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« on: April 03, 2018, 11:03:27 pm »
JRPGs aren't actually Japanese.
Most of the heavy hitters were heavily based off of Wizardry and Ultima gameplay and settings, both of which were both American games. I scoff when people throw around the term because other than a game being made in Japan, there's nothing distinctly "Japanese" about the game structure.
Sonic is, was and forever will be awful.
Not a super fan of Mario 64 & Odyssey
I never really liked the collectathon platformers of the 90s, including Super Mario 64. Instead of having dozens of challenging levels, as we did in previous generations, they moved to having just a few big ones. It kind of came out of necessity because of the hardware restrictions. So if you can't fit more levels into your game, just reuse the same ones over and over again. - In the case of Mario 64, they just added a bunch of busy work (collecting coins/items) inside of the limited number of levels they had. One big advantage to this is that it also allows the developer to get more bang for their buck. No need to spend development time on extra environment design and art. That was all fine and good for Mario 64 seeing as it was Nintendo's first major leap into 3D video games, but to me, seeing this again in 2017/18 is very quaint.
Not that Odyssey, Sunshine or 64 are a bad games per se, I just rather have a more linear experience with emphasis is on making perfect jumps and negotiating a multitude of well crafted levels and not just run around in circles doing little tasks to find coins/stars. I pretty much only enjoyed the little sub-level challenge sprinkled throughout the games.
With all this said, I find it strange that people like to bunch in Mario 64 as part of the main line Mario games. - Such as Mario 1, 2, 3, and World. To me Galaxy 2 and 3D World are much more closer to the original line of games than other modern Mario games.