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Messages - bikingjahuty

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1
It almost certainly won't happen, but it would sure be something if Nintendo announced even more increased prices for hardware, accessories, and amiibo once the event has concluded like they did following the July 31 event.

Not quite what I was poking fun at, but upcoming Kirby amiibo are to be priced at $49.99 USD.


I retired from Amiibo collecting when I completed the Smash Ultimate set. No way in hell I'd pay over $30 for a single Amiibo. Luckily none of the recent Amiibos have really appealed to me.

2
Not much for me at this event, that's for sure.  Super Mario Galaxy 1 and 2 as a bundle is nice to have at the minimum, no motion controls being great to have as an option.  Remaking the Virtual Boy is insane lol

Okay, I watched some of the Metroid Prime 4 trailer and I'm more on board with the game now lol I saw some people not liking the shift to full open world, but I'm actually onboard with that, roaming around on a cool scifi back and then shifting back into first person when you hop off to explore.  That's interested me more than anything else I saw for the game.


I still need to play the other Prime games. I've had an interest in them for literal decades now, but just haven't sat down and actually played one yet.

3
I'm usually pretty forgiving on these press event / presentations, but this was awful.  90% of things mentioned were re-releases or ports.  Glad we have a Metroid Prime 4 release date, and I'll play the new Fire Emblem eventually, but otherwise... yikes.


Kinda agree here. As someone who really liked the last two Yoshi games Nintendo has made, I'm looking forward to the new game coming out next year. I also thought the Mario Galaxy collection was cool, but it's not like I don't already own one of those games on the Switch already (and the original Wii versions still too). I have a mild interest in that Minecraft looking Pokemon game, but the jury is still definitely out on that one. I wish I was more of a Fire Emblem fan, or just a JRPG person in general because I'd definitely have got excited for the new game. Still, there is not any game in particular or nearly enough on the horizon to motive me into buying a Switch 2. What's sad is I can't even get excited about anything third party (not that there were any third party games that got announced that I actually wanted in the Direct) since there's a 95% chance they'll be key card games anyways. But yeah, overall that was pretty disappointing.

4
With the 40th Anniversary of Mario this weekend, I'm curious what they'll do for that?  Super Mario Wonder was only 2 years ago, so I don't think we see a brand new sidescroller so soon, the Super Mario Odyssey team made the new Donkey Kong, so probably no huge new 3D Mario, I can't think of a big collection they'd do other than maybe making a proper 3D Mario collection that has more improvements, includes Galaxy 2, and isn't freaking limited in its release, but that's mostly re-releasing a previous anniversary's bundle.

Maybe a remake? Super Mario World getting an Octopath Traveler style remake would be pretty fun, keeping the pixel art intact while adding some visual flair, or Super Mario 64 getting a big overhaul would be cool too.  I'm just sorta throwing out random ideas as there's a lot they can do for it, though it's also Nintendo, and they'll often make decisions I don't like, such as their art style choice for the Link's Awakening remake lol


I'm thinking some sort of collection. I can see them doing "Biggest Mario Collection Yet" and putting 1, 2, 3, World, Yoshi's Island, 64, and maybe a handful of spinoff titles released between the NES and N64 era. It would sell like crazy and would be next to no effort for them to do.

5
It almost certainly won't happen, but it would sure be something if Nintendo announced even more increased prices for hardware, accessories, and amiibo once the event has concluded like they did following the July 31 event.

I also don't know what to expect really, but I doubt Pokémon is mentioned in any depth or at all. Generally, Pokémon has its own dedicated events.



I think the price of the Switch 2 is already such a contentious topic that I can see Nintendo taking a loss on each unit sold for now than announce a price increase this close to launch, especially with hardware and software sales already slowing down a lot. If they were going to do a price increase, I feel like waiting a while would be the smartest thing to do. Having some highly anticipated title get released around the same time might be even better since people might not care as much since they really want to play that game.

6
I'm still hoping for a Wind Waker HD/Twilight Princess HD port, so that would be great to see.



I've been waiting on these and the 3D remakes of Ocarina of Time and Majora's Mask to be ported to Switch for years. It's crazy Nintendo hasn't done this. Any of them would print money seeing how they're already completed and would just need to be ported.

7
Admittedly, I don't have a Switch 2 and probably won't be buying one for some time. The key card situation definitely soured me on the console and there's the small worry Nintendo might utilize this anti ownership tech on their first party games eventually. I'm essentially holding out for enough games (or the right games) to get announced before taking the financial plunge. With that said, I'm hoping there are some announcements that get me hyped for wanting one sooner than later, or even exciting releases on the original Switch. Here are my predictions at the moment.


-Primary focus is on Kirby Air Riders and Pokemon Legends Z-A
-New Animal Crossing Teased
-Lots of new gameplay and a new trailer for Metroid Prime 4, plus a release date this holiday season
-Announcement that a new mainline Zelda is being worked on, but no new information beyond that
-Halo Master Chief Collection Switch 2 port
-Several new Gamecube and N64 titles announced for Online Plus members
-Big reveal is Splatoon 4 at the end with general 2026 release date

8
A 1-hour Nintendo Direct is in a couple of days and I thought it would be fun to talk about our thoughts before and after it. Post what your prediction or hopes are.

9
General / Re: 52 Games Challenge 2025!!!
« on: September 10, 2025, 12:00:19 am »
97. Star Wars: Tie Fighter (PC)

I originally was going to drop this game due to how insanely difficult it gets very early on in the game. However, after semi-deciding to abandon Tie Fighter, I decided to watch some very helpful guides on Youtube on how to handle various combat scenarios I continuously struggled with before. I applied my newfound knowledge and while it took some trial and error to get the hang of, the game and its gameplay quarks just clicked and I was on my way towards serving the Galactic Empire once more!


Despite never owning Star Wars: Tie Fighter when I was a kid, one of my neighbors did have this game on his family's DOS machine. I loved watching him play it and watching the story progress through the game's amazing pixel art cutscenes. At least at the time, it was like watching a brand new Star Wars movie; keep in mind this was before the prequels were released or even announced. Still, I never really played Tie Fighter on my friend's PC since the game's controls and mission objective system sort of went over my head. Fast forward two decades later and I finally bought this game on GOG for myself. Then fast forward another ten years and I finally got around to playing this PC flight sim classic.


Still to this day, Star Wars: Tie Fighter is an excellent, very impressive game. Replaying it nearly 30-years since first watching my neighbor and friend play it, it still looks visually appealing and has this magnetic quality that still persists. As I mentioned earlier, there are amazing pixel art cutscenes that capture both the feel of the original trilogy movies as well as the look and vibe of the then fledgling Star Wars expanded universe. This goes as far as even including Admiral Thrawn in a decent amount of the game's story, which by the way is essentially the bread and butter of this game. In fact, the story will be the driving force as to why your will want to soldier through some incredibly difficult and at times frustrating missions. It's all great stuff and definitely depicts some of the very best of the Star Wars expanded universe.


Other than these excellent pixel art cutscenes that depict the story, similar pixel art is used in the base hub you'll be utilizing for a variety of activities including getting briefed for missions, getting simulator time in the various craft you can pilot, and even viewing scenes and battles you've fought. However, despite all the excellent pixel art in this game, the gameplay itself is almost entirely using 3D models. These models all look excellent and art an upgrade over the original DOS version of this game released in 1994. When you're in the middle of a large scale skirmish, or flying alongside a an Imperial Star Destroyer or Rebel Corvette, the game will instantly make you nerd out. It was absolutely impressive when I watched by friend play Tie Fighter back in the mid 90s, and it's still awesome looking to this day. Perhaps the only thing I didn't care for when it came to the visuals in Tie Fighter was the unfortunate reality that you'll have seen 95% of what this game has to offer about half way through it. While it would have been nice to see different ships or scenarios play out, it does little to distract from what is otherwise one of the most visually impressive and source material faithful games from the 90s.


While I'd say the visuals in Tie Fighter barely fall short of perfect, the audio absolutely does hit that standard, all things considered. The soundtrack, the weapon effects, the hyper drive noises, and the voice acting are superb in this game. Most are lifted straight from the films. John Williams' legendary score blasts during missions, giving you goosebumps as you frag X-Wings or escort a transport to capture a rebellion outpost. Even the voice cast sound similar to what was present in the movies. James Earl Jones and Ian McDiarmid unfortunately don't reprise their respective roles as Darth Vader and Emperor Palpatine, but their substitute voice actors do an incredible job in those roles, especially the guy doing Vader's voice. Even original characters deliver their lines with convincing performances you'd fully expect to see in the films if they appeared there. Again, I have nothing negative to say about the audio in Tie Fighter. 10/10, it's amazing. In fact, the audio as well as the visuals and story mentioned above are so good that they do an amazing job at masking the gameplay, which is pretty good, but certainly far from perfect.


As a flight sim, Tie Fighter can at times be a little too realistic. While this might sound like a contradiction, if you think about it, if you were a lowly tie fighter pilot in a relatively large scale battle, your chances of getting taken out by a stray laser blast or torpedo would be very high. You'd essentially be cannon fodder and more likely expected to die in combat than return to see another mission. This is absolutely true in Tie Fighter as well, however it's too a fault. There are various strategies that you can employ like ordering your squad to cover you or scatter, these don't always work out the way you'd want them to when it comes to ensuring your own survival or the success of the mission. The best strategy I was able to consistently is to keep your distance from large, heavily armed craft or chaotic, large scale skirmishes. Essentially, homing missiles and torpedos are your best friend. Still, this is not a sure fire way to get through every mission and you'll still die a ton in this game and fail missions frequently. There are secondary objectives you can accept from a guy who gives orders directly on behalf of the emperor. Sometimes these secondary objectives mesh well with your primary objectives, but other times you really have to pick and choose when you complete these secondary objectives and when to write them off as a loss for the sake of just getting through the mission. Speaking of missions, there are quite a few in Tie Fighter, however they all generally involve the same sort of tasks; protect this ship or outpost, scan this ship or this cargo container, destroy this rebel fleet. Despite how interesting the story in Tie Fighter is, this game starts to feel like Groundhog Day given the lack of mission diversity. Still, when you look past these issues, Tie Fighter is a very immersive, fun flight sim and being placed in the middle of the Star Wars universe makes for a pretty fun game, even over 30-years after it originally came out.


It's easy to see why many consider Tie Fighter to be one of the best, if not the best Star Wars video game ever made. The game still awes from a visual and audio point of view, however, your mileage will vary with the gameplay depending on how brutal and unforgiving you like your flight sims. Some of this is due to realism to a fault, but also partially due to limitations of the technology afforded to Tie Fighter when it was first released. Still, you'd be absolutely hard pressed to find a more classic retro Star Wars game or a game that represents how amazing PC gaming was back in the 90s. (9/9/25) [38/50]

10
General / Re: 52 Games Challenge 2025!!!
« on: September 08, 2025, 12:10:55 am »
Deleted

11
General / Re: 52 Games Challenge 2025!!!
« on: September 07, 2025, 02:13:22 am »
96. Beast Busters (Arcade)

I spent a lot of time in arcades as a kid in the 90s, however it never ceases to amaze me how many arcade games I come across still that I've never seen or heard of before. Such is the case with 1989's Beast Busters by SNK. It blows me away even more than I was completely oblivious that SNK of all companies made a horror themed lightgun game with some amazing sprite work to boot. Unfortunately those impressive visuals are about all this game has going for it. While lightgun games aren't a bastion of deep, engaging gameplay most of the time, the genre absolutely matured past the just mindlessly shoot shit on the screen phase by around the mid 90s. I would consider giving Beast Busters a pass here for its monotonous, horribly imbalanced, and cheap gameplay, but it's just so bad I can't. Perhaps the worst part of this game is you can actually run out of ammo. Yes, you read that correctly; you can actually run out of ammo in a lightgun game. Luckily there are copious ammo drops throughout the game's seven stages, as well as a variety of exploding weapons like grenades and missiles you can collect as well. Luckily I only ever ran out of ammo once while playing, most likely due to the fact that I'd die well before I ran out.


Unfortunately the audio in this game isn't all that much better than the gameplay. Beast buster's soundtrack sounds more akin to something from the early 80s arcades and not the late 80s. I mean, in 1989 we had games like Final Fight which proved how good arcade game soundtracks could be. And let's not even mention what Sega was producing around this time. So yeah, the fact that Beast Buster's OST just sounds kinda bad an antiquated is fairly inexcusable. Luckily some cool horror themed sound effects from the many enemies you'll be fragging really salvages things in the audio department. Still, this game would have benefited vastly from a better soundtrack and audio quality in general.


From what I've written you might conclude that Beast Busters deserved to become mostly an obscure relic of the dwindling late 80s arcade scene, however as I said earlier, this game's visuals save it from being completely lackluster. The sprite work of enemies, stages, destructible elements, and bosses is to be commended. There is an impressive array of basic enemies in this game, there a very creative looking sub bosses in each stage, and more bosses later on that show of a similar degree of creativity. You aren't just fighting your basic cliche horror villeins here. Instead, you're blasting away creatures and bosses that look like they belong in a metroidvania Castlevania game and not a late 80s lightgun game. Not only that, but it sometimes feels like everything in this game can be destroyed or dismembered. Standard enemies, which are mostly comprised of zombies gloriously explode into several bloody chunks. It's hard to imagine any other game being this violent in 1989 and I'm sure it attracted more than its fair share of teenage gorehounds back in the day. The visuals are just so good in this game and as I said, they salvage what would have otherwise been a somewhat bad arcade lightgun game otherwise.


I am genuinely happy I stumbled upon Beast Busters, especially with spooky season quickly approaching. I wish the gameplay in the game wasn't so poorly designed and just below average, because if it had even been slightly more thought out, I may hold this game in higher regard than several other acclaimed lightgun games I've played in my day. Still, for what it is, Beast Busters is worth at least a single playthrough if you consider yourself a fan of retro lightgun games or just like some fun, over the top horror games to spice up your Halloween festivities. (9/6/25) [29/50]

12
General / Re: 52 Games Challenge 2025!!!
« on: September 06, 2025, 08:03:48 pm »
95. Tetris (NES)

Every few years, I find myself somehow getting sucked into Tetris. What was meant to be a 15-20 minute play session before moving onto something else, ends up consuming the rest of my day as I tirelessly try and beat my high scores. For the record, I am far from being a Tetris pro or even being a competitive player. If memory serves me right, my highest score was around 150,000 points, and typically I struggle to break into the six figure range. But regardless of my skill or lack there of, I still really enjoy this classic falling block puzzle game Tetris is pretty much as iconic a game as they come, I'd say surpassing Pong at this point. It's so simple, yet so amazingly addictive as to what you're required to do. Stack blocks, line up a row, and try and prevent the screen filling up. Meanwhile, the speed that the shapes fall increases over time, naturally making things more and more difficult. Getting those coveted 4 row Tetris clears is oh so satisfying, even after the 500th time. Compared to other versions of vanilla Tetris I've played, I enjoy the music quite a bit in the NES version. Other that, I suppose it's an upgrade visually seeing how there is color, but really Tetris is pretty much Tetris no matter which version you go with. I imagine I'll be picking Tetris up again in the not so distant future again, but for now I thought I'd leave a review for one of my favorite versions of this video game classic. (9/6/25) [38/50]

13
General / Re: 52 Games Challenge 2025!!!
« on: September 06, 2025, 02:23:38 pm »
94. T2: The Arcade Game (Arcade)

Most of my experience with T2: The Arcade Game is the decent Sega Genesis port. Because of limited continues, I was never able to get past the John Connor Truck Stage where he'd constantly get killed, preventing me from progressing. I did run into the arcade game that port was based on many times, but due to not having $300 in quarters at the ready (more on that soon), I never even came close to beating this game there either. For whatever random, strange reason, this morning I really felt like replaying this game the way it was meant to be in the arcade. And well, holy shit, this game is about as unforgiving as they come.


If you respect your hard earned money at all, I never recommend playing T2 on anything, but MAME or a machine set to free play. T2 The Arcade Game is one of the most punishing, greedy arcade games I've ever played. The combination of constantly needing to collect power ups to keep your gun's power level up, the unrelenting wave of enemies and projectiles it throws at you, and some ridiculously annoying parts where you need to protect someone to progress make this game maybe the hardest lightgun game I've ever played. While the game's unforgiving gameplay in general didn't bother me too much, it's the latter aspect of it I mentioned which was by far the thing that made me almost quit this game prematurely.


There are three sections in T2 where you have to protect someone in order to progress. The first time is protecting John Connor in a truck while flying HKs blast away at him. The next time is needing to keeping the T1000 away from the SWAT van that John Connor so happens to be inside. And then finally, the final boss fight against the T1000 has you up against him while, you guessed it, simultaneously needing to protect John freakin Connor again! It is so easy to fail these section, which immediately requires another credit be used. The final boss in particular has you needing to more or less redo an entire level again, albeit it's a fair amount shorter than most other stages in T2. Still, this boss fight is annoying as hell having to replay over and over again just because John couldn't find a better place to run.


Stupidly hard and often frustrating gameplay aside, T2: The Arcade Game uses digitized graphics throughout most of the game. Human character models are digitized actors similar to the classic Mortal Kombat games (the game was developed by many of the same people at Midway after all). While this method of capturing the likeness and movement of actors hasn't really aged all that well, there is still something very aesthetically appealing about it that always triggers nostalgia in me. That's probably because me and many others thought it looked cool to see what appeared to be actual people in our games, even though their animations were fairly robotic and stiff. Aside from the digitized actors, the rendering of T800s, HKs, Wally-style terminator tanks, as well as some of the bosses all look great. Most have limited, but very cool modular damage effects that make the game even more appealing visually. There are also a nice array of levels and stages in this game keeping things fresh. You start out playing through the dystopian future levels before going back to the past where you'll be up against SWAT members in the Cyberdyne building before the final showdown in the foundry. My only gripe with the visuals is the overall lack of enemy variety and how stage elements just repeat as you scroll left to right just shooting everything that moves (mostly).


T2's audio is also impressive in that many of the actors from the movie reprised their roles in the game, albeit in a limited capacity. Arnold Schwarzenegger delivers his robot lines as the titular Terminator character, as do Edward Ferlog as John Connor. Their likeness, as well as the likeness of most other main actors from the movie are also used. It all really adds to the quality of this arcade title and is awesome hearing call outs from Arnie throughout the game. Fun fact, many of the lines used in this game are also used in the T2 Pinball Machine released around the same time. I have to imagine this was done due to Arnold Schwarzenegger's time probably being very expensive. As for T2's soundtrack, it's also pretty good and gives me some massive Mortal Kombat vibes. I actually thought John Tobias may have worked on this game too, which he didn't, but you could have fooled me given how goo some of the songs are in this game.


While T2: The Arcade Game is an insanely difficult mess and one that has no pretense of respecting your wallet, I don't actually hate this game. in fact, I mostly like it still. There's a reason why this game is still thought of highly by retro arcade game enthusiasts, and why many people have an odd soft spot for it. The very high production values it had for the time absolutely had a lot to do with many of us, myself included, forgetting how punishing this game is, but even with the unforgiving gameplay draining our child and adolescent finances, T2 is still a mostly fun throwback title from the early 90s. (9/6/25) [31/50]

14
General / Re: 52 Games Challenge 2025!!!
« on: September 06, 2025, 12:37:15 am »
7. Gradius III (Switch) - ABANDONED

I absolutely fancy myself a SHMUP fan. Having played literally hundreds of SHMUPs in my life, there are many which I have throughly enjoyed, and some which are among the best games I've ever played. Likewise, I've played some absolutely awful shooters in my day as well. The reason I bring this up is because I want to preface what I'm about to say by demonstrating that I'm not a total newb when it comes to the STG genre, and in fact, I'd say I'm pretty good at most SHMUPs if I say so myself. However, after several failed attempts to get into the Gradius series, I am finally admitting to myself this franchise is not for me.


I absolutely enjoy a challenge when it comes to my shooters. If I didn't, I wouldn't even be playing these games. However, the challenge present in every mainline Gradius game I've ever played, is comically hard. Like there is zero balancing or even an attempt to synchronize the game's difficulty with the parameters of the gameplay and its mechanics. In other words, the game very quickly throws so much at you, so quickly, while confining you in a small space, while completely power up marooning your if you die, while making some of your power ups more of a hinderance than something that actually helps you, that this game will brutalize you over and over again, guaranteed. The best SHMUPS I've ever played are intimately aware how their gameplay mechanics and match what is placed before you to accomadate those mechanics. Even pretty hard shooters like Mushihimesama Futari or Ikaruga do this and the game always makes you feel like the challenge you're presented with is one you can reasonably conquer with enough time and practice. Meanwhile, nearly every Gradius game is kicking you continuiously in the ribs while you're already down on the ground and never wants you to get back up. These games want to break your spirit and ensure you're not having any fun, just getting mercilessly kiled over, and over, and over again.


So yeah, I'm officially done with Gradius. If I couldn't get into Gradius Gaiden, Gradius V, or this game, there is no chance I'll like any of the other games. With that said, I am still open to the various Gradius spinoffs. I've played two different Parodius games and these have been far more enjoyable experiences overall for a variety of reasons. But yeah, Konami's flagship SHMUP series can go burn in hell. I'm done. (9/5/25) - ABANDONED

15
General / Re: What are your least favorite boss fights?
« on: September 05, 2025, 11:02:16 pm »
Oh man, so many! Here are some of the most infamous ones I can remember.


Senator Armstrong - Metal Gear Rising Revengance: I nearly destroyed a PS3 controller trying to beat this guy. I actually quit, tried the next day, failed again, and then tried like a week later and finally beat him. He's such a cheap piece of crap.


Magaki - King of Fighters XI: KOF is known for pretty cheap final bosses, but this guy takes the cake.








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