5
« on: January 29, 2025, 02:40:43 am »
I'm on rebirth and I didn't expect to like the game as much. I haven't finished it yet so I might edit my post later.
The fact of having an open world scared me a little but in the end, it's not as horrible as Ubisoft's. There are a few quests but we're never overwhelmed by them.
Chadley's are a bit redundant though, even if there is a "lore" behind them.
The towers don't need to be activated (except for 100%) if you explore the maps.
Well, there are still some quests that are a bit crap like Johnny's or the one with Aerith where you have to sniff shells. The one where you also have to pick mushrooms, my god...
What I find unfortunate is having to play and succeed in certain mini-games for the proto-relic quest.
The gameplay is truly divine
The game is generous and teeming with impressive details, they must have really pulled their hair out to implement all that. Even if they probably reused assets.
The game is beautiful in cinematics but in game, we can end up with coarse textures that are reminiscent of the PS3/PS4. It's also a shame that there are stuttering problems, there are also the same lighting problems as on PS5 so they lied by saying that they had reworked these aspects.
The game is also varied, it renews itself throughout the story (even if everything is not necessarily good, like the shinra manor)
I can forgive the little clipping that there is because technically it remains incredible, like the display distance where we can see the details or city in the distance.
Like the moment when we unlock the tiny bronco to cross the ocean, we can see the mines that we have traveled or even go directly to Junon.
The music is grandiose, they have outdone themselves once again.
The staging is on another level, I just got to the gold saucer and it's just magical.
On the other hand, they made a big deal about Zack but we don't see him much during the game.
Zack is a character that I like but i don't understand the point of having him tease only to see him at the end. It's very fanfiction and fanservice.
I like the little caves that we can find in Corel like the one where there is a well of life or for the esper.
For the parade at Junon I expected it to be harder but I succeeded the first time.
Edit -
The game is not without its flaws :
It unfortunately uses the codes of some sony and ubisoft games like the yellow tracks, slow single joystick climb, narrow single joystick passage
Chadley and Mai who harasses us, mai who speaks during the fight with her rattling voice which means that we can't hear anything.
Speaking of which, the audio mix is awful. We can hear the music more even when lowering the volume than the voices.
It's only one chapter, but the moment where we crawl could very well have been done in a cutscene. Same for the vacuum cleaner or the QTE to be redone several times, it's really not necessary.
The rigidity of the character in the open world is quite weird too, especially for parkour.
The work they did on the game is really impressive, I can't believe it.