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Messages - bikingjahuty

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1
Modern Video Games / Re: GTA VI $80 | physical is code in a box
« on: June 25, 2026, 11:32:34 pm »
It deeply saddens me that we are here as a society, where no one values actual ownership and we're essentially a society of subscribers, renters, and borrowers. 15-years ago, people were up in arms about on disc DLC. For a bit, this practice was either kept on the hush hush by publishers or outright removed due to the backlash. Now, there are people who unironically get hyped for DLC, even when it's clearly being used in an abusive way. My faith in humanity has taken a massive hit over the past decade and all this certainly doesn't improve it.

Is there something inherently wrong with DLC? More content becoming available is generally more good than bad.

It's a subject that, from the perspective of a physical collector in particular, requires some level of nuance. Would most collectors rather have games be manufactured physically with all content on the disc itself? Yes—but patches and updates, let alone DLC, complicates that. Sometimes more up-to-date versions are released physically at a time later with these updates, but that more often doesn't happen for a variety of reasons.



All content included used to be the default. You'd go to a store, buy a game, and know that it contained 100% of the game. No cut missions, no locked costumes or characters, just the complete game you paid for. It was always a slippery slope to give businesses the right to axe content from games and charge more for it at a later time. DLC is never part of that default, out of the box experience and therefore it will never be a permanent part of it. Depending on where you purchased it, it may not always be available to you either. Most of all though, I just don't like my games cut up like that, not even a little.


But in the modern gaming landscape, DLC is pretty much synonymous with publisher greed. I don't feel like what Take Two is doing day one with GTA6 can be described any other way.

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Games my wife gave me for my birthday earlier this week.


Metroid Dread (Switch)
Ninja Gaiden Ragebound (Switch)
Doom Dark Ages (PS5)
Mechwarrior 5 Mercenaries (PS5)
Ion Fury (Switch)

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General / Re: VGC's Anonymous/"General" Topic:
« on: June 25, 2026, 01:21:55 am »
I'm not at all surprised but am deeply disappointed. They couldn't just give us a prideful gentlemens launch of 69.99 physical. 80 deluxe. 100 ultimate. I feel this is going to hurt their ROI. Weather they shatter records or not. I know they would have sold more units with a more purist approach. And ultimately If I was rockstar id be thinking. Get this thing to as many people as possible and beat them to death with shark cards later. But they're getting too greedy on top of the greed. And lets be real.  GTA 6 could release a load screen that is infinite that says "fuck our fans" and still be the best selling game of all time. Its kinda like the crown has become to big.  Like why I even release a physical? Like why waste plastic?  For people really terrified of putting their debit cards online?   I mean its pointless. Whos buying it? For Instagram?  Idk man.


Sadly what the Giants Do.  Rockstar and Nintendo. The rest of the jackles will follow like the hyenas in lion king. Physical media is essentially dead.


Yeah modern gaming is cooked. As much as I want to rage against the big corpos that push this nonsense and exploit their customers, it's arguably more the fault of the actual customers for giving into this and trading actual ownership rights for lazy convenience. You will pretty much own nothing and be happy, and I feel like the majority of people are already there and blissfully okay with it. All I know is the way I consume and play modern games going forward is going to rapidly change if they're going to remove my ability to actually own my games if I buy them. I'm so sick of this shit, but I'm just as sick of all the braindead NPCs that just go along with crap like this because "ahh, I gotta play man GTA6 at launch brah!" Fucking sheep.

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Modern Video Games / Re: GTA VI $80 | physical is code in a box
« on: June 25, 2026, 01:17:24 am »
I keep reading posts on other sites where people are predicting the price point, the cut content, and the no physical disc is going to cause this game to underperform. I laugh every time I've read this. Despite these very shitty, anti consumer things Take Two is doing with this game, GTA6 is probably going to have the biggest game launch of all time. I believe I remember reading somewhere that physical game sales only account for like 10% of overall game sales in recent years. Clearly, most people don't give a crap about actually owning their games and are more than willing to trade ownership for convenience.


It deeply saddens me that we are here as a society, where no one values actual ownership and we're essentially a society of subscribers, renters, and borrowers. 15-years ago, people were up in arms about on disc DLC. For a bit, this practice was either kept on the hush hush by publishers or outright removed due to the backlash. Now, there are people who unironically get hyped for DLC, even when it's clearly being used in an abusive way. My faith in humanity has taken a massive hit over the past decade and all this certainly doesn't improve it.

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General / Re: 52 Games Challenge 2026!!!
« on: June 21, 2026, 12:24:18 pm »
41. Terminator 2D: No Fate (Switch)

In preparation of discussing a game based on the Terminator franchise, it's interesting to think about retro throwback games developed in recent years and how those games would have been received had they been released in the era of gaming they received their inspiration from. You have to wonder if a game like Dusk or Earthion been released during the period of gaming they resemble, would those excellent throwback games have become household names within gaming? You then have to wonder if those games would have existed at all back then given how much inspiration they took from other games released during the time periods they are trying to emulate. A person could go crazy thinking about stuff like this. But anyhow, these were thoughts and questions that were on my mind during the couple hours or so it took me to beat Terminator 2D: No Fate.


T2 No Fate looks and plays like a 5th generation 2D action game that would have been right at home on the PS1 or Saturn back in 1997. 2D run and gun games from the mid to late like Elevator Action Returns or Metal Slug 3 immediately come to mind while playing T2 No Fate. Except No Fate is so exceptionally good for a game in 2025, that if this game had come out on the Sega Saturn in 1996 or 1997, I honestly believe this game would have become a highly coveted collectors item worth $300+ and have ended up on a million Best Sega Saturn Games lists and videos. Yes, the game is that amazing...mostly.


The presentation, both from a video and audio perspective is as close to perfect a licensed retro throwback game can get in the modern era. With no hyperbole, No Fate has some of the very best, most detailed, and most source material faithful pixel art graphics I've ever seen. This game is absolutely stunning looking and there wasn't a single undercooked asset, level, special effect, boss, or anything else. The impressive and varied bosses in particular keep this game feeling incredibly fresh during its hour or so playthrough time and I never once found myself feeling like the visuals were becoming stale or repetitive. Perhaps one of the only blemishes this game has to its visuals is the very blaring exclusion of Arnold Schwarzenegger's likeness as the iconic T-800 Terminator. No doubt, this probably came down to a budget issue, however the likeness of literally every other main character from Terminator 2 Judgement Day is present, rendered in gorgeous, highly detailed pixels. Still, even with Arnie's iconic appearance missing, the game still does an incredible job working around this unfortunate omission where the game never really suffers from not nailing the look, feel and vibe of its source material. However, to say T2 No Fate is just a beat for beat adaptation of the movie would be grossly inaccurate.


No Fate takes the player to parts of the T2 story either not explored in the movie or under explored. These include the future war segments as you play as a war hardened John Connor, as well as a bit of a prequel where you get to see how and why Sarah Connor ended up getting shot and arrested, followed by her getting placed in the mental hospital where she starts out in during the beginning of the T2 movie. There is also lore and aspects of the T2 universe brought in from other sources as well that make an appearance. Essentially, if you're a Terminator fan, this game will give you all kinds of goodies you were and weren't expecting.


Like the visuals, the audio in T2 No Fate is spot on. While there is no voice acting, that is completely fine seeing how this game is going for the look and feel of an era where voice acting was still a fairly novel inclusion in CD based games, and No Fate doesn't suffer one bit because of it. Where the audio really shines is in its soundtrack which is a mix of song ripped directly from the movie the game is based on, as well as original/arranged tracks that fit right home with the music you'll no doubt recognize from Judgement Day. It all goes a long way towards nailing that look and feel the game manages to pull off to perfection. Combine that with some excellent sound design ranging from the noise of the plasma rifles from the future wars to the noises of the T-800's motorcycle during the LA River chase scene. It's all great stuff and I honestly don't have a bad thing to say about No Fate's audio.


Where T2 does falter a little is in its gameplay. For the record, T2 No Fate's gameplay is excellent for the most part. While the game is primarily a side scrolling run and gun style game similar to Contra, there are crossovers and tributes to other genres and games (including the aforementioned classic by Konami). This keeps the gameplay of No Fate feeling fresh and interesting from start to finish. One stage you'll be mowing down SWAT members in the Cyberdyne building while arming bombs to blow the building up and in a previous level you were hitting boost arrows and dodging abandoned vehicles as a young John Connor on his dirt bike. The game is constantly switching up gameplay, characters, abilities, and features, while at the same time maintaining a level of core gameplay that keeps things familiar enough to where it won't be too jarring when it does mix things up. Unfortunately, changing up the gameplay depending on who you're controlling or what stage you're on is a bit of a double edged sword and does result in some slightly annoying sections as you adjust to what the next stage of No Fate expects of you as the player.


One other criticism I have of the game are the inclusion of alternative story paths you can take at two different points in T2 No Fate. I won't spoil what these are, but these alternative story paths serve as "what if" scenarios that serve the purpose of increasing the replay value of a fairly short game. Aside from a single level in each alternative scenario and the cutscenes playing out differently, these post game what if parts mostly just recycle parts of the game you've already played, pretty much beat for beat with the exception of you playing as Sarah instead of John or the Terminator instead of Sarah. At least in my option, they really don't justify a new playthrough, especially since these choices don't become available until the last third or so of the game.


A final compliant I have about No Fate, which some might see as a nitpick is the use of continues instead of just checkpoints like most modern games. I completely understand why Bitmap chose to include traditional, old school continues instead of just allowing you to respawn infinitely from the same checkpoint; it makes No Fate feel way more authentic as a game you're supposed to think is from the 90s rather than a game developed 30 years after that. However, I see limited continues as an annoying, antiquated gameplay feature that if anything diminishes my enjoyment when I play older games than one that enhances it. And to be fair, T2 No Fate does have continues throughout the stages, however if you die enough times and use up all your continues, you literally have to start over from the very beginning of the game. I guess one of the only mitigating factors about this is No Fate isn't that hard of a game, at least on the normal difficulty. Still, the continue system kinda sucks.


These gameplay gripes and issues aside, T2 No Fate was a surprisingly good, very feel made run and gun throwback. I pretty much binged the game in a single sitting and found myself thoroughly entertained from start to finish, well, at least for the main game. I genuinely believe that No Fate is the Terminator game fans of the series like me would have lost our minds over back in the mid 90s, and it's a shame this game wasn't originally released back then. While the game is still undeniably fun and amazing to look at in our modern year, this game would have almost undoubtedly become a retro classic had it come out 30 years ago. In 2025, however, I feel like T2 No Fate is far more of an obscure indie game based on a damaged IP whose best days are nearly 40 years behind it. Aside from some beacons of hope, mostly in the form of video games, time has not been kind to the Terminator franchise, and like many other classic Hollywood IPs, modern entertainment industry incompetence has pushed the series to the brink of irrelevancy. But I'm getting off on a tangent here. If you still enjoy the Terminator franchise or old school run and gun games, you owe it to yourself to play what might be the best game based on the Terminator series ever created. (6/21/26) [41/50]

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Modern Video Games / Re: Summer Gamefest hopes and predictions thread
« on: June 14, 2026, 11:22:52 am »
Resident Evil: Veronica
With its mostly vague trailer discounting RE Engine's iconic look, this was an announcement everyone knew was coming at some point but didn't know when. It may be years before I play it, but I'd like to someday.

It was funny how long they took to get to the title as if the engine wasn't immediately recognizable.


For me the unknown wasn't whether they were going to remake another classic RE game, but rather which one. Code Veronica, RE5, and RE0 would all vastly benefit from a remake given how flawed all three of those games are. There were even rumors that Capcom was going to remake the first RE again despite it already getting a remake in the early 2000s. I was hoping it would be RECV, followed by the original, so I was pretty hyped when the trailer confirmed it. While I think a remake of RE5 could absolutely boost that game's appeal, it stands as my least favorite mainline RE title. As for Zero, the game hardly has a reason for existing in the first place unless you're really into Rebecca Chambers. I think Capcom is content with pretending this game doesn't exist and moving on to games that matter way more to the overall canon.

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Modern Video Games / Re: Nintendo Direct 6.9.2026 thoughts?
« on: June 14, 2026, 11:14:32 am »
It is suprising how we haven't gotten a mainline 3d mario, that's quite a huge loss regardless if you are hardcore or casual. and we ain't going to get a new smash bros anytime soon if where going by what sakurai said.
The Odyssey team made Bananza.

Bonanza does not replace a 3d mario it just doesn't. big mistake for em to think donkey kong is equal to mario


100% agree. If anything a new 3D Mario should have been released while Bonanza was what waited down the road years from now.

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Modern Video Games / Re: XBOX Games Showcase 2026 thoughts?
« on: June 14, 2026, 11:12:16 am »
I'm having a hard time being excited for Halo. This will be the 4th time buying the same game. 1. Original Xbox, 2. Halo Anniversary Xbox 360 3. Halo Master Chief Collection XBox One... How much can they squeeze from one game?!


Eh, I've certainly bought games multiple times. As long as I love the game enough and it's worth experiencing again, I don't see why not. With that said, I almost just want to get the new Halo remake just for the novelty of playing it on a non-XBOX system. It really feels like the end of an era, similar to when Sega went third party.

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General / Re: 52 Games Challenge 2026!!!
« on: June 14, 2026, 01:31:19 am »
3. Super Punch Out (SNES) - ABANDONED

I was a late adaptor of the SNES. I was through and through a Genesis kid in the early 90s and it wasn't until my birthday in 1995 that my Aunt got me an SNES. Even after getting my SNES, I still mostly played my Genesis. I fact, there were probably about 6 games in total on the SNES I spent any serious time with, and a third of those were DKC games. In other words, I missed out on the vast majority of the console's most defining titles. One of those games that belonged to that category was Super Punch Out.


I actually did try out Super Punch Out at a friend's house before I got my SNES and unfortunately it just never clicked with me. This was probably the reason we would always either play Zombies Ate My Neighbors or Firepower 2000. But yeah, I always had a hard time figuring out the mechanics of Super Punch Out despite it involving only three buttons on the SNES controller. I got you were supposed to read your opponent in order to gauge when to block attack, or dodge, but understanding this did little to help me actually progress past the third or fourth opponent in the game. Unfortunately, 30 years of gaming experience has done little to improve my skills in Super Punch Out, which I will partially place on me, but also, the gameplay isn't the shining example of SNES gaming excellence some people pretend it is.


For starters, the more you play Super Punch Out, the more you can feel yourself getting slightly better. However, my main gripe is as soon as you do figure out the quarks of a specific fighting and their move gimmicks, the next fighter will make you completely rethink how to play again them. This sounds like a plus rather than a negative, but the reason it isn't, is because your limited continues will ensure you'll have to start all over from the beginning just as you start to get the hang of a specific fighter. You pretty much have to really, really like this game to get to the end, or just have a crap loud of experience in Super Punch Out to beat it. I tried getting good, but this limited continue knock back and having to refight the first two or three fighters over and over again really got old quickly, hence why I decided to stop playing before even getting half way through your opponent gauntlet.


The in game gameplay itself isn't bad, but it is still kind of clunky and imbalanced, even for early 90s console gaming standards. As mentioned, you'll be blocking, dodging, and punching your way through each fighter. Reading your opponent is key, however the role luck and knowing how to cheese certain fighters seems be almost just as much a factor. Successfully landing blows fills a super meter, which allows you to unleash stronger jabs to KO you opponent faster. Unfortunately the CPU seems to almost have input reading, which means it'll often jump out of the way or block when it knows a powerful strike is coming. That aspect alone of the gameplay really sapped a lot of my enjoyment of playing Super Punch Out and contributed heavily to be abandoning it.


Super Punch Out's visuals are definitely its best asset. The cartoonish, yet highly detailed sprite work really makes this one of the better looking first party SNES games. Each fighting is visually distinct and memorable, which is in no small part to how they look different than any other fighter you have or will fight.


Audio in Super Punch Out isn't quite at the standard of quality the visuals are, but is still pretty impressive for a early/mid-90s 16 bit console release. The OST is definitely lacking in this game, but it makes up for this with limited dialogue and lines unique to each fighter, as well as things like the crowd cheering, the ref announcing things, and the meeting fight sound effects that make each move feel impactful. I'm a huge fan of video game OSTs, so the fact that this is fairly lacking in Super Punch Out was in mono small part why I felt the audio overall was inferior to the visual presentation.


While I hate playing an old classic I missed growing up only to find out I didn't feel like I missed much, I'd rather find this out than never have played a specific game at all. This pretty much sums up my experience with Super Punch Out; the game definitely has that SNES charm, mostly due to its presentation, but the gameplay not only hasn't aged that great, but I can't imagine it was lauded by the masses either when it first came out. I certainly didn't hate playing this game, but rather, it just wasn't able to grab my attention, and the haphazard, and somewhat inconsistent gameplay were enough for me to realize after a little over an hour of playing it that the game just isn't for me. (6/13/26) - ABANDONED

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Modern Video Games / Re: Nintendo Direct 6.9.2026 thoughts?
« on: June 14, 2026, 12:32:25 am »
It is suprising how we haven't gotten a mainline 3d mario, that's quite a huge loss regardless if you are hardcore or casual. and we ain't going to get a new smash bros anytime soon if where going by what sakurai said.
The Odyssey team made Bananza.


I came here to say this. Between Wonder coming out a couple years ago and this, I think a new mainline Mario game is probably another 3 years out at least.

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General / Re: 52 Games Challenge 2026!!!
« on: June 12, 2026, 01:30:19 am »
40. Jamestown Plus (Switch)

It feels like forever ago that I even had a chance to sit down and play a short but sweet game like a SHMUP or fighting game. I finally did catch a moment to enjoy myself and decided to play a shooter I've heard heaps of praise thrown at for years and have been meaning to try out myself. That game is Jamestown.


As an American, colonial and early US history is crammed down your throat from like 1st grade all the way until you graduate high school and as such, I'm pretty familiar with the history of Roanoke and how its inhabitants vanished mysteriously. However, the premise of Jamestown takes this mystery and flips it upside down by throwing in Martians, steampunk flying vehicles, thousands of neon bullets, and flying craft centuries before aircraft of any kind existed. With the combination of a story and still story dispositions between stages, Jamestown is certainly one of the more original SHMUPs out there, at least in a superficial level.


Having played the hell out of nearly every SHMUP the company Cave has ever made, it was very easy for me to quickly realize the developer behind Jamestown took heavy inspiration from famous Cave SHMUPS like Dodonpachi and Mushihimesama when creating their game. While the unique setting does add a dash of flair it might not have had otherwise, the gameplay and art direction is absolutely lacking compared to those aforementioned Cave titles. The gameplay certainly isn't terrible or anything, but it's just somewhat above average and constantly kept on reminding me how long it's been since I played Mushihimesama Futari or Dodonpachi Dai oh Jou.


Unfortunately, nothing really drew me into this game or gave me that "WOW" factor that is usually a strong indicator that I'm playing something special. And it's not just classic STG staples that I've felt this way about. Just last year, the game Earthion did precisely that and it's is absolutely one of the better SHMUPs I've played in the last couple years. Jamestown however just never did that and in fact, I felt fairly uninspired or interested despite the game's fairly unique premise and story.


The audio was really no different in this regard; it was good enough, but nothing about it grabbed me or made me want to track down Jamestown's OST right away.


Underwhelming is how I'd sum up Jamestown in the end. At least for me, I spent more time thinking about how much better those previously mentioned Cave games were than actually being engaged with what was on the screen in front of me. I guess what you should take away from that, is you're better off playing a classic Cave shooter than you will be playing Jamestown. However, if you're looking for a pretty unique SHMUP that certainly does its best to emulate many of the vertical SHMUP masterpieces Cave has made, Jamestown just might be up your ally. (6/11/26) [32/50]

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Site Feedback / Re: Modern Games
« on: June 12, 2026, 01:08:36 am »
The debate of where modern games start and retro games end has been debated to death, including here. I think we can all agree that the current generation (PS5, Switch, Switch 2, and XB S/X) are all modern, but for me, modern pretty much includes the current gen and previous gen. I know many would argue the 7th gen (PS3, 360, and Wii) aren't retro, but going back and playing almost any game from that time period feels like a time capsule of culture and game design that simply does not exist anymore. It's crazy just how old games from that generation feel now.

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Modern Video Games / Re: Nintendo Direct 6.9.2026 thoughts?
« on: June 12, 2026, 01:04:49 am »
Chiming in a bit late here, but the only thing that caught my interest was the OoT remake, and for whatever reason it didn't make me feel as excited as I thought it would. Sure, I'm very curious to see how it all turns out, but I guess the original is still such a massive classic and still one of the best games ever made, to where I genuinely wonder how modern Nintendo plans to capture even half that specialness. They've pulled feats like this before so I don't lack complete faith in them, but I am still somewhat on the fence. However, if there was a killer app to get me to buy a Switch 2, a universally praised OoT remake is probably one of the best ways of doing that.


Other than that, I didn't really care about any of the games mentioned.

14
Modern Video Games / Re: Summer Gamefest hopes and predictions thread
« on: June 06, 2026, 11:13:39 am »
That was probably the best Summer Gamfest presentation I've ever seen. It was very U shaped for me in terms of it keeping my interest, but I did walk away with more games to get excited about than I thought I would.


Resident Evil: Veronica - This reveal made the whole presentation for me. I'm a massive RE fan and also a huge fan of all the remakes Capcom has been doing since RE2. Code Veronica is probably the RE game that needed a remake the most (the original has some insane design issues that make it very easy to softlock yourself). The trailer was genuinely cool too and I can't wait to see more on this one!


Alien Isolation 2 - This one was an odd one for me to get excited about seeing how I never finished the first game due to getting frustrating with its stealth and hiding mechanics. It at least inspired me to give that first game a go again, mostly because this sequel looks so cool.


Gen Atlas - I've loved all of Studio Ico's games and this game gave me massive Shadow of the Colossus vibes, but obviously with robots and mechs instead. It was niice seeing more of this game after getting that teaser a couple years back.


Mighty Cuphead Adventures - a 16-bit style Cupped game...YES PLEASE! I'm also excited about the announcement that a direct sequel to the main game is in the works as well.


Stellar Blade: Blood Rain - I still need to play the first game, but the trailer for the sequel gave me massive Battle Angel Alita vibes. Unfortunately, most of the discussion around this game seems to revolve around how young the main character's face looks, but as an action game with a cool sci-fi setting, it has my interest.

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Modern Video Games / Re: State of Play | June 2, 2026 thoughts?
« on: June 04, 2026, 04:53:32 pm »
It was a decent state of play. There are definitely a handful of games shown off that I'm mildly or pretty excited about. Nothing blew my mind and like always there were a ton of games I had no interest in, but for what it was, it was still better than most other State of Plays I've seen.

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