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Messages - alligo

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How is it?  I always assumed Tokyo or Japan in general would be such an excellent setting for the game series. I gotta wait for it to come to PS5 like a good boy :(

More of the same, basically. NPCs and your own character are downright ugly, which led to a lot of memes so far. The dialogues in the cutscenes are cringe as always. The Music is atrocious - if you set a game in japan, bring in some japanese music, considering their diverse musical scene but no, we get the same rap mumble garbage (like Lil Nas X) and synth slop as usual. Only one station (Gacha City Radio) has japanese music and it's the worst of their pop music. No visual kai, metal or anything...I pretty much instantly turned off all sounds except the car engine.
The AI in races is all over the place. Wheelspins are nerfed aand that was promoted as a good thing somehow. The progression is still not there, you instantly get supercars. I think Gran Turismo always did that better with buying a cheap, used car and work your way up from the bottom.
And it still has a lot of the same old graphical flaws like the pixelated red smoke on checkpoints

On the positive: the game is optimized and runs on old hardware. My PC can ran it maxed out without any problems (AMD GPU, despite that, Raytracing works perfectly)
The world is definitely a huge, massive improvement over Mexico. Way more interesting and diverse with its biomes and cities.
The car list is big, some interesting new cars, but also a lot of annoying omissions (i miss the A-Team Van)

Overall i'm glad i got it relatively cheap from a key store, it's definitely not worth the full price.

You're talking nonsense (probably out of hatred for Microsoft or the game, I don't know) but there are radio stations that play metal like Horizon XS (which plays Babymetal).
There's also Subpop and Horizon Wave, some of whose music is anime or just Japanese style.

Music is a matter of personal taste. I don't like metal or what's offered on Gacha, Block Party or Subpop Radio but the rest is very good.

As for optimization, it's true, it's very very well optimized. People with only 8GB can even play it without any problems.
Regarding the pixelated smoke, that's been around for several games... it was already like that in FH4.

Yes, the characters are ugly, but that's not the main point of the game. Besides, I prefer the FH4 menu and transitions, which were much better and classier.
The FH6 menu is ugly, it looks like an advertisement.

I haven't had many great draws, but progressing to get bracelets is pretty quick.

The game is good, but the problem remains the AI, which is still incredibly overpowered even more so in FH6. It still has no grip, literally speeds up for no reason when it gets close to the finish line, and hardly ever slows down in turns or in mud and puddles. The AI ​​still has excellent mobility and handling, even in the lowest classes. They can overtake you in a C or B class car, it's ridiculous...


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Damn... this will probably make me prolong or outright not pre-order. Sounds like a wait for a sale kinda game. Esp at 70.   To host a Japanese racing game and not tap into the elements of the culture that make the Japan street racing scene iconic is blasphemous. 

I was skeptical when Luke Riely for IGN gave it a 10 again.  I just instantly knew objectivity left the room which seems to be typical of IGN because I have trouble imagining what exactly can be done new with the formula to transport the franchise enough to have hack to back 10s or if they have any intent to at all change the recipe. I feared it being just more of the same and you seem to have cemented that.


Does it at least focus heavily into Japanese car culture plot wise? Like tuners, drifting, JDMs?  Does it allow for more customization like underglow, cherry bombs, roof scoops, tuner spoilers, more body kits and such on JDM cars?  I cant imagine a Street racing game.set in Japan without the glory of the street scenes there that defined a good chunk of the 90s car culture.   Does it even have drift events or just drift zones?

But I assume based on what you said its still the extremely limited sets of body mods that look factory, street suspension with community liveries over top.  5 spoilers to choose from but 2000 Fortnite emotes lol.   

Damn... that's a bummer.  I always thought Japan would transport them or inspire them to go wild with lore.  At least you got it cheap and are having fun.
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Sorry for the late reply. I don't plan on checking in here very often because this forum isn't very active in general.

There's a story centered around a drift club but unfortunately, there's no JDM. The customizations are still quite limited, yes.

The drift club serves as a drift competition, there are also dedicated zones for drift and Horizon Arcade Events where several players come together to take on challenges. These can focus on drifting, speed, chaos etc.

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Angry Birds ? Seriously ?

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I bought the GOTY Forza Horizon 6 (steam)

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General / Re: What are you playing?
« on: April 19, 2026, 12:14:30 pm »
Cyberpunk 2077 and I'm glad I waited, the game runs incredibly well!
I'm having a hard time stopping playing it.

I loved the mission in Delamain with the taxis that become sentient, even though I couldn't make the choice I wanted, it was funny.
I really enjoyed the Peralez quest.

I love driving at night in the game because it looks great with the city, plus it's a pleasure to be able to listen to music while walking or driving.
It's a shame that you can't romance the characters you want (even though it's not a big deal for me).

Another point: some choices don't fundamentally change the course of the mission/conversation.
You can't always make the choice you want because of a lack of points in a skill tree.

Heavy lore.

Edit : The city is beautiful from above (or from afar), but up close it looks more like a chaotic mess.
Aesthetically, it's a bit strange.

Good gameplay with various choices (approach methods and builds), except for melee combat.
The radio music is repetitive; it's always the same tracks.
It's sometimes too dark.

The Chimera boss is pretty good. The DLC concert is very enjoyable.
I didn't like the scripted sequence with the robot in the lab, it felt out of place. The atmosphere is good, though.
We're at a point in the game where we're steamrolling all the enemies, we're fighting the Maxtrac and a bigger mech right before, so it doesn't make sense.

They didn't really develop the romances (especially the dialogue) in terms of gender, so they can seem ambiguous.

You can see that there's very good level design thanks to the stealth approach (generally, there's always a way to enter undetected).

Johnny's ending was very easy, Kurt gave me more trouble, plus there weren't many enemies for a tower supposedly guarded by the elite.

A few issues and bugs:
Music cuts out for no reason.
NPCs/dead enemies don't appear on the ground; component icons are displayed, but it's impossible to pick up the item.

Kerry's story conclusion is funny, as is Lina Molina's.

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Kirby's Epic Yarn

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General / Re: What are some of the worst games you've ever played?
« on: February 16, 2026, 02:29:16 am »
There are far too many

DMC 2
Chasm
Aragami
Gun Devil
Gex Trilogy
Pokemon Sun
Sonic Superstars
Formula Legends
Shadow Labyrinth
Sonic Colors: Ultimate
Tony Hawk's Pro Skater 5
Mobile Suit Gundam Battle Operation 2

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Pirate Yakuza

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Modern Video Games / Re: State of Play | February 12, 2026 thoughts?
« on: February 13, 2026, 02:37:32 am »
I'll be able to save money, that's great

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General / Re: What are you playing?
« on: February 02, 2026, 02:55:36 pm »
I finished Zelda: A Link Between Worlds and it was excellent.

I completed most of the side quests : I still have a few minigames left (which I probably won't play because they're awful), some chests, and the Red Mail to obtain.

I love the mural painting gimmick, it integrates perfectly into the gameplay and level design. Speaking of the level design, I find it quite clever, as are the dungeons, which are well-designed, even if some are rather short. The puzzles are good and the ideas are ingenious.

The painting really adds something special.
The item system, besides being varied, modernizes the gameplay wonderfully. The remixes (OST) are very good.

I know it's possible to buy them later at a high price, but I don't like the idea of ​​renting items and losing them when you die. Thankfully, rubies aren't a problem in the game.
In fact, the game reminds me more of a remake of A Link to the Past than a sequel, but more varied, fleshed out, and improved.

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Zelda A Link Between Worlds

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General / Re: A Year in Review - 2025
« on: January 09, 2026, 04:18:40 am »

Favorite 2025 Release: Rebirth on PC

Least Favorite 2025 Release: Silent Hill F

Favorite Game Played in 2025: I don't know if I can put more than one, but : Bakeru, Star Ocean Second Story, Trails 1st Chapter...

Least Favorite Game Played in 2025: Sonic Supershit, awful game.

Sleeper Hit of 2025: NG Ragebound

Favorite Gaming Moment in 2025: The theater scene in Trails 1st made me laugh.

Mention special :

Cronos New Dawn
Yakuza Gaiden
Lost Judgment
Sonic X Shadow Generations

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General / Re: What are you playing?
« on: January 09, 2026, 04:10:33 am »
I tried the MediEvil demo, but the game isn't smooth and has frame rate drops. The weirdest thing is that it only happens with this game.

The controls and camera are pretty awful.
I hope the game will be released on PC someday...

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Indiana Jones Premium Edition on sale (physic)

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I buy CP2077 thanks to sale steam.

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General / Re: What are you playing?
« on: September 28, 2025, 01:36:11 pm »
It's been a long time since I last wrote.

So I finished two games and a drop.

Cronos: The New Dawn
Good level design, gameplay, and atmosphere (better than the new SH!)
It's a bit like Dead Space, but be careful because the game is a bit hard; it can quickly become frustrating. (There's no choice for difficulty, only when you finish the game on NG+.)

There's a problem with the RNG, sometimes mobs (the most powerful ones) or crates don't give anything. You have to be very careful with your ammo.
Another thing that's quite frustrating is the inventory, which is never big enough, even when you upgrade it. You end up having to throw away or ignore items.

I'd add that a map would have been needed because some levels are large (the second one) and can be difficult to navigate. It's also good to check if you haven't forgotten a collectible.
I don't really like the main character's voice. As for the story, I don't think it's worth a NG+.

Trails in the Sky 1st Chapter

I wasn't expecting anything from it and was pleasantly surprised. I knew it by name but never wanted to get into it because of the turn-based nature.
The remake mixes fast-paced combat with turn-based combat, and it does it well, even if you'll always choose the TB because it's more advantageous.
The gameplay is dynamic; what's good is that you can choose your character placement. You can therefore avoid certain attacks, whereas in a basic TB, it's down to RNG/luck.

The music is nice, but nothing outstanding.
I know it's the same developers, but the structure of the game reminds me of YS (map, NPCs, etc.).
I liked the cast, all the characters are cool and funny in their own way. The dialogues are fun (the passage through the castle or the theater scene), and I really liked the change in dialogue for some NPCs.
The game can be quite complicated even on normal, I had to restart several times against some pretty annoying bosses (like a penguin, lol).
I can't wait for the sequel !

Now, Silent Hill F

It was a total disappointment, which is a shame because I was curious about the transposition of a SH game into a Japanese universe.
The game's name is only Silent Hill, but otherwise it's nothing like that.
The gameplay is horrible, I ended up dropping the game because of it.
It's stiff, sometimes your weapons hit the wall (making them bounce) while you're aiming at enemies. Enemies can chain you, which gets annoying.
The SH2R game was criticized for that, while it's much better and less rigid than this SH.
It's a huge regression.

The game plays like Souls, which is absurd. You have to pay attention to your stamina/sanity, which becomes very restrictive (especially stamina).
The bosses are terrible and are HP sponge even on the lowest difficulty.

It's possible to dodge enemies, but most of the time, the game forces you to kill enemies especially in the final part.
Enemies can also respawn, which is very annoying for exploration or solving puzzles.
The music is subdued, even absent. I like the main theme, though.

I hated the other world.
It's already too "smooth" as a place, but what's more, it's a constant torture. It's long, boring, repetitive, and doesn't really add much in itself.

At some point, you don't even have to think about the puzzles anymore.
(spoil) I'm thinking of the one with the circles marked with a symbol or the doors to go through with only enemies to defeat.
The level design is pathetic.

Not to mention the haphazardly placed altars.
You'll have two not very far away (like 500 meters) and for 15 or 20 minutes, there won't be any altars, so there's no way to save.
There are some oppressive moments but nothing is scary, it's not at the level of SH2R which was really scary at times.

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