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General and Gaming => General => Topic started by: htimreimer on January 31, 2013, 04:55:20 am

Title: overused/bad gameplay
Post by: htimreimer on January 31, 2013, 04:55:20 am
what are some gameplay elements and practices that you think are overused or just plain bad

skill trees: why dose it seem like every game nowadays has skill trees even if it doesn't improve the game or make anymore difficult to play and i can be the only one who thinks skill trees are overused in modern day video games
Title: Re: overused/bad gameplay
Post by: jcalder8 on January 31, 2013, 09:06:14 am
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!
Title: Re: overused/bad gameplay
Post by: scott on January 31, 2013, 09:07:38 am
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!

It's even worse when there are no checkpoints and it's a long mission. ha
Title: Re: overused/bad gameplay
Post by: htimreimer on January 31, 2013, 09:12:03 am
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!

It's even worse when there are no checkpoints and it's a long mission. ha
i f@%*ing hate escort and follow me missions
Title: Re: overused/bad gameplay
Post by: scott on January 31, 2013, 09:30:56 am
Quick Time Events. God I hate them. Hate hate. Hate hate hate.

Title: Re: overused/bad gameplay
Post by: jcalder8 on January 31, 2013, 09:51:57 am
Quick Time Events. God I hate them. Hate hate. Hate hate hate.
I don't mind them too much as long as they stay the same each time you fail, when the buttons are random and you can just memorize the pattern then I really hate them!

Or if they come at the end of a hard part and you have to replay it to get back to the quick time that I really hate too!
Title: Re: overused/bad gameplay
Post by: darko on January 31, 2013, 11:14:49 am
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!

Absolutely this. Totally ruined RE5.
Title: Re: overused/bad gameplay
Post by: libernullmal on January 31, 2013, 11:21:32 am
non free world play when it is an rpg.. Nothing more than this bothers me... keeping borders tight and not allowing the person adventure and experience the world you create makes me feel bound and even with a game story it doesn't always help... There should be difference categories say to an rpg say Parasite evil or Fable/ Fable: Lost Chapters to say something like Final Fantasy series / Elder scroll series (Excluding Battlespire and Redguard) so on an so forth. Just sayin....
Title: Re: overused/bad gameplay
Post by: disgaeniac on January 31, 2013, 11:41:14 am
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!

Absolutely this. Totally ruined RE5.

I hate these too :(

Also...*Anything* that requires on-line for single-player games  >:(
Title: Re: overused/bad gameplay
Post by: varkias on January 31, 2013, 03:19:43 pm
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!

Absolutely this. Totally ruined RE5.

I hate these too :(

Also...*Anything* that requires on-line for single-player games  >:(

I don't mind this, but I've had broadband for 10+ years.  It usually means I don't have to worry about DRM or keeping track of discs. I like being able to log into GOG, Steam, Etc and just clicking "install" without worrying about keys and discs years after purchasing a game.  It also usually means a safer, hack/mod free gameplay that has ruined many games for me in the past.
Title: Re: overused/bad gameplay
Post by: htimreimer on January 31, 2013, 04:43:25 pm
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!

Absolutely this. Totally ruined RE5.
Also...*Anything* that requires on-line for single-player games  >:(
always on drm is bullshit and dose not stop pirating but instead it just makes it more annoying for future players because now they need to hack it to play it
Title: Re: overused/bad gameplay
Post by: sin2beta on January 31, 2013, 05:11:33 pm
This has lessened in the years, but the "go find __ pieces of ______" scavenger hunt mechanics. It was THE staple of the 32-bit platformer era.
Title: Re: overused/bad gameplay
Post by: burningdoom on January 31, 2013, 07:51:08 pm
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!

Absolutely this. Totally ruined RE5.

I hate these too :(

Also...*Anything* that requires on-line for single-player games  >:(

Seconded, on both accounts.

I also really hate disappearing platforms (think Mega Man). So freaking annoying.
Title: Re: overused/bad gameplay
Post by: jcalder8 on January 31, 2013, 08:02:47 pm
I also really hate disappearing platforms (think Mega Man). So freaking annoying.
Oh man I forgot about those, I hate those things!
Title: Re: overused/bad gameplay
Post by: sin2beta on January 31, 2013, 08:05:31 pm
Escort and follow me missions. I hate having to keep the person alive but having to follow the person and keep him alive is even worse!

Absolutely this. Totally ruined RE5.

I hate these too :(

Also...*Anything* that requires on-line for single-player games  >:(

Seconded, on both accounts.

I also really hate disappearing platforms (think Mega Man). So freaking annoying.

Those platforms are tough. But I really like the rhythm of them.
Title: Re: overused/bad gameplay
Post by: turf on January 31, 2013, 08:38:20 pm
G-D M-Fing Medusa Heads and everything else that flies onto the screen way too fast lined up to piss you off.
Title: Re: overused/bad gameplay
Post by: burningdoom on January 31, 2013, 08:43:35 pm
G-D M-Fing Medusa Heads and everything else that flies onto the screen way too fast lined up to piss you off.

Yep. I especially hate the falcons in Ninja Gaiden.
Title: Re: overused/bad gameplay
Post by: scott on February 01, 2013, 12:39:24 pm
G-D M-Fing Medusa Heads and everything else that flies onto the screen way too fast lined up to piss you off.

I used to hate Medusa heads. But now  I can dodge them no problem. Flea men on the other hand are total bitches.
Title: Re: overused/bad gameplay
Post by: jobocan on February 01, 2013, 07:05:24 pm
Quick Time Events. God I hate them. Hate hate. Hate hate hate.

This. So much this.
To explain my hate... Well, I have yet to find a single good QTE in the history of the gaming medium. They really add nothing to the gameplay and are just a time waster. Even in games I like I hate QTEs... like Bayonetta, amazing games but the QTEs just piss me off.
Even the first QTE game I can think of, Dragon's Lair, isn't what I'd call a good game *raises flame shield*. It's cool for the time, playing though a cartoon and stuff, but it's not fun.
Title: Re: overused/bad gameplay
Post by: sin2beta on February 01, 2013, 07:15:36 pm
Quick Time Events. God I hate them. Hate hate. Hate hate hate.

This. So much this.
To explain my hate... Well, I have yet to find a single good QTE in the history of the gaming medium. They really add nothing to the gameplay and are just a time waster. Even in games I like I hate QTEs... like Bayonetta, amazing games but the QTEs just piss me off.
Even the first QTE game I can think of, Dragon's Lair, isn't what I'd call a good game *raises flame shield*. It's cool for the time, playing though a cartoon and stuff, but it's not fun.

I'm one of the few that actually don't mind QTEs.  But I understand and agree with what you said.

In my opinion, Dragon's Lair is more of a fascinating experiment than good game. I really like Dragon's Lair. But it is not a "good" game. To possibly put this in perspective, I absolutely love the anime Initial D. But it is in no way a fantastic show. It is typical by-the-book shonen. Dragon's Lair is in the similar situation. People enjoy the game and have nostalgia for it. This gets confused with being good.
Title: Re: overused/bad gameplay
Post by: jobocan on February 01, 2013, 07:29:58 pm
I'm one of the few that actually don't mind QTEs.  But I understand and agree with what you said.

In my opinion, Dragon's Lair is more of a fascinating experiment than good game. I really like Dragon's Lair. But it is not a "good" game. To possibly put this in perspective, I absolutely love the anime Initial D. But it is in no way a fantastic show. It is typical by-the-book shonen. Dragon's Lair is in the similar situation. People enjoy the game and have nostalgia for it. This gets confused with being good.


Question: are you me? I mean, other than the not minding QTEs thing :P