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General / Re: 52 Games Challenge 2026!!!
« on: March 07, 2026, 06:07:36 pm »
13. Condemned: Criminal Origins | 2005 | Xbox Series X | 3/7:

Completing back-to-back horror games for the first time in quite a while, this one is poles apart from the last one I played however. We have here the grungy survival horror action-FPS of Condemned, developed by the late & great Monolith. This game really did not age well in the 'looks department', but it kind of works with the overall aesthetic. Character models with any semblance of being called human just look dreadful in this game. The enemies you face however, look real dangerous and thrilling to fight. This, combined with the closed-quarters level design, really make Condemned shine through all the grit and grime of the game's world. There's also the game's combat, which feels visceral and crunchy when you trade blows with the many thugs and gremlins you're forced to face. Condemned does feel a little stiff to play today, especially with this herky-jerky camera movement that may be due to how it ran on the original 360. Still, it only adds to the claustrophobic layout of levels and not knowing what's around the corner.
Story was so-so for me. I liked the beginning parts where it felt more like a crime drama, but they lost me with the paranormal crap introduced towards the end. It felt shoe-horned in and not what the game built itself up to be. This was Monolith's 2nd first-person horror game released in 2005, the prior game being F.E.A.R. about a month earlier. These were the studio's first attempts at making a single-player FPS with elements of horror (not counting Blood); and they nailed both. F.E.A.R. is way better though. Grade: C+

Completing back-to-back horror games for the first time in quite a while, this one is poles apart from the last one I played however. We have here the grungy survival horror action-FPS of Condemned, developed by the late & great Monolith. This game really did not age well in the 'looks department', but it kind of works with the overall aesthetic. Character models with any semblance of being called human just look dreadful in this game. The enemies you face however, look real dangerous and thrilling to fight. This, combined with the closed-quarters level design, really make Condemned shine through all the grit and grime of the game's world. There's also the game's combat, which feels visceral and crunchy when you trade blows with the many thugs and gremlins you're forced to face. Condemned does feel a little stiff to play today, especially with this herky-jerky camera movement that may be due to how it ran on the original 360. Still, it only adds to the claustrophobic layout of levels and not knowing what's around the corner.
Story was so-so for me. I liked the beginning parts where it felt more like a crime drama, but they lost me with the paranormal crap introduced towards the end. It felt shoe-horned in and not what the game built itself up to be. This was Monolith's 2nd first-person horror game released in 2005, the prior game being F.E.A.R. about a month earlier. These were the studio's first attempts at making a single-player FPS with elements of horror (not counting Blood); and they nailed both. F.E.A.R. is way better though. Grade: C+
















