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« on: March 24, 2026, 01:41:02 pm »
27. Mega Man Zero (PS4)
I mentioned this in my Mega Man 2 review, but up until very recently, the vast majority of my time with the Mega Man series has been confined to the X series. The first Mega Man X on the SNES was my entry point into the series back in the mid 90s, and for one reason or another I just always gravitated towards those games both back in the day and pretty much up until this year. I did play Mega Man Legends several years ago and ended up not caring for that game much, but as for the other non-X Mega Man games I've played so far, I REALLY, REALLY like them. I decided to tackle another Mega Man series I had no experience with and that would be the Zero series.
I decided to start with the first Zero game despite its well known issues and brutal difficulty, mostly because I wanted a fresh take on this series and also due to the Zero series being far more narrative driven then most of the other Mega Man series. I will say right off the bat, Mega Man Zero's infamous difficulty is definitely not overstated as this is probably one of the most challenging, albeit fair, 2D actions games I've ever played. However, my decision to play Zero as part of the Mega Man Zero/ZX Collection on PS4 definitely curbed some of that difficulty somewhat since that release allows for save asset checkpoints throughout the level, whereas the original release of Zero on the GBA didn't have this much needed feature. Essentially in the GBA version you have a limited number of lives and if you used all those up, which let's be frank, you absolutely will, you had to start the stage from the very beginning. I can't even imagine playing Zero like this given the game is already hard enough without having to replay entire levels again after dying 3 or 4 times. Had I played the game without the save assist feature, it would have almost certainly ruined the game for me, but with it, I ended up having a surprisingly awesome time with Zero despite how brutally difficult the game is.
Mega Man Zero's gameplay is really a mixed bag in terms of quality. On one hand, Zero may have the most dynamic, deep gameplay of any Mega Man game ever made. The ability for Zero to use both close range melee weapons and a blaster akin to Mega Man's buster arm create multiple ways of dealing with many of the game's bosses and certain stage hazards. Most boss fights will require you think and act quickly while toggling between using Zero's sword or spear, or your truster blaster. This is also integrated fairly seemingly given the limited control inputs available on the GBA, and how those controls are mapped to a PS4 controller. What benefits the most from Zero's dynamic characters controls are its many boss fights, which are mostly spectacular. The majority of boss battles are pretty hard and really require that you stay alert, learn boss's patterns of movement and attack, and utilize everything at your disposal to defeat them. There are several boss encounters that are outliers to this, either being far more simple and easy, or being brutally difficult to the point of being broken. Luckily, these underwhelming or sadistic bosses only account for a handful of the boss battles in Zero, making this game pretty fun throughout...except when you're getting through the stages leading up to the bosses.
Unlike Zero's bosses which are mostly all well designed and fun to fight, the level design in Zero ranges mostly from flat, bland and boring to poorly designed and terrible. There is little in between when it comes to Zero's stages. Mega Man game stages are often just as memorable or more memorable than the bosses themselves, but here, they couldn't be more opposite. Sometimes I wondered why there was even a stage at all given how much it either dragged down the pacing and my enjoyment of this game, or caused me so much needless frustration over the copious amount of blind jumps, poor enemy balancing and placement, or just gotcha obstacles that were just annoying first time playthrough traps. In fact, while writing this review, I can't think of a single stage in Mega Man Zero I actually liked or found enjoyable. It also doesn't help that various stages are recycled multiple times, making returning to a specific level even more annoying since you know you've already been there once or twice before.
Before moving on to Mega Man Zero's presentation, the game's power up and buff system has to be discussed as well. Mega Man Zero leans slightly into RPG territory with weapons leveling up as you use them. Leveling up your blaster, sword, or spear grants you additional abilities with them, making it easier to inflict more damage on enemies or more efficiently take down harder to reach enemies on walls or in the air. There are also elemental abilities that you can grant weapons which can help defeat bosses faster if you know a specific boss' elemental weakness. Speaking of these weaknesses, they are far less intuitive than in previous X and core series games, requiring you to try out the different elements to find out which one is best for which specific boss. There is also an assist or buff system in the form of these randomly dropped power ups called cyber-elves. The cyber-elves can grant you a plethora of abilities or assist you in certain ways like refilling your health. Some cyber-elf abilities need to be leveled up before you can use them, which is done by feeding them points you acquire throughout the game. Unfortunately, the amount of points needed to use some of the better, more useful cyber-elf abilities is pretty high and will require you grind in order to unlock them. Overall, the cyber-elf system, as well as the elemental system is sorely lacking compared to previous Mega Man games where you obtained cool abilities by beating bosses and could use them on the fly, or your ability to collect health tanks that you could use in a pinch. Those older systems were far more basic, but also just better suited for a game like Mega Man.
The visuals in Mega Man Zero are freain stunning! I adore the art direction of this game, as well as how detailed and awesome nearly every character and enemy sprite looks. There are also a few cutscenes in the game which also look amazing. These cutscenes are part of a greater narrative focus in this game which is presented through pretty good dialogue and also non-cutscene cinematics which really elevate the visual appeal of Zero. If not for the recycled stages and copies reuse of stage element assets, this game would easily have been a 10/10 when it comes to visuals. Speaking of those stages, they all look pretty cool and atmospheric for the most part, but again, their frequent reuse does drag things down a bit for a graphical presentation standpoint.
Finally, Mega Man Zero's audio is pretty rock solid. Songs are memorable, both throwback tracks like Zero's theme, but also all the new music that was created specifically for this game. It's all appropriately high energy and also fairly catchy too. It doesn't reach the caliber of many of the X game's soundtracks, but it's also not far off earlier. There are also some pretty good sound effects which all have a crispness to them and really give the action taking place on screen a special weight to them. Overall, audio is pretty damn good in Zero.
In some ways, I'm actually a bit surprised how much I enjoyed playing Zero. I'm certainly a fan of challenging but fair games, however given how parts of Mega Man Zero work so incredibly well while others fall almost complete flat, I would have guessed this game would have come out the other end in the "meh" territory. Instead, here I am eager to play more games in the Zero/ZX series, especially knowing they only get better after the first Zero. Again, I am going to throw the caveat out there that I'd highly recommend playing this game on the Zero/ZX collection released on modern consoles; especially for Zero, I cannot overstate how much of a dramatic difference the presence of the save assist features makes to the overall experience of playing Zero and from what I've read, fixes what is often considered Zero's number one flaw. But regardless, Mega Man Zero is in awesome action game worthy of sitting alongside its two older brother series. (3/24/26) [36/50]