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General / Re: 52 Games Challenge 2025!!!
« on: November 12, 2025, 01:39:54 am »
108. Final Fantasy VII: Rebirth (PS5)
Whenever I beat a game, the most common emotions I typically feel are satisfied, bored, relieved, or happy, depending on the game of course. One emotion I typically don't feel after beating a game is genuine anger, bordering rage. I play a lot of challenging games and while there are a handful of these really hard games that had my blood pressure through the roof and ready to hurl my controller through my TV by the time I beat them, it's typically games that screw with me in some other way that makes me feel genuine anger upon beating them. Final Fantasy VII: Rebirth is one of those games.
Going into Rebirth, I was pretty optimistic and excited. For one, I really enjoyed its predecessor, Remake, and have very find memories of playing through it during the early days of the COVID lockdowns. While there were some very noteworthy differences between Remake and the original game on the PS1, the game really took nearly everything that made the original a certified classic and just fleshed things out even more. The end result was one of the better JRPGs I've ever played and a game I found deeply enjoyable and satisfying for the most part. I expected more of the same going into Rebirth, knowing full well that there would be changes, likely some being dramatic compared to the original game, but I was ready and excited to see what those were. What I didn't expect was the story to take a hard left turn into WTF is even going on territory and for characters to be downgraded compared to their original game counterparts.
While I'm not going to spoil anything, I will say that Tetsuya Nomura is a troll and a piece of shit. Instead of giving us something definitive at certain very important junctures in Remake, he instead puts you on a fence and doesn't let you have the closure or payoff of what you've worked so hard for in the game. I know that might sound confusing to anyone who hasn't played Remake, but trust me when I say, you will be led to believe something is one way, but also completely the opposite as well, with no clear resolution as to which is actually happening. This is massive problem with stories that use some sort of multiverse plot mechanic, which more often than not just removes all stakes and anything is possible and nothing is definitive. Everything can be undone, changed, or redefined and it cheapens the story heavily. FF7 Rebirth does this while simultaneously ruining characters and making characters act unlike themselves or just plain stupid when the writers need them to be. But more than anything, Nomura and other writers that worked on this game refusing to give you a straight answer and instead flip flopping between events and then at the end giving you a softball conclusion with more questions than answers remaining is just shitty.
Fortunately, there are elements of the story that are pretty good, and these often coincide with parts of the game that stay more faithful to the original while attempting to flesh those parts out more. Speaking of fleshing things out, certain characters are done way better than others in terms of giving them way more depth than was possible on the now ancient PS1 hardware. Unfortunately, sticking close to the events of the original game didn't completely go towards making thIs game better. Rebirth has some terrible pacing issues at certain sections of the game, mostly starting around the time you reach Costa Del Sol. The game then puts you on an up and down rollercoaster of becoming very engaging and interesting, but then dropping you back into another part of the main game that's dull and tedious. Luckily, I'd say most of the game remains interesting despite the last 10th of the game really dropping the ball and undoing so much of what you may have enjoyed prior to it.
FF7 Rebirth's gameplay is a brighter spot than it's story, albeit it isn't perfect either. The core gameplay which revolves around exploration and combat is mostly pretty fun and well implemented. This is especially true of the combat which is fun, fast, and engaging, but also strategic as well. Anyone who played Remake will be at home with Rebirth's combat system, and outside a few poorly designed boss fights, the combat system is a major contributing factor to Rebirth's overall fun factor. Exploration is also pretty good. There are a several regions you'll be exploring in Rebirth, all of which take the form of large open world maps that have a lot of interesting areas to explore. All regions are also filled with objectives, quests, and landmarks to explore, all of which grant you experience as well as fill out the world of FF7 way more than the original ever could. Unfortunately, a lot of the side tasks and missions in this game take the form of fetch questions and other tedious errands what can really feel more grindy than fun. I found myself enjoying Rebirth the most when I stuck to the main story mostly, but I also spent a fair amount of the game working on side missions and tasks as well, but some of my least favorite parts of Rebirth's gameplay were admittedly doing the latter.
One other aspect of FF7 Rebirth's gameplay that has to be mentioned is the INSANE amount of mini games this game has. When I say insane, I mean there are dozens upon dozens of vastly different mini games present in Rebirth. I was literally discovering new mini games I'd never played nearly 50 hours into my playthrough. It's ridiculous! Unfortunately, Rebirth's mini games are more about quantity than quality. There are a few really good mini games, chief among them is the excellent and addictive card game, Queen's Blood. However, most other mini games are simply just okay, and a few are downright crap. Participating in mini games is a huge part of the side missions and quests I described earlier, as well as an essential part of raising Cloud's affinity with specific characters. Unfortunately because most of the side quests are meh at best, it'll feel like a chore if you want to go for a more completionist run or max out your affinity with specific characters. I can safely say you're enjoyment with this game will greatly depend on not just what mini games you decide to play, but how many of them too.
Finally, there's Rebirth's presentation. Visually, Rebirth is a very good looking game! Nearly everything in this game looks stellar, both during exploration and battles, but also during the games many cutscenes too. The only real gripe I have with the way this game looks are some of the environments can look a bit on the flat side, and certain objects like furniture and large rocks can almost have a weightlessness too them that looks really goofy. As for Rebirth's audio, it too is excellent. The OST is the stuff of legends, with a few noteworthy bad tracks thrown in; I'm looking at you Gongoga jungle music. On top of that, certain voice acting decisions and changes didn't sit right with me and even semi ruined one specific character for me. Other than that, I really enjoyed the audio in Rebirth, but it's still not perfect.
Before reaching the last 5 hours or so of Rebirth, I was ready to give this game around a 40/50, which in my book is the mark of an incredible game. But what really killed not only the story, but also my personal enjoyment of this game, was how shitty the writing was towards the end and how disrespectful it was to the people that spent the last 50+ hours playing through it. It almost makes it worse that the story was decent to pretty good throughout the rest of the game prior because I had to get all the way to the end to find out how much it screwed the rest of what happens leading to that. Now, my final score is bordering a 30/50, which is in that realm between "okay, that was a pretty good game I guess." and "wow, glad that's over despite it having some decent qualities." I'm just so annoyed and pissed off right now fresh off of beating FF7 Rebirth to where I barely care for what happens next in the remake games. I guess time will tell if I end up playing the third part in the FF7 Remake games, but I can safely say there will be no hype or excitement like there was going into Rebirth. Again, Tetsuya Nomura can go to hell. (11/11/25) [31/50]
Whenever I beat a game, the most common emotions I typically feel are satisfied, bored, relieved, or happy, depending on the game of course. One emotion I typically don't feel after beating a game is genuine anger, bordering rage. I play a lot of challenging games and while there are a handful of these really hard games that had my blood pressure through the roof and ready to hurl my controller through my TV by the time I beat them, it's typically games that screw with me in some other way that makes me feel genuine anger upon beating them. Final Fantasy VII: Rebirth is one of those games.
Going into Rebirth, I was pretty optimistic and excited. For one, I really enjoyed its predecessor, Remake, and have very find memories of playing through it during the early days of the COVID lockdowns. While there were some very noteworthy differences between Remake and the original game on the PS1, the game really took nearly everything that made the original a certified classic and just fleshed things out even more. The end result was one of the better JRPGs I've ever played and a game I found deeply enjoyable and satisfying for the most part. I expected more of the same going into Rebirth, knowing full well that there would be changes, likely some being dramatic compared to the original game, but I was ready and excited to see what those were. What I didn't expect was the story to take a hard left turn into WTF is even going on territory and for characters to be downgraded compared to their original game counterparts.
While I'm not going to spoil anything, I will say that Tetsuya Nomura is a troll and a piece of shit. Instead of giving us something definitive at certain very important junctures in Remake, he instead puts you on a fence and doesn't let you have the closure or payoff of what you've worked so hard for in the game. I know that might sound confusing to anyone who hasn't played Remake, but trust me when I say, you will be led to believe something is one way, but also completely the opposite as well, with no clear resolution as to which is actually happening. This is massive problem with stories that use some sort of multiverse plot mechanic, which more often than not just removes all stakes and anything is possible and nothing is definitive. Everything can be undone, changed, or redefined and it cheapens the story heavily. FF7 Rebirth does this while simultaneously ruining characters and making characters act unlike themselves or just plain stupid when the writers need them to be. But more than anything, Nomura and other writers that worked on this game refusing to give you a straight answer and instead flip flopping between events and then at the end giving you a softball conclusion with more questions than answers remaining is just shitty.
Fortunately, there are elements of the story that are pretty good, and these often coincide with parts of the game that stay more faithful to the original while attempting to flesh those parts out more. Speaking of fleshing things out, certain characters are done way better than others in terms of giving them way more depth than was possible on the now ancient PS1 hardware. Unfortunately, sticking close to the events of the original game didn't completely go towards making thIs game better. Rebirth has some terrible pacing issues at certain sections of the game, mostly starting around the time you reach Costa Del Sol. The game then puts you on an up and down rollercoaster of becoming very engaging and interesting, but then dropping you back into another part of the main game that's dull and tedious. Luckily, I'd say most of the game remains interesting despite the last 10th of the game really dropping the ball and undoing so much of what you may have enjoyed prior to it.
FF7 Rebirth's gameplay is a brighter spot than it's story, albeit it isn't perfect either. The core gameplay which revolves around exploration and combat is mostly pretty fun and well implemented. This is especially true of the combat which is fun, fast, and engaging, but also strategic as well. Anyone who played Remake will be at home with Rebirth's combat system, and outside a few poorly designed boss fights, the combat system is a major contributing factor to Rebirth's overall fun factor. Exploration is also pretty good. There are a several regions you'll be exploring in Rebirth, all of which take the form of large open world maps that have a lot of interesting areas to explore. All regions are also filled with objectives, quests, and landmarks to explore, all of which grant you experience as well as fill out the world of FF7 way more than the original ever could. Unfortunately, a lot of the side tasks and missions in this game take the form of fetch questions and other tedious errands what can really feel more grindy than fun. I found myself enjoying Rebirth the most when I stuck to the main story mostly, but I also spent a fair amount of the game working on side missions and tasks as well, but some of my least favorite parts of Rebirth's gameplay were admittedly doing the latter.
One other aspect of FF7 Rebirth's gameplay that has to be mentioned is the INSANE amount of mini games this game has. When I say insane, I mean there are dozens upon dozens of vastly different mini games present in Rebirth. I was literally discovering new mini games I'd never played nearly 50 hours into my playthrough. It's ridiculous! Unfortunately, Rebirth's mini games are more about quantity than quality. There are a few really good mini games, chief among them is the excellent and addictive card game, Queen's Blood. However, most other mini games are simply just okay, and a few are downright crap. Participating in mini games is a huge part of the side missions and quests I described earlier, as well as an essential part of raising Cloud's affinity with specific characters. Unfortunately because most of the side quests are meh at best, it'll feel like a chore if you want to go for a more completionist run or max out your affinity with specific characters. I can safely say you're enjoyment with this game will greatly depend on not just what mini games you decide to play, but how many of them too.
Finally, there's Rebirth's presentation. Visually, Rebirth is a very good looking game! Nearly everything in this game looks stellar, both during exploration and battles, but also during the games many cutscenes too. The only real gripe I have with the way this game looks are some of the environments can look a bit on the flat side, and certain objects like furniture and large rocks can almost have a weightlessness too them that looks really goofy. As for Rebirth's audio, it too is excellent. The OST is the stuff of legends, with a few noteworthy bad tracks thrown in; I'm looking at you Gongoga jungle music. On top of that, certain voice acting decisions and changes didn't sit right with me and even semi ruined one specific character for me. Other than that, I really enjoyed the audio in Rebirth, but it's still not perfect.
Before reaching the last 5 hours or so of Rebirth, I was ready to give this game around a 40/50, which in my book is the mark of an incredible game. But what really killed not only the story, but also my personal enjoyment of this game, was how shitty the writing was towards the end and how disrespectful it was to the people that spent the last 50+ hours playing through it. It almost makes it worse that the story was decent to pretty good throughout the rest of the game prior because I had to get all the way to the end to find out how much it screwed the rest of what happens leading to that. Now, my final score is bordering a 30/50, which is in that realm between "okay, that was a pretty good game I guess." and "wow, glad that's over despite it having some decent qualities." I'm just so annoyed and pissed off right now fresh off of beating FF7 Rebirth to where I barely care for what happens next in the remake games. I guess time will tell if I end up playing the third part in the FF7 Remake games, but I can safely say there will be no hype or excitement like there was going into Rebirth. Again, Tetsuya Nomura can go to hell. (11/11/25) [31/50]