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General / Re: August 2025 - Recently added to collection/recently purchased
« on: August 22, 2025, 11:36:44 am »
Ninja Gaiden Ragebound
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I preordered Indiana Jones (PS5). Here's hoping it's good.I've heard from multiple trusted sources that this game is the best Indiana Jones release, movie or otherwise, since The Last Crusade. I feel like people are quick to call even mediocre entertainment amazing in the current media climate we live in. This makes me a little hesitant to play it, at least at full price, but it is a modern game on my radar, at least for now.
Overrated: Ōkami
Despite having played Ōkami around eleven years ago, it's regularly a topic of conversation between a friend and I. The two of us and another played through the game together, and we were appalled at how a game with such high praise was so disappointing. I'll briefly mention its negatives.
- Too much hand-holding: A lot of information is repeated, time and time again, stating exactly what the player must do which prohibits the player from discovering on their own what to do.
- Unfulfilling side objectives: Normally, side content is something I naturally gravitate toward accomplishing, but I felt what's available was quite underwhelming with little variety or depth. Additionally, it seemed like there was little time to explore the world at large beyond progressing through the main narrative.
- Poor tone: In short, much of the game regarding dialogue and character design is crude and sexualized. Perhaps that's fine for some games, but I'm of the opinion that these choices did not complement the atmosphere at all.
- Gameplay loop: Above all, though is the gameplay loop. If players are wanting to see the game's ending, they essentially must beat the game three times. Each of the three boss encounters (which should signify the game's at the first battle instance) feature the same boss enemy and are nearly identical in strategy. The gameplay sequencing between these moments remains stagnant too, so it genuinely felt like, by the time the credits appeared, I had beaten a lackluster game three times.
Of course, I'm aware of the praise for Ōkami's gameplay regarding brush controls and for its art direction. I, too, believe these are successfully designed and implemented. However, the game's faults are too apparent and disruptive to the overall experience. I remember falling asleep as one of the two others players on several occasions—actually, I think we all fell asleep at some point without the control in hand.