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Classic Video Games / Re: Priced To Sit vs. Priced to Sell
« on: May 02, 2012, 10:40:21 pm »The point of the story is that the vintage store needs to say that they have rare consoles and games...and the rare ones do not come in as often. If they price something rarer completely out of league, they can then keep that advertising going until something better comes in, then drop the price and make their profit. And if someone comes in willing to pay the exorbitant cost in the meantime, more profit for them.
This is what I'm talking about. :)
I'm whittling down the points now, but it seems to be three different scenarios for games priced to sit:
1. Deliberate marketing practice designed to increase visibility while also increasing sales of lesser priced games
2. A psychological issue(disorder) wherein the seller cannot part with the product
3. Brand convolution leading to inappropriately priced goods
So, sometimes games priced to sit are done so with a conscious or unconscious decision to do so based on misguided promotional value or inability to cope with loss (respectively). Other times it is an inadvertent action based on derived emotional value rather than supply/demand. And games priced to sit determine the value/prevalence of games priced to sell (subject to environmental variance within the establishment in which they are sold).
At some point I will whittle this down to a single line, "string theory" style equation.