VGCollect Forum
General and Gaming => Classic Video Games => Topic started by: dreama1 on November 27, 2016, 08:31:40 pm
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What failed 90s console do you think had the most potential? And what direction do you think they would of pushed in if they lasted longer on the market? etc. Maybe the atari jaguar had longer what direction would it have pushed in?
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Dreamcast. Had they not rushed development, they could have foresaw the shortcomings that killed it, like the need to opt for DVD format media, with the capability of also playing movies. They would have been way ahead of the curb for the online game market, possibly might have kept them afloat for another generation. If that had happened, Xbox might not have ever came to exist. IMO, the Dreamcast had tremendous potential and was probably the most squandered product in game history.
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Dreamcast. Had they not rushed development, they could have foresaw the shortcomings that killed it, like the need to opt for DVD format media, with the capability of also playing movies. They would have been way ahead of the curb for the online game market, possibly might have kept them afloat for another generation. If that had happened, Xbox might not have ever came to exist. IMO, the Dreamcast had tremendous potential and was probably the most squandered product in game history.
Would of loved to have seen the offerings of sega for the dreamcast in 2003-2004, or what strategy they would of taken. But for sure the Gamecube and Xbox would be in much weaker positions in this timeline. Resident evil 4 running on dreamcast? Was it's power touched into, or was it underpowered? Makes me wonder.
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Dreamcast. Had they not rushed development, they could have foresaw the shortcomings that killed it, like the need to opt for DVD format media, with the capability of also playing movies. They would have been way ahead of the curb for the online game market, possibly might have kept them afloat for another generation. If that had happened, Xbox might not have ever came to exist. IMO, the Dreamcast had tremendous potential and was probably the most squandered product in game history.
Would of loved to have seen the offerings of sega for the dreamcast in 2003-2004, or what strategy they would of taken. But for sure the Gamecube and Xbox would be in much weaker positions in this timeline. Resident evil 4 running on dreamcast? Was it's power touched into, or was it underpowered? Makes me wonder.
Really I think mainstream support for the system started to die off in 2001. I know that Max Payne was under development for it. Would have liked to have seen that happen. I'm not sure what the hardware we got would have been capable of doing, but I have a feeling people underestimate it a bit.
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Dreamcast. Had they not rushed development, they could have foresaw the shortcomings that killed it, like the need to opt for DVD format media, with the capability of also playing movies. They would have been way ahead of the curb for the online game market, possibly might have kept them afloat for another generation. If that had happened, Xbox might not have ever came to exist. IMO, the Dreamcast had tremendous potential and was probably the most squandered product in game history.
Would of loved to have seen the offerings of sega for the dreamcast in 2003-2004, or what strategy they would of taken. But for sure the Gamecube and Xbox would be in much weaker positions in this timeline. Resident evil 4 running on dreamcast? Was it's power touched into, or was it underpowered? Makes me wonder.
Really I think mainstream support for the system started to die off in 2001. I know that Max Payne was under development for it. Would have liked to have seen that happen. I'm not sure what the hardware we got would have been capable of doing, but I have a feeling people underestimate it a bit.
In north america pretty much. The war lasted another year in europe maybe. I guess it was just delayed releases mostly.
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Saturn. Had Sega left the 32X alone, and not released it, gamers wouldn't have felt overwhelmed. And had they launched the Saturn properly, rather than surprising retailers and game developers months too soon, the Saturn would have done well financially, I'm sure. It had the Sega name behind it, which back then Sony really didn't have a name in gaming. And it's performance in Japan shows that it was a system that could produce great games for many genres. (Japan didn't have the 32X or a botched launch.)
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Saturn. Had Sega left the 32X alone, and not released it, gamers wouldn't have felt overwhelmed. And had they launched the Saturn properly, rather than surprising retailers and game developers months too soon, the Saturn would have done well financially, I'm sure. It had the Sega name behind it, which back then Sony really didn't have a name in gaming. And it's performance in Japan shows that it was a system that could produce great games for many genres. (Japan didn't have the 32X or a botched launch.)
I wonder how far they could of pushed the 32X of course in a perfect world presuming it had a life, rather than the baby in the basket. The 32X versions of virtua fighter and virtua racing weren't inferior ports.
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The Sega Saturn. That surprise launch was kind of like an omen to it's slow decline. Things were already off to a rocky start and it just got worse as time, and the PlayStation, went on.
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Dreamcast, hands down. It is still having new games developed on it and still has a rabid fan base. You can still log into private servers and play many of the games online still as well.
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Saturn. Had Sega left the 32X alone, and not released it, gamers wouldn't have felt overwhelmed. And had they launched the Saturn properly, rather than surprising retailers and game developers months too soon, the Saturn would have done well financially, I'm sure. It had the Sega name behind it, which back then Sony really didn't have a name in gaming. And it's performance in Japan shows that it was a system that could produce great games for many genres. (Japan didn't have the 32X or a botched launch.)
Japan did have the 32X. Sangokushi IV (Romance of the Three Kingdoms) was a Japanese exclusive. :)
Saturn and Dreamcast are the obvious answers but I think the Turbografx/DUO could have been something good if it was handled properly.
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Defo the Saturn. It was a great console with great titles. Pity it wasn't that successful outside Japan.
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Atari Jaguar
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I'm going to go ahead and count all of the Big 3's systems as being successful, even stuff like Saturn, N64, Dreamcast if you count it as 90s, etc. I think that the two logical contenders for "most potential" among the rest are TG16, which had a massive library in Japan but did not sell well outside of it, and 3DO which had a lot of big names behind it, western 3rd party support and was definitely noticed by its competitors at the time but once again did not sell well. Ultimately the 3DO's Achilles' heal from the retro perspective is that early CD games just generally are not fun while Turbo seems to have an out-sized presence (bigger than Genesis?) among people I talk to. But boy did 3D0 have a lot of releases- way more than Turbo got in the US- but of a much lower quality.
I noticed some people saying Jag but I think people pretty much got what they were going to get out of that from a consumer perspective. Iffy controller, cartridge based, limited foreign support and a company in financial difficulties did not make for a bright future. I'm not being disparaging here either, out of all these "failed" systems it managed to live up to potential and none of the others did. And of course nobody bothered to even mention the CD-I so far, which had all of the 3DO's negatives (well, I don't think it was quite as expensive) but none of the positives.
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Saturn. Had Sega left the 32X alone, and not released it, gamers wouldn't have felt overwhelmed. And had they launched the Saturn properly, rather than surprising retailers and game developers months too soon, the Saturn would have done well financially, I'm sure. It had the Sega name behind it, which back then Sony really didn't have a name in gaming. And it's performance in Japan shows that it was a system that could produce great games for many genres. (Japan didn't have the 32X or a botched launch.)
Japan did have the 32X. Sangokushi IV (Romance of the Three Kingdoms) was a Japanese exclusive. :)
Saturn and Dreamcast are the obvious answers but I think the Turbografx/DUO could have been something good if it was handled properly.
Wonder what a 3d system would look like for the turbografx/DUO or what direction it would of headed 1995+ onwards.
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I'm going to go ahead and count all of the Big 3's systems as being successful, even stuff like Saturn, N64, Dreamcast if you count it as 90s, etc. I think that the two logical contenders for "most potential" among the rest are TG16, which had a massive library in Japan but did not sell well outside of it, and 3DO which had a lot of big names behind it, western 3rd party support and was definitely noticed by its competitors at the time but once again did not sell well. Ultimately the 3DO's Achilles' heal from the retro perspective is that early CD games just generally are not fun while Turbo seems to have an out-sized presence (bigger than Genesis?) among people I talk to. But boy did 3D0 have a lot of releases- way more than Turbo got in the US- but of a much lower quality.
I noticed some people saying Jag but I think people pretty much got what they were going to get out of that from a consumer perspective. Iffy controller, cartridge based, limited foreign support and a company in financial difficulties did not make for a bright future. I'm not being disparaging here either, out of all these "failed" systems it managed to live up to potential and none of the others did. And of course nobody bothered to even mention the CD-I so far, which had all of the 3DO's negatives (well, I don't think it was quite as expensive) but none of the positives.
I heard the Jaguar never touched into it's real power because it was mostly ports.
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I would not count any of the big 3 as failures for a more interesting answer. For that, I would pick the 3DO. It was one of the first multimedia consoles. Kind of the forerunner to what the PS2 ushered. It would have been interesting to see this started more successfully by a multi-manufacturer system such as the 3DO. Would the new entrants of Sony and Microsoft opted to become 3DO manufacturers instead of new ones. Microsoft probably wouldn't. They were building up direct X. But Sony would be interesting.
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Saturn & TG16 are the easy answers and both systems were overshadowed at the time by other consoles but today gamers see what could have been.
3DO had the hardware to be the PlayStation two years before the PlayStation was released. Just not the software and CD based games were still met with skepticism thanks to FMV.
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Game.com totally had it going on.
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I will say any CD based console that failed solely because they invested heavily into FMV and FPS games.
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This isn't technically a console, but it sounded really cool.
Do you guys remember those Fingerhut catalogs in the 90s? The ones that had all the weird, cool shit you could order that you couldn't find at a normal store, like Hollywood masks, singing fish, and other novelty stuff?
Well there was this one machine that promised "lucid dreaming". What this machine did, is that it would detect when your brain entered dream-sleep. Then it would inform you. Once you realized you were dreaming, the idea was that you would be able to control your dreams.
Sounds awesome, right? Never got to try it out.
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This isn't technically a console, but it sounded really cool.
Do you guys remember those Fingerhut catalogs in the 90s? The ones that had all the weird, cool shit you could order that you couldn't find at a normal store, like Hollywood masks, singing fish, and other novelty stuff?
Where there was this one machine that promised "lucid dreaming". What this machine did, is that it would detect when your brain entered dream-sleep. Then it would inform you. Once you realized you were dreaming, the idea was that you would be able to control your dreams.
Sounds awesome, right? Never got to try it out.
ive had a few lucid dreams before and I have to admit, although they are awesome to have, the dreams I have normally are more interesting because stranger things happen in them.
im far less creative consciously then unconsciously.
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Virtual boy
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sorry to bring up a dead thread but to add to the convo...
Besides the common replies (I always felt sega was a step or 2 ahead of nintendo and could have made some insane moves if they took their time)
The one 90s console that I think had the most potential would be the neo geo. Right around the time arcades were huge, you could play games from the arcade at your house. Outside of the "Big 4" (nintendo, microsoft, sony, sega) I think the neo geo was one of the most under-rated systems out there
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^ If you read about the history of the Neo Geo, it really didn't fail, though. SNK knew they weren't gonna be "the" mainstream console. And they said as much. They said it was catering to a niche market that could afford such an expensive high-end machine. And to that end, it was a success. It's lifespan even lasted a whopping 14 years, from 1990 to 2004.
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^ If you read about the history of the Neo Geo, it really didn't fail, though. SNK knew they weren't gonna be "the" mainstream console. And they said as much. They said it was catering to a niche market that could afford such an expensive high-end machine. And to that end, it was a success. It's lifespan even lasted a whopping 14 years, from 1990 to 2004.
hm that is interesting, I had no idea they were trying to fill that niche.
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^ If you read about the history of the Neo Geo, it really didn't fail, though. SNK knew they weren't gonna be "the" mainstream console. And they said as much. They said it was catering to a niche market that could afford such an expensive high-end machine. And to that end, it was a success. It's lifespan even lasted a whopping 14 years, from 1990 to 2004.
True, the home system was never really marketed at the masses. It's the Neo Geo arcade machines that were a big financial success for SNK. Those big red cabs were everywhere. It's pretty cool though that SNK never dropped support for the home system throughout the entire lifespan. Official home carts even continued to be released after the original SNK's demise in 2001 or so.
You could probably put the Neo Geo CD as a failed console though. By the time it released, the Saturn and PlayStation were already on the scene, so it got passed by in the hype for blocky, low-poly 3D games.
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Hello I'm new to this forum and I would like to say. fist and foremost the Atari Jaguar because if It had better games for it it would have been fun to play. I heard it had a vary small library we should know that always can make or break a console.
second I would say the Sega Saturn because I think it suffered similar fate as the jaguar. I read somewhere that the Sega Saturn was vary hard for companies to program due to it's duel processor and few programmers could code the games made for the Sega Saturn as a result. About the best 2 games on the Saturn ID say was Virtua Fighter 2 and Daytona USA or something USA I forgot.
third I'd say the Dreamcast. I never played a Dreamcast before only seen one for sale but It don't interest me much. I heard it had fantastic games for it not sure because I don't know much about that 6th generation console
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Neo Geo CD :D
(https://upload.wikimedia.org/wikipedia/commons/thumb/a/a2/Neo-Geo-CD-TopLoader-wController-FL.jpg/300px-Neo-Geo-CD-TopLoader-wController-FL.jpg)
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this is a vary interesting thread so I brought it back to life :)
I still know nothing about the Sega Dreamcast could some care to describe there experience with a Sega Dreamcast? I heard a lot of the Dreamcast disc lasers died due to using bootleg games. and the fact that their hard to find in working condition
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Dreamcast
i'll give the 2nd spot to the saturn
I personally don't see any future in the atari jaguar.
it had some impressive 2d grapics in say rayman and was nice with games like alien vs predator but that's it. I don't think atari devs could make very interesting games compared to the devs working for nintendo or sega at that time. days of simple pacman and pitfall where over. animal kartz zool all poor attempts to clone other iconic series. if it was actually succesfull I'd think it will have subpar games compared to sega or nintendo but people liking simple stuff as tetris kinda stuff wich I'm not interested in as far as succes goes or maybe realistic sport and racing games.
Saturn and especially dreamcast had tons of lost potential plus even in their less succesfull years with sega losing money getting quality stuff on the market. if sega was as succesfull as during the 16 bit days those libraries would have been beefed up by allot.
dreamcast was an absolute arcade machine and the saturn was a 2d powerhouse. those consoles could have surpassed the genesis in pretty much everything and even in their current state for certain genre's they have. quite a shame for 2d game fans I'd say could have been more interesting than it is today because sega wasnt doing to hot in those era's
yes the atari jaguar could have had some decent games if where only looking at console specs
However imo you should look at the devs that where creating games for these systems. I don't think atari jaguar had great devs for them games and i could only imagine a library with very subpar games. subpar games do sell tons of sports racing or movie license games on sega and nintendo after all. good or bad they make money.
atari jaguar not having konami treasure nintendo sega taito capcom etc devs. devs > console specs.
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Atari Jaguar, the first 64-Bit console.
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Dreamcast seems like the most obvious answer.
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Dreamcast would be my answer a great system that never even got to prove itself.Sega just pulled the plug when Sony released the ps2. My second would be saturn.
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Living in Japan, I don't consider that the Saturn was a failure at all. Around here, it is just as easy to find games for it as it is for the Nintendo 64, for example (with the exception that the Saturn's library is much larger, has a lot more of variety and is, overall, much better than that of it's Nintendo counterpart).
So, I'd definitelly vote for the Dreamcast (even though, for me personally, it feels much more as a console belonging to the early 2000's than to the 90's...)
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Philips CD-i
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I'm going to go rogue and say the Virtual Boy. Okay, okay, hear me out! Yes it was a gigantic failure. Yes the system itself was prone to hardware failure. But for its time it was revolutionary. No, it was not true VR like we have today, but it was the closest thing and the 3D worked very very well for what it was. The black and red display was retina-burning for sure, and you couldn't play the system in long stretches, but if by some miracle it sold well and was supported for 4 or 5 years it would've had some really killer games.
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1. 3DO
2. Saturn
3. PC Engine / Turbo Grafx / PC-FX