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Messages - ssj4yamgeta

Pages: [1] 2
1
Modern Video Games / Re: State of Play | February 12, 2026 thoughts?
« on: February 18, 2026, 11:09:49 am »
The only new announcements that excited me were the John Wick game (IMO they should have made one when the movies were at peak popularity), and Dead or Alive 7. They seem to have finally un-nerfed Kasumi's breasts, and hopefully those of the other girls as well. I've seen people saying there was no breast nerf in DOA6, but I have functioning eyes. They were reduced in DOA5, but I let it slide because they upgraded to a better art style. Then in DOA6 they got a second even more noticeable reduction and no visual upgrade to compensate for it, which made me lose interest in the series. It looks like they're finally restoring the girls to their old proportions while keeping the DOA5 art style, which is awesome, but a lot can change between announcement and release. I'll be watching DOA7 cautiously.

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Modern Video Games / Re: Report: PS6 2029 | Switch 2 price increase soon?
« on: February 18, 2026, 10:19:18 am »
Yeah, I got my PS5 Pro back in November because I could get it for $583 and I knew that with the shortages, tariffs and inflation, that was the cheapest it would ever be. I ultimately chose it over the Xbox Series X because of Stellar Blade and Xbox giving up on physical media. Otherwise I would have gotten the Series X back when they were $350, as it's a much better-looking console. I've been gaming primarily on Sony consoles since the PS3, but I won't be buying a PS6 or any new console from Sony again because last year they sent out an update that bricked my PS4 Pro, which was my second PS4 after my original model died. Thankfully I had recently upgraded it with an internal SSD and was able to resurrect it by cloning the old hard drive. Their coding and build quality are getting sloppy. I know some people on Youtube are saying the PS6 will have a disc drive, but after Sony released the PS5 Pro without a pre-installed disc drive, I say there's no way in hell.

I'll be getting the new XBox instead because if I'm forced to go digital, it's going to be the right way with emulation and access to the GOG store. My plan is to add at least 8TB of storage to it and make it the last console I'll ever need with emulators, GOG, and Steam. I'm already digitizing my 7th-gen and earlier games in anticipation. Yeah it'll be expensive, but it's coming in 2027 according to AMD, which gives me almost 2 years to earmark $1,200-$1,500 for it. I'm not worried about exclusives because quite frankly I don't see much beyond 2028 to get excited for. Yeah we're getting some good stuff now (finally), but with modern development cycles that means we're in for another 3-5 year dry spell in a year or two. I'll probably stop buying new AAA games after 2028. The only major AAA games left in the pipeline are GTA6, Fallout 5, and The Elder Scrolls 6, which are guaranteed to be bloated beyond belief. One of the people who is working on Fallout 5 said they want the game to have over 500 hours of content, which makes it a hard pass for me. I'm already sick of games that take 70+ hours to finish. I felt like I needed a vacation after finishing RDR2 and AC: Valhalla last year.

As for Nintendo, I really don't care what they do anymore. I'm done with them, and have found 3rd-party replacements for all of their IPs I used to love (Sonic Racing for Mario Kart, Elden Ring for Zelda, Shin Megami Tensei and Monster Hunter Stories for Pokemon, etc). They've turned most of their IPs into shells of their former selves. Pretty sad that Elden Ring is the best Zelda game in the past 20 years. I would consider my purchase of the Switch back in 2018 to have been a waste of money if it hadn't been for Pokemon Legends Arceus (the greatest Pokemon game ever made), but it's clear from everything since then that Arceus was lightning in a bottle and they'll never make a Pokemon game that good again.

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Nier: Automata -Game of the YoRHa Edition (PS4).

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General / Re: Do you ever buy Non-Original accessories
« on: February 15, 2026, 03:47:52 pm »
Chinese off-brand controllers have improved so much in the past 6 years or so that they're all I buy now. About a year ago, I bought a 2-pack of offbrand PS4 controllers for $30, and they've been every bit as good as the Sony dualshock 4s that go for $60 each. They also use the vastly superior USB-C instead of Micro USB for charging. It makes no sense to pay $60 for an official controller when third parties make $15 versions that are just as good and have better USB ports.

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General / Re: What are you playing?
« on: February 15, 2026, 03:32:27 pm »
I've been playing demos for three games: Pragmata, Nioh 3, and Monster Hunter Stories 3: Twisted Reflection. All three are very good, and I'm considering buying MH Stories 3 on release day next month along with Crimson Desert. The last time I bought a game on release was probably Persona 5 back in 2016.

There's one problem with Nioh 3 that's making me hesitate on paying $70 for it: even for a soulsborne game, the bosses have ridiculous amounts of armor and are just not fun to fight. My demo character uses Odachi (2-handed swords), and each swing will barely shave off a sliver of the boss' screen-spanning health bar. This makes it feel like you're hitting them with a nerf bat while they're hitting you with a sledgehammer. It's a shame the bosses are such a pain, because the rest of the game is pretty fun. Maybe I'll wait for it to drop to $50.

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PS4:
Persona 5 Royal
Sleeping Dogs Definitive Edition
Shin Megami Tensei III: Nocturne HD Remaster

XBox One:
Sonic x Shadow: Generations
Alien: Isolation

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General / Re: 52 Games Challenge 2026!!!
« on: February 05, 2026, 10:34:24 pm »
4: Gundam Breaker 4 (PS5)

I wasn't planning to play this yet, but I got stuck on the plane tyrant boss in Code Veronica X and wanted to play anything but that or Tomb Raider for a while. I put GB4 in to try it out and ended up bingeing the game in about a week because it was so fun to play. Basically it's a game where you play as a gundam, tear parts off of other gundams in combat, and use those to improve your own.  However you're not actually playing as a gundam, you're playing as a computer-generated representation of a plastic gundam model in a fictional online game based on the hobby of collecting and building gundam models. This concept causes some issues I'll get to later. The core gameplay loop is excellent. You can use the parts you break off other gundams in missions to customize and create your own unique custom gundams, which is really cool and gives you the feeling of having an enormous collection of action figures to play with. There's also a Diablo-style loot system where each part has its own randomly-generated level, rarity, and skills. You can either farm for stronger parts or use synthesis to level your favorite parts up, improve their rarity, or add new skills to them. After a while it really makes your custom gundams feel custom.

Where the game really suffers, though, is the story. It starts off with you and other players of the fictional online game forming a clan and trying to "take your team to state", so to speak. This is fine except for some of the characters being high schoolers and the writing being somewhat childish as a result. Also because the gundams are used as your lobby avatars, you'll see them doing things the "actual" mobile suits wouldn't do, such as laughing or acting scared. It's a tad offputting, but if those were the only issues, the story would still be serviceable at worst. What really kills it is when it jumps the shark in Chapter 7. Earlier at the end of chapter 5, one of your teammates who was obviously an AI clone of another teammate gets kidnapped by a rival clan of hackers who take over the servers during a tournament. Chapters 6 and 7 are then about rescuing her. Sure, AI companion character, it's been done before in countless JRPGs, seems like no big deal... until you get to the final boss, where the mask slips off and the story turns into aggressive pro-AI corporate propaganda. The "villain' is a former developer who took over the servers to protest the game's use of AI to create content. When he explains this to the main characters, they all immediately start preaching to him about how the AI girl is just as human as they are and that he's the one without a soul. They go on to say that everyone needs to accept AI in the game because it's the inclusive thing to do (not joking, that's the actual kind of language they use). They even say that the AI girl has the same rights as any other human. Basically the message the story tries to push is that if you don't like AI, you're a bigoted terrorist. Not bigoted against specific types of humans, mind you, but bigoted against AI! Apparently you can be bigoted against nonliving things now.

The game gets an 8/10 for its gameplay, but unfortunately the terrible story knocks it down to a 6.5/10. It's very disturbing to see a video game studio trying to push the public acceptance of AI Psychosis, which is the belief that AI is alive. People are literally dying now in real life because they made the same mistake these characters made and assigned personhood to a computer program, then obeyed it when it told them to kill themselves.

Completed:

Tomb Raider II (Evercade)
Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)
Gundam Breaker 4 (PS5)

In Progress:

Tomb Raider: The Last Revelation (PS4)
Final Fantasy IV Advance (GBA)
Resident Evil Code: Veronica X (Gamecube)

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General / Re: What are some of the worst games you've ever played?
« on: February 05, 2026, 07:52:20 pm »
Even though I usually watch reviews to avoid playing bad games, I have played some stinkers over the years:

Dark Souls II:
Dark Souls I and III are hard because they're designed to be challenging. Dark Souls II is hard because it's poorly designed. The game was handed to a new team who didn't understand what made the first game so great, and the result is like playing those 'extreme' fanmade Mario Maker levels. An overpowered early-game boss who stalks you throughout the game Nemesis-style and respawns if you do manage to kill him, bosses with 12 hard-to-kill enemies standing between your last save point and the boss door, a swamp with so many powerful long-range magic enemies in it that you can only cross it by running from cover to cover like it's Vietnam, and that's not even half of the BS. I may be a fan of soulsborne games, but I hate this one with a passion. I regard my clear data as a trophy, because I will never play it again.

Tomb Raider III:
Same story as Dark Souls II. New team, didn't understand the first 2 games, made an overly aggressive F-You of a sequel that salivates at the thought of screwing you over. And they didn't even have the decency to polish what they made. There are genuinely game-breaking bugs in certain levels.

Resident Evil 6:
I think Capcom was taking too many cues from the mediocre live-action films when they made this. It plays like a bad hollywood action movie. There's never any sense of horror in this game, only action setpiece after action setpiece. There may be a lot of different campaigns, but only Leon's is any good, and even that is mediocre at best. Some of the final bosses are horribly designed as well, especially the big mutant bug you fight as Leon. In its final phase, there are lightning rods on the floor, and you have to stab the bug with them under specific circumstances so lightning will strike it. Not only does the game not tell you this, it gives you zero indication of how or when to use the lightning rods and the boss just keeps regenerating if you don't.

Valhalla Knights:
Probably the most poorly designed RPG I've ever seen. The sound design is so bad that just listening to your character walk around grates on your nerves. Bought this for the Wii over a decade ago, played it once for an hour, then never played it again. Just bad, low-effort game design.


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Raidou Remastered (Switch) I was originally planning to just emulate the original, but after watching youtube videos and seeing the improved combat mechanics, I decided the remaster was the definitive way to play it. Pounced on it when it dropped to $30 again.

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General / Re: Nostolgia for the collecting era
« on: January 25, 2026, 10:19:20 am »
I'm actually looking forward to being done with collecting soon. I've got so many games now that it will take me years to play through everything, and even though I'm interested in playing the new stuff I'm buying, there's really no joy in the actual purchase anymore. Back in my youth I'd be amped up to get a new console, but when I bought my PS5 Pro back in November I remember unboxing it, attaching the disc drive, plugging it in, and staring at it thinking, "I know I got a good deal on this, but I kinda wish I still had the $680 instead." Spending a lot of money on video game purchases used to be fun, but it just kinda hurts now. What I do miss is when used stuff was affordable, before youtubers, resellers, and grading companies hyped the bejeezus out of the hobby and jacked prices up on everything. You used to be able to find used games for $10 or less all the time, but now if you find anything for less than $40 you got a good deal. Some stuff is just inflated beyond all reason. Take Pokemon Ruby and Sapphire for example. Those games have lifetime sales of over 16 million units, they are not rare, there's no reason they should go for over $150 on the used market. Pokemon games are not rare or valuable, it's one of the best-selling IPs in the world. There's no reason for these prices.

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General / Re: When will your backlog actually be completed?
« on: January 25, 2026, 09:38:49 am »
I hope to have mine finished in the next 4-6 years. Finally setting a hard limit on my 8th-gen wish list and the steadily dwindling number of new games I actually want to play will be a big help in getting caught up. The bulk of my backlog is in 8th-gen games, with the PS4 (my largest collection with over 200 games once I complete it) making up the largest percentage. On some consoles like the Switch, my backlog is nearly nonexistent due to buying so few games for the platform and generally playing them through as soon as I get them. I don't even consider myself as collecting for the PS5, for which I'll probably never have more than 40 games. There just aren't very many new games that actually appeal to me. As far as 7th-gen and earlier, my collections are basically finished so I'm more focused on digitizing them so those games will outlive their original hardware and be more convenient to play.

I've deliberately kept my collection small over the years because I didn't want a massive backlog or to waste time playing games I didn't really care about. I remember about 6-7 years ago looking at my TV setup with 6 consoles, realizing that it wasn't even half of the consoles I owned, and concluding that I needed to curb my "plastic addiction." I actually got out of the hobby for about 3 years where I hardly bought anything, but eventually recovered from burnout because there was still stuff I wanted to play that I didn't own.

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General / Re: 52 Games Challenge 2026!!!
« on: January 25, 2026, 08:34:38 am »
3: Tomb Raider III (Evercade)

Oh damn, this was the worst game in the original trilogy. Such a mixed bag of a game. It had a good weapon selection and some levels that I liked, but every level I liked was sandwiched between two that I absolutely hated. In the first two games you could see the cause and effect of pulling levers and pushing buttons right away, but here it was common to pull a lever and have no idea what it opened. And then there was the absolutely broken crap like the underwater segment of Lud's Gate where the underwater vehicle you had to use would constantly hang up on the walls without even touching them, causing you to run out of air. The final boss was godawful, you had to sprint around a narrow stone circle with slippery slopes and instant death lava pools on both the inside and outside edge, while stopping to fire at the boss who was constantly chasing you. And when you stunned him, you had to quickly sprint down a connecting pathway, pick up an artifact, and sprint back before he recovered and fired an undodgeable perfect-homing instant death fireball at you. And you had to do this FOUR TIMES before you could kill him! And even after he died, you still had to fight your way through his henchmen to the level exit. Seriously, that boss can fornicate with a full-size saguaro cactus until he becomes physically and psychologically dependent on the sensation. The Fire Giant in Elden Ring was easier and more fun.

Like Dark Souls II, Tomb Raider III was made by a different team than the first game, and was a potentially good game ruined by terrible design choices. Also like Dark Souls II, I refuse to ever play Tomb Raider III again unless it gets a significant upgrade. I might try the remaster because they let you change the controls and uncap the framerate, but vanilla Tomb Raider III has earned its spot as one of the bottom 5 worst games I've ever played. In closing, I'll rate the original trilogy:

TR1: 4/10 Subpar
TR2: 5/10 Average
TR3: 3/10 Bad

Now I've gone from the Evercade VS-R to the PS4 to play the remastered versions of Tomb Raider IV, V, and VI. I'm really liking Tomb raider: The Last Revelation Remastered so far. This might be the first classic Tomb Raider game to get a 6/10 from me, but it's way too early to tell as I'm still on the first level after the prologue.

Completed:

Tomb Raider II (Evercade)
Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)

In Progress:

Tomb Raider: The Last Revelation (PS4)
Final Fantasy IV Advance (GBA)
Resident Evil Code: Veronica X (Gamecube)

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General / Re: 52 Games Challenge 2026!!!
« on: January 08, 2026, 06:40:28 pm »
2: Mafia: The Old Country
THIS is how you make a cinematic game. Straight to the point, no pointless busywork, no grind, absolutely nothing that distracts from the main story. If Rockstar is working on Red Dead Redemption 3, they need to learn some lessons from this game. It feels like RDR2 if that game was story-focused, had cars, and took place in Italy. And because there's absolutely nothing unnecessary to get in the way, it's a much more enjoyable experience. Mafia: The Old Country does more with its 11-hour run time than most modern games do with 70. Thoroughly enjoyed it, looking forward to playing it again some time.

Completed:

Tomb Raider II (Evercade)
Mafia: The Old Country (PS5)

In Progress:

Tomb Raider III (Evercade)
Final Fantasy IV Advance (PC via emulation)

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General / Re: 52 Games Challenge 2026!!!
« on: January 07, 2026, 11:21:07 am »
1: Tomb Raider II

The first game was rough, but thankfully the second game was a massive improvement. By itself, getting rid of the horrible single-use save crystal system and replacing it with a save-anywhere system was such a massive improvement that it made the game playable without resulting to save states (though I still used them to avoid sitting through a loading screen every time I died). TR2 was also a considerable improvement both visually and in level design. There were two levels in particular, Barkhang Monastery and Temple of Xian, that I actually enjoyed playing and look back on fondly. I feel like TR2 will be the high point of the original trilogy. Now on to TR3, which I'm already 2 levels into... and brought back the damn save crystals... yeah, not looking forward to this one.

Completed:

Tomb Raider II

In Progress:

Tomb Raider III (Evercade)
Mafia: The Old Country (PS5)
Final Fantasy IV Advance (PC via emulation)

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General / Re: Intro thread
« on: January 07, 2026, 10:18:33 am »
Do you plan to use the forums only, or the site's collection feature too? Regardless, welcome!

Probably just the forums. I already have a system for managing my wish list consisting of a bunch of folders of bookmarks in my browser. It lets me instantly check prices on anything just by clicking on it. Not sure I want to migrate everything over.

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