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General and Gaming => Classic Video Games => Topic started by: oldgamerz on March 07, 2017, 09:45:49 pm

Title: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: oldgamerz on March 07, 2017, 09:45:49 pm
Me? Advance AI 3D world Stealth Missions or Levels Or Challenges and Puzzles in shooting games


At first Lord Of The Rings: The Fellowship of the ring looks like your standard RPG, but it's not. I played for an hour and found out that it has loading screens but no checkpoints. At first I loved it open worldliness, it does give you the option to save at will in which is a great feature and just may save me from flushing it down the toilet. The second missions starts off with one of those advance AI 3D world stealth type missions that you can't fight, you can't run.the only option is sneaking past these two fast moving and knights on a one way path. Can't stay in one spot either. If one of these 2 riders smell you then you get a cutsence and then you booted back to the new game screen. It is so fricking cheap it didn't even say game over or retry anything. their is no lives system. My question is a game this cheap worth playing through. I do see a way through but it's stupid  the option is to keep movin  but it is going to take a lot of game overs before I get past this.

My weakness in video games is mostly stealth missions I hate stealth missions. there are 2 games I now can see no point in playing the one mentioned and Red Faction 1 a missions where your given nothing but a pistil with 32 rounds and no ammo to pick up.

it's a little like 007 goldeneye for the Ninendo 64 where there are cameras, and drones, and guards, and gun,s and secrurity alarms everywhere without only corners to hide. OK so if you upset one guard or workers or spotted by, one camera, or one drone. Then your faced with unlimited respawning guards. that do not drop any ammo and keep coming out of the woodwork till you have no ammo and are dead. and then I heard rumours that game Red Faction 1 for PS2 has another Advance AI Stealth Mission right after from a Youtuber he got so frustrated with that mission and the one after he admited to not finishing the game ever.

Can you guys tell me and others your video game stories I'd love to hear them below :)
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: kevininja on March 08, 2017, 05:55:00 am
My weakness in video games is mostly stealth missions I hate stealth missions. there are 2 games I now can see no point in playing the one mentioned and Red Faction 1 a missions where your given nothing but a pistil with 32 rounds and no ammo to pick up.

Oh god, that stealth mission in Red Faction was horrible. I can see why you hate that one.

I don't really mind stealth sections in games, but they have to be implemented well and not just "oh let's just throw in some stealth sections for some variety".
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: kashell on March 08, 2017, 08:33:31 am
I don't like forced mini-games. One of my favorite games of all time is Breath of Fire III. However, the game forces you to complete some of the worst mini-games in RPG history in order to proceed with the story. Just off the top of my head:

*You need to search the ends of the earth for the right ingredients to make sashimi.
*You need to train a scrawny wimp named Beyd until he's strong enough to face off against his rival.
*Your party must cross The Desert of Death and the directions come from unreliable sources.

I adore the game, but damn are those forced mini-games awful.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: 98dgreen on March 08, 2017, 09:09:55 am
I dislike puzzle solveing in non puzzle games
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: burningdoom on March 08, 2017, 10:44:54 am
Disappearing blocks. F* disappearing blocks! Mega Man is notorious for the damn things, but it's not alone. So many 8-bit offenders.

And yeah, as already has been mentioned, stealth. I don't like being stealthy because it's just not fun. I usually end up getting bored, going balls-out on the enemy, and then dying spectacularly.

Oh man, and slide-puzzles. You know, the ones you had as a kid, where there's 9 block spaces, and one is empty, so you can move 8 tiles around the board, one space at a time. One of the handheld Metroidvania Castlevania games had this as a puzzle in the game, and that's as far as I got. I just can't do those damn things.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: turf on March 08, 2017, 10:46:54 am
I HATE escort missions.  These aren't the cool kind of escorts that you pay for when you're with your buddies in Vegas.  These escorts involve you ushering a idiotic NPC through a game without them getting hurt even though it seems like they have a death wish. 

I also hate (to a lesser degree) collect-o-thons.  90% of the N64 era 3D platformers were this.  Mario64, Donkey Kong 64, Earthworm Jim 3D, Glover, etc., were all like this.  I'm not a fan.  Please don't ever go back to "Find 10 Red butt-plugs to open this gate". 
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: burningdoom on March 08, 2017, 10:48:17 am
^ I hate escort missions/games, too. I was going to mention them, but I thought it was more of an annoyance, than a challenge.

Oh, and thank you for mentioning the N64 collect-a-thons. I was starting to think I was the only one that didn't like those, since I always hear those games receiving heaps of praise. Soooo boring. Big empty spaces to literally just run around in.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: baileykun on March 08, 2017, 01:21:05 pm
I'd have to say I hate extreme platforming in a game with no business in doing so. I'm bad at platforming jumps so when a game needlessly throws in a platform area it's infuriating as I spend the next 30 mins. perfecting it.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: rayne315 on March 08, 2017, 02:41:58 pm
long levels with very sparse or non-existent check points. I can do just about everything well enough to make a reasonable checkpoint but if im forced to take an entire map and be perfect on the whole thing then It will easily start pissing me off. im not a perfect guy so don't expect me to be able to do something perfectly the whole game.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: chrismb on March 08, 2017, 03:58:43 pm
^
OMG this especially in platforming game with hard levels and no saving point between the levels!
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: emporerdragon on March 08, 2017, 08:09:01 pm
I hate collectables that are there for only for the sake of collecting. If they are there for upgrades or worldbuilding, that's great, I like those. But if all I get out of finding all 100 templars/film reels/pigeons is that the game says I did, then yeah, screw that.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: Limeface on March 09, 2017, 12:19:11 am
I hate it when a game throws every enemy at you as the last mission before a boss. (Looking at you Deadpool) Not only can it be tricky in the most annoying ways, it just feels lazy.
On that same note of end game, when a game introduces a new mechanic near the end of the game it feels just misplaced. I don't need to learn a new mechanic 30 minutes before the game comes to an end.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: doafan on March 09, 2017, 10:09:48 am
Disappearing blocks. F* disappearing blocks! Mega Man is notorious for the damn things, but it's not alone. So many 8-bit offenders.

Wait a minute I'm an 8-Bit fan and am not offended, at contrary have seen this damn blocks at Mario Galaxy 2 and even when they are much easier than the ones at the MM saga still hate them  >:(
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: ignition365 on March 09, 2017, 10:14:09 am
Rubber band mechanics in racing games.  If I suck, let me lose with grace, don't make me catch up because they are toying with me.  If I'm winning, don't magically give the AI a jet engine so they can rocket past me.

Water levels.  2D, 3D, doesn't matter.  Water levels suck.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: zemmy on March 09, 2017, 12:44:21 pm
I hate motion controls in 3DS games, my 3ds XL feels to large to move it arround while playing and the 3d effect hurts my eyes when the screen is not perfectly in front of me.
At least some games have the option to disable them, like Starfox64 3D. Where you can choose to play with the original N64 controls.

And I hate grind fests, one of the main reasons I quit WOW.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: Warmsignal on March 09, 2017, 01:06:06 pm
One thing about old games that annoys me a lot, is getting stuck all of the time in the same place because you have no idea what to do. There are no on screen instructions or even any hints. So you stand there jumping around, hitting every button, trying everything with no luck. Finally when you look it up, it's something nonsensical that you never would have guessed to try.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: marvelvscapcom2 on March 11, 2017, 05:39:09 pm
I hate when games don't give you a map or they dont give you an objective marker to see where to go. Or have limited hints and a level design that basically dooms you into getting lost. especially early on when you dont know where the place is it can be frustrating and time consuming without a basic idea of where to go or a mini map. Alot of turn based RPGs tell you to go a place but you forget where it is or havent a clue and have to wander aimlessly.  The map in the pause menu or the mini map in the corner doesnt make the game any easier or worst it just makes it less troublesome and convenient.  I feel every game should have one except games that have small worlds or obvious linear paths like Mario.   But in a vast open game where you travel alot.  A map is essential.  I cant recall the games off hand but lack of map and getting lost has made me sell games before lol.  :) 

My weakest type of game that i struggle with are soccer (football) games and Turn based RPGs that have poor level design and no maps. :)   
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: oldgamerz on March 12, 2017, 07:19:25 pm
Disappearing blocks. F* disappearing blocks! Mega Man is notorious for the damn things, but it's not alone. So many 8-bit offenders.

Wait a minute I'm an 8-Bit fan and am not offended, at contrary have seen this damn blocks at Mario Galaxy 2 and even when they are much easier than the ones at the MM saga still hate them  >:(

I agree with lot of you who responded and I read each and every response. about the disappearing  blocks in mega man 1 all I can say is  I got past all stages on PS2 except  the GutMan Stage and the Iceman stage, but of course didn't play the original MM for NES. I own both the Mega Man Anniversary Collection and the and the Mega Man X collection for PlayStation 2. there is some kind of sequence to the disappearing blocks I think that the Gutman stage in Mega Man 1 is short but I don't know off hand where to jump without cheating off the main platform because on the Gutman stage where to jump is invisible I mean it has to be I could sit on top of the platform all day and nothing ever comes near to jump on that I can see, it appears to be a dead end to me. My platforming skills are only average so a game like the original Duke Nukem and Duke Nukem II. is vary fun and a breeze to play  Yes Indeed the first 2 duke games were 2D PC/DOS platformers made my Apogee in 1991 and 1992. the Iceman stage also seems injumpable so I am not sure if it is a glitch or my logic is not calculating with it.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: maximo310 on March 12, 2017, 08:57:56 pm
Disappearing blocks. F* disappearing blocks! Mega Man is notorious for the damn things, but it's not alone. So many 8-bit offenders.

Wait a minute I'm an 8-Bit fan and am not offended, at contrary have seen this damn blocks at Mario Galaxy 2 and even when they are much easier than the ones at the MM saga still hate them  >:(

I agree with lot of you who responded and I read each and every response. about the disappearing  blocks in mega man 1 all I can say is  I got past all stages on PS2 except  the GutMan Stage and the Iceman stage, but of course didn't play the original MM for NES. I own both the Mega Man Anniversary Collection and the and the Mega Man X collection for PlayStation 2. there is some kind of sequence to the disappearing blocks I think that the Gutman stage in Mega Man 1 is short but I don't know off hand where to jump without cheating off the main platform because on the Gutman stage where to jump is invisible I mean it has to be I could sit on top of the platform all day and nothing ever comes near to jump on that I can see, it appears to be a dead end to me. My platforming skills are only average so a game like the original Duke Nukem and Duke Nukem II. is vary fun and a breeze to play  Yes Indeed the first 2 duke games were 2D PC/DOS platformers made my Apogee in 1991 and 1992. the Iceman stage also seems injumpable so I am not sure if it is a glitch or my logic is not calculating with it.
The flipping platforms in Gutsman's only flip at specific segments where there is a small dashed line instead of a complete segmented line; its just a manner of timing. In Iceman's stage, the dissapearing blocks have a specific pattern of appearing, while those other platforms that shoot off bullets follow a specific path ( i usually use magnet missile since its far too easy to get hit off those to your death).

Most of the difficulty in MM1 comes from figuring out the obtuse level design in those Wily stages, and I haven't gone back to it after beating MM1 for that reason alone.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: hawk767 on March 21, 2017, 02:37:39 pm
Mechanically, the most annoying thing for me is poor camera control because of a level or the environment. I'm a huge Dark Souls fan, and in a similar vein, have been playing Monster Hunter a lot lately. When I run into either boss fights, or monster fights, where the camera is all wonky due to the environment, usually tight surroundings, it drives me nuts, I'm looking at you Capra Demon. It's not something I feel I run into too often, but it drives me up a wall when it does.

Besides that I'd probably have to agree with poor platforming in games that don't need it, again usually 3D environments. I especially dislike it when its a case of, you have to make this jump, but there is very little indication as to how you make the jump or where, usually its, you will grab this ledge, but we aren't going to mark it in a way or make it in any way obvious that you are actually going to grab it, just jump and hope for the best.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: bikingjahuty on March 23, 2017, 01:24:13 pm
I HATE forced stealth in games! If I wanted to play a stealth game I'd play Tenchu, Metal Gear Solid or Splinter Cell, all of which I am meh on on a good day. When I am playing a game that is primarily an action adventure game, or some other genre, placing arbitrary stealth section just pisses me off beyond belief. Two infamous examples of this are Castlevania Lords of Shadow 2 and most recently Zelda Breath of the Wild. Both games are good, especially Zelda, but the stealth sections of these games were among my most hated sections to get through. I guess stealth in video games goes against my general play style and what I enjoy while playing a game.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: burningdoom on March 23, 2017, 01:40:27 pm
I HATE forced stealth in games! If I wanted to play a stealth game I'd play Tenchu, Metal Gear Solid or Splinter Cell, all of which I am meh on on a good day. When I am playing a game that is primarily an action adventure game, or some other genre, placing arbitrary stealth section just pisses me off beyond belief. Two infamous examples of this are Castlevania Lords of Shadow 2 and most recently Zelda Breath of the Wild. Both games are good, especially Zelda, but the stealth sections of these games were among my most hated sections to get through. I guess stealth in video games goes against my general play style and what I enjoy while playing a game.

I completely agree. I hate being stealthy in games where I shouldn't have to. I never made it past the castle in the beginning of LoZ: Twilight Princess, as a result. I've heard it's one of the better Zelda games, too.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: redblaze57 on March 23, 2017, 07:36:46 pm
I HATE forced stealth in games! If I wanted to play a stealth game I'd play Tenchu, Metal Gear Solid or Splinter Cell, all of which I am meh on on a good day. When I am playing a game that is primarily an action adventure game, or some other genre, placing arbitrary stealth section just pisses me off beyond belief. Two infamous examples of this are Castlevania Lords of Shadow 2 and most recently Zelda Breath of the Wild. Both games are good, especially Zelda, but the stealth sections of these games were among my most hated sections to get through. I guess stealth in video games goes against my general play style and what I enjoy while playing a game.

I completely agree. I hate being stealthy in games where I shouldn't have to. I never made it past the castle in the beginning of LoZ: Twilight Princess, as a result. I've heard it's one of the better Zelda games, too.

I don't remember there being a stealth section in Twilight Princess. I remember forsaken Fortress in Wind Waker having stealth in the beginning but that's it.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: burningdoom on March 23, 2017, 08:10:36 pm
I HATE forced stealth in games! If I wanted to play a stealth game I'd play Tenchu, Metal Gear Solid or Splinter Cell, all of which I am meh on on a good day. When I am playing a game that is primarily an action adventure game, or some other genre, placing arbitrary stealth section just pisses me off beyond belief. Two infamous examples of this are Castlevania Lords of Shadow 2 and most recently Zelda Breath of the Wild. Both games are good, especially Zelda, but the stealth sections of these games were among my most hated sections to get through. I guess stealth in video games goes against my general play style and what I enjoy while playing a game.

I completely agree. I hate being stealthy in games where I shouldn't have to. I never made it past the castle in the beginning of LoZ: Twilight Princess, as a result. I've heard it's one of the better Zelda games, too.

I don't remember there being a stealth section in Twilight Princess. I remember forsaken Fortress in Wind Waker having stealth in the beginning but that's it.

I may have gotten the two mixed up, it's been a long time. But you start off in a dungeon in a large castle and have to sneak your way out, or at least it's real close to the beginning of the game, if not quite right away.
Title: Re: What You Hate About Some Video Games (level types) Challenges Your Weakest Point
Post by: Agozer on March 24, 2017, 09:10:41 pm
Oh man, and slide-puzzles. You know, the ones you had as a kid, where there's 9 block spaces, and one is empty, so you can move 8 tiles around the board, one space at a time. One of the handheld Metroidvania Castlevania games had this as a puzzle in the game, and that's as far as I got. I just can't do those damn things.
This. So much this. I don't have the mental flexibility for these. I can do them, but it usually takes a lot longer than necessary, or then I get it right quickly by accident. This is also part of the reason why I don't own a Rubik's Cube.