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General and Gaming => General => Topic started by: burningdoom on June 27, 2016, 07:59:23 pm

Title: What is the Most Important Part of a Game to You?
Post by: burningdoom on June 27, 2016, 07:59:23 pm
Graphics? Story? Controls? Level-design? Genre of game? Developer? Music? Something else?

Which part do you consider the best part of the game?
Title: Re: What is the Most Important Part of a Game to You?
Post by: marvelvscapcom2 on June 27, 2016, 08:25:08 pm
1.Controls   
2.Level Design 
3.Story
4. Music
5. Graphics
6. Developer

Controls are the most important to me, because controls can literally ruin a perfect game. Like Rule of Rose among others. A game can have everything else but if the controls are broken then the game is unplayable.

Level Design is important because if the level design sucks then it is almost like having the controls broken. It becomes unplayable and the level layout can just become stressful. It will ruin a game if the level design isn't good. like superman 64 for example. the level design is a joke lol.

Story- Story is why we play the game pretty much. and it is what we remember. FFX, and all the great rpgs are dependent on their amazing stories. The only reason I don't have story higher on the list is because some games are amazing with little to no plot.

Music-  Music is very important, how many people hum a mega man or Mario theme from time to time? music gets stuck in our heads and its always needed to have even more fun. I love music in games. :)

Graphics- visuals are cool, not as important as everyone makes them out to be though imo. But still awesome to look at.

Developer- Pretty much not a factor for me.  I don't go by the name too much. I have a few developers that I love more then others but I don't buy games because of it. I go by all the others on the list.

Awesome question btw  :D

Title: Re: What is the Most Important Part of a Game to You?
Post by: telly on June 27, 2016, 08:42:53 pm
Hmm, for me it would probably be

1. Overall themes
2. Story
3. Music/ Soundtrack
4. Controls
5. Graphics
Title: Re: What is the Most Important Part of a Game to You?
Post by: indenton on June 27, 2016, 09:43:00 pm
1. Controls
2. Level Design
3. Presentation (That's visual and audio elements, not just hi-res graphics)
4. Reasonable price point

96. The game being an arbitrary length, because my outlook on quality is completely overwritten because it didn't attempt to consume by life force
Title: Re: What is the Most Important Part of a Game to You?
Post by: stealthrush on June 27, 2016, 09:57:39 pm
Graphics? Story? Controls? Level-design? Genre of game? Developer? Music? Something else?

Which part do you consider the best part of the game?

1. Gameplay
2. Longevity/Replay-value
3. Presentation
4. Developer
5. Price

Really don't care about story, graphics or controls much. Besides my favorite gene are arcade-oriented for the most part.
Title: Re: What is the Most Important Part of a Game to You?
Post by: indenton on June 27, 2016, 10:54:58 pm
Really don't care about story, graphics or controls much. Besides my favorite gene are arcade-oriented for the most part.

You don't really care about controls? Fascinating
Title: Re: What is the Most Important Part of a Game to You?
Post by: maximo310 on June 27, 2016, 11:04:39 pm
1. Controls
2. Gameplay
3. Level design
4. Music
5. Story

I'd say that controls should defenitely be the no1/ no.2 focus, no matter if its an arcade or console game.If the controls are bad, then I think it personally makes it much more difficult to enjoy the game.
Title: Re: What is the Most Important Part of a Game to You?
Post by: pacpix on June 27, 2016, 11:27:10 pm
Gameplay and controls are the most important to me.  I love a good story and great graphics, but if the game itself is not good then I don't get much enjoyment out of the experience.
Title: Re: What is the Most Important Part of a Game to You?
Post by: necrosexual on June 28, 2016, 12:43:33 am
gameplay
world physics
art design
story/characters
level design
controls
all the rest

music doesn't bother me until it's REALLY god awful, like, so bad it hurts. but even then i'll turn the sound off and just play my own tunes
i can adapt to almost any control scheme until, again, it's REALLY god awful, or if it clashes with gameplay (and physics). the physics of the world > controls. ie, if combat is clunky, the game can have the best controls ever, but i can't deal with slow and clunky feeling gameplay. murr~~

ahhh
but things like art design choices can really put me off.
so idk.

as for developer, that determines my chances of purchase, esp preorders. otherwise, a bad developer can make a golden egg and a great developer can make shitty products (konami made a lot of the ljn-licensed trash back during the NES days, for example, and nintendo's animal crossing team made that fucking terrible amiibo festival game, for an example of 'usually makes gold, made a steaming pile of shit')
Title: Re: What is the Most Important Part of a Game to You?
Post by: kashell on June 28, 2016, 08:31:22 am
The most important part of the game are the gameplay and controls. If the game isn't fun, then there's no sense in continuing even if it has a great story. If the game is hard to play due to a shitty camera or nonsensical control schemes that can't be changed or ridiculous features then, once again, I see no point in continuing.

Character development and story are next. Since I mainly play RPGs, I like to get to know the characters and how they feel about their circumstances.

Graphics, music, length, and the rest are last.
Title: Re: What is the Most Important Part of a Game to You?
Post by: turf on June 28, 2016, 09:00:55 am
Is. It. Fun?

That's is.
Title: Re: What is the Most Important Part of a Game to You?
Post by: retrogemcollector on June 28, 2016, 11:12:10 am
Controls
Graphics
Story
Title: Re: What is the Most Important Part of a Game to You?
Post by: indenton on June 28, 2016, 11:51:01 am
Is. It. Fun?

That's is.

I understand what you mean by how clear and simple this should be in theory.  Mario Kart is fun, Super Smash Bros. is fun.  But there are whole franchises that people adore, entire genres that aren't necessarily aiming to be fun first-hand. 

I don't think anybody was praising P.T because it was "fun", people love Resident Evil and Silent Hill (Basically the entire Horror genre) because it presents a huge challenge, people get a huge thrill from objective fear and fuelling the adrenaline.  I enjoy Professor Layton because it challenges the mind, it's also one of the only games I can enjoy with my Mom.  It requires a lot more critical thinking than any other game I've played.  Fire Emblem is also a strong example of the same kind of enjoyment. 

Enjoyment, just giving you positive vibes would be an all-encompassing statement instead of just fun.  Maybe the writing is masterful, you can appreciate that and get enjoyment out of that, it isn't just "fun".  If you only really enjoy certain genre of games, in that case fun may always be the prominent aim of the game for you.
Title: Re: What is the Most Important Part of a Game to You?
Post by: burningdoom on June 28, 2016, 12:44:52 pm
The most important part of the game are the gameplay and controls. If the game isn't fun, then there's no sense in continuing even if it has a great story. If the game is hard to play due to a shitty camera or nonsensical control schemes that can't be changed or ridiculous features then, once again, I see no point in continuing.

This is about where I'm at with it.
Title: Re: What is the Most Important Part of a Game to You?
Post by: amwolfmusic on June 28, 2016, 01:48:50 pm
1)Story
2)Music
3)Graphics-Particularly ART STYLE
4)Controls
5)World Design

A story is the major part of the game to me, I didn't like FFX for the story, don't get me wrong, it's an okay game, but the story was just bad. Freedom Wars doesn't have a good story, but it motivates you to keep playing, Golden Sun-Dark Dawn, now that is a truly good story, It may be long but the story keeps you in the game.

Music, I play the Cello, and I can tell you, there are times were you play a song that you just absolutely hate because of how uneventful it is. If the music is interesting (Not counting Rhythm games) and eventful, and if the music MATCHES what is going on, like an epic boss battle with heavy music and interest as you only hear it once. I'm just a Music buff, okay, I know.

Graphics- If the art style is interesting like Okami or Assassins Creed Black Flag. If it matches the style of music as well, such as a dark place with eerie music, games like Final Fantasy Chronicles perfects this to me. Freedom Wars as well.

Controls- I'm not fully pissed when they get this wrong, all I do is adapt, but Other M is awkward, that is just bad controls. Freedom Wars has a beautiful control system. It's free moving in a sense.

World Design- Games like Freedom Wars don't need a good world design because of the type of game they are, but a game like Final Fantasy Chronicels or Bravely Default NEED that world design, but I'm not big on this.

EXTRA! Puzzles- I like puzzles, Metroid and Golden Sun Dark Dawn, are full of puzzles, and I just love puzzles! XD
Title: Re: What is the Most Important Part of a Game to You?
Post by: turf on June 28, 2016, 03:00:45 pm
Is. It. Fun?

That's is.

I understand what you mean by how clear and simple this should be in theory.  Mario Kart is fun, Super Smash Bros. is fun.  But there are whole franchises that people adore, entire genres that aren't necessarily aiming to be fun first-hand. 

I don't think anybody was praising P.T because it was "fun", people love Resident Evil and Silent Hill (Basically the entire Horror genre) because it presents a huge challenge, people get a huge thrill from objective fear and fuelling the adrenaline.  I enjoy Professor Layton because it challenges the mind, it's also one of the only games I can enjoy with my Mom.  It requires a lot more critical thinking than any other game I've played.  Fire Emblem is also a strong example of the same kind of enjoyment. 

Enjoyment, just giving you positive vibes would be an all-encompassing statement instead of just fun.  Maybe the writing is masterful, you can appreciate that and get enjoyment out of that, it isn't just "fun".  If you only really enjoy certain genre of games, in that case fun may always be the prominent aim of the game for you.

I'll rephrase then. 

Do.  I.  Enjoy.  It?
Title: Re: What is the Most Important Part of a Game to You?
Post by: telly on June 28, 2016, 03:07:26 pm
That's partially why I put controls lower on my list, games like Silent Hill purposely don't have great controls because it adds to the fear/helplessness the game is trying to convey, and of course Silent Hill 2 is one of my faves so it was a big factor for me.
Title: Re: What is the Most Important Part of a Game to You?
Post by: Warmsignal on June 28, 2016, 09:05:13 pm
Simple. The gameplay. Is it fun? If yes, then it's a good game.
Title: Re: What is the Most Important Part of a Game to You?
Post by: indenton on June 28, 2016, 09:21:59 pm
I'll rephrase then. 

Do.  I.  Enjoy.  It?
Pretty much, you can throw everything other element under a bus if you can't get into the core elements of the genre.  I've very reluctant to play Resident Evil, but I respect it, maybe someday
Simple. The gameplay. Is it fun? If yes, then it's a good game.
yea okay
That's partially why I put controls lower on my list, games like Silent Hill purposely don't have great controls because it adds to the fear/helplessness the game is trying to convey, and of course Silent Hill 2 is one of my faves so it was a big factor for me.
See 'Sonic Free Riders' was released exclusively for Xbox 360 to be played with Kinect, because of that piece of crap, it's depressingly unplayable.  But the other elements weren't too bad and being able to control the damn thing isn't too important so it's still a good game, right? RIGHT?!

... if you haven't noticed yet, you're talking to an aspiring designer
Title: Re: What is the Most Important Part of a Game to You?
Post by: kashell on June 29, 2016, 08:59:52 am
Why are you being so hostile?

People are sharing their opinions on what is important in a game they're playing.
Title: Re: What is the Most Important Part of a Game to You?
Post by: telly on June 29, 2016, 09:19:31 am
That's partially why I put controls lower on my list, games like Silent Hill purposely don't have great controls because it adds to the fear/helplessness the game is trying to convey, and of course Silent Hill 2 is one of my faves so it was a big factor for me.
See 'Sonic Free Riders' was released exclusively for Xbox 360 to be played with Kinect, because of that piece of crap, it's depressingly unplayable.  But the other elements weren't too bad and being able to control the damn thing isn't too important so it's still a good game, right? RIGHT?!

... if you haven't noticed yet, you're talking to an aspiring designer

I'm personally not quite sure what your point is, maybe I just don't understand  :o

Obviously there are games that require precise controls, like racing games, and I still think it's a very important aspect of what makes a game good or bad. All I'm saying is that sometimes controls are purposely hindered to add to the experience, and if they're going for the feeling of being lost/confused/afraid, the controls may be intentionally clunky or stiff.

If Silent Hill 1-4 had fluid, fast and responsive controls, certainly it would play better, yes. But it wouldn't be as scary to play as a tradeoff. Silent Hill Downpour had much more fluid controls with rolling, etc, and it hurts the game.
Title: Re: What is the Most Important Part of a Game to You?
Post by: indenton on June 29, 2016, 01:45:07 pm
Why are you being so hostile?

People are sharing their opinions on what is important in a game they're playing.

Alright, that was MY opinion.  If you wish to gauge my input as 'Hostile', that wasn't the intent.  Just thought I'd bring up some evidence, was it the mention of the Kinect or Sonic Free Riders?  It's like blasphemy

I'm personally not quite sure what your point is, maybe I just don't understand  :o

Obviously there are games that require precise controls, like racing games, and I still think it's a very important aspect of what makes a game good or bad. All I'm saying is that sometimes controls are purposely hindered to add to the experience, and if they're going for the feeling of being lost/confused/afraid, the controls may be intentionally clunky or stiff.

If Silent Hill 1-4 had fluid, fast and responsive controls, certainly it would play better, yes. But it wouldn't be as scary to play as a tradeoff. Silent Hill Downpour had much more fluid controls with rolling, etc, and it hurts the game.

Of course, I suppose I didn't make that clear, I'm not necessarily referring to having complete freedom or even the control scheme, I do agree with your thought on Silent Hill, the limited maneuverability and having to consider your every move in close quarter definitely adds a layer of danger and depth to a game like that, it keeps you focused, it demands it or else you will lose.  What I was actually referring to was a much broader spectrum of this topic, the importance of having any control, like at all.  There's a distinct difference between Movies/Television and Video Games: you have some form of input, you take away that input, now you're playing Night Trap for the worst ending.  It's very important for a designer, it's not even a selling point it's just to be expected of them, unless they're using some new peripheral of which then the publisher may spin it as a selling point.  (Wii Sports Resort - Wii Motion Plus). 

Does that make sense now?
Title: Re: What is the Most Important Part of a Game to You?
Post by: kashell on June 29, 2016, 02:22:52 pm
I'll rephrase then. 

Do.  I.  Enjoy.  It?
Pretty much, you can throw everything other element under a bus if you can't get into the core elements of the genre.  I've very reluctant to play Resident Evil, but I respect it, maybe someday
Simple. The gameplay. Is it fun? If yes, then it's a good game.
yea okay


Whether or not it was your intention, it just seems like you have a hard time accepting what people value most based on your responses.
Title: Re: What is the Most Important Part of a Game to You?
Post by: indenton on June 29, 2016, 02:31:16 pm
Whether or not it was your intention, it just seems like you have a hard time accepting what people value most based on your responses.

I won't engage in conversation next time, happy?
Title: Re: What is the Most Important Part of a Game to You?
Post by: kashell on June 29, 2016, 02:43:39 pm
Whether or not it was your intention, it just seems like you have a hard time accepting what people value most based on your responses.

I won't engage in conversation next time, happy?

Can I get that signed and notarized?

I'm joking. I'm just saying that I'm surprised at how...abrasively(?)  you responded.
Title: Re: What is the Most Important Part of a Game to You?
Post by: burningdoom on June 29, 2016, 02:56:48 pm
Abrasive? I don't see any cussing, name calling, threatening, or even all caps anywhere. I thought a healthy debate was encouraged on a message board.
Title: Re: What is the Most Important Part of a Game to You?
Post by: kashell on June 29, 2016, 03:21:54 pm
That's why I tried to lighten the word with the question mark. I was just noting that the responses from indenton seemed out of whack based on the responses to turf and warmsignal.
Title: Re: What is the Most Important Part of a Game to You?
Post by: indenton on June 29, 2016, 03:38:39 pm
That's why I tried to lighten the word with the question mark. I was just noting that the responses from indenton seemed out of whack based on the responses to turf and warmsignal.
Sarcasm and other similar mannerisms just don't work through a text-only medium, I've learnt that from experience.
Title: Re: What is the Most Important Part of a Game to You?
Post by: kashell on June 29, 2016, 03:47:37 pm
That's why I tried to lighten the word with the question mark. I was just noting that the responses from indenton seemed out of whack based on the responses to turf and warmsignal.
Sarcasm and other similar mannerisms just don't work through a text-only medium, I've learnt that from experience.

That's absolutely true.

My bad for misunderstanding the tone.
Title: Re: What is the Most Important Part of a Game to You?
Post by: kamikazekeeg on June 29, 2016, 03:58:02 pm
Probably controls and gameplay.  I can't play the old Resident Evil games, even with the update control schemes on the HD ports, because those controls are miserable and ruin those games.  Everything else is very flexible to me.
Title: Re: What is the Most Important Part of a Game to You?
Post by: Metalbeard on June 29, 2016, 05:37:12 pm
Gameplay.  If the game is not fun to play there's no point playing it. It could have outdated graphics, no story and still be fun because of its gameplay.
Title: Re: What is the Most Important Part of a Game to You?
Post by: telly on June 29, 2016, 06:15:01 pm
That's why I tried to lighten the word with the question mark. I was just noting that the responses from indenton seemed out of whack based on the responses to turf and warmsignal.
Sarcasm and other similar mannerisms just don't work through a text-only medium, I've learnt that from experience.

That was what tripped me up too, sorry if I sounded harsh, I didn't quite get what your were trying to convey.  :)
Title: Re: What is the Most Important Part of a Game to You?
Post by: Warmsignal on June 29, 2016, 09:32:26 pm
I posted my response before ever reading Turf's. I still stand by it. Even if everything else is lacking, or a bit crappy... if the gameplay is fun, I considered the game good because that's the most important part of a game to me. Games that are well done in other ways but I find the game play dull or not engaging, I don't consider it to be a good game.
Title: Re: What is the Most Important Part of a Game to You?
Post by: brazbit on July 01, 2016, 12:54:09 am
It simply has to have a yes for these two questions:
Is it fun?
Do I Enjoy it?

If I find it fun and enjoyable then it doesn't matter if it has mind blowing graphics or is text based. I have played games with horrible controls that were hilariously bad and were enjoyable.

Two sticks and a square ball? Awesome. Lifelike graphics and an amazing story? Awesome. Panned in every review yet it feels like it was made just for me? Awesome. Fabulous reviews, amazing graphics, world class controls, and a soundtrack to die for but for some reason I would rather get a root canal than play another minute of it? Not awesome.

If I had to pick one thing for modern games it would be:

A solid single player experience - Multiplayer is fun but give me somewhere to get the controls down and get invested in the game before you toss me out there with people who have been playing the game for a year. MMOs being the one exception but even those usually segregate the starting area and the main battlefield.
Title: Re: What is the Most Important Part of a Game to You?
Post by: turf on July 01, 2016, 09:00:57 am
It simply has to have a yes for these two questions:
Is it fun?
Do I Enjoy it?

If I find it fun and enjoyable then it doesn't matter if it has mind blowing graphics or is text based. I have played games with horrible controls that were hilariously bad and were enjoyable.

Two sticks and a square ball? Awesome. Lifelike graphics and an amazing story? Awesome. Panned in every review yet it feels like it was made just for me? Awesome. Fabulous reviews, amazing graphics, world class controls, and a soundtrack to die for but for some reason I would rather get a root canal than play another minute of it? Not awesome.

If I had to pick one thing for modern games it would be:

A solid single player experience - Multiplayer is fun but give me somewhere to get the controls down and get invested in the game before you toss me out there with people who have been playing the game for a year. MMOs being the one exception but even those usually segregate the starting area and the main battlefield.

Well said.

Now, what if I asked you to define what makes a game fun?  What makes YOU enjoy it?
Title: Re: What is the Most Important Part of a Game to You?
Post by: rayne315 on July 01, 2016, 10:57:58 am
It simply has to have a yes for these two questions:
Is it fun?
Do I Enjoy it?

If I find it fun and enjoyable then it doesn't matter if it has mind blowing graphics or is text based. I have played games with horrible controls that were hilariously bad and were enjoyable.

Two sticks and a square ball? Awesome. Lifelike graphics and an amazing story? Awesome. Panned in every review yet it feels like it was made just for me? Awesome. Fabulous reviews, amazing graphics, world class controls, and a soundtrack to die for but for some reason I would rather get a root canal than play another minute of it? Not awesome.

If I had to pick one thing for modern games it would be:

A solid single player experience - Multiplayer is fun but give me somewhere to get the controls down and get invested in the game before you toss me out there with people who have been playing the game for a year. MMOs being the one exception but even those usually segregate the starting area and the main battlefield.

Well said.

Now, what if I asked you to define what makes a game fun?  What makes YOU enjoy it?

Simple, novel gameplay that starts out simple and progressively gets harder the further you make it. which is why I LOVE katamari games, and almost arcady feeling games.

another way to put it is games that make you do the EXACT same thing over and over but each time makes the same actions feel different and unique.
Title: Re: What is the Most Important Part of a Game to You?
Post by: throughtheiris56 on August 24, 2016, 06:01:07 pm
Hard to generalize since it will differ from game to game but here goes:

1) Controls - Quite simply put these can make or break a game. They are the most fundamental part of making a game fun to play and can influence everything else such as level design and enemy variables. The unique thing that videogames have over any other medium is the level of control necessary to progress, which is why they should perfect it in order to stand out. If they are not done well they can quickly make the experience frustrating making other aspects that may be well done easily missed.

2) Level design - Likewise with controls, this is something that is unique to a videogame and is what makes a video game special. It is important they are designed well in order to make sure the gameplay can take place in a suitable environment. It is essential that the levels are compatible with the core gameplay and that it is somewhat clear which way the player must go to progress.

3) Visual design - For this segment I'm not including graphics, I'll talk about that later on. By this I mean how the aesthetics were directed, such as enemy, menu, level, animation and character designs. They have the power to create some powerful moments and well directed art can inspire the player to keep playing in order to see more of it. It is also one of the key features that help distinguish games from one another.

4) Sound design - This includes environmental sounds as well as voice acting and music. Sounds can often be used to make gameplay more satisfying and let the player know if what they are doing is effective like sounds made when hitting an enemy. Good and and bad voice acting have their obvious effects, music has the power to add layers of atmosphere as well as making events more emotional and memorable.

5) Story and characters - This is a fairly tricky one to place. Since I mainly play games for the gameplay, having a good story is not a requirement for me to thoroughly enjoy a game. If a story is non existent or barely there then it doesn't bother me because I can focus more on gameplay and other things. However a game choosing to focus on the story a lot can either make the game a lot better, or a lot worse since it would take me out of the gameplay to view a story I don't care about. In short if a story isn't presented I'm not missing a lot, if a story is presented it better be worth my time.

6) Graphics - For me graphics are how good it looks at the time. They don't matter to me much because the appeal of them only lasts for a short while and another game is bound to outdo it at some point. Also I will often say that an old graphically bad game with interesting art direction is more visually appealing than graphically good game with boring art direction.