VGCollect Forum
General and Gaming => General => Topic started by: oldgamerz on February 06, 2018, 09:01:01 pm
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How many of you follow the storylines in video games. I have heard on steam that some people could care less about the story in most shooting video games, how about you? Do you follow the cut scenes in any video game or do you skip some of them, and go straight to gameplay?
I usually follow a video game's storyline if I have a series of the same game. I rarely like to play a sequel of video game franchise. without first playing the first game or it's prequel. but sometimes the first game can suck on some franchises or it's the other way around.
Lets also talk about good stories and bad stories in our video games also :)
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I prefer playing arcade-oriented games rather than dialog heavy adventure-dramas. When it comes to RPGs obviously I enjoy & follow the story ::)
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I never outright ignore them, if I do i'll feel like I'm missing part of the experience, and I tend to love video games with very well developed stories.
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It depends largely on the game & genre.
For example, I'm playing through main quests of Final Fantasy XIV at the moment and the story has been pretty good, so I pay it close attention.
I am also playing Monster Hunter World, and the story isn't grabbing me at all, so I'm just concentrating on leveling and getting better at combat.
I'm enjoying both games equally, just in different ways!
I do find that there are very few stories in games that stick with me after the credits roll. I forget all about them and move on to the next game, whereas a good book or film will keep me thinking for a while.
There are exceptions...'What Remains of Edith Finch' was my favourite game of last year and I can remember everything about it.
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It is obvious that this depends on the game, right?
For example, I skipped every bit of Horizon: Zero Down’s story, but gladly watch all of Metal Gear Solid 5’s cutscenes more than once.
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I'm always in for the story. Even the old fighting games, I would read through the manual trying to understand what's going on, what's everybody's motivation.
I always give the CoD games shit, but I rather enjoyed the story of CoD:MW2 because you had these relatively well defined characters who followed this generic "I'm the good guy" bullshit, and then boom, they are betrayed and become #1 terrorists or something. At the time, I didn't feel like that was super cliche, so I remember it. Now with every Mission Impossible movie doing that exact shtick, I'm just kind of over it.
It is obvious that this depends on the game, right?
For example, I skipped every bit of Horizon: Zero Down’s story, but gladly watch all of Metal Gear Solid 5’s cutscenes more than once.
You are not the first person that I've heard this from. I really enjoyed the story of Horizon, and the gameplay IS great. But so many people just straight up skipped the story just so that they could essentially play with robo-dinosaurs.
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I generally follow the story in every game I play. The main story at least. On larger open world games I will skip the story on some side-quests if they aren't particularly interesting (Mad Max, Assassin's Creed), but there are also games like The Witcher III where the side quests are the best parts of the game.
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Like most have mentioned, this is depending on the game. Since most of the games I play have multiple endings, I usually enjoy the storyline my first playthrough and skip scenes for my subsequent replays.
Games like the Hyperdeminsion series usually get skipped. I start off reading the plot, but after about an hour, it's mostly fluff that's not important.
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I almost never skip story scenes. I prefer to get the whole experience, and if I skip them I feel like I missed something.
By the same token, I usually try to do everything a game has to offer before finishing it, like RPG side quests.
Fun fact: I watched the “cinema scenes” in NES Ninja Gaiden so much I started narrating them in goofy voices; Ryu sounded like a little kid, Walter Smith sounded like an old man, Bloody Malth sounded like Dr. Claw from Inspector Gadget, Foster was a stereotypical British bad guy, etc :D
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It depends- certain games, like some schmups, force the story to share space with some attention demanding gameplay. I'm not likely to be giving too much attention to the dialog if I'm busy trying to not die.
On the flip side, if the game lets me mostly focus on the story when it comes into the spotlight, I will always follow the story. Which reminds me, I do need to finish Horizon Zero Dawn...
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Sometimes I like to use my imagination on one of my most favorite video games. like Duke Nukem 3D or any Duke Nukem game I usually enjoy the storyline. But I usually don't read the Atari 2600 games stories much. I think I going to start more often reading all the game stories
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In the vast majority of cases I'll watch the cut scenes, if not it's a bad sign. I like quality games with well-written plots, I also like games which are all-game and no plot, but I don't like games with crap plots or non-games with almost no game in them. Excessive cut-scenes can and do ruin games for me and can also make a mediocre or bad game worse.
FFX is one example, I wasn't enjoying it anyway, but the cut-scenes were forcing more of the god-awful plot and characters down my neck. At the point when I hit eject I remember there being one cut scene which bored me to tears, when control of mop-head was returned to me I ran him around a corner and up a small flight of stairs, then the next cut scene started, eject eject eject. Put me off FF.
Plot being delivered by journals or 'radio' is hackneyed now, but I think BioShock 1 & 2 did brilliantly with the latter and Resident Evil with the former ("itchy.... tasty!"). Sometimes a handful of cut scenes really adds to a game, Haunting Ground's cut scenes are short and infrequent, just enough to fill you in.
I definitely do like plot, but I'm not in with the "it's all about the narrative" indie luvvie-duvvies and clueless triple-A studios, the former pumping out non-games and the latter overblowing their plot delivery well beyond the writers' ability to maintain pace. This War of Mine is another example of less is more, it's got character bios and short chats with NPCs, that just fills in the blanks and makes you care, but it doesn't try to grab you by the skull and yell "look, LOOOOOOOOOOOOOOK, we have a tale of sorrow to melt your blackened heart". Subtlety is lost on so many devs these days.
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Absolutely I follow the story. It's one of the main reasons I play a game.
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As I've mentioned several times before on here, I am not that into JRPGs like I used to be, which are obviously very story based. I feel like the story of most JRPGs is probably one of the elements that turn me off the most since a lot of them use very tired anime tropes and themes, which don't appeal to me like they used to.
As for other RPGs which are typically very story driven, it's really a mixed bag. I find that I value gameplay over story and if the game is fun enough I feel like it can make me tolerate even the most mediocre of stories in a game. Still, if the story is bad enough then not even the gameplay can save it. This is true for story heavy action/adventure games and other non-JRPG RPGs.
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You’ve gotta follow the story if it has one. It’s part of the game! It’s what keeps you going.
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I love games with epic stories a few of my favorites are the Soul Reaver/Legacy of Kain series the story spanned 5 games and two console generations.The other was Allen Wake you play as the author writing a story as it unfolds as you play(horror/mystery) it's awesome.
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If the story has enough to it, I'll certainly follow it. There's some stuff where the story is more like window dressing, like Monster Hunter World. Remove the story there and it is the same exact game and nothing is lost. I'm fine with either no story or lots of it. As long as it's well done.
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I love games with epic stories a few of my favorites are the Soul Reaver/Legacy of Kain series the story spanned 5 games and two console generations.The other was Allen Wake you play as the author writing a story as it unfolds as you play(horror/mystery) it's awesome.
Aww man the LoK games rocked. Those were probably some of the first story driven games I really dug into. But, I love story driven games. Especially if the story is good (obvious I guess?). Stories can present differently though. Super Metroid has an incredible story, and an incredible way of telling it, but I'm not sure everyone would consider it a story driven game.
Some games I play only for the story. Night in the Woods is a good example of a modern game that really doesn't have any actually "game play." Its more like an interactive story. But I loved every minute of it. Conversely, there are games with incredible stories that I've had to walk away from because the gameplay didn't sit well with me. I haven't finished Fire Emblem Awakening or Final Fantasy Tactics, despite the stories being amazing. The strategy stuff just seemed too slow. Each battle took 20+ minutes, and if you fail you have to start from scratch. I fail... Alot... I could "git gud", but honestly there are just too many other great games out there to waste time on something that wasn't satisfying.
TL;DR I love stories, and love great storytelling through games as a medium even more, but even great stories can't make up for game play I don't enjoy.
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It all depends on the writers and how tired I am, lol.
Sometimes I'm really in the mood to get grabbed by a story and will invest the effort to read over things and avoid skipping.
Other times, I just want to play through and will kinda click through the text (especially with the fetch quests in FFXIV). But I know there is good lore in there if I look for it, so I feel bad sometimes.
I never skip cutscenes, though. I try to follow those as well as I can.
The ones I do love but have trouble playing are visual novels, though. I often want to get into the story but the lack of gameplay can sometimes make it feel tedious. Depends on the game, of course, but I really have to make a lot of effort with VNs.
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90% of the time story is my favourite part of a game, so I'll never ever skip.
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I mainly play story driven games, I rarely bother with multiplayer. The last game I played some MP was with For Honor just to try out the system.
I am also that rare breed of individual that plays shooters like COD and Battlefield for the story driven single player campaign... After I'm done with it I maybe play 1 match online then never touch it again. I'm currently doing that with COD WWII.
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I almost never skip story scenes. I prefer to get the whole experience, and if I skip them I feel like I missed something.
By the same token, I usually try to do everything a game has to offer before finishing it, like RPG side quests.
Fun fact: I watched the “cinema scenes” in NES Ninja Gaiden so much I started narrating them in goofy voices; Ryu sounded like a little kid, Walter Smith sounded like an old man, Bloody Malth sounded like Dr. Claw from Inspector Gadget, Foster was a stereotypical British bad guy, etc :D
You could be my long lost brother!
I did a bit on my show with one of our musician guests.
We did the Ninja Gaiden II intro with his cover of the music.
He voiced the bad guy as Shredder from the Ninja Turtles. I voiced the squire like the pimpled squeaky voiced teen from the Simpson’s.
https://youtu.be/G4tJ5m64Whw
Back on topic, I love story driven games. Especially since there are no more manuals.
Stories like Detroit: Become Human, Infamous, and Alan Wake are great gaming experiences that could only happen on the hardware of the last two console generations or better.
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I mainly play story driven games, I rarely bother with multiplayer. The last game I played some MP was with For Honor just to try out the system.
I am also that rare breed of individual that plays shooters like COD and Battlefield for the story driven single player campaign... After I'm done with it I maybe play 1 match online then never touch it again. I'm currently doing that with COD WWII.
I am the same way so you're not alone, I too play Call Of Duty games like Ghost's for it's story for example, where it actually was a story driven experience I actually liked Call Of Duty Ghosts on single player for the PlayStation 3. I beat it once but never went back because I didn't like how in the end you get taken away and the villain wins and it leaves you hanging on for a sequel. But I can still go back to it.
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Unless the story tends to repeat and rehash the same thing over and over (Valkyria Revolution) then I never skip the story.