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General and Gaming => General => Topic started by: telekill on April 27, 2021, 10:34:06 am

Title: Tomb Raider 25th Anniversary
Post by: telekill on April 27, 2021, 10:34:06 am
(https://fyre.cdn.sewest.net/tr25/600091002c3d49001115a91a/25-2x-hAZAumdAJ.png)

Well, 2021 marks the series' 25th anniversary. I've been a fan for the most part. I remember renting the first game for PS1 probably 3x or so. I decided if I got Christmas money, I'd buy the 2nd game that was releasing that year. The 2nd game was my favorite until the remake of the first with Anniversary on PS2. I loved the new mechanics that Crystal Dynamics had put into the series with Legend. Then the 2013 reboot happened which changed the series pretty dynamically. The reboot has been my favorite in the series since.

(http://gamingfasr691.weebly.com/uploads/1/2/4/1/124123766/277364557.jpg)

I do remember the low points of the series though. When Eidos had told Core that they wanted a new TR game every year, it was bound to ware on the team. You could tell they didn't really care once they got to making TR Chronicles. Then with attempting a reboot with Angel of Darkness, it went downhill pretty quick; at least with the glitches. I couldn't even beat the game with cheats due to game breaking bugs. The low point for the modern iteration for me was Rise of the TR. The gameplay was still intact, but the story written for it was sub-par and predictable. I didn't care about Lara's quest for that game and I believe I've only played it the once.

Still, I own every game that has come to a Playstation platform. I even had the GBA game at one point which was actually pretty fun given the limitations.

(https://i.ytimg.com/vi/w67yvKrLRNc/maxresdefault.jpg)

So this brings us to what Square is planning for the 25th Anniversary of such a milestone series in gaming history.... and the answer is kind of disappointing to be honest.

1. They have made a deal with Netflix to create an anime based on the series.
2. Various artists are making updated wallpapers that are supposed to be reimagined box arts for the history of games.
3. There's a cookbook for the series.... yeah.... a cookbook.  ???
4. A 25th Anniversary collectors statue of Lara... which we don't know what it will look like but it will probably be expensive.
5. A re-release of the newer trilogy of games for last gen systems (PS4, X1, PC) with no improvements; just all DLC.
6. Then we have a ridiculous cross over with Fortnite of all things.

Much of the fan base was hoping that Square would take this as an opportunity to release the original PS1 and PS2 games in HD. We wouldn't really need a remake of the first as we already got it with TR Anniversary on PS2, but the thought of seeing an original Tomb Raider game re-imagined on the new gen of hardware does give me a bit of hope for the next game.

(https://laracroft.com.br/assets/uploads/2016/03/tomb-raider-2013-linux-810x456.jpg)

A new Tomb Raider game is confirmed to be in development. They won't be showing it off any time soon so it won't be revealed during the 25th anniversary time frame. The cool bit is that the developer stated that as the previous three games were showing how Lara became the Tomb Raider we knew from the original titles, the new game is set to merge the newer games with the original timeline. That in itself has me pretty excited.

So what has been your history with the franchise? What was your favorite game? What was your least favorite? Do you like the way the newer games evolved from the original series? I plan to continue buying Tomb Raider games so long as they look like they're delivering a fun adventure.

As a side note, I completed my 4th Shadowbox project which revolved around Uncharted. You can see a couple photos of it in my gallery here in my profile. Not sure why I can't link them here but oh well. My next shadowbox project will be surrounding the Tomb Raider series and TR Anniversary for PS2 will be the inspiration.
Title: Re: Tomb Raider 25th Anniversary
Post by: ignition365 on April 27, 2021, 10:58:54 am
Tomb Raider is a series I've always been interested in, but I've only played the reboot and maybe Underworld... maybe Anniversary.

I really need to do a franchise run if I ever start playing video games again.
Title: Re: Tomb Raider 25th Anniversary
Post by: baileykun on April 27, 2021, 11:25:59 am
A cookbook is interesting, did the games add a cooking mechanic? Haven't played past the original few games as a kid on the PS1. They were pretty hard so I never managed to beat them though. I'd love to see HD rereleases like many so I could easily play again. PS2 still hates my modern TV. I really need to try and invest in new cables or something when I get a chance. I just moved so I'm building and renovating what'll be my game room/reliquary. I haven't gotten my hands on the new games though. Probably won't happen soon with the house stuff, but I might lurk a bit and see which ones are peoples favorites.

I'd watch the anime is it's actually an anime though. Sounds fun. I was so bummed by Castlevania's series because I expected an anime when it wasn't. I also spent the entire first episode not realizing Lisa was THAT Lisa. Really I also struggled to recognize almost any other characters until I got their name do to the massive style shift. Hype trains and high expectation can really kill a series for me. Also, please don't say it's because I am a weeb and hate American animation. It's solely about expectations for me in this case. I felt bait and switched. However, a movie anime would have maybe been the best. I'd love to see Laura Croft in an anime movie tier wilderness with vivid wilds and highly animated animals. Makes me want to drool just thinking of it.
Title: Re: Tomb Raider 25th Anniversary
Post by: pzeke on April 27, 2021, 12:36:01 pm
What franchise hasn't Fortnite tainted...

Anywho, I also liked the second game the most, and also think Anniversary was pretty nice and fun. Still haven't played the reboot, but intend to sometime, someday.

I still find it funny to this day when them rabid neofeminuggets complained about no [strong] female "representation" in video games (and other media), yet that's what we've had since forever.
Title: Re: Tomb Raider 25th Anniversary
Post by: chexmixbreath on April 27, 2021, 01:48:02 pm
I still find it funny to this day when them rabid neofeminuggets complained about no [strong] female "representation" in video games (and other media), yet that's what we've had since forever.

This is a pretty dumb take lol... really reeks of someone who has no female friends and probably has had very little or no success dating the ladies.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on April 27, 2021, 01:50:57 pm
I still find it funny to this day when them rabid neofeminuggets complained about no [strong] female "representation" in video games (and other media), yet that's what we've had since forever.

This is a pretty dumb take lol... really reeks of someone who has no female friends and probably has had very little or no success dating the ladies.

Let's not turn this into a P.C. battle.... be it politics or personal computer.
Title: Re: Tomb Raider 25th Anniversary
Post by: chexmixbreath on April 27, 2021, 01:59:14 pm
He decided to bring that crap into the discussion about the game. I'm just responding to it.

If you have ever wondered why there are practically zero female regulars on VGCollect (and most online gaming communities for that matter)... it's because of posts like his.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on April 27, 2021, 02:11:25 pm
He decided to bring that crap into the discussion about the game. I'm just responding to it.

That's why I quoted both of your posts.

I think what we can all agree on is that Lara was one of the strong female lead pioneers and that she impacted gaming in a big way. We're here to celebrate the entire series and it's impact on the industry.  :)
Title: Re: Tomb Raider 25th Anniversary
Post by: covfefe2020 on April 27, 2021, 02:14:58 pm
I was hoping I could get in here before the mindless Fortnite hate, looks like I was too late

 :'( :'( :'( I hate it when a series gives beloved characters to a new audience
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on April 27, 2021, 02:17:21 pm
I was hoping I could get in here before the mindless Fortnite hate, looks like I was too late

 :'( :'( :'( I hate it when a series gives beloved characters to a new audience

Fortnite hate shown is not even really directed at Fortnite but at Epic's decision to throw away all other projects such as the newer Unreal Tournament that was canned because of Fortnite's success. If you're a fan of the game, please enjoy.
Title: Re: Tomb Raider 25th Anniversary
Post by: kamikazekeeg on April 27, 2021, 02:27:10 pm
I remember liking Tomb Raider 1 and 2 on PS1 back in the day, even if the controls were always wonky at the time.  I never played anything else after that until the reboot series, of which I've only played the first two, which I liked, and will likely get to the third this year once there's some gaming downtime as I got it super cheap at some point.
Title: Re: Tomb Raider 25th Anniversary
Post by: pzeke on April 27, 2021, 03:42:16 pm
Quote
I still find it funny to this day when them rabid neofeminuggets complained about no [strong] female "representation" in video games (and other media), yet that's what we've had since forever.

This is a pretty dumb take lol... really reeks of someone who has no female friends and probably has had very little or no success dating the ladies.

He decided to bring that crap into the discussion about the game. I'm just responding to it.

If you have ever wondered why there are practically zero female regulars on VGCollect (and most online gaming communities for that matter)... it's because of posts like his.

(https://i.imgur.com/zobyhlu.gif)

Bleat me some more.

Let's not turn this into a P.C. battle.... be it politics or personal computer.

Don't worry, I said what I wanted to say. Whoever has a problem with it should simply learn to ignore.

I think what we can all agree on is that Lara was one of the strong female lead pioneers and that she impacted gaming in a big way. We're here to celebrate the entire series and it's impact on the industry.  :)

See, you got it. Let's not forget about Samus Aran, though (and those that preceded them in other media).

I remember liking Tomb Raider 1 and 2 on PS1 back in the day, even if the controls were always wonky at the time.  I never played anything else after that until the reboot series, of which I've only played the first two, which I liked, and will likely get to the third this year once there's some gaming downtime as I got it super cheap at some point.

Tank controls for the win!
Title: Re: Tomb Raider 25th Anniversary
Post by: kamikazekeeg on April 27, 2021, 04:28:22 pm
Tank controls for the win!

Tank controls were my bane back in the day lol I don't remember if I ever beat any of the Tomb Raider games, I just like the ideas of them, much like Resident Evil.
Title: Re: Tomb Raider 25th Anniversary
Post by: pzeke on April 28, 2021, 04:47:26 am
I know they're often disliked,  but personally, I was never, and still aren't bothered by tank controls. I completed the first Resident Evil, and I think I beat the second one with Leon, but I'm not sure, while the third one I never bothered to finish, but could've. As for the first three Tomb Raider games on PS1, I never finished any, but got far enough. I remember I always ended up messing around her mansion.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on April 29, 2021, 11:04:51 am
I know they're often disliked,  but personally, I was never, and still aren't bothered by tank controls. I completed the first Resident Evil, and I think I beat the second one with Leon, but I'm not sure, while the third one I never bothered to finish, but could've. As for the first three Tomb Raider games on PS1, I never finished any, but got far enough. I remember I always ended up messing around her mansion.

I lived on tank controls as most my favorite games from back in the day used them. I think it's a matter of adaptation by the player. I found people either got it or didn't. Those that didn't tend not to like it. Those of us that adapted didn't have a problem with it.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 03, 2021, 09:23:11 am
To keep the thread going, I'm going to post my history with each game. I invite the rest of you to share your thoughts and history with each game as they're posted. I'll try and do one per day to spotlight them.

(https://http2.mlstatic.com/D_NQ_NP_732515-MLB25260880085_012017-O.jpg)

The first Tomb Raider came out on PS1, Saturn and PC back in 1996. It was one of the first games to star a strong female lead character, Lara Croft, for massive historical impact. Everyone toted the original release as just a female Indiana Jones. Ironically, it didn't take long for the first Uncharted to be called the male version of Tomb Raider. It was far more than just Lara Croft though. The adventure to be had in this 3D world (a concept still newish at the time of its release) was fantastic. Getting to explore ancient ruins blew my mind and I was instantly hooked. I rented the game numerous times and knew that when the sequel was announced that I'd be asking for it for either my birthday or Christmas. Keep in mind, I was 14-15 at the time and didn't have my own job just yet to pay for my own games.

I eventually got my hands on a copy of the game and I've had it ever since regardless that I generally don't play this version anymore.
Title: Re: Tomb Raider 25th Anniversary
Post by: pzeke on May 03, 2021, 07:14:18 pm
Everyone toted the original release as just a female Indiana Jones. Ironically, it didn't take long for the first Uncharted to be called the male version of Tomb Raider.

Funny, ain't it?

Anyway, the most memorable part of the first Tomb Raider for me was encountering the T-Rex. I remember coming across the raptors and being taken slightly aback by it, but then when I heard the stomps and the T-Rex appeared it was quite the surprise. I never owned any of the games back then, but I rented the first three, and while I never beat any, as I mentioned before, I really had a blast playing the first game, although I liked the second one a bit more.
Title: Re: Tomb Raider 25th Anniversary
Post by: oldgamerz on May 03, 2021, 07:46:47 pm
(https://i.ytimg.com/vi/w67yvKrLRNc/maxresdefault.jpg)
That looks like a really old Dinosaur, and if I was Lora Croft in the photo I'd run away fast. because I don't think those 2 handguns is enough firepower kill any dinosaur that size.

Jokes aside, I never really got into any Lora Croft Tomb Raider game. primarily because it don't like "most" 3rd camera only person shooters. I don't even like the 2 Duke Nukem games I've played in 3rd person view as much Duke Nukem 3D game on the PC in which can actually be played in both 3rd AND 1st person camera angles.

created around the same time as the 1st Tomb Rader game came out on the PlayStation.

I got the 1st Trilogy of "Lora Croft Tomb Raider" on the PlayStation 1, but I just have not been able to get off the 1st level of any of them before I get both fed up and board. I don't like how I need to figure out how to jump flip and grab onto hidden platforms and cliffs, Tomb Raider 2 has a vary complex control scheme and I HATE that dahm camera angle, I'd rather play the game in first person to be honest. I may be a guy and al but I'd rather see where I'm going in a video game then look at a block butt, with stiff tank controls.

But I want to eventually learn how to play the game, but I just have not even master the 1st level of any of those games yet. :-\
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 04, 2021, 08:24:45 am
(https://i.ebayimg.com/images/g/3z4AAMXQWuRQ90gB/s-l300.jpg)

TR2 came out November of 1997 for PS1 and PC. I was lucky enough to have gotten some money that Christmas that allowed me to buy the game the next day. Any free time I had was spent engaged mastering Lara's new quest. I enjoyed the game even more than the first. From driving the snowmobiles to diving down to the sunken ship to finding the ancient temple with the massive water fall dive. Fantastic game. It remained my favorite in the series until the remake of the first came out on PS2. TR2 was easily my game of the year for 1997.

(https://www.computerhope.com/games/games/pictures/tr2001.gif)
(https://tombraiders.net/stella/walks/TR2walk/screenshots/venice40.jpg)
(https://tombraiders.net/stella/walks/TR2walk/screenshots/mariadoria115.jpg)
Title: Re: Tomb Raider 25th Anniversary
Post by: oldgamerz on May 04, 2021, 09:13:41 am
(https://i.ebayimg.com/images/g/3z4AAMXQWuRQ90gB/s-l300.jpg)

TR2 came out November of 1997 for PS1 and PC. I was lucky enough to have gotten some money that Christmas that allowed me to buy the game the next day. Any free time I had was spent engaged mastering Lara's new quest. I enjoyed the game even more than the first. From driving the snowmobiles to diving down to the sunken ship to finding the ancient temple with the massive water fall dive. Fantastic game. It remained my favorite in the series until the remake of the first came out on PS2. TR2 was easily my game of the year for 1997.

(https://www.computerhope.com/games/games/pictures/tr2001.gif)
(https://tombraiders.net/stella/walks/TR2walk/screenshots/venice40.jpg)
(https://tombraiders.net/stella/walks/TR2walk/screenshots/mariadoria115.jpg)

(MY REPLY)

Well You have a lot of great talents and skills @telekill probably better than I'll ever have in this lifetime :)

I'm impressed that you didn't give up and play another game and kept trying to beat/win the games. Most people (even according to this thread) threw in the towel. It looks like you did not, and to me that is vary impressive.

About the thread? I was only trying to lighten thing up a bit, not make fun of you or anyone else, you didn't deserve that shit comments some of the people wanted to post. I mean I know I am not a forum moderator or forum administrator  but dammet this is a GAME forum not a frekin forum ever designed to bring up 98% of what this thread turned into, I hope this thread grows positive in the future for the sake of all members, the staff and the well being of this entire site.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 04, 2021, 09:19:11 am
Well You have a lot of great talents and skills @telekill probably better than I'll ever have in this lifetime :)

I'm impressed that you didn't give up and play another game and kept trying to beat/win the games. Most people (even according to this thread) threw in the towel. It looks like you did not, and to me that is vary impressive.

About the thread? I was only trying to lighten thing up a bit, not make fun of you or anyone else, you didn't deserve that shit comments some of the people wanted to post. I mean I know I am not a forum moderator or forum administrator  but dammet this is a GAME forum not a frekin forum ever designed to bring up 98% of what this thread turned into, I hope this thread grows positive in the future for the sake of all members, the staff and the well being of this entire site.

Thank you and no worries. I know many didn't enjoy the tank controls of so many PS1 games. I didn't take offense to anything that anyone has said in here. Please continue to post your opinions in my threads and reply to comments.  :)
Title: Re: Tomb Raider 25th Anniversary
Post by: droaa on May 04, 2021, 11:15:17 am
(https://i.ebayimg.com/images/g/3z4AAMXQWuRQ90gB/s-l300.jpg)

TR2 came out November of 1997 for PS1 and PC. I was lucky enough to have gotten some money that Christmas that allowed me to buy the game the next day. Any free time I had was spent engaged mastering Lara's new quest. I enjoyed the game even more than the first. From driving the snowmobiles to diving down to the sunken ship to finding the ancient temple with the massive water fall dive. Fantastic game. It remained my favorite in the series until the remake of the first came out on PS2. TR2 was easily my game of the year for 1997.

(https://www.computerhope.com/games/games/pictures/tr2001.gif)
(https://tombraiders.net/stella/walks/TR2walk/screenshots/venice40.jpg)
(https://tombraiders.net/stella/walks/TR2walk/screenshots/mariadoria115.jpg)

I remember when I was younger I made the grave mistake of sticking myself in an endless save loop resulting in starting over from the beginning of a level. So there was a snow area that had you drive a snowmobile. I was on said snowmobile and I was standing near this pit and for some reason I decided to save. Needless to say that the game was saving as I was falling to my death so anytime I would try to reload no matter what I would do, I would fall to my death.
Title: Re: Tomb Raider 25th Anniversary
Post by: undertakerprime on May 04, 2021, 11:37:54 am
I do remember enjoying the first two PS1 games a lot. I played through both of them multiple times. The third one was just OK, and I only completed it once. IIRC, it didn’t have a lot of actual tombs in it ;)
Fortunately, I never had the misfortune of playing Angel of Darkness; I heard about how horrible it was so I never bothered.

However, I liked them enough to try out the 2000s reboot trilogy. Legend and Anniversary were fun, and I only rented Underworld. Unfortunately, while they were fun, Legend kind of turned me off, because by the end Lara was becoming more of an unlikable murdering psycho-bitch. She was really out of character, and it felt like this change was a blatantly desperate attempt to make her tougher and “cooler”. It just seemed really forced.

Then the newest reboot came out and I enjoyed it immensely. I actually like this more “realistic” incarnation of Lara, and I thought it was fascinating how they were able to make the island itself almost its own character. Rise of the Tomb Raider was also really good. I haven’t played Shadow of the TR yet but I’ve been looking to download it soon.
Title: Re: Tomb Raider 25th Anniversary
Post by: PaleManInBlack on May 04, 2021, 11:58:12 am
I still find it funny to this day when them rabid neofeminuggets complained about no [strong] female "representation" in video games (and other media), yet that's what we've had since forever.

This is a pretty dumb take lol... really reeks of someone who has no female friends and probably has had very little or no success dating the ladies.
It isn't dumb when it is true, though. Also, the last part of your comment is unfounded and uncalled-for tbh.

Anyway, I have a love/hate relationship with Tomb Raider. I love the different settings and premise of a globe-trotting, treasure hunting adventure akin to old films like Indiana Jones, buuuuuut, I hate nearly everything else about them - at least the original four. The graphics are decent and Lara is a badass, but the platforming and gun play is too finicky imo.

I wasn't a big fan of 2013 and Rise because of how they tended to focus on action, but I did find Shadow to be an improvement simply because there was less action and more exploration.
Title: Re: Tomb Raider 25th Anniversary
Post by: pzeke on May 04, 2021, 04:06:37 pm
I remember when I was younger I made the grave mistake of sticking myself in an endless save loop resulting in starting over from the beginning of a level. So there was a snow area that had you drive a snowmobile. I was on said snowmobile and I was standing near this pit and for some reason I decided to save. Needless to say that the game was saving as I was falling to my death so anytime I would try to reload no matter what I would do, I would fall to my death.

Hah! That reminded me of the time I was playing Duke Nukem: Total Meltdown on PS1, and the exact same thing happened. I don't rememebr the level, but all I can recollect is it being some type of foundry where I was near the edge of something and ended up falling, and, for whatever reason, it occured to me to save given I had made a lot of progress and hadn't saved prior. I remember loading that save over and over and over again desperately trying to see if there was anything that I could do, but I had effectively caugth myself in a deathloop. Good times.

[...]

I wasn't a big fan of 2013 and Rise because of how they tended to focus on action, but I did find Shadow to be an improvement simply because there was less action and more exploration.

I plan on playing them at some point, and look forward to it, but I have a couple of friends that have that same point of view.
Title: Re: Tomb Raider 25th Anniversary
Post by: oldgamerz on May 04, 2021, 06:05:13 pm
I remember when I was younger I made the grave mistake of sticking myself in an endless save loop resulting in starting over from the beginning of a level. So there was a snow area that had you drive a snowmobile. I was on said snowmobile and I was standing near this pit and for some reason I decided to save. Needless to say that the game was saving as I was falling to my death so anytime I would try to reload no matter what I would do, I would fall to my death.

Hah! That reminded me of the time I was playing Duke Nukem: Total Meltdown on PS1, and the exact same thing happened. I don't rememebr the level, but all I can recollect is it being some type of foundry where I was near the edge of something and ended up falling, and, for whatever reason, it occured to me to save given I had made a lot of progress and hadn't saved prior. I remember loading that save over and over and over again desperately trying to see if there was anything that I could do, but I had effectively caugth myself in a deathloop. Good times.


That is why whenever you play a long game without an auto save feature "Most times" it's better to have 2 save files one before another and keep updating BOTH as your progress through the game

I too learned this lesson the hard way, but I can't remember the game, I know people complain about  a lot of more newer games with auto-save. but by playing a game for the first time you don't know what challenge is ahead of you. and this is vary possible an also game breaking. I can image someone else playng Duke Nukem: total meltdown, literally have a Total Meltdown, therefore throwing the controller, and smashing the console, because that is just  a plain nasty bug in both the PS1 games of Tomb Rader II AND Duke Nukem: Total Meltdown

I thank God, that the original Xbox game called "Halo Combat Evolved" has  both an automictic save system, AND a save progress and quit option.

now on a game like my version of Red Faction 1 for the PS2? it only has a manual save option, in those types of games. "SOME MAY SAY" good thing is you can save whenever you want, bad thing is what happened to both (edit) ME @droaa and @pzeke.

Also in PC games as well  where you can save wherever and whenever you want to. it's sometimes a good idea to "have 2 save files or MORE) one at least one save at the beginning of each the level and "ANOTHER" manual save state, during the levels, to avoid a vary frustrating 1st time outcome with a lot of video games
Title: Re: Tomb Raider 25th Anniversary
Post by: droaa on May 04, 2021, 06:10:36 pm
I remember when I was younger I made the grave mistake of sticking myself in an endless save loop resulting in starting over from the beginning of a level. So there was a snow area that had you drive a snowmobile. I was on said snowmobile and I was standing near this pit and for some reason I decided to save. Needless to say that the game was saving as I was falling to my death so anytime I would try to reload no matter what I would do, I would fall to my death.

Hah! That reminded me of the time I was playing Duke Nukem: Total Meltdown on PS1, and the exact same thing happened. I don't rememebr the level, but all I can recollect is it being some type of foundry where I was near the edge of something and ended up falling, and, for whatever reason, it occured to me to save given I had made a lot of progress and hadn't saved prior. I remember loading that save over and over and over again desperately trying to see if there was anything that I could do, but I had effectively caugth myself in a deathloop. Good times.

[...]

I wasn't a big fan of 2013 and Rise because of how they tended to focus on action, but I did find Shadow to be an improvement simply because there was less action and more exploration.

I plan on playing them at some point, and look forward to it, but I have a couple of friends that have that same point of view.

That is why whenever you play a long game without an auto save feature "Most times" it's better to have 2 save files one before another and keep updating BOTH as your progress through the game


I was young and naive so having multiple saves for the purposes of a non RPG never crossed my mind. Again it wasnt a huge loss except starting the entire level over but it was a lesson to be learned. Thankfully, I do multiple saves for whatever provided I am allowed to.
Title: Re: Tomb Raider 25th Anniversary
Post by: oldgamerz on May 04, 2021, 06:13:13 pm
I remember when I was younger I made the grave mistake of sticking myself in an endless save loop resulting in starting over from the beginning of a level. So there was a snow area that had you drive a snowmobile. I was on said snowmobile and I was standing near this pit and for some reason I decided to save. Needless to say that the game was saving as I was falling to my death so anytime I would try to reload no matter what I would do, I would fall to my death.

Hah! That reminded me of the time I was playing Duke Nukem: Total Meltdown on PS1, and the exact same thing happened. I don't rememebr the level, but all I can recollect is it being some type of foundry where I was near the edge of something and ended up falling, and, for whatever reason, it occured to me to save given I had made a lot of progress and hadn't saved prior. I remember loading that save over and over and over again desperately trying to see if there was anything that I could do, but I had effectively caugth myself in a deathloop. Good times.

[...]

I wasn't a big fan of 2013 and Rise because of how they tended to focus on action, but I did find Shadow to be an improvement simply because there was less action and more exploration.

I plan on playing them at some point, and look forward to it, but I have a couple of friends that have that same point of view.

That is why whenever you play a long game without an auto save feature "Most times" it's better to have 2 save files one before another and keep updating BOTH as your progress through the game


I was young and naive so having multiple saves for the purposes of a non RPG never crossed my mind. Again it wasnt a huge loss except starting the entire level over but it was a lesson to be learned. Thankfully, I do multiple saves for whatever provided I am allowed to.

I learned as well :(
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 05, 2021, 08:21:39 am
(https://i.ebayimg.com/images/g/2d0AAOxymiVQ9xsQ/s-l300.jpg)

Honestly, I was a tad bit disappointed with the third game. I enjoyed a few of the levels and the overall artifact that was being chased. I thought it was humorous visiting Area 51. Some of the levels were uninspired or lacking something that made them feel more special. The end of the story felt very odd mainly with the end boss fight. I won't go into the details for those that plan to play but it does feel odd. I think you could tell that the Core was feeling strained on having to continue pushing out new levels and lore every year. Funny enough, one of the best parts of the third game was running around Lara's mansion and finding out all the secrets.

(https://lh3.googleusercontent.com/proxy/p5hIBWDDh8Pnq8LeFILkjTIPj0GdnlnbaZ8w1rUbElQqVIYQMMzKsJXSyLWocu_ymKpdtjk-e35iBY2Lz_cNJiINmEGyHeA_1anc)
(https://jalu.ch/i/vid/3mg.png)
(https://lh3.googleusercontent.com/proxy/sHD1F8gRRkoXvBgz2DvOeOtbJ1uvRtITpiLkH2C5H1rzYrmJku9mtbTwIXU7b5ZchKoNuvHc844tlNSHPE9Tyyw1mw)
Title: Re: Tomb Raider 25th Anniversary
Post by: droaa on May 05, 2021, 11:59:02 am
(https://i.ebayimg.com/images/g/2d0AAOxymiVQ9xsQ/s-l300.jpg)

Honestly, I was a tad bit disappointed with the third game. I enjoyed a few of the levels and the overall artifact that was being chased. I thought it was humorous visiting Area 51. Some of the levels were uninspired or lacking something that made them feel more special. The end of the story felt very odd mainly with the end boss fight. I won't go into the details for those that plan to play but it does feel odd. I think you could tell that the Core was feeling strained on having to continue pushing out new levels and lore every year. Funny enough, one of the best parts of the third game was running around Lara's mansion and finding out all the secrets.

(https://lh3.googleusercontent.com/proxy/p5hIBWDDh8Pnq8LeFILkjTIPj0GdnlnbaZ8w1rUbElQqVIYQMMzKsJXSyLWocu_ymKpdtjk-e35iBY2Lz_cNJiINmEGyHeA_1anc)
(https://jalu.ch/i/vid/3mg.png)
(https://lh3.googleusercontent.com/proxy/sHD1F8gRRkoXvBgz2DvOeOtbJ1uvRtITpiLkH2C5H1rzYrmJku9mtbTwIXU7b5ZchKoNuvHc844tlNSHPE9Tyyw1mw)

While I never finished this game, I played it enough and one of my grievances with this one is rather than keep the save anywhere nature of the second game, they decided to make a hybrid of the first 2 games. The save crystals needed for saving in the first one are back but rather than being in pre determined areas to save, they are now items you can pick up to use and save anywhere so when compared to the first it does sound better however given that 2 was just save anywhere, it feels like a bit of a step backward. Weirdly enough, the PC version didn't have any of that and opted for saving anywhere like 2.
Title: Re: Tomb Raider 25th Anniversary
Post by: Cartagia on May 05, 2021, 12:41:20 pm
I've only played the new modern trilogy, which I really enjoyed, but felt that it was a victim of diminishing returns.  It just felt like it was losing focus as it went along, and had a few questionable settings and scenarios as it went on.  Still fun, but didn't grab me like the beginning did.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 06, 2021, 08:36:53 am
(https://i.ebayimg.com/images/g/BDgAAOxyDgRQ90ge/s-l300.jpg)

Regardless of my bit of disappointment with the third game, when they announced this one as being a full on Egyptian adventure, I was pretty excited. This one did seem a bit more difficult than the previous three but the story was better than the third. I enjoyed romping around the pyramids and fighting skeletons. I feel that Core had wanted to force Eidos to accept that they needed a break. I'd try to skip the end but it's a lead directly into the next game. At the end of the game, Lara supposedly dies as the tomb collapses. A developer killing off their main character was a clear message to the publisher.

(https://iv1.lisimg.com/image/9963440/640full-tomb-raider-iv%3A-the-last-revelation-screenshot.jpg)

Now, unlike my previous posts, I'm going to include the next game on this as well as it felt more like DLC than a game.

(https://gamefaqs.gamespot.com/a/box/1/9/9/11199_front.jpg)

Regardless that Core killed off Lara, Eidos gave them the finger and told them to find a way to make another Tomb Raider and release it the next year anyway. Oh man... I'd have been angry if I were Core. So they decided to kill off Lara by making a horrible game in Chronicles. I had bought it well after it released and essentially it's a group of Lara's friends remembering some of her adventures over her grave. Yeah... that's the story connecting the four or five mini adventures you play through in that title. Just horrible.
Title: Re: Tomb Raider 25th Anniversary
Post by: droaa on May 06, 2021, 12:17:03 pm
(https://i.ebayimg.com/images/g/BDgAAOxyDgRQ90ge/s-l300.jpg)

Regardless of my bit of disappointment with the third game, when they announced this one as being a full on Egyptian adventure, I was pretty excited. This one did seem a bit more difficult than the previous three but the story was better than the third. I enjoyed romping around the pyramids and fighting skeletons. I feel that Core had wanted to force Eidos to accept that they needed a break. I'd try to skip the end but it's a lead directly into the next game. At the end of the game, Lara supposedly dies as the tomb collapses. A developer killing off their main character was a clear message to the publisher.

(https://iv1.lisimg.com/image/9963440/640full-tomb-raider-iv%3A-the-last-revelation-screenshot.jpg)

Now, unlike my previous posts, I'm going to include the next game on this as well as it felt more like DLC than a game.

(https://gamefaqs.gamespot.com/a/box/1/9/9/11199_front.jpg)

Regardless that Core killed off Lara, Eidos gave them the finger and told them to find a way to make another Tomb Raider and release it the next year anyway. Oh man... I'd have been angry if I were Core. So they decided to kill off Lara by making a horrible game in Chronicles. I had bought it well after it released and essentially it's a group of Lara's friends remembering some of her adventures over her grave. Yeah... that's the story connecting the four or five mini adventures you play through in that title. Just horrible.

These two never played but my best friends swears by Last Revelation which I can understand given the setting itself and as stated, this was supposed to be the end of her. Unfortunately it doesnt stop with Chronicles and the jump to PS2 *le sigh*
Title: Re: Tomb Raider 25th Anniversary
Post by: justin8301 on May 08, 2021, 02:02:12 pm
I just started up the Tomb Raider reboot after reading through this thread. I've been looking for something similar to Uncharted for a while, and while it isnt as lighthearted, it still scratching that itch for me.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 12, 2021, 07:41:48 am
I just started up the Tomb Raider reboot after reading through this thread. I've been looking for something similar to Uncharted for a while, and while it isnt as lighthearted, it still scratching that itch for me.

Awesome. I'm looking forward to replaying them as well but I'm holding off until I get a proper PS2 HDMI cable.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 12, 2021, 08:29:27 am
(https://i.ebayimg.com/11/!!d5SmWQ!mM~$(KGrHgoH-DEEjlLl0zoyBKdy6e0PUg~~_32.JPG)

Finally having the time to continue on with the main series timeline....

Angel of Darkness on PS2 was a promise from Core and Eidos that they were going to make sure that the "next gen" at the time sequel to the series was going to be phenomenal. They had hyped this game up for so long and so high that pretty much any fan of the series was on board. This game also took what felt at the time as forever to develop. I believe it was 3 years which considering they were pushing out the PS1 game once a year was an immense amount of time. They showed trailers and screen shots and the graphics looked insane. The story looked incredible.

EXPECTATION:
(https://www.gry-online.pl/galeria/html/pliki/951460265.jpg)

I was an incredibly poor college student at the time and in order to afford the $50 game at launch, I ate raman noodles and mac and cheese for a month straight. I got it at launch, popped it in the PS2, and regret came shortly after. The controls were wonky. Lara moved very slowly in comparison. The environments were drab and uninspired for most the game. The story was slow to progress into anything interesting. Then when we thought it was going to get interesting... it didn't. Then the game was plagued by glitches. At one point, I had Lara literally floating up off the screen for no reason.

This was hands down the worst Tomb Raider. It was the bottom of the barrel; an unfinished game. The series was essentially dead because of this and Chronicles before it. Eidos had ran it into the ground and it was so incredibly sad.

REALITY:
(https://catsmiscellany.files.wordpress.com/2011/02/angel_of_darkness.jpg)
Title: Re: Tomb Raider 25th Anniversary
Post by: droaa on May 12, 2021, 03:28:48 pm
(https://i.ebayimg.com/11/!!d5SmWQ!mM~$(KGrHgoH-DEEjlLl0zoyBKdy6e0PUg~~_32.JPG)

Finally having the time to continue on with the main series timeline....

Angel of Darkness on PS2 was a promise from Core and Eidos that they were going to make sure that the "next gen" at the time sequel to the series was going to be phenomenal. They had hyped this game up for so long and so high that pretty much any fan of the series was on board. This game also took what felt at the time as forever to develop. I believe it was 3 years which considering they were pushing out the PS1 game once a year was an immense amount of time. They showed trailers and screen shots and the graphics looked insane. The story looked incredible.

EXPECTATION:
(https://www.gry-online.pl/galeria/html/pliki/951460265.jpg)

I was an incredibly poor college student at the time and in order to afford the $50 game at launch, I ate raman noodles and mac and cheese for a month straight. I got it at launch, popped it in the PS2, and regret came shortly after. The controls were wonky. Lara moved very slowly in comparison. The environments were drab and uninspired for most the game. The story was slow to progress into anything interesting. Then when we thought it was going to get interesting... it didn't. Then the game was plagued by glitches. At one point, I had Lara literally floating up off the screen for no reason.

This was hands down the worst Tomb Raider. It was the bottom of the barrel; an unfinished game. The series was essentially dead because of this and Chronicles before it. Eidos had ran it into the ground and it was so incredibly sad.

REALITY:
(https://catsmiscellany.files.wordpress.com/2011/02/angel_of_darkness.jpg)

Being young and naive was what got me to go through the game from start to finish despite the incomplete nature of it all. To this day I remember a section of the game I was having a hard time involving getting over a fence of sorts cuz I couldn't get the jump right and on my last attempt, I didnt make it but rather glitched myself through said fence which was awesome but at the same time was something that shouldn't have happened. What makes this game's development even worst from what I've heard was that because they were working on this and Chronicles at the same time, they split the teams giving the Angle of Darkness team less experienced members among other things like user feedback that by all accounts was BS because one of the pieces of feedback given to them was that players were sick of exploring tombs which again BS because that was one of the major complaints about this game. All in all, it was a mess. One piece of praise I will give this game is in the music department. I thought they did really well with it especially the theme to the game. Also I didnt like the fact that they kind of glossed over Lara's death in Last Revelation.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 13, 2021, 08:03:37 am
(https://m.media-amazon.com/images/I/51DG31T4PDL._AC_SY445_.jpg)

When Eidos announced that they had removed the Tomb Raider IP from Core, I was a bit shocked at first, but not surprised given the last two games to have released. Legend was the first outing with the series made by Crystal Dynamics and while I was a bit skeptical, I watched the trailers and was impressed with what I saw. I decided this was the make or break title in the series for me and picked it up day one. Luckily, I was far more financially stable and didn't have to eat ramen and mac and cheese to afford it.

(http://www.aspidetr.com/images/news/2006/06.01.19.trlpsp_01.jpg)

When I started playing the game, I was excited to feel a difference in the controls. They were modernized for the time and Lara didn't feel like a sloth anymore. She could maneuver with ease and even better were the environments. She was back in the tombs and searching for ancient artifacts. Legend was the Tomb Raider game that Angel of Darkness should have been and I believe a majority of the fanbase agreed. Crystal Dynamics had brought the series back from the brink.

Now, it's been quite a while since I played this one but I'm thinking I'll have to replay once I finally get a good HDMI converter for my PS2. I believe that Lara was after King Author's Sword of Excalibur. I can't remember all the fine details but I remember she had a "crew" of helpers that felt loosely based on the crew Lara has in the original live action movies. They weren't bad, but were kind of "meh".

(https://arpegi.files.wordpress.com/2017/08/tr7_ghana.jpg)

Lara also sported a new grappling hook that she could use to help pull things down for puzzles or to swing around. It was pretty nifty. Yeah... I said nifty, but the game itself simply felt like a great Tomb Raider adventure built from the ground up for the current gen of the time. It was great to see the series on track again. This would also mark the first Tomb Raider released on a Nintendo system via Gamecube and the first Xbox Tomb Raider game as Xbox was now a thing. It would also be the first time that a full port of a Tomb Raider game made it onto a handheld via PSP as the PSP was essentially a portable version of the PS2 but of course, slightly less powerful. Tomb Raider was out there and you could now play it on almost anything you wanted. Lara was back in a big way.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 14, 2021, 07:52:44 am
(https://images-na.ssl-images-amazon.com/images/I/51DKfMyAQdL._SY445_.jpg)

One of the first remakes that I can remember after RE Remake on Gamecube.... TR Anniversary is a complete remake from the ground up of the first Tomb Raider adventure. It implemented the same control scheme as Legend which was great and the graphical overhaul after only a single generation of gaming was pretty impressive.

(http://ps2media.gamespy.com/ps2/image/article/752/752321/lara-croft-tomb-raider-anniversary-20061222084500212-000.jpg)

My most memorable portion of this was the redone T-Rex boss fight. They actually had it as a boss normal boss fight instead of just another "animal" to kill and I really enjoyed the hell out of it. Everything was nailed down perfectly in this game.

(http://gameunknown.files.wordpress.com/2011/03/tombraideranniversary-satsifyingplatforming.jpg)

Once again, there were quite a few releases of this one ranging from PSP to the newly released at the time Xbox 360. They even later ported it to the Wii (with motion controls *vomit*) which I think was the last Tomb Raider game on a Nintendo. I still have my PS2 copy and plan to replay it once I get a decent HDMI adapter for my system. I'm also going to buy a second complete copy to frame up in my next shadowbox that I'm going to design based on the series.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 15, 2021, 08:16:14 am
(https://k.nooncdn.com/t_desktop-pdp-v1/v1554972150/N23144471A_1.jpg)

First off, apologies for the super massive photo of the box art. I couldn't find a decent one that was smaller in size. It was either "go big" or you get a crappy discolored version. But let's talk about the box art shall we? There's no denying that Lara has a great body; most fictional heroines do. However, who thought it was a good idea to cut off the top of Lara's head? Seriously? She's the star of the entire series and they go and cut off the top of her head for the main box art on this. Very odd design decision. Then the icon on the front saying Dualshock 3 compatible.... well duh! You're playing this on a PS3! What else would it be compatible with?  ::)

Next up, this was my first HD outing with Tomb Raider. As I recall, there was a decent amount of time between Anniversary and Underworld so I was ready for the new adventure in all it's HD glory. I had even gotten myself an HDTV shortly after PS3 launched. At the time, the graphics were incredible.

(https://vistapointe.net/images/tomb-raider-underworld-wallpaper-3.jpg)

Those HD visuals paled in comparison to the wallpapers that Eidos and Crystal Dynamics released to sell the game though. In most of the action shots of the wallpapers for the game, Lara is stunning. I always thought it would be funny to just once see her have a face of "oh crap" as she misses a jump as was so often in the PS1 days.

As for the story... I can't barely remember it. I haven't played this one in forever. I remember bits and pieces of it. There was a great start to the game where you're on a boat and have to dive pretty far down to investigate something. Then there's some great temples. One point where there was a massive octopus that I think was a boss of sorts. It honestly felt a bit disjointed at times like it was a bunch of ideas thrown out at a development meeting and everyone got to add something. Anywhere from various animals that Lara could get mauled by to giant spiders crawling around. It was an odd mix bag of things to play through.

(https://lh3.googleusercontent.com/proxy/vZjgh4OpJsMBf6l4VXwKfowwT0lXTs3ORgQdOeZrToPrNwmqSt83YZjsVDPvXVlHX8Hyh6Rx)

Regardless of the oddities though, the game still looked great and had the similar controls we were now used too since Crystal Dynamics had taken over. It was their worst game so far but it wasn't bad. It wasn't anywhere near Chronicles or Angel of Darkness bad, but it was getting to feel boring and they knew something had to change. They knew it and so they started plotting a reboot.
Title: Re: Tomb Raider 25th Anniversary
Post by: droaa on May 16, 2021, 12:24:46 am
(https://k.nooncdn.com/t_desktop-pdp-v1/v1554972150/N23144471A_1.jpg)

First off, apologies for the super massive photo of the box art. I couldn't find a decent one that was smaller in size. It was either "go big" or you get a crappy discolored version. But let's talk about the box art shall we? There's no denying that Lara has a great body; most fictional heroines do. However, who thought it was a good idea to cut off the top of Lara's head? Seriously? She's the star of the entire series and they go and cut off the top of her head for the main box art on this. Very odd design decision. Then the icon on the front saying Dualshock 3 compatible.... well duh! You're playing this on a PS3! What else would it be compatible with?  ::)

Next up, this was my first HD outing with Tomb Raider. As I recall, there was a decent amount of time between Anniversary and Underworld so I was ready for the new adventure in all it's HD glory. I had even gotten myself an HDTV shortly after PS3 launched. At the time, the graphics were incredible.

(https://vistapointe.net/images/tomb-raider-underworld-wallpaper-3.jpg)

Those HD visuals paled in comparison to the wallpapers that Eidos and Crystal Dynamics released to sell the game though. In most of the action shots of the wallpapers for the game, Lara is stunning. I always thought it would be funny to just once see her have a face of "oh crap" as she misses a jump as was so often in the PS1 days.

As for the story... I can't barely remember it. I haven't played this one in forever. I remember bits and pieces of it. There was a great start to the game where you're on a boat and have to dive pretty far down to investigate something. Then there's some great temples. One point where there was a massive octopus that I think was a boss of sorts. It honestly felt a bit disjointed at times like it was a bunch of ideas thrown out at a development meeting and everyone got to add something. Anywhere from various animals that Lara could get mauled by to giant spiders crawling around. It was an odd mix bag of things to play through.

(https://lh3.googleusercontent.com/proxy/vZjgh4OpJsMBf6l4VXwKfowwT0lXTs3ORgQdOeZrToPrNwmqSt83YZjsVDPvXVlHX8Hyh6Rx)

Regardless of the oddities though, the game still looked great and had the similar controls we were now used too since Crystal Dynamics had taken over. It was their worst game so far but it wasn't bad. It wasn't anywhere near Chronicles or Angel of Darkness bad, but it was getting to feel boring and they knew something had to change. They knew it and so they started plotting a reboot.

The Dualshock 3 compatible logo was used due to Sony reintroducing rumble to the PS3 controller after initially launching without rumble as a result of the Sixaxis and I guess it was a selling point for them to include in their games since the earlier PS3 games lacked it.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 21, 2021, 08:36:26 am
The Dualshock 3 compatible logo was used due to Sony reintroducing rumble to the PS3 controller after initially launching without rumble as a result of the Sixaxis and I guess it was a selling point for them to include in their games since the earlier PS3 games lacked it.

Fair enough. I appreciate the reminder.  :)

Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 21, 2021, 09:19:31 am
(http://2.bp.blogspot.com/-MvefvEd_d1A/VKPsjR-v3lI/AAAAAAAAS9Y/aLx69X2mxJQ/s1600/tomb%2Braider.jpg)

When Crystal Dynamics stated they were rebooting the franchise, I was skeptical at best. When it released, I waited on buying it to hear what everyone else really had to say about it. I even bought it used for a deal because I had no confidence that the game would be any good. It totally blew me away when I played it. It wasn't really a reboot per-se but an origin story of how Lara became the Tomb Raider we all knew and CD did an incredible job on it.

(https://c4.wallpaperflare.com/wallpaper/404/444/1002/tomb-raider-tomb-raider-2013-landscape-lara-croft-wallpaper-preview.jpg)

Aside from the great graphics and camera angel that brought you into the action more, CD had focused on a new mechanic for the game in the bow. The bow was a great addition to the series and it was so well executed that it actually made me want to learn how to shoot a bow myself. I actually ended up buying a recurve bow. Back to the game though, it was so satisfying to take down enemies with the bow.

The story bringing everything together was pretty well done too. Finding out that Lara had a father figure that she had learned so much from coupled with other friends on her wrecked ship was an interesting story to be told. The cult that you end up going up against was interesting as well. Then you tie in the supernatural conclusion of the game and you could tell what CD was going for on how you get to watch Lara go from an average person to an adventure driven person with the ability to take on the odds.

(https://www.overclockersclub.com/siteimages/articles/tomb_raider_review/035_thumb.jpg)

The one critique that many had with this game is that it didn't really have any tombs. The island in which you're running around on has various secluded areas that were deemed to be tombs that if you figure out the puzzle, you got to open a chest at the end with some goodies. It wasn't really until near the end of the game that we get to the tomb aspect of the island with an ancient Japanese Goddess temple.

You do end up going into various areas on the island that look more a kin to a WW2 bunker where I believe some experimentation on the weather patterns on the island were taking place. The weather patterns were what was keeping all that came to the island from leaving. The weather would destroy or crash any vehicle which is what crashed Lara's ship at the start of the game. You don't find out why until near the end so I won't ruin it here in case you're still planning to play and haven't yet.

As a quick note, this came out at a time when multiplayer gaming was being half-assed thrown into every game and this was no different. There was a very much forgettable multiplayer mode thrown into this that I think a few played for a while but it was all pretty boring and the modes were much better implemented in other games.

(https://i2.wp.com/ducinematographe.com/wp-content/uploads/2013/05/tomb-raider-2013.jpg?resize=1024%2C678)

The game quickly became a favorite of mine and I couldn't wait to see more of this new aspect of Tomb Raider as it was now stated that the full story arc of Lara becoming the Tomb Raider we all knew, was now going to be trilogy.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 22, 2021, 08:37:02 am
(https://cdn-cf.gamivo.com/image_cover.jpg?f=151775&n=f84f4c20-42bd-11ea-8135-4f18db3622fb.jpg&h=51ec683508b5d68401515e3d36d34b24)

The sequel to the successful reboot was a disaster in terms of how the fanbase was treated due to Square taking a deal with Microsoft. You didn't feel the punch in the gut if you were an Xbox gamer, but for those of us on Playstation and PC that had always had Tomb Raider on our platforms... well, we got f**ked. Lord knows how many millions Microsoft handed to Square to ensure it was exclusive to their platform for a year. It was stated that the funds helped to develop the game because Square was being cheap as hell. I think I did the math at the time and cutting out both the Playstation and PC fanbase from the series was something like 72% of who had bought the 2013 reboot. A ridiculously high number. Then Square wonders why the sequel didn't sell as many copies as they were hoping. I did eventually get to play the game though.

(https://cdn.arstechnica.net/wp-content/uploads/2015/11/Untitled-01-23-980x551.jpg)

The great gameplay was still intact but the rest of the game felt boring in comparison to the previous. The levels you're running around in felt very much the same with little diverse terrane. Then the story was boring and predictable. Every plot twist was seen coming a mile away. I was able to know exactly how each character would play out as t hey were introduced and it was horrible. I think it was the let down of the story that was the final peg in the coffin for this game for me. I only bothered playing it once where-as I had played the previous game a dozen times.

What they did a good job on this time is add in a bunch of new animals. I say "new" but many if not all of these animals were in the series at some point during the PS1-PS2 days. For example, they made a big deal out of bears being added into the series when bears were in the original Tomb Raider that released in 1996. Still, with modern graphics the bears in Rise were far more scary to take on than in the original.

(https://pic.clubic.com/v1/images/1415921/raw?fit=smartCrop&height=795&width=1060&hash=545c332918920ec8c25312c583b24c477e5f0365)

While I was forced to wait to play Rise, it was how Rise played out that made me choose to wait on playing the next game in the series; Shadow.
Title: Re: Tomb Raider 25th Anniversary
Post by: droaa on May 22, 2021, 11:38:43 pm
The Dualshock 3 compatible logo was used due to Sony reintroducing rumble to the PS3 controller after initially launching without rumble as a result of the Sixaxis and I guess it was a selling point for them to include in their games since the earlier PS3 games lacked it.

Fair enough. I appreciate the reminder.  :)

No problem :)
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 23, 2021, 08:46:47 am
(https://media.gamestop.com/i/gamestop/10161956/Shadow-of-The-Tomb-Raider?$pdp$)

This brings us to the latest iteration of the series; Shadow of the Tomb Raider. This would conclude the trilogy showing how Lara went from an a "normal" person to the Tomb Raider we knew from the previous games. It apparently took three developers to finish this title, which usually spells disaster, but in this case, it seems to have improved the third game from the second.

I won't go into detail as some of you may not have played it and still plan too, but essentially something goes wrong causing a potential apocalypse that Lara has to stop. The writing is done much better this time. I don't know if the developers heard the writing was a major complaint of the previous game and decided to up their ability or it was happenstance, but either way, it's appreciate.

(https://attackofthefanboy.com/wp-content/uploads/2018/04/Shadow-of-Tomb-Raider-Preview-Event-4.jpg)

One thing is evident in the newer adventure and that is that this game is gorgeous. The jungle settings (always a favorite of mine) are done nearly perfectly. Honestly, it's remarkable what they were able to do visually in this game on 7 year old technology. I played through it on my launch PS4 with any Pro enhancements and it still looked incredible. The environments almost never look identical. You can now hide in the brush and with the jungle being so full of vegetation, you can even hide in the brush that goes up walls. It's a fantastic addition to the game allowing for stealth.

More animals were added given the setting and the ability of these creatures to be climbing in a tree and attack from above is very impressive and intimidating. As you walk through the jungles, you don't know what you'll run up against so you always have to be on guard. It was a fantastic implementation.

(https://thumbor.forbes.com/thumbor/711x395/https://blogs-images.forbes.com/kevinmurnane/files/2018/09/Leopard_DF.jpg?width=960)

As much of the game takes place in Peru, you can imagine what many of the Tombs look like. The attention to detail isn't lost once you move out of the jungle settings and into the villages or tombs. If you're running around a small town setting or village, there are quite a few people walking about and doing their own business. The tombs are well done and feel lost to time as they should. There are even a few puzzles here and there.

On top of that, there are quite a few set pieces that are fun and give the adrenaline rush they were going for. You can tell that Uncharted had influenced this newer trilogy quite a bit and vice verse. While I'm good keeping the two series separated, there are quite a few fans of both that are hoping to one day see a cross over between the two where Nate and Lara meet up and have to work together. A fun idea to be sure, but not one I see happening.

(https://images.squarespace-cdn.com/content/v1/55ef0e29e4b099e22cdc9eea/1533827526372-AW5QWLMM53K3DDPM4DR0/ke17ZwdGBToddI8pDm48kNh_S3B3LJLrMemLAHHFtmxZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZamWLI2zvYWH8K3-s_4yszcp2ryTI0HqTOaaUohrI8PI0ebWXiATMbIY7H-cWGwufFNgDc6jmG7dfJZAZSaOUMIKMshLAGzx4R3EDFOm1kBS/GT_ShadowOfTheTombRaider_01+%281%29.jpg)

This game was definitely a step up from the previous one but now that the story arc they were going for has completed, what's next for the series? As this new trilogy has put new life into the series and is pretty successful, we're sure to see it continue. The question is in what form and how long will it take for us to see another entry.
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 24, 2021, 08:26:04 am
With an announcement that Crystal Dynamics is already hard at work on the next Tomb Raider, it's obvious that the series will continue. There's little information about it beyond what has been said by the game's director on social media. The basic idea is that the new game will merge the latest trilogy of Lara becoming a hardened explorer with that of the original PS1 games where she was globe trotting to find various artifacts; hopefully including her dual wielding handguns and flips.

The next game's director, Will Kerslake, stated “We envision the future of Tomb Raider unfolding after [the rebooted trilogy], telling stories that build upon both the breadth of Core Design and Crystal Dynamics’ games, looking to unify these timelines,” and “With Tomb Raider’s extensive history, this is not an easy task, and we ask for patience as we go through the process.”

That last part tells me that this game is probably going to be released in late 2022 or 2023. Perhaps later if they have difficulties meshing the two concepts. With the last game looking absolutely stunning on PS4, I fully expect a breath taking adventure on PS5. Hopefully they adopt the upcoming Unreal Engine 5 that releases this year.

In the meantime, as part of the 25th anniversary celebration, they've hired various artists to redesign what the box art of the various games could have looked like and provide them as wallpapers. I really like the first and fourth as those feel like Tomb Raider. The others so far, not so much, but to each their own. We'll see how far these re-imaginings continue as they've only done the first four games so far. Enjoy! These are big, so excuse the need to scroll.

Tomb Raider:
(https://pbs.twimg.com/media/EtKZ14mU0AICxqn.jpg:large)

Tomb Raider 2:
(https://i.redd.it/2uvvxvqco2m61.jpg)

Tomb Raider 3:
(https://pbs.twimg.com/media/EyZPak3UcAMbc6r.jpg)

Tomb Raider 4: The Last Revelation
(http://raidingtheglobe.com/images/stories/tr/tomb_raider25_tomb_raider4_reimagined_boxart_andy_park.jpg)
Title: Re: Tomb Raider 25th Anniversary
Post by: droaa on May 25, 2021, 11:33:38 am
That reminds me, you ever played the fanmade Tomb Raider 2 demo for the PC? It's basically a demo of the first stage in 2 running on the same engine as Tomb Raider Anniversary and it's pretty legit.

https://youtu.be/QV3Re_4jUdQ
Title: Re: Tomb Raider 25th Anniversary
Post by: telekill on May 25, 2021, 02:03:06 pm
That reminds me, you ever played the fanmade Tomb Raider 2 demo for the PC? It's basically a demo of the first stage in 2 running on the same engine as Tomb Raider Anniversary and it's pretty legit.

https://youtu.be/QV3Re_4jUdQ

I have it downloaded for when I eventually have a PC that can run it.