VGCollect Forum
General and Gaming => General => Topic started by: marvelvscapcom2 on October 03, 2017, 10:42:03 am
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There has been so many great and not so great fads to take over and consume gaming as a whole since the early years of gaming up until now. :) Which do you think was the worst fad in gaming history?
For me it was motion controls. Never before did a fad really ruin so many classic and amazing games and just saturate a market. Wii is the best selling Nintendo home console of all time and depended heavily on the consumption from moms, people who wanted to combine fitness with gaming, children and casual consumers, and the marketing worked perfect selling over 100 million consoles worldwide. but the only people who lost out were actual gamers. Granted I love Wii and it has so many amazing games and even a top 10 game ever for me in Mario Galaxy but every great game it has could have been so much better without the motion controls. Than PS3 and Xbox hopped on the fad and made kinect and PS move, both were duds with little to no good games imo and the whole idea crashed especially as of recent even though nintendo messes with motion sometimes.
Of course their are some huge ones recently like Pokemon GO and trick shotting and even genres or franchises can be considered fads too. But I think motion gaming didn't live up to it's potential or hype. :D
What is your pick for worst gaming fad?
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Motion controls and touch screens.
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Micro transactions
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Yeah motion controls are a really blatant gimmick that rarely actually improve a game in any way, and they could outright ruin an experience if it doesn't offer any alternative control schemes. As much as I loved the wii there was a depressing amount of shovelware games that were practically unplayable because of the motion control gimmicks
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Micro transactions, if that counts. I remember when I worked hard to unlock a costume or weapon, not buy it. :-\
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I'd agree with Micro-transactions and motion controls, though I will stand in to defend touch screens.
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I'm going to have to echo what many others have said and say motion controls. They were fun for a little bit, but when many of Nintendo's first party games and many games for the Wii and other consoles started forcing them that's when things got really annoying.
I was also not a fan of when FPS games dominated the console market from like 2007 to 2014 or so. I love the FPS genre, but because every game was trying so hard to be COD the genre really took a dive in quality around that time.
I don't know if I'd call this a fad or just a change in the industry, but for a while I remember when on-disk DLC was a big issue, specifically on a lot of Capcom titles.
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-Motion Controls
-VR
-The crappiness of modern D-pads
-Style and graphics over gameplay in modern gaming.
-Digital games over physical games. I want to own and control what I buy.
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Re-releasing old consoles as plug and play. But not so much the plug and play consoles, more so the fad of collectors who already have said consoles and probably the games as well, buying them up in mass, and people scalping the crap out of them like it's a must-have item. Yeah you know where this is going - the Nintendo minis are overrated collector's trinkets, IMO. The worst fad of all time? I dunno, but it's kind of annoying.
That's an example of a fad - something that people do because everyone else is doing it. A gimmick is something slightly different. That worst gimmick ever in gaming, were Tiger handheld electronic games, or Tiger wrist-watch games.
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Everyone is talking about motion controls being bad, wii sports etc are crap I won't disagree
Sure there are many crappy games with motion controls but I cannot name a single really good game wich has this issue on the wii. Why would you play shovelware in the first place It's a waste of time
If they were included it was suddle and usually fitted the games pretty well in my opinion.
Zelda, mario kart galaxy wario shake dimension wario smooth moves you name it. They were not always your standard games so I have to disagree on that one worked quite well to be fair.
Also many games could be played with a normal pro controller and those games didn't have any motion controls gimmicks included so it was only done for certain games.
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Everyone is talking about motion controls being bad, wii sports etc are crap I won't disagree
Sure there are many crappy games with motion controls but I cannot name a single really good game wich has this issue on the wii. Why would you play shovelware in the first place It's a waste of time
If they were included it was suddle and usually fitted the games pretty well in my opinion.
Zelda, mario kart galaxy wario shake dimension wario smooth moves you name it. They were not always your standard games so I have to disagree on that one worked quite well to be fair.
Also many games could be played with a normal pro controller and those games didn't have any motion controls gimmicks included so it was only done for certain games.
This. Excepty actually Wii Sports (whatever you might think about the type of game) was probably the most well implemented and practical use of motion controls on the system.
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Everyone is talking about motion controls being bad, wii sports etc are crap I won't disagree
Sure there are many crappy games with motion controls but I cannot name a single really good game wich has this issue on the wii. Why would you play shovelware in the first place It's a waste of time
If they were included it was suddle and usually fitted the games pretty well in my opinion.
Zelda, mario kart galaxy wario shake dimension wario smooth moves you name it. They were not always your standard games so I have to disagree on that one worked quite well to be fair.
Also many games could be played with a normal pro controller and those games didn't have any motion controls gimmicks included so it was only done for certain games.
This. Excepty actually Wii Sports (whatever you might think about the type of game) was probably the most well implemented and practical use of motion controls on the system.
Wii sports did it well fair enough but what games would you get as a result when fully doing so. Plenty of other games wich have equal or greater motion controls however in the shovel ware department.
Furthermore I'm not really getting exited to play wii sports resort, vacation, wii fit etc with even better motion + controls
Luckily the good games were balanced in this aspect it did ad something to the game but it didn't consume it. Some good games used it more than others but it fitted the games well.
If you would go for the 100% wii sports way you would end up with family mini exercise games wich usually are pretty bland lacking personality. However these are the kinda games that attracted so many casual non gamers to the wii wich resulted in huge sales placing them in 3rd most home consoles sales of all time. 1st place for nintendo home consoles only.
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Well, if we're talking the WORST then feast your eyes upon the TIGER HANDHELDS. (Que music of your choice) These license wheel and dealing devils sucked up more twenty dollar bills in the 80s and 90s than I can fathom. But we were so hungry for portable power back then we didn't care. Honestly the "arcade" style artwork on most of these things not only served to give false impressions but also turned out to be the best part of these wicked bricks of plastic. If you didn't have to crawl through the filthy trenches of tiger handhelds as a kid than you OWE it to those of us who did to watch AVGN Ep. 113 to better explain them.
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Releasing a half-finished game, patching it over the next six weeks until it finally works and selling the other half of the game through chargeable DLCs.
Oh, and those copy-protections where you have to enter word 7 of line 12 of page 6 of the manual.
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Everyone is talking about motion controls being bad, wii sports etc are crap I won't disagree
Sure there are many crappy games with motion controls but I cannot name a single really good game wich has this issue on the wii. Why would you play shovelware in the first place It's a waste of time
If they were included it was suddle and usually fitted the games pretty well in my opinion.
Zelda, mario kart galaxy wario shake dimension wario smooth moves you name it. They were not always your standard games so I have to disagree on that one worked quite well to be fair.
Also many games could be played with a normal pro controller and those games didn't have any motion controls gimmicks included so it was only done for certain games.
They weren't really terrible but in the vast majority of games they weren't really used to add to the experience in any meaningful way or the game would've been slightly better without them. In Super Mario Galaxy for example, many of the sections where you actually have to extensively use motion controls, like the awkward ball rolling levels or the whole "grab this with a cursor" sections were usually considered the worst parts of the game.
Personally though I think my Wii experience would've been generally better if I didn't have to awkwardly use the wiimote like a mouse the whole time
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I've never been affected too much by microtransactions (maybe with Plants vs. Zombies 2...), so I believe motion controls (i.e. the Wii as a whole) was, by far, the worst.
Many games that could've been great were, in my opinion, ruined by this curse.
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On disc DLC.
Sure, some people complain about day one DLC, but that can have justified reasons, but to have advertised DLC costing $5-30 and having it wind up being a 500 kilobyte unlock code is just plain insulting and money grabbing.
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Everyone is talking about motion controls being bad, wii sports etc are crap I won't disagree
Sure there are many crappy games with motion controls but I cannot name a single really good game wich has this issue on the wii. Why would you play shovelware in the first place It's a waste of time
If they were included it was suddle and usually fitted the games pretty well in my opinion.
Zelda, mario kart galaxy wario shake dimension wario smooth moves you name it. They were not always your standard games so I have to disagree on that one worked quite well to be fair.
Also many games could be played with a normal pro controller and those games didn't have any motion controls gimmicks included so it was only done for certain games.
They weren't really terrible but in the vast majority of games they weren't really used to add to the experience in any meaningful way or the game would've been slightly better without them. In Super Mario Galaxy for example, many of the sections where you actually have to extensively use motion controls, like the awkward ball rolling levels or the whole "grab this with a cursor" sections were usually considered the worst parts of the game.
Personally though I think my Wii experience would've been generally better if I didn't have to awkwardly use the wiimote like a mouse the whole time
To be fair I actually found the ball rolling levels allot of fun especially the hard one on the bonus galaxy that one was pretty creative. Steering is pretty easy if you got the hang of it.
Furthermore It did fit the game pretty well even those other motion sections. Also many praise these games to be perfect not to mention many find the galaxy series to be the best mario 3D games ever made inlcuding me so to be fair I really wonder if those motion controls were really that annoying to many people.
Don't forget that many people did not finish these 2 games a 100% or even only give it a small play through I did finish them so maybe that's a factor since many people find this easy enjoyable games to be hard or didn't play them allot.
People don't like chance and complain about everything but I have to disagree was pretty minor and in the instance of mario galaxy not bad at all, I can't imagine another way to play those levels or this game. Would feel pretty different without motion controls.
Mario 3d world wii u however that is a bad(the worst) mario 3D game no questions asked. no motions controls wich is good but it felt so boring to play through it was like a new super mario bros title but the 3D aspect was kinda gone thanks to that, there were more flaws wich made it worse but i was dissapointed even with 4 players. How can they ruin the mario 3D franchise so badly :P
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Another for motion controls. I might've liked the Wii more had it not had them. It was alright for novelty games, Wii Sports and minigame stuff, but it was never good to me for proper games like Skyward Sword (Regularly having to recenter the controller), Resident Evil 4 (If RE4 was more of a rail shooter, maybe it would've been fine, and it didn't have Motion Plus available then), or Super Mario Galaxy (I remember having to waggle for moves and just no). Was part of the reason I never liked Galaxy 1 or 2.
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Another for motion controls. I might've liked the Wii more had it not had them. It was alright for novelty games, Wii Sports and minigame stuff, but it was never good to me for proper games like Skyward Sword (Regularly having to recenter the controller), Resident Evil 4 (If RE4 was more of a rail shooter, maybe it would've been fine, and it didn't have Motion Plus available then), or Super Mario Galaxy (I remember having to waggle for moves and just no). Was part of the reason I never liked Galaxy 1 or 2.
Fair enough, however as far I see it people who complain about motion controls do not even give the games a chance while they are great.
It doesn't chance the fact that the mario galaxy series for example remains one of the best if not the best mario 3D games. It's up there for a reason everyone can have games that they don't like but the majority tends to disagree on this one.
Not to mention the very creative lvl designs wich were very refreshing compared to the older mario 3D games gameplay was very solid.
As far as resident evil goes there is no reason to play these games on a non sony console those are not the kinda games that you would buy a wii for in the first place.
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^ Well that's a blanket statement.
I own a Wii with many games. While there are exceptions, for the most part, my Wii collection is neglected mostly because I don't want to bother with motion controls. And if there are two versions of a game, I will ALWAYS choose the other versions over the Wii version because of motion controls.
So it's not that I never try them, it's that I genuinely don't like them.
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^ Well that's a blanket statement.
I own a Wii with many games. While there are exceptions, for the most part, my Wii collection is neglected mostly because I don't want to bother with motion controls. And if there are two versions of a game, I will ALWAYS choose the other versions over the Wii version because of motion controls.
So it's not that I never try them, it's that I genuinely don't like them.
I've checked your wii collection to be fair many of the common good games are missing I don't even see the mario galaxy games or smash bros games. kinda falls in my statement of people not being fond of motion controls ignoring the wii library.
Furthermore games with multiple versions are not the games wich i am talking about obviously we are talking about wii exclusives.
I could be wroing if that isn't your full wii collection of 20 games but if it is you really missed allot of the good stuff, many of the excellent wii exclusives.
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I had the Galaxy games, traded them because, once again, I don't like motion controls. So I hardly played it. And I don't own any Smash Bros. games on any systems, not a fan of them.
I think 20 games, are a well rounded experience. I mean, it doesn't make sense to keep buying games for a motion control system I hardly care for.
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For what it's worth, I adore Super Mario 3D World. I also like touchscreen implementations in most WiiU games.
Anyway, another one for motion controls. Being a Wii/U owner, I have sort of gotten used to it, but I still struggle with some games that exclusively use motion controls; the Trauma Center games are the chief offenders, because I just don't have the necessary steadiness and precision needed for such games (no, I will never get to be an actual surgeon).
Super Mario Galaxy games are better at this, but I would still prefer regular controls anyday. Unfortunately, there are many games in the Wii library with mandatory Remote+Nunchuck controls, with no option for the Classic Controller.
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Fair enough, however as far I see it people who complain about motion controls do not even give the games a chance while they are great.
It doesn't chance the fact that the mario galaxy series for example remains one of the best if not the best mario 3D games. It's up there for a reason everyone can have games that they don't like but the majority tends to disagree on this one.
Not to mention the very creative lvl designs wich were very refreshing compared to the older mario 3D games gameplay was very solid.
As far as resident evil goes there is no reason to play these games on a non sony console those are not the kinda games that you would buy a wii for in the first place.
I beat Skyward Sword and Twilight Princess and dabbled in enough other games to work up a good understanding of the controls and how much I didn't like them. I even sold my Wii after a year that I bought on launch day because I wasn't really liking the system. Personally, I'd rather play Sunshine or Mario 64 over the Galaxy series. I plan to give them another try once Nintendo ever releases the virtual console again or an HD re-release of them, as my issues with Galaxy aren't purely due to motion controls, though hopefully they can add regular controls into the game. Would be nice, but not expecting it.
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I had the Galaxy games, traded them because, once again, I don't like motion controls. So I hardly played it. And I don't own any Smash Bros. games on any systems, not a fan of them.
I think 20 games, are a well rounded experience. I mean, it doesn't make sense to keep buying games for a motion control system I hardly care for.
This was exactly my point, don't liking motion controls and giving them games the boot early on
That aside it does not matter if you like it or not It's just an opinion after all I'm just giving an opinion why I think people dislike motion controls even when they are done well or are very minimal in for example the mario galaxy games.
The mario galaxy games aside from the minor motion control parts had exactly the same button imputs as mario sunshine, All the different jump variations were included just like any other mario 3D game. Movement options also pretty much the same.
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I feel compelled to chime in and say I thought the Galaxy games were excellent. I completed both 100% and I honestly can't even remember much about the motion controls, if that gives any idea of how little impact they have on the game itself. I think you woggle to do a spin-attack (which is actually somewhat satisfying for an attack), and occasionally you point at star bits to collect them. It's not a big deal most of the time.
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I feel compelled to chime in and say I thought the Galaxy games were excellent. I completed both 100% and I honestly can't even remember much about the motion controls, if that gives any idea of how little impact they have on the game itself. I think you woggle to do a spin-attack (which is actually somewhat satisfying for an attack), and occasionally you point at star bits to collect them. It's not a big deal most of the time.
It was more of a combination of everything for me. I don't like the wii-mote, I think most motion controls are pointless and not fun for more than a few minutes, the games were dropping what I liked about the previous two Mario games, and it was on a console I didn't care for. They aren't bad, there's never really been a bad Mario game, it just wasn't working for me.
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I feel compelled to chime in and say I thought the Galaxy games were excellent. I completed both 100% and I honestly can't even remember much about the motion controls, if that gives any idea of how little impact they have on the game itself. I think you woggle to do a spin-attack (which is actually somewhat satisfying for an attack), and occasionally you point at star bits to collect them. It's not a big deal most of the time.
It was more of a combination of everything for me. I don't like the wii-mote, I think most motion controls are pointless and not fun for more than a few minutes, the games were dropping what I liked about the previous two Mario games, and it was on a console I didn't care for. They aren't bad, there's never really been a bad Mario game, it just wasn't working for me.
I'm not sure what's often seen as different about Galaxy in terms of just the game. Galaxy 2 was a bit more linear yes, but aside from that, never felt like they were much of a departure.
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I'm not sure what's often seen as different about Galaxy in terms of just the game. Galaxy 2 was a bit more linear yes, but aside from that, never felt like they were much of a departure
It's been awhile so I don't remember it perfectly, I just generally remember that they were starting to take the "Worlds" out of the game and by Galaxy 2, it was more just levels than anything. While gameplay it could be said they were advancing the series, I felt like they were regressing back into the usual 2D Mario design, which is not what I wanted to see from the 3D Marios...
But I don't want to keep making this about Galaxy, it just comes down to where some people might say "Well it's only a little motion control, a little waggle", others like me see it as "Well it's a little motion control, a little waggle, what's the point? Just give me a regular controller."
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I'm not sure what's often seen as different about Galaxy in terms of just the game. Galaxy 2 was a bit more linear yes, but aside from that, never felt like they were much of a departure
It's been awhile so I don't remember it perfectly, I just generally remember that they were starting to take the "Worlds" out of the game and by Galaxy 2, it was more just levels than anything. While gameplay it could be said they were advancing the series, I felt like they were regressing back into the usual 2D Mario design, which is not what I wanted to see from the 3D Marios...
But I don't want to keep making this about Galaxy, it just comes down to where some people might say "Well it's only a little motion control, a little waggle", others like me see it as "Well it's a little motion control, a little waggle, what's the point? Just give me a regular controller."
Reading your arguments I'm pretty sure you also gave these games the boot early on since you didn't like them. Not a problem everyone has opinions after all.
As far as 2D mario games go the mario galaxy games were far from that, also many levels to explore like any other 3D mario game not to mention that even the more linear lvl's felt 3D unlike some other mario 3D franchise. Mario 3d world wii u :P
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I'm not sure what's often seen as different about Galaxy in terms of just the game. Galaxy 2 was a bit more linear yes, but aside from that, never felt like they were much of a departure
It's been awhile so I don't remember it perfectly, I just generally remember that they were starting to take the "Worlds" out of the game and by Galaxy 2, it was more just levels than anything. While gameplay it could be said they were advancing the series, I felt like they were regressing back into the usual 2D Mario design, which is not what I wanted to see from the 3D Marios...
But I don't want to keep making this about Galaxy, it just comes down to where some people might say "Well it's only a little motion control, a little waggle", others like me see it as "Well it's a little motion control, a little waggle, what's the point? Just give me a regular controller."
Reading your arguments I'm pretty sure you also gave these games the boot early on since you didn't like them. Not a problem everyone has opinions after all.
As far as 2D mario games go the mario galaxy games were far from that, also many levels to explore like any other 3D mario game not to mention that even the more linear lvl's felt 3D unlike some other mario 3D franchise. Mario 3d world wii u :P
I think the complaint might be that there was no overworld in Galaxy 2 or 3D World. I liked exploring the overworld in 64, Sunshine, and Galaxy. IIRC Galaxy 2 only had the head ship as an overworld and 3D World was basically an open roam SMB3 map.
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I'm not sure what's often seen as different about Galaxy in terms of just the game. Galaxy 2 was a bit more linear yes, but aside from that, never felt like they were much of a departure
It's been awhile so I don't remember it perfectly, I just generally remember that they were starting to take the "Worlds" out of the game and by Galaxy 2, it was more just levels than anything. While gameplay it could be said they were advancing the series, I felt like they were regressing back into the usual 2D Mario design, which is not what I wanted to see from the 3D Marios...
But I don't want to keep making this about Galaxy, it just comes down to where some people might say "Well it's only a little motion control, a little waggle", others like me see it as "Well it's a little motion control, a little waggle, what's the point? Just give me a regular controller."
Reading your arguments I'm pretty sure you also gave these games the boot early on since you didn't like them. Not a problem everyone has opinions after all.
As far as 2D mario games go the mario galaxy games were far from that, also many levels to explore like any other 3D mario game not to mention that even the more linear lvl's felt 3D unlike some other mario 3D franchise. Mario 3d world wii u :P
I think the complaint might be that there was no overworld in Galaxy 2 or 3D World. I liked exploring the overworld in 64, Sunshine, and Galaxy. IIRC Galaxy 2 only had the head ship as an overworld and 3D World was basically an open roam SMB3 map.
Plenty of lvl's in mario galaxy 2 wich had the full exploration like any other 3D mario.
The overworld is very minor part in this game. I will agree that especially the overworld in sunshine was fun to explore I'll give you that.
3D world had far more problems than only the overworld if I'm honest though.
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3D World was waaayyy more fun than Galaxy, IMO. Same goes for Sunshine. I can repeatedly go back to those 2 titles.
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Anyone dislike First Person Shooter games on the Wii. personally I think that is the worst fad. Especially when in Call Of Duty moving the Wii remote slightly left and or slightly right makes you turn on screen. I never been able to hold the wii rifle long enough to aim correctly it just moves way too fast and my arms hurt in the process. I am not talking about on rail shooters either no manual move squad based shooters instead
I'd love to see what some of you think about motion controlled first person shooters on the Wii were like for you. My dad don't seem to have a problem though.
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I have to defend the Wii sports titles I think that they are great, like golf tennis, bowling and also party games as well. :)