with multiple sources that the consumer paid for. you are already forced to pay a hell lot extra for that complete package.
In terms of inflation we had that raise 2 years ago to 70$ in terms of the base price but even in that case. game companies already got allot of revenue elsewhere.
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For hours nonstop, people spammed some form of a "drop the price" comment (https://www.youtube.com/shorts/h1uLL8OBCB8) in Nintendo Treehouse's livestream today. What a rare moment of unity.
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I think the prices should be $70 for both digital and physical. I think that price point being the standard was already expected after Tears of the Kingdom and PS5 games. Instead of $80 for Mario Kart World they should just charge an extra $10 for the inevitable DLC. Still wild to me how cheap the Booster Course Pass was, maybe that's why they're charging an extra $10 upfront.
Switch 2 itself does not really impress me at all. Nintendo Discord is not interesting, 120fps games are likely only going to show up in the first year, 4K does not seem like it will be widely adopted. Mario Kart World and Donkey Kong Bananza greatly impress me though. Glad the Treehouse streams are back to see some extended gameplay.
Also, $399 would have looked way better and easier to justify. $450 makes it look expensive. Not that they'll have a hard time selling them though.
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PS and Xbox operate under the same markets with the same inflations and territories yet what they do? Offer thousands of free games from 3rd party publishers. Giant price cuts down to 10 dollars for some games digitally. Every day in the ps store is a lovely sale to intice. Sales left and right. Huge amazon sales for physical games less than a year old. Meanwhile Nintendo wont do a sale if you groveled at their boots. We stay paying. And I cant excuse that all on economy.
I think the way Sony and Xbox handle things is more pro consumer.
Neither Sony nor Microsoft "offer thousands of free games." You are referring to their paid subscription plans which have multiple tiers. Refer to your previous topic (https://vgcollect.com/forum/index.php/topic,12984.0.html) where conversation spurred. It's also worth mentioning that the games available on those services are not in the thousands. When I search through the PlayStation Plus Extra catalog, it shows 419 available games. I presume similar numbers are available with Microsoft's Xbox Game Pass. Also, here's is the webpage for Nintendo Switch's current sales (https://www.nintendo.com/us/store/sales-and-deals).
None of these companies are pro-consumer. They regularly do the bare minimum for maximum profits so long as their consumer base can tolerate it and will continue to do so. New lows are always being met.
This is true. You do indeed have to pay the 3 cents per game monthly to play those. I should make sure to emphasize the subscription details. But the moral of the story is I spend more on bottled water than what sony charges me to play a library of 416 games. And that's pretty rad! Lol. Nintendo woudnt sell you a glass of water for 3 cents if you were dying of thirst. I bet the tech demo for switch 2 costs more than the extra subscription lol
Imagine if you knew in the 90s that a company would allow you to play 416 games for the price of a pizza. Its ground breaking and xbox and sony dont get enough credit. It is super consumer friendly. I do ask. Do you agree that those subscriptions are really cool? I feel we keep miscommunicating because I am aware its not technically free. And I know you dont own the games. I mispeak because to me it feels free. Its endless games for hardly noticable money. But I should be clearer with my wording so I am sorry for that. But overall do you give sony or xbox props for those libraries of games? Weather you gotta pay for subscription or not. It is wildly cheap for all that content imo.
None of this negates my main claim though. Nintendo doesnt offer this benefit. Nintendo has larger ROI and Market Cap. They net more. They show the most greed. Inflation isn't causing this. If inflation was hurting nintendo. Itd show in their reports. Their market cap. Their dow performance. Anything. They are richer than ever.
Are you saying to me with firm belief that Nintendo is as consumer friendly as Xbox and Sony? Sony thinks nothing of dropping a game like ragnarok to play for 3 cents. Random sales of up to 80 percent off games like ratchet and clank. But Nintendo will charge 60 bucks for a donkey country to return a second time. The Nintendo E Shop is often times never discounted. They want 60 bucks for Mario Kart 8 when I checked. A launch title from 2017 that you can get on ebay for like 25 bucks.
Childhood me would have cried if you told him his dad would only have to pay 15 dollars per month to play more games than I can beat in 5 years. Its a super super special thing they did. Xbox I believe was the catalyst. I could be wrong but It proves that you can be consumer friendly AND make profit. Without being bloated at the belt from eating your consumer base alive.
Sony isnt exempt from being predatory like selling the disc drive option seperate with PS5 pro. But I do believe its not comparable at this point. The big N got too big :(
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For hours nonstop, people spammed some form of a "drop the price" comment (https://www.youtube.com/shorts/h1uLL8OBCB8) in Nintendo Treehouse's livestream today. What a rare moment of unity.
Yeah it's been awhile since I've seen this many people united against Nintendo, can't even remember the last time that there was this much loud and open backlash. It'll be interesting to see if this translates into slower adoption rates out of the gate. This won't be a Wii U situation at all, I think Switch is too big for that, but the sheer massive leap in costs across the board was way too aggressive. They probably could've gotten away with just the 450 console, maybe the 70 dollar max game price, and then had free updates no problem. If they changed their minds on the updates, I think that could do a lot to remedy things, but Nintendo is incredibly unlikely to do that, especially if they think they'll still have enough sales.
It doesn't help that the timing is the worst with the USA about to hit a big economic downturn, so luxury fun items seeing giant leaps in costs hurts all the more.
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For hours nonstop, people spammed some form of a "drop the price" comment (https://www.youtube.com/shorts/h1uLL8OBCB8) in Nintendo Treehouse's livestream today. What a rare moment of unity.
Yeah it's been awhile since I've seen this many people united against Nintendo, can't even remember the last time that there was this much loud and open backlash. It'll be interesting to see if this translates into slower adoption rates out of the gate. This won't be a Wii U situation at all, I think Switch is too big for that, but the sheer massive leap in costs across the board was way too aggressive. They probably could've gotten away with just the 450 console, maybe the 70 dollar max game price, and then had free updates no problem. If they changed their minds on the updates, I think that could do a lot to remedy things, but Nintendo is incredibly unlikely to do that, especially if they think they'll still have enough sales.
It doesn't help that the timing is the worst with the USA about to hit a big economic downturn, so luxury fun items seeing giant leaps in costs hurts all the more.
The factors you mentioned I feel will keep the switch out from many trees this december. The crazy part is that Nintendo could probably burn this entire console generation up in smoke and sell 20,000 units and still be in good standing. That is how incredibly successful switch 1 was. Their profits are wild. Its sad they used the success as a launch to expiriment with price hikes.
Anyone think we could see a holiday sale? My guess is its unlikely but perhaps a 399 bundle with mario kart for christmas could really smooth people over. In a perfect world anyway lol. I think thats the only way Nintendo is gonna salvage public image in year 1.
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PS and Xbox operate under the same markets with the same inflations and territories yet what they do? Offer thousands of free games from 3rd party publishers. Giant price cuts down to 10 dollars for some games digitally. Every day in the ps store is a lovely sale to intice. Sales left and right. Huge amazon sales for physical games less than a year old. Meanwhile Nintendo wont do a sale if you groveled at their boots. We stay paying. And I cant excuse that all on economy.
I think the way Sony and Xbox handle things is more pro consumer.
Neither Sony nor Microsoft "offer thousands of free games." You are referring to their paid subscription plans which have multiple tiers. Refer to your previous topic (https://vgcollect.com/forum/index.php/topic,12984.0.html) where conversation spurred. It's also worth mentioning that the games available on those services are not in the thousands. When I search through the PlayStation Plus Extra catalog, it shows 419 available games. I presume similar numbers are available with Microsoft's Xbox Game Pass. Also, here's is the webpage for Nintendo Switch's current sales (https://www.nintendo.com/us/store/sales-and-deals).
None of these companies are pro-consumer. They regularly do the bare minimum for maximum profits so long as their consumer base can tolerate it and will continue to do so. New lows are always being met.
This is true. You do indeed have to pay the 3 cents per game monthly to play those. I should make sure to emphasize the subscription details. But the moral of the story is I spend more on bottled water than what sony charges me to play a library of 416 games. And that's pretty rad! Lol. Nintendo woudnt sell you a glass of water for 3 cents if you were dying of thirst. I bet the tech demo for switch 2 costs more than the extra subscription lol
Imagine if you knew in the 90s that a company would allow you to play 416 games for the price of a pizza. Its ground breaking and xbox and sony dont get enough credit. It is super consumer friendly. I do ask. Do you agree that those subscriptions are really cool? I feel we keep miscommunicating because I am aware its not technically free. And I know you dont own the games. I mispeak because to me it feels free. Its endless games for hardly noticable money. But I should be clearer with my wording so I am sorry for that. But overall do you give sony or xbox props for those libraries of games? Weather you gotta pay for subscription or not. It is wildly cheap for all that content imo.
None of this negates my main claim though. Nintendo doesnt offer this benefit. Nintendo has larger ROI and Market Cap. They net more. They show the most greed. Inflation isn't causing this. If inflation was hurting nintendo. Itd show in their reports. Their market cap. Their dow performance. Anything. They are richer than ever.
Are you saying to me with firm belief that Nintendo is as consumer friendly as Xbox and Sony? Sony thinks nothing of dropping a game like ragnarok to play for 3 cents. Random sales of up to 80 percent off games like ratchet and clank. But Nintendo will charge 60 bucks for a donkey country to return a second time. The Nintendo E Shop is often times never discounted. They want 60 bucks for Mario Kart 8 when I checked. A launch title from 2017 that you can get on ebay for like 25 bucks.
Childhood me would have cried if you told him his dad would only have to pay 15 dollars per month to play more games than I can beat in 5 years. Its a super super special thing they did. Xbox I believe was the catalyst. I could be wrong but It proves that you can be consumer friendly AND make profit. Without being bloated at the belt from eating your consumer base alive.
This is a very short sighted view of the situation. Cost alone doesn't make something consumer friendly. They are anti-consumer because they are anti-ownership. Yes, it might only cost $15-20 to play any of those games this month, but no one plays all 400 games. Most people play 1 or 2 at most. So, it's $15-20 to play it this month... and the next month... and the next month... and the next until you don't want to play the games anymore. Did your subscription lapse but you want to go back and play that game from 5 years ago? Too bad you didn't buy it back then, because that's another $15-20. They want you to pay them for the access to the game perpetually. Why let you buy the game once you can be buying all the games forever?
And Nintendo does have a semi-rival service with the Nintendo Switch Online titles. Their sub service just doesn't have new releases, and, frankly, I'm personally more interested in the old stuff anyway.
It doesn't help that the timing is the worst with the USA about to hit a big economic downturn, so luxury fun items seeing giant leaps in costs hurts all the more.
Yeah, I think more than anything Nintendo completely misjudged the economic situation in the US.
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PS and Xbox operate under the same markets with the same inflations and territories yet what they do? Offer thousands of free games from 3rd party publishers. Giant price cuts down to 10 dollars for some games digitally. Every day in the ps store is a lovely sale to intice. Sales left and right. Huge amazon sales for physical games less than a year old. Meanwhile Nintendo wont do a sale if you groveled at their boots. We stay paying. And I cant excuse that all on economy.
I think the way Sony and Xbox handle things is more pro consumer.
Neither Sony nor Microsoft "offer thousands of free games." You are referring to their paid subscription plans which have multiple tiers. Refer to your previous topic (https://vgcollect.com/forum/index.php/topic,12984.0.html) where conversation spurred. It's also worth mentioning that the games available on those services are not in the thousands. When I search through the PlayStation Plus Extra catalog, it shows 419 available games. I presume similar numbers are available with Microsoft's Xbox Game Pass. Also, here's is the webpage for Nintendo Switch's current sales (https://www.nintendo.com/us/store/sales-and-deals).
None of these companies are pro-consumer. They regularly do the bare minimum for maximum profits so long as their consumer base can tolerate it and will continue to do so. New lows are always being met.
This is true. You do indeed have to pay the 3 cents per game monthly to play those. I should make sure to emphasize the subscription details. But the moral of the story is I spend more on bottled water than what sony charges me to play a library of 416 games. And that's pretty rad! Lol. Nintendo woudnt sell you a glass of water for 3 cents if you were dying of thirst. I bet the tech demo for switch 2 costs more than the extra subscription lol
But overall do you give sony or xbox props for those libraries of games? Weather you gotta pay for subscription or not. It is wildly cheap for all that content imo.
Are you saying to me with firm belief that Nintendo is as consumer friendly as Xbox and Sony? Sony thinks nothing of dropping a game like ragnarok to play for 3 cents. Random sales of up to 80 percent off games like ratchet and clank. But Nintendo will charge 60 bucks for a donkey country to return a second time. The Nintendo E Shop is often times never discounted. They want 60 bucks for Mario Kart 8 when I checked. A launch title from 2017 that you can get on ebay for like 25 bucks.
Sony isnt exempt from being predatory like selling the disc drive option seperate with PS5 pro. But I do believe its not comparable at this point. The big N got too big :(
The price of the standard Nintendo Switch Online subscription costs $4/month (https://en-americas-support.nintendo.com/app/answers/detail/a_id/41194/~/how-much-does-a-nintendo-switch-online-membership-cost) in the US and currently (according to Wikipedia) (https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_Online_games) offers NA subscribers 187 titles across three unique libraries. By your way of calculating costs, this is $0.02.1 per Nintendo game whereas Sony's service is $0.03.5 per PlayStation game. In the end, though, the prices for these services is $4/month for Nintendo and $15/month for Sony. Unless there is some advertised promotion in effect, nobody will be able to subscribe to their services for cheaper.
For a certain type of consumer, the subscription services are great. I myself have access to the PlayStation Plus Extra tier, but I am not the one who pays for that content. At the same time, I also have access to Nintendo Switch Online through a family plan and again do not pay for it, but I've only used it for a few hours to play online with that paying individual despite having that access for around four years now.
The Last of Us (Part I) and The Last of Us Part II are notorious for having been sold with marginal differences time and time again at full price. They're not the only first-party Sony games to do it either.
All three of the major gaming companies practice greedy practices. Just because this specific instance with Nintendo is a drastic example doesn't negate all the tiny instances its competitors do too which, honestly, I don't need to list with any depth as it's common knowledge to be gained when searching for it. Remember when the PlayStation 3 was revealed with a $500/$600 price point and their persistent focus on games adopting live-service models when their consumer base has been vocal against it? Or when the Xbox One was revealed to force its users to maintain an online connection and that discs couldn't be shared but instead only be used once? This is Nintendo's moment. These three companies have all experienced backlash due to greed with a high level of magnitude, and it won't be the last.
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PS and Xbox operate under the same markets with the same inflations and territories yet what they do? Offer thousands of free games from 3rd party publishers. Giant price cuts down to 10 dollars for some games digitally. Every day in the ps store is a lovely sale to intice. Sales left and right. Huge amazon sales for physical games less than a year old. Meanwhile Nintendo wont do a sale if you groveled at their boots. We stay paying. And I cant excuse that all on economy.
I think the way Sony and Xbox handle things is more pro consumer.
Neither Sony nor Microsoft "offer thousands of free games." You are referring to their paid subscription plans which have multiple tiers. Refer to your previous topic (https://vgcollect.com/forum/index.php/topic,12984.0.html) where conversation spurred. It's also worth mentioning that the games available on those services are not in the thousands. When I search through the PlayStation Plus Extra catalog, it shows 419 available games. I presume similar numbers are available with Microsoft's Xbox Game Pass. Also, here's is the webpage for Nintendo Switch's current sales (https://www.nintendo.com/us/store/sales-and-deals).
None of these companies are pro-consumer. They regularly do the bare minimum for maximum profits so long as their consumer base can tolerate it and will continue to do so. New lows are always being met.
This is true. You do indeed have to pay the 3 cents per game monthly to play those. I should make sure to emphasize the subscription details. But the moral of the story is I spend more on bottled water than what sony charges me to play a library of 416 games. And that's pretty rad! Lol. Nintendo woudnt sell you a glass of water for 3 cents if you were dying of thirst. I bet the tech demo for switch 2 costs more than the extra subscription lol
But overall do you give sony or xbox props for those libraries of games? Weather you gotta pay for subscription or not. It is wildly cheap for all that content imo.
Are you saying to me with firm belief that Nintendo is as consumer friendly as Xbox and Sony? Sony thinks nothing of dropping a game like ragnarok to play for 3 cents. Random sales of up to 80 percent off games like ratchet and clank. But Nintendo will charge 60 bucks for a donkey country to return a second time. The Nintendo E Shop is often times never discounted. They want 60 bucks for Mario Kart 8 when I checked. A launch title from 2017 that you can get on ebay for like 25 bucks.
Sony isnt exempt from being predatory like selling the disc drive option seperate with PS5 pro. But I do believe its not comparable at this point. The big N got too big :(
The price of the standard Nintendo Switch Online subscription costs $4/month (https://en-americas-support.nintendo.com/app/answers/detail/a_id/41194/~/how-much-does-a-nintendo-switch-online-membership-cost) in the US and currently (according to Wikipedia) (https://en.wikipedia.org/wiki/List_of_Nintendo_Switch_Online_games) offers NA subscribers 187 titles across three unique libraries. By your way of calculating costs, this is $0.02.1 per Nintendo game whereas Sony's service is $0.03.5 per PlayStation game.
The last 2 replies are extremely disingenuous.
I feel comparing a subscription that offers slightly over 100 NES/SNES/Gameboy and N64 games that people have been emulating for free since like 2002. To a subscription offering over 400 games that includes TLOU 1 remastered, god of war ragnarok, GTA 5 and mortal kombat X as well as full on uncharted collections, ratchet and clank rift apart and half the assassins creed franchise is honestly something I know neither of you are actually suggesting as comparable or equal.
Nintendo online is a hollow joke in comparison which is why even Nintendo doesnt dare attempt to charge 15 per month for it because nobody would pay it lol. Not because of consumer kindness. It has old emulated NES games. It is not comparable. Its not similar either. If it were to be similar itd have to offer AAA and 3rd party games that were released within the last 2 decades.
The service literally forces you to buy an expansion to play old sega genesis games. The expansion is what like 100 per year? Its absurd.
PS Plus has a tier called premium that offers old PS2 and PS1 games. That section alone is similar. Everything else PS offers. Or gamepass offers has and most likely never will be done on Nintendo because Nintendo rather upsell and play gatekeep with their own product.
As for the logistics of how we dont own the games on ps plus extra. Only collectors really care. But id still rather pay 15 per month to theoretically rent 416 games. Than pay 90 dollars to lease a digital key card that I also dont own. The whole "you dont own the games" has become mute with Nintendos new moves. With PS5. I at least own my physical copies.
Second disingenuous point is referencing Xbox's forced online and no game sharing. Kinect always on ect.. while it is definitely a dropped ball on their marketing. Niether of which actually made it to the launch product. None of it happened. Nintendo confirmed these issues now at a reveal 2 months before console launch. Why compare that to pre launch Xbox putting their foot in their mouth. Mind you they instantly listened to their playerbase and scrapped both the ideas you mentioend before launch not after. Will Nintendo do the same? Unlikely.
I can no longer pretend the 3 are equal. I respect your take. I just feel Nintendo has shown far more consume abuse historically. Not just now. Sony has never gone after lets play channels with sieze and desist and all the nonsense Nintendo does with its vintage IPs. Their attacks on free use and creative commons and transformative content is scary. And they really are changing the gaming landscape for the worse.
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As for the logistics of how we dont own the games on ps plus extra. Only collectors really care. But id still rather pay 15 per month to theoretically rent 416 games. Than pay 90 dollars to lease a digital key card that I also dont own. The whole "you dont own the games" has become mute with Nintendos new moves. With PS5. I at least own my physical copies.
Game-Key Cards and Game Cards are not the same thing. Not all titles will be on the Game-Key Cards. All of the first party titles are Game Cards that include the full game on the card. You will own them.
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Nintendo online is a hollow joke in comparison which is why even Nintendo doesnt dare attempt to charge 15 per month for it because nobody would pay it lol. Not because of consumer kindness. It has old emulated NES games. It is not comparable. Its not similar either. If it were to be similar itd have to offer AAA and 3rd party games that were released within the last 2 decades.
Second disingenuous point is referencing Xbox's forced online and no game sharing. Kinect always on ect.. while it is definitely a dropped ball on their marketing. Niether of which actually made it to the launch product. None of it happened. Nintendo confirmed these issues now at a reveal 2 months before console launch. Why compare that to pre launch Xbox putting their foot in their mouth. Mind you they instantly listened to their playerbase and scrapped both the ideas you mentioend before launch not after.
Bear in mind, it is only you in this conversation who is trying to compare the intrinsic value of these services which, quite frankly, can't be determined at all, let alone by one individual alone. These two services set out to offer different things. Everyone has their own preferences and interests which they're drawn to.
Whether or not any poor corporate decision which caused backlash was eventually discarded is irrelevant. I will highlight a previous comment of mine.
None of these companies are pro-consumer. They regularly do the bare minimum for maximum profits so long as their consumer base can tolerate it and will continue to do so. New lows are always being met.
Focusing on the Xbox One debacle which eventually was changed as a result of consumer backlash, Microsoft easily would have maintained that decision should there have been no backlash or the backlash had not been so fervent. The same can be said of any of these companies too.
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Nintendo online is a hollow joke in comparison which is why even Nintendo doesnt dare attempt to charge 15 per month for it because nobody would pay it lol. Not because of consumer kindness. It has old emulated NES games. It is not comparable. Its not similar either. If it were to be similar itd have to offer AAA and 3rd party games that were released within the last 2 decades.
Second disingenuous point is referencing Xbox's forced online and no game sharing. Kinect always on ect.. while it is definitely a dropped ball on their marketing. Niether of which actually made it to the launch product. None of it happened. Nintendo confirmed these issues now at a reveal 2 months before console launch. Why compare that to pre launch Xbox putting their foot in their mouth. Mind you they instantly listened to their playerbase and scrapped both the ideas you mentioend before launch not after.
Bear in mind, it is only you in this conversation who is trying to compare the intrinsic value of these services which, quite frankly, can't be determined at all, let alone by one individual alone. These two services set out to offer different things. Everyone has their own preferences and interests which they're drawn to.
Whether or not any poor corporate decision which caused backlash was eventually discarded is irrelevant. I will highlight a previous comment of mine.
None of these companies are pro-consumer. They regularly do the bare minimum for maximum profits so long as their consumer base can tolerate it and will continue to do so. New lows are always being met.
Focusing on the Xbox One debacle which eventually was changed as a result of consumer backlash, Microsoft easily would have maintained that decision should there have been no backlash or the backlash had not been so fervent. The same can be said of any of these companies too.
We began debating the unimportant phrasings which derailed my original argument which was always framed around the inflation argument. I brought xbox and sony into it to prove my point on how inflation is being handled different by less greedy companies who make even less profit but still offer more value. We already acknowledged here how Nintendo games never go on sale or rarely. But somehow you both are telling me that company is equally consumer friendly as a company like Sony that constantly puts their big hitter games on sale. Even if we disregard the subscription service. Sony games get big discounts in physical formats outside of black friday. Imagine a world where Zelda Tears of the kingdom is 20 dollars at walmart. I do understand Nintendo has a IP power advantage. But I still think they could bend a bit. Nintendo doesnt get that golden excuse for everything they are doing. And Sony shouldnt be discounted for the good they do. Nintendo is a very profitable company. They would be in solid standing even if they lowered costs let alone raised them. That was my point. If anything I believe if inflation was bankrupting Nintendo they woulda never pulled this. They only pull this because they're not scared. There lies the comfort in the lead.
However, it probably can be determined which has more value but would take lots of math and effort that isnt worth it. Break down the value of each game that is offered and how readily available emulation is for those games in public markets to deduce which offers more value. Which by far is PS Plus.. but that was never really what I meant to focus on so I will defer on that. But it is a more valuable service. On a monetary level. I guarantee they spend more to offer it than Nintendo does. They gotta pay countless 3rd party publishers. Nintendo just drags files.
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If anything I believe if inflation was bankrupting Nintendo they woulda never pulled this. They only pull this because they're not scared. There lies the comfort in the lead.
However, it probably can be determined which has more value but would take lots of math and effort that isnt worth it.
As I said before, this is Nintendo's moment. Sony's incident with the PlayStation 3's pricing was as a direct result of their comfort in having dominated the market with the PlayStation 2. Similarly, the issues with Xbox One's reveal (which were reversed, as has been mentioned, but only so after strong public outcry) were a result of the comfort with the Xbox 360's success. And here we are now with Nintendo. It will happen again with Sony. It will happen again with Microsoft. It will even happen once more with Nintendo.
I'm not really here to debate sales pricing and tactics. Companies will market their products as they see fit to capitalize the most on them. Nintendo's way of doing that is to near indefinitely maintain the MSRP price point of items, whereas Sony's is to discount. If it didn't work for either of these companies or meet their expectations, they'd change their practices. Ultimately, it is consumers who validate such practices. If consumers aren't satisfied, then they should refrain from purchasing something instead of doing otherwise and wondering why a company continues to market their products as they do.
Intrinsic value cannot be determined.
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If anything I believe if inflation was bankrupting Nintendo they woulda never pulled this. They only pull this because they're not scared. There lies the comfort in the lead.
However, it probably can be determined which has more value but would take lots of math and effort that isnt worth it.
As I said before, this is Nintendo's moment. Sony's incident with the PlayStation 3's pricing was as a direct result of their comfort in having dominated the market with the PlayStation 2. Similarly, the issues with Xbox One's reveal (which were reversed, as has been mentioned, but only so after strong public outcry) were a result of the comfort with the Xbox 360's success. And here we are now with Nintendo. It will happen again with Sony. It will happen again with Microsoft. It will even happen once more with Nintendo.
I'm not really here to debate sales pricing and tactics. Companies will market their products as they see fit to capitalize the most on them. Nintendo's way of doing that is to near indefinitely maintain the MSRP price point of items, whereas Sony's is to discount. If it didn't work for either of these companies or meet their expectations, they'd change their practices. Ultimately, it is consumers who validate such practices. If consumers aren't satisfied, then they should refrain from purchasing something instead of doing otherwise and wondering why a company continues to market their products as they do.
Intrinsic value cannot be determined.
I agree with all of this. I just wish comfort from dominating would inspire companies to play with dangerous or industry pushing ideas. PS2 succeeded because it was so cheap. Especially with a dvd player built in. Switch 1 was exactly the same. Its no surprise those 2 are 1 and 2 in all time sales.
But on another note. Am I missing something big or is 90 dollars for physical copies in America not confirmed by Nintendo in any capacity? Where is that coming from?
(https://imageshack.com/i/pnSB0RwYp)
(A reddit user has stated these are the phyiscal prices. I cant confirm anywhere)
Not to mention sites are saying 80 for digital as if thats the new company baseline or standard. Donkey Kong is 69.99. Not saying these prices are lovely. But can anyone link me an official site claiming 90 for physical is even real?
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For hours nonstop, people spammed some form of a "drop the price" comment (https://www.youtube.com/shorts/h1uLL8OBCB8) in Nintendo Treehouse's livestream today. What a rare moment of unity.
Yeah it's been awhile since I've seen this many people united against Nintendo, can't even remember the last time that there was this much loud and open backlash. It'll be interesting to see if this translates into slower adoption rates out of the gate. This won't be a Wii U situation at all, I think Switch is too big for that, but the sheer massive leap in costs across the board was way too aggressive.
It doesn't help that the timing is the worst with the USA about to hit a big economic downturn, so luxury fun items seeing giant leaps in costs hurts all the more.
Day 2 of nonstop spamming (https://www.youtube.com/watch?v=9A3yMts15NU) is currently live. YouTube now supplies a chat summary for live feeds, and it currently reads "[v]iewers are upset about the high price of the Nintendo Switch 2 and are demanding that Nintendo drop the price. Some viewers are even threatening to boycott the console or resort to piracy."
As far as adoption rate, I think it will be incredibly low (at least in the United States) due to both the announced price and impending tariffs on countries where this hardware is being manufactured. Even with the arguably high hardware pricing, tariffs may near double the cost. Currently, Nintendo has just announced that they have delayed US preorders (https://www.ign.com/articles/nintendo-delays-switch-2-pre-order-date-in-the-us-to-assess-impact-of-trumps-tariffs) as they assess the tariff situation.
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But on another note. Am I missing something big or is 90 dollars for physical copies in America not confirmed by Nintendo in any capacity? Where is that coming from?
(A reddit user has stated these are the phyiscal prices. I cant confirm anywhere)
Not to mention sites are saying 80 for digital as if thats the new company baseline or standard. Donkey Kong is 69.99. Not saying these prices are lovely. But can anyone link me an official site claiming 90 for physical is even real?
Pricing has caused a lot of confusion amongst fans all across the world because they have been pooling information all from different sources as Nintendo wasn't transparent about it. For the United States specifically, it seems as if $69.99 may be the expected price for a majority of first-party titles, but Nintendo is also testing the waters with a $79.99 pricing for Mario Kart World. With that said, some countries such as Germany do have that $90 price point for Mario Kart World, although it's actually closer to $99 with today's exchange rate. The local price is reported to be €90.
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To change the convo to something less sad and unfortunate, I'm curious if there will be anything to do in the Free Roam for Mario Kart World. I got kind of hyped for it at first, because I thought it could be something fun you do when you don't want to do normal racing, but I'm not hearing anything come out about there being anything extra...Challenges, bonuses races, whatever that could be, allowing for possible singleplayer content beyond just doing grand prix and unlocking extras like usual. It sounds like it's basically just a "Sandbox" mode where you get to go to all the tracks without a timer, which is kinda neat, but that would be something I do a for an hour or two and then never touch again.
*EDIT*
I wrote that and then found a clip that did have a Nintendo Treehouse rep saying that they do have more to show for Free Roam in the future, which makes me think there will be more to do, so hopefully that's true because while the game itself looks like fun, the Free Roam stuff is what I'm most interested to see how htey handle.
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I'm surprised at the price a tad. They could have pulled a Sony moment during the launch price of the PlayStation against the Saturn and mic dropped $350 or something. I'm not sure if tariffs are playing a part in that price or not. I'm disappointed with there being no 3D Mario title. Odyssey and Breath of the Wild are what sold me on getting a Switch in its launch year (I didn't get one until December 2017). I feel like most people are upset that Nintendo is giving in to more industry trends and not being the rebel and doing something new and different like they did with the DS and Wii. Everyone will pay the $450 or not get one ever. The Switch 1 is still $300 all these years later, and I doubt they will drop the price before production ceases.
I'm not the biggest Mario Kart fan, so that's not enough to get me to buy one on launch day, nor am I the biggest DK fan.
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I'm surprised at the price a tad. They could have pulled a Sony moment during the launch price of the PlayStation against the Saturn and mic dropped $350 or something. I'm not sure if tariffs are playing a part in that price or not. I'm disappointed with there being no 3D Mario title. Odyssey and Breath of the Wild are what sold me on getting a Switch in its launch year (I didn't get one until December 2017). I feel like most people are upset that Nintendo is giving in to more industry trends and not being the rebel and doing something new and different like they did with the DS and Wii. Everyone will pay the $450 or not get one ever. The Switch 1 is still $300 all these years later, and I doubt they will drop the price before production ceases.
I'm not the biggest Mario Kart fan, so that's not enough to get me to buy one on launch day, nor am I the biggest DK fan.
As much as I feel we are going to feel a massive brunt over the tariffs soon in the coming months. Nintendo launched it at 450 or even higher upwards of 700 with conversion rates in Europe, Australia and Canada too. So its not entirely a US trade issue. However we might see a 600 dollar tag when all this is said and done in the states. Who knows :(
I am definitely much more on the "never buy one" end of the spectrum. I cant see the insentive into the far future. I dont beleive Mario Kart is a console seller as you said. Maybe ill wait until Odyssey 2.
One thing that upsets me is the full price upgrades on games. Xbox set the precedent of free upgrades. Nintendo began this behavior but it was always remasters. Now everyone who just paid 60 bucks for BOTW have to pay it again for simple texture upgrades and frames that the console can upscale for free so easily. Thats just rude.
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One thing that upsets me is the full price upgrades on games. Xbox set the precedent of free upgrades. Nintendo began this behavior but it was always remasters. Now everyone who just paid 60 bucks for BOTW have to pay it again for simple texture upgrades and frames that the console can upscale for free so easily. Thats just rude.
That's not true. On the preliminary box art (https://i.imgur.com/0CaqY8G.jpeg) for these types of items, the following disclaimer text is written: "Includes the Nintendo Switch game and the Nintendo Switch 2 Edition upgrade pack. Upgrade pack also available separately." So, it seems that those who already own the Switch versions can simply purchase the upgrade pack individually.
However, there has been discussion about the nature of these upgrade packs included with the Nintendo Switch 2 Edition physical items. As one may surmise from the above box text, upgrade packs seem to be in the form of a download code, as confirmed by one Nintendo representative (https://bsky.app/profile/doesitplay.org/post/3lm35n3zeuw2s). So, based on this information (which I will mention should be not be understood as truth at this moment but instead a possibility) there seems to be no reason for consumers to buy the Nintendo Switch 2 Edition versions of these games, as buying their Switch counterpart releases at a cheaper price will be more enticing. At the same time, if these upgrade packs do come in the form of a download code and not a part of the cartridge's game data, there will be no means to share this content with others, such as if there are multiple players within a household with their own consoles.
I feel like most people are upset that Nintendo is giving in to more industry trends and not being the rebel and doing something new and different like they did with the DS and Wii.
As much as innovation may have been a good idea some would have appreciated (and just as easily not have been), I think the majority of the Nintendo's fanbase is quite pleased with the Switch as you've said. What fans seem to have most wanted from Nintendo is to reiterate upon the system, and that's what they've done.
In my opinion, I don't know if Nintendo is even still able to continue with its gimmick hardware design that presents novel ways to play games. Iwata had their hand with the Switch's development before he passed, and that was a decade ago. I'm sure there are still many creative minds at Nintendo, but do they share that same forward-thinking drive and approach to game creation and how games can be played? Do the majority of Nintendo fans even want that?
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One thing that upsets me is the full price upgrades on games. Xbox set the precedent of free upgrades. Nintendo began this behavior but it was always remasters. Now everyone who just paid 60 bucks for BOTW have to pay it again for simple texture upgrades and frames that the console can upscale for free so easily. Thats just rude.
That's not true. On the preliminary box art (https://i.imgur.com/0CaqY8G.jpeg) for these types of items, the following disclaimer text is written: "Includes the Nintendo Switch game and the Nintendo Switch 2 Edition upgrade pack. Upgrade pack also available separately." So, it seems that those who already own the Switch versions can simply purchase the upgrade pack individually.
However, there has been discussion about the nature of these upgrade packs included with the Nintendo Switch 2 Edition physical items. As one may surmise from the above box text, upgrade packs seem to be in the form of a download code, as confirmed by one Nintendo representative (https://bsky.app/profile/doesitplay.org/post/3lm35n3zeuw2s). So, based on this information (which I will mention should be not be understood as truth at this moment but instead a possibility) there seems to be no reason for consumers to buy the Nintendo Switch 2 Edition versions of these games, as buying their Switch counterpart releases at a cheaper price will be more enticing. At the same time, if these upgrade packs do come in the form of a download code and not a part of the cartridge's game data, there will be no means to share this content with others, such as if there are multiple players within a household with their own consoles.
I feel like most people are upset that Nintendo is giving in to more industry trends and not being the rebel and doing something new and different like they did with the DS and Wii.
As much as innovation may have been a good idea some would have appreciated (and just as easily not have been), I think the majority of the Nintendo's fanbase is quite pleased with the Switch as you've said. What fans seem to have most wanted from Nintendo is to reiterate upon the system, and that's what they've done.
In my opinion, I don't know if Nintendo is even still able to continue with its gimmick hardware design that presents novel ways to play games. Iwata had their hand with the Switch's development before he passed, and that was a decade ago. I'm sure there are still many creative minds at Nintendo, but do they share that same forward-thinking drive and approach to game creation and how games can be played? Do the majority of Nintendo fans even want that?
That's what I said. People who own the game weather physically or seperately will have to pay again to upgrade instead of that being free. Now granted the upgrade pack seperate might be cheaper than full price but that is not a guarantee. And even if its 40. It's atrocious. It's not free for the console to simply do what its designed to do and upscale. Which it very well should be.
Xbox allows you to buy selected Xbox one game discs and get a free enhancement if available on the series x/s. Its really incentive to upgrade. Sadly wish this was the standard for switch 2.
On a brighter note though. And to praise the switch 2 a bit. In the predictions thread I posted
If we are behaved maybe they will give us a functional party chat system for adequate friend play. (Loosely quoted)
And I am fairly happy with the model they showed. I love how they didnt lie and show flawless stream quality. They showed its flaws and its strengths. I think the idea of facetiming mid game is really neat. I also think the UI of it all looks kinda nice. I hope we get a game like Zelda BOTW level with an amazing coop campaign. But thus we dream lol. I want a big beefy game that has a coop integration. Imagine something like DK Bananza and your friend can control a Diddy or Dixie kong companion? Rad!
I also think the magnets look much better than I imagined they would. Smart engineering.
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One thing that upsets me is the full price upgrades on games. Xbox set the precedent of free upgrades. Nintendo began this behavior but it was always remasters. Now everyone who just paid 60 bucks for BOTW have to pay it again for simple texture upgrades and frames that the console can upscale for free so easily. Thats just rude.
That's not true. On the preliminary box art (https://i.imgur.com/0CaqY8G.jpeg) for these types of items, the following disclaimer text is written: "Includes the Nintendo Switch game and the Nintendo Switch 2 Edition upgrade pack. Upgrade pack also available separately." So, it seems that those who already own the Switch versions can simply purchase the upgrade pack individually.
However, there has been discussion about the nature of these upgrade packs included with the Nintendo Switch 2 Edition physical items. As one may surmise from the above box text, upgrade packs seem to be in the form of a download code, as confirmed by one Nintendo representative (https://bsky.app/profile/doesitplay.org/post/3lm35n3zeuw2s). So, based on this information (which I will mention should be not be understood as truth at this moment but instead a possibility) there seems to be no reason for consumers to buy the Nintendo Switch 2 Edition versions of these games, as buying their Switch counterpart releases at a cheaper price will be more enticing. At the same time, if these upgrade packs do come in the form of a download code and not a part of the cartridge's game data, there will be no means to share this content with others, such as if there are multiple players within a household with their own consoles.
That's what I said. People who own the game weather physically or seperately will have to pay again to upgrade instead of that being free. Now granted the upgrade pack seperate might be cheaper than full price but that is not a guarantee. And even if its 40. It's atrocious. It's not free for the console to simply do what its designed to do and upscale. Which it very well should be.
Xbox allows you to buy selected Xbox one game discs and get a free enhancement if available on the series x/s. Its really incentive to upgrade. Sadly wish this was the standard for switch 2.
Nintendo Japan's pricing for some of these updates to be purchased individually have been revealed such as for the Jamboree TV update (https://www-nintendo-com.translate.goog/jp/games/switch2/a7hla/index.html?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp) to Super Mario Party Jamboree and the Star-Crossed World update (https://www-nintendo-com.translate.goog/jp/games/switch2/arzga/index.html?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp) for Kirby and the Forgotten Land, and the total amount for them each is ¥2,000 which means the US prices should be within the $10–$20 range. But, Nintendo has already come forward to announce that some of these paid upgrade packs will be free to access to those who subscribe to Nintendo Switch Online (https://www.nintendo.com/us/gaming-systems/switch-2/featured-games/switch-2-edition/). It is also worth noting that not all of the Nintendo Switch 2 updates are paid. In fact, the majority of confirmed updates are to be free (https://www.nintendo.com/us/gaming-systems/switch-2/transfer-guide/games-with-free-updates/).
Just like Sony and Nintendo, Microsoft offers both free and paid upgrades. From what I've been able to gather, whether an Xbox game upgrade is free or requires payment is—like with the other two companies—entirely dependent on the publisher. For instance, owners of NBA 2K25 for Xbox One (https://www.xbox.com/en-US/games/store/nba-2k25-for-xbox-one/9N9W42TW36FS/0010) are required to purchase the Xbox Series X version (https://www.xbox.com/en-US/games/store/nba-2k25-for-xbox-series-xs/9NKMMS11R27Q/0010) for those updated features. Meanwhile, a game like Halo: Infinite does support Smart Delivery (https://www.xbox.com/en-US/games/store/halo-infinite/9PP5G1F0C2B6/0010) which means the Xbox Series X/S upgrade is, effectively, free for Xbox One owners.
So, contrary to what you've been led to believe, it seems as if the standard for Nintendo upgrades—at least in this moment—is that they're to be free.
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Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
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Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
Your first reply had me saying "hey thats not bad" and considering if id be willing to pay 10 to 20 to uscale my kirby and now this reply reminded me that it's just not the console or company for me :( Sadly this may be a never for me.
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Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
Your first reply had me saying "hey thats not bad" and considering if id be willing to pay 10 to 20 to uscale my kirby and now this reply reminded me that it's just not the console or company for me :( Sadly this may be a never for me.
You do know that the upgrade for Kirby and the Forgotten Land is not just upscaling, right? It provides new content too. Super Mario Party Jamboree's upgrade is the same.
How come? While a broad achievements system isn't being implemented, developers are more than able to craft in-game achievements for specific games. Several first-party Nintendo games dating all the way back to GameCube even incorporate such systems. Personally, I'm of the opinion that most games don't benefit from such a system, so I think Nintendo's approach to not require it is ideal.
Do you track achievements for retro games? For instance, here are the achievements for Britney's Dance Beat (https://retroachievements.org/game/21481). I don't think I've seen you mention it, so it seems like you're able to play older games fine without an official achievements system.
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I personally can't think of anything more unimportant to have than the achievement system, they add nothing to the games and most companies if they really want it, can just add it in directly if they actually want it.
I'd also be fine with paying..."fine" might be a strong word"...but I'd be okay with a game having a charge price to upgrade if it came with added content, because that's actual new content being added to the game, as long as it's fairly priced. Anything more than 10 bucks is egregious. It makes a little more sense with Kirby and Mario Party, but falls apart entirely when it comes to Breath of the Wild and Tears of the Kingdom, which should 100% be free updates. I really want to say that Nintendo will back off something here, but with all the economic issues coming up, I'm pretty sure they are far less inclined to do so, even with all the negative feedback.
That being said, Mario Party's additions with all the new Switch 2 features sound absolutely awful, so I question charging for that anyways lol
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Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
Your first reply had me saying "hey thats not bad" and considering if id be willing to pay 10 to 20 to uscale my kirby and now this reply reminded me that it's just not the console or company for me :( Sadly this may be a never for me.
You do know that the upgrade for Kirby and the Forgotten Land is not just upscaling, right? It provides new content too. Super Mario Party Jamboree's upgrade is the same.
How come? While a broad achievements system isn't being implemented, developers are more than able to craft in-game achievements for specific games. Several first-party Nintendo games dating all the way back to GameCube even incorporate such systems. Personally, I'm of the opinion that most games don't benefit from such a system, so I think Nintendo's approach to not require it is ideal.
Do you track achievements for retro games? For instance, here are the achievements for Britney's Dance Beat (https://retroachievements.org/game/21481). I don't think I've seen you mention it, so it seems like you're able to play older games fine without an official achievements system.
In game achievements are fine, I enjoy them sometimes. But I don't necessarily compare the two because for the most part its not the same. Because of what you said. It's self tracked. And it isnt a collective.
The trophy system sort of hovers outside the game. It's one collective visual reminder of all you have accomplished within games. It's basically a big diary of your gaming memories and hardest challenges. I was never ever a compeltionist until I got my first platinum trophy. It drives me to push for all I can do in games. Maybe tripling the replay value. It's addictive and fun. I genuinely don't like games as much if they dont do it. I avoid buying early ps3 games because they dont have them. I love them that much.
With In game challenges, they are forgotten as soon as the game goes back onto a shelf. I have no desire most of the time. Its not this progressive overall total of all games combining to form one collection of trophies. It's awesome.
I think building a resume (not for others but for myself) is like a bizarre superficial enjoyment of mine. I just love seeing all the games. And track how much ive done in each. And feel happy when I get a lot of trophies. And I know that even if I never play the game again. It will still be part of the trophy total. I dont gotta launch the game to look at what ive done like retro.
Their is no hub to access anything I did in Britney's dance beat for example without booting the game up. A trophy/achievement system is a big glorious UI that gives almost every game double the replay value. It gives more games value to me.
Their are so many hidden levels, or games that would have gotten one playthrough from me if not for trophy system. Games I would have rushed or breezed through I savor every moment now because of trophies. So it's worth of course is subjective. You and many others dont care. and thats fine. I can see how it may even distract some gamers from plot. But their are millions and millions who enjoy it. And beg of Nintendo to impliment one. That's why they make whole articles about it. And somehow they dont out of what I assume is pride.
As for your final statement. I might not put it in my reviews but I actually struggled very much to get back into retro for that reason. It definitely does deter me from beating some. I miss the trophies bad. But I realize that's probably no way to play or collect so i'm proud im breaking down them walls. I am doing good now. I dont want to care. I know nobody else really does outside of my partner. But I just enjoy it. I wish Nintendo would have tried it at least.
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I personally can't think of anything more unimportant to have than the achievement system, they add nothing to the games and most companies if they really want it, can just add it in directly if they actually want it.
I'd also be fine with paying..."fine" might be a strong word"...but I'd be okay with a game having a charge price to upgrade if it came with added content, because that's actual new content being added to the game, as long as it's fairly priced. Anything more than 10 bucks is egregious. It makes a little more sense with Kirby and Mario Party, but falls apart entirely when it comes to Breath of the Wild and Tears of the Kingdom, which should 100% be free updates. I really want to say that Nintendo will back off something here, but with all the economic issues coming up, I'm pretty sure they are far less inclined to do so, even with all the negative feedback.
That being said, Mario Party's additions with all the new Switch 2 features sound absolutely awful, so I question charging for that anyways lol
It's fine if you don't care to have them. But saying trophy systems dont add anything to a game is like saying in game collectibles don't. That secret unlockables in general don't. All trophies are is that idea but conveniently organized on a public profile. Saying they dont add to a game is shocking to me. It's alienating an entire playstyle of gamers to say they dont matter because they just do. Some people love to do completionist stuff with games. Weather you care to have it or not doesnt change that it's a highly demanded and desired feature that has been industry standard for at least 15 years.
Your second statement is also wrong. For the reasons I said to dhaabi. In game achievements dont hover over games in a massive collective UI. It's just one and done. So even if devs put in game objectives and challenges. It doesnt do anything to substitute a system in place. Its not the same. Its disorganized. It doesnt pop up. It isn't from the console's UI. Its from the game. So delete the software or dont play it and you dont see it. If at all.
But with that said. It was probably too late to do one anyway. Because Nintendo was way behind the curve. I just wish I could seen a "coin" system or something. Maybe rupees. Something neat. Adding layers. It was the one thing that would drive me to buy one above all else. Even price.
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Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
Your first reply had me saying "hey thats not bad" and considering if id be willing to pay 10 to 20 to uscale my kirby and now this reply reminded me that it's just not the console or company for me :( Sadly this may be a never for me.
You do know that the upgrade for Kirby and the Forgotten Land is not just upscaling, right? It provides new content too. Super Mario Party Jamboree's upgrade is the same.
How come? While a broad achievements system isn't being implemented, developers are more than able to craft in-game achievements for specific games. Several first-party Nintendo games dating all the way back to GameCube even incorporate such systems. Personally, I'm of the opinion that most games don't benefit from such a system, so I think Nintendo's approach to not require it is ideal.
Do you track achievements for retro games? For instance, here are the achievements for Britney's Dance Beat (https://retroachievements.org/game/21481). I don't think I've seen you mention it, so it seems like you're able to play older games fine without an official achievements system.
You and many others dont care. and thats fine. I can see how it may even distract some gamers from plot. But their are millions and millions who enjoy it. And beg of Nintendo to impliment one. That's why they make whole articles about it. And somehow they dont out of what I assume is pride.
It's not that I don't care if the system exists or not. I actually like achievements, though I don't go out of my way to earn them all unless I'm enjoying my time doing so. But, the problem I do have with systems like these is that they require all games to have achievements created for players to earn, whether or not those games would benefit from achievements or whether the developer wants them included.
When thinking about this, I'm reminded of Undertale's achievements since I've actually played the game and "earned" them all. Developer Toby Fox didn't develop the game with achievements in mind and never wanted them, but he was forced to implement something when the game was published on PlayStation's platforms. So, all of the achievements are for two sets of no-effort tasks and progressing through the story. The player's reward for collecting all these achievements is the final one that's named Don't You Have Anything Better to Do?" (https://psnprofiles.com/trophy/6487-undertale/1-dont-you-have-anything-better-to-do)
I'd also be fine with paying..."fine" might be a strong word"...but I'd be okay with a game having a charge price to upgrade if it came with added content, because that's actual new content being added to the game, as long as it's fairly priced. Anything more than 10 bucks is egregious.
I don't think anyone would disagree that the update for at least Kirby and the Forgotten Land is just a paid DLC pack which has become normalized to pay for. To the average consumer, $10 is definitely "fine" and for new content.
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It's fine if you don't care to have them. But saying trophy systems dont add anything to a game is like saying in game collectibles don't. That secret unlockables in general don't. All trophies are is that idea but conveniently organized on a public profile. Saying they dont add to a game is shocking to me. It's alienating an entire playstyle of gamers to say they dont matter because they just do. Some people love to do completionist stuff with games. Weather you care to have it or not doesnt change that it's a highly demanded and desired feature that has been industry standard for at least 15 years.
In game collectibles can often be tied to actually earning something, which makes them infinitely more interesting than a console based achievement system. Like if there's something for me to find in each level and getting them all will give me a skin, or mode, or weapon, or whatever, I'll do that, but not because I got an achievement. Most achievements are often just earned playing through the game and as Dhaabi pointed out, are not something devs always want to deal with so are there mostly because they have to. I can certainly appreciate the idea of a game log utilizing it, and I know there are people that like it, but to me, if the only reason you'll play through a game 100%, often with games people don't even really like a ton, all so you can see that Platinum Trophy pop up...does it really matter?
I wouldn't have an issue if they added something at all, I'll just make that clear, I just see no real need to make sure it's there. Also "industry standard" doesn't mean much when Battle Passes, Memberships, and Paid Online For Consoles are also industry standards...That being said, I wish Nintendo actually would do the industry standard of having a competent online system lol Throw any possible achievement system resources into that instead lol
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I don't have anything to add. I just wanted to see the conspiracy theories get shot down by the voices of reason.
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I don't have anything to add. I just wanted to see the conspiracy theories get shot down by the voices of reason.
Care to elaborate? Because I fail to see a conspiracy theory being touted. Just well deserved backlash.
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I'll just treat this topic as a general news discussion. Earlier today, Nintendo confirmed (https://www.nintendo.com/en-ca/whatsnew/nintendo-maintains-nintendo-switch-2-pricing-retail-pre-orders-to-begin-april-24-in-canada) Canada's software pricing. For games like Donky Kong Bananza, the MSRP is $99.99 CAD. Meanwhile, the MSRP for Mario Kart World is $109.99 CAD. High pricing isn't entirely Nintendo's fault either. They simply couldn't have picked a worse time to release their new console.
Preorders for US and CA open April 24. Is anyone here actually planning on buying a console by the end of 2025?
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At this point, I probably won't buy one at launch, nothing is working out for it, economy is too much of a mess for no good reason, though thankfully the Switch 2 itself avoided the price jumps Nintendo just did, putting it all on the accessories, none of which I specifically need. I might try for one this year if anything changes as my Switch is currently borked with a bad battery, but we'll see how things go.
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At this point, I probably won't buy one at launch, nothing is working out for it, economy is too much of a mess for no good reason, though thankfully the Switch 2 itself avoided the price jumps Nintendo just did, putting it all on the accessories, none of which I specifically need. I might try for one this year if anything changes as my Switch is currently borked with a bad battery, but we'll see how things go.
One cool thing is switch 1's pro controller works on switch 2 which is a big time W. So the accesories price hike is a tad less of a doomsday for me. And I do appreciate they did that. Saves me 70 dollars if I decide to take the jump.
As for taking said jump. I probably will when they release Mario Odyssey 2. Which may be a while. Right now id rather not mess with modern games. Its not just Nintendo. I wouldnt buy a PS6 either. 70 dollars has become too much for me per new game. I just recently invested 400+ on a PS5 that I love. It's hard to commit that to almost any game at this point. Especially with the affordability of last gen games. I just gotta be more frugal.
Preorders for US and CA open April 24. Is anyone here actually planning on buying a console by the end of 2025?
How about you dhaabi? Not sure if you said yet and I missed it. But are you getting one?
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On a seperate note. It just hit me and I wanted to address it here.
Switch 2, PS5 and XBSX will be the first time in console history. That all 3 of the big 3 titans on the market shelves have their flagship console backwards compatible at the same time. Kinda horrowing to think it took this long.
PS2 was but gamecube of course wasnt.
N64, PS1 werent.
Some of the ataris were but NES wasnt.
PS3 started out backwards but for some bizarre reason they axed it. And 360 was only spotty with it's allowance of BC.
PS4 couldnt play PS3 games even if Wii U could play Wii.
PS5 does ps4. XSX does XB1. And Switch 2 will do Switch. Despite all the hiccups with the prices and roll out. I feel that is a beautiful landmark moment for gaming.
Its the first time each major market competitor has a console that is backwards compatible. They are messing up almost everything else about ownership, consumer experience and loyalty. Pricing. Roll outs. But this? It's the day we dreamed. All 3 companies have simultaneously finally grapsed what gamers desire. And made sure to not mess with backwards compatibility. Which has now become a sorta industry standard for the better. We live in a interchangable age of gaming. :)
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Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
I'm very alright with that, just gives people pointless busy work. takes the fun out of some games
Throphy system is not the golden standard, glad they keeping it that way
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Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
I'm very alright with that, just gives people pointless busy work. takes the fun out of some games
Throphy system is not the golden standard, glad they keeping it that way
What game does a trophy system directly take the fun out of in any way? You can just disable trophy notifications in the system settings and pretend they dont exist. No game ive played bases its plot around the Trophies.
I think the line between "I dont like trophies personally or need them in the Switch 2 UI" (which is fine) and "I have a personal bias so im gonna pretend trophies hold no merit at all to anyone else and are bad for gaming as a whole" has been heavily blurred in this thread sadly. And thats just not fair to detract from how others enjoy games.
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Nintendo has confirmed that the Switch 2 will have no achievements system.
https://www.polygon.com/news/553774/nintendo-switch-2-no-achievements
I'm very alright with that, just gives people pointless busy work. takes the fun out of some games
Throphy system is not the golden standard, glad they keeping it that way
What game does a trophy system directly take the fun out of in any way? You can just disable trophy notifications in the system settings and pretend they dont exist. No game ive played bases its plot around the Trophies.
Just the existence of it, it's a mental thing. not a huge deal if it's there cause like you said can be ignored or disabled
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Preorders for US and CA open April 24. Is anyone here actually planning on buying a console by the end of 2025?
How about you dhaabi? Not sure if you said yet and I missed it. But are you getting one?
Right now, only Mario Kart World has any appeal to me, but I don't really enjoy the kart racer sub-genre that much, so I may just be impressed by its presumed level of quality. I'm sure that I'll own a Switch 2 eventually, but it may be some time after its launch.
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And now the Zelda amiibo got a 10 dollar price increase. Guess I'm not getting those anymore. Such a bummer launch of this system.
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Preorders for US and CA open April 24. Is anyone here actually planning on buying a console by the end of 2025?
How about you dhaabi? Not sure if you said yet and I missed it. But are you getting one?
Right now, only Mario Kart World has any appeal to me, but I don't really enjoy the kart racer sub-genre that much, so I may just be impressed by its presumed level of quality. I'm sure that I'll own a Switch 2 eventually, but it may be some time after its launch.
Ditto. There's stuff I'm interested in, but nothing at all that makes this a Day One or (even Day 60) purchase.
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Right now, only Mario Kart World has any appeal to me, but I don't really enjoy the kart racer sub-genre that much, so I may just be impressed by its presumed level of quality. I'm sure that I'll own a Switch 2 eventually, but it may be some time after its launch.
If they didn't have the free roam mode, I'd be saying the same, but it sounds like I'll be able to explore and do stuff, otherwise it's more of a multiplayer thing. It's why I really loved Sonic All-Stars Transformed, because they had a whole campaign to do stuff that unlocked things that was more than simply just racing the tracks and that was something Mario Kart always lacked. It's why I thought Diddy Kong Racing was better than Mario Kart at the time.
That and Donkey Kong Bananza in July would have been enough to get me interested in a launch release, maybe even a replay of Breath of the Wild if I decide to give in to the stupid upgrade thing...still unsure about that...but neither have quite the impact as Super Mario Odyssey or Breath of the Wild was for me with the Switch 1 launch.
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I landed a preorder.
Did anyone else have any luck?
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I landed a preorder.
Did anyone else have any luck?
Yeah I got a Preorder. Was okay to get in the UK to be honest. Accidentally pre-ordered a bundle with Donkey Kong Originally. Had to change it as I forgot that the game and thus the bundle would come out a bit later.
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Yeah I got a Preorder. Was okay to get in the UK to be honest. Accidentally pre-ordered a bundle with Donkey Kong Originally. Had to change it as I forgot that the game and thus the bundle would come out a bit later.
What changed your mind? Or do you still think you'll end up regretting the purchase?
Not a lot that excites me overall. Would of liked a game that really sealed it for me. Probably purchase it either way but probably end up regretting it.