31
General / Re: 52 Games Challenge 2025!!!
« on: May 24, 2025, 01:02:51 am »
62. Vanark (PS1)
A long time ago, I remember someone saying that part of the reason the NES library was so good was because it had so many weird, obscure, and odd games released for it, in additional to all the classics like Super Mario Bros 3 and Contra of course. However, I would argue the PS1 was even more chock full of strange, obscure releases, as well as a ton of games that are now considered iconic classics. One of those strange games that I would even consider to be a borderline gem was 1999's Vanark. Vanark is essentially the PS1's answer to Star Fox 64 and Panzer Dragoon, with a very light dash of Resident Evil thrown in. Yeah, I told you this game was freakin strange!
Vanark is a rail shooter at its core, which means you'll be blasting through seven stages in your X-wing style ship, that is also modestly customizable with different weapon loud outs. Be warned, however, this customization system is far less deep and interesting than it sounds, and more or less you'll fair about the same no matter how you equip your ship before a mission. The same goes for the selectable pilots; they each have their own stats, but honestly picking one pilot over another seemed to do absolutely nothing compared to the others. Even the ship looks exactly the same with one exception in a single stage, but this is more of a scripted event rather than something that occurs because of what character you picked. The controls and combat in Vanark are actually surprisingly good. It's easy to steer your ship where you want and also to shoot down enemies too. I will say that some of the enemy balancing a game design is a little suspect, but for the most part this is a pretty competent rail shooter as far as the late 90s are concerned. There are a few stages that feel a bit too similar in my opinion, but things are mixed up enough between the stage designs and themes, as well as there being unique objective and gameplay experiences for certain stages. Bosses come in the form of mid level sub bosses and final bosses. I actually found most of the boss fights to be one of the weakest areas of Vanark's gameplay, but with a couple of exceptions, none of them are really annoying to fight and are decent for what they are. Before moving into Vanark's visual and auditory presentation, I can't not mention the "Resident Evil" influences of this game. While you're not going to find zombies lurking in rooms or hunting down keys that look like figurines or anything like that, there is a mothership where you'll interact with the other characters and where the story is mostly fleshed out between missions. While there isn't a ton to look at, you'll be exploring the mothership with third person tank controls seemingly ripped out of RE. Albeit, the devs of Vanark somehow made the tank controls in this game even trickier to control, but the mothership portions are so brief and fairly inconsequential to the game that it isn't too much of a hassle to get around during these parts. A will say, these mothership story exposition and exploration parts do more to harm the game than help it, mostly with how they really kill the pacing of the game despite how interesting the whole third person on foot hub portions are as a concept in a game like this.
The visuals of Vanark are actually pretty good for a PS1 game. By no means if Vanark as visually captivating or good on an artistic level as Star Fox 64 or any of the Panzer Dragoon games, but it still holds up particularly well for a game from this era. There are some genuinely memorable and interesting stages, and some of the bosses were pretty cool too (some were also pretty lame as well). There is a lack of variety when it comes to some of the enemies and the first two levels in particular feel fairly similar, which is a bummer. Visual effects and attacks are pretty good for the most part. Certain ships will show of some fairly cool destruction animations when destroyed by your various weapons. The mother ship hub sections are probably the weakest looking parts of the game, with characters looking fairly bland and generic against mostly bland fixed backgrounds. There are a surprising amount of cutscenes in this game, which definitely add to the visual charm of this game and give it an almost movie like quality. Unfortunately if Vanark were a movie it wouldn't be very good given how bad and confusing its writing it, but luckily that's not why you'll be playing or enjoying this game.
The music in Vanark is pretty good for the most part. The various tracks that play while you're on the mothership were the most enjoyable, with a few of the stage songs being good, but not as well. Unfortunately, the audio design of Vanark isn't the best as the sound of your weapons being fired will often drown out the OST playing in each stage. Vanark is also a game that would have benefited from voice actors, however given the budget feel this game has, I doubt that was within the dev's means to afford. But even some crappy, non-professional voice acting would have gone a lot further than none at all. I definitely think it would have gone a long way to improve the buzz kill the mother ship hub sections are in this game.
While I found my copy of Vanark many years ago for real cheap, it's hard for me to recommend this game for anywhere close to its current going rate (around $150). While Vanark is a decent 5th gen rail shooter that does a lot of things right and has some very interesting ideas, it is in no way as good as almost all of its rail shooters contemporaries. Star Fox 64 can be bought for nearly a fifth what Vanark goes for and is way, way more enjoyable and well made. Outside a curiosity and being one of those odd ball games that almost never get made anymore, Vanark is definitely not worth paying over a hundred dollars for, however I will say it's still a decently fun game and certainly a unique one from one of my favorite eras of gaming. (5/23/25) [31/50]
A long time ago, I remember someone saying that part of the reason the NES library was so good was because it had so many weird, obscure, and odd games released for it, in additional to all the classics like Super Mario Bros 3 and Contra of course. However, I would argue the PS1 was even more chock full of strange, obscure releases, as well as a ton of games that are now considered iconic classics. One of those strange games that I would even consider to be a borderline gem was 1999's Vanark. Vanark is essentially the PS1's answer to Star Fox 64 and Panzer Dragoon, with a very light dash of Resident Evil thrown in. Yeah, I told you this game was freakin strange!
Vanark is a rail shooter at its core, which means you'll be blasting through seven stages in your X-wing style ship, that is also modestly customizable with different weapon loud outs. Be warned, however, this customization system is far less deep and interesting than it sounds, and more or less you'll fair about the same no matter how you equip your ship before a mission. The same goes for the selectable pilots; they each have their own stats, but honestly picking one pilot over another seemed to do absolutely nothing compared to the others. Even the ship looks exactly the same with one exception in a single stage, but this is more of a scripted event rather than something that occurs because of what character you picked. The controls and combat in Vanark are actually surprisingly good. It's easy to steer your ship where you want and also to shoot down enemies too. I will say that some of the enemy balancing a game design is a little suspect, but for the most part this is a pretty competent rail shooter as far as the late 90s are concerned. There are a few stages that feel a bit too similar in my opinion, but things are mixed up enough between the stage designs and themes, as well as there being unique objective and gameplay experiences for certain stages. Bosses come in the form of mid level sub bosses and final bosses. I actually found most of the boss fights to be one of the weakest areas of Vanark's gameplay, but with a couple of exceptions, none of them are really annoying to fight and are decent for what they are. Before moving into Vanark's visual and auditory presentation, I can't not mention the "Resident Evil" influences of this game. While you're not going to find zombies lurking in rooms or hunting down keys that look like figurines or anything like that, there is a mothership where you'll interact with the other characters and where the story is mostly fleshed out between missions. While there isn't a ton to look at, you'll be exploring the mothership with third person tank controls seemingly ripped out of RE. Albeit, the devs of Vanark somehow made the tank controls in this game even trickier to control, but the mothership portions are so brief and fairly inconsequential to the game that it isn't too much of a hassle to get around during these parts. A will say, these mothership story exposition and exploration parts do more to harm the game than help it, mostly with how they really kill the pacing of the game despite how interesting the whole third person on foot hub portions are as a concept in a game like this.
The visuals of Vanark are actually pretty good for a PS1 game. By no means if Vanark as visually captivating or good on an artistic level as Star Fox 64 or any of the Panzer Dragoon games, but it still holds up particularly well for a game from this era. There are some genuinely memorable and interesting stages, and some of the bosses were pretty cool too (some were also pretty lame as well). There is a lack of variety when it comes to some of the enemies and the first two levels in particular feel fairly similar, which is a bummer. Visual effects and attacks are pretty good for the most part. Certain ships will show of some fairly cool destruction animations when destroyed by your various weapons. The mother ship hub sections are probably the weakest looking parts of the game, with characters looking fairly bland and generic against mostly bland fixed backgrounds. There are a surprising amount of cutscenes in this game, which definitely add to the visual charm of this game and give it an almost movie like quality. Unfortunately if Vanark were a movie it wouldn't be very good given how bad and confusing its writing it, but luckily that's not why you'll be playing or enjoying this game.
The music in Vanark is pretty good for the most part. The various tracks that play while you're on the mothership were the most enjoyable, with a few of the stage songs being good, but not as well. Unfortunately, the audio design of Vanark isn't the best as the sound of your weapons being fired will often drown out the OST playing in each stage. Vanark is also a game that would have benefited from voice actors, however given the budget feel this game has, I doubt that was within the dev's means to afford. But even some crappy, non-professional voice acting would have gone a lot further than none at all. I definitely think it would have gone a long way to improve the buzz kill the mother ship hub sections are in this game.
While I found my copy of Vanark many years ago for real cheap, it's hard for me to recommend this game for anywhere close to its current going rate (around $150). While Vanark is a decent 5th gen rail shooter that does a lot of things right and has some very interesting ideas, it is in no way as good as almost all of its rail shooters contemporaries. Star Fox 64 can be bought for nearly a fifth what Vanark goes for and is way, way more enjoyable and well made. Outside a curiosity and being one of those odd ball games that almost never get made anymore, Vanark is definitely not worth paying over a hundred dollars for, however I will say it's still a decently fun game and certainly a unique one from one of my favorite eras of gaming. (5/23/25) [31/50]