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« on: November 30, 2025, 04:42:54 pm »
114. Freedom Planet (PS4)
Pretty much every review you read or listen to is going to mention Sonic the Hedgehog when discussing 2014's Freedom Planet. It makes sense Freedom Planet began its life as a Sonic fan game before the developer repurposed it into its own original IP. While the influences and similarities to the Sonic franchise are undeniable in nearly all facets of Freedom Planet, the game successfully distinguishes itself from any Sonic game I've ever played (I've played and beat nearly all the 2D Sonic games) and becomes something so fresh and enjoyable that I actually ended up liking Freedom Planet more than most Sonic games I've played. In fact, Freedom Planet was so damn good that I'd place it in the upper echelon of incredible platformers I've played. And trust me, it's among some incredible company (DKC2, Sonic 3, and Sonic Mania just to name a few)!
If I didn't know any better, I could easily assume Freedom Planet was developed for the Sega Saturn back in 1997. The game oozes loads of charm in its visuals and audio. The sprite work is fantastic with nearly every character, stage, boss, or basic enemy being lovingly created with some of the best pixel art I've seen in decades. The game does an amazing job of giving all the main characters and villeins an excellent range of emotions and expressions, which are shown of masterfully in the games many cut scenes. Speaking of these cut scenes, they provide a surprisingly interesting and fun story that plays out as you progress through the game. You won't just be going from one stage to another with only a loose idea of what you're doing so, like in most 16/32 bit 2D platformers. These cutscenes do an excellent job at making you like and care about the various characters, and motivate you to want to want to see what happens next. However, the cutscenes visuals are only a small piece of the pie when it comes to why Freedom Planet is so gorgeous. The in game graphics when you getting through stages is incredible and each stage is memorable and distinct from any other you've played previously. There are very few reused assets in Freedom Planet, even in terms of standard enemies. And then there's the bosses! Holy shit do they show up a level of creativity and coolness unmatched by the vast majority of 2D platformers I've ever seen! I don't often say this, but I honestly can't think of a single fault in Freedom Planet's visual presentation. Your eyes are almost guaranteed to love what they're seeing from start to finish.
The audio in Freedom Planet is nearly just as stellar as the visuals. Nearly all the music in this game is a combination of catchy retro tunes that go perfectly with the action, or more calm melodies that will trigger nostalgia in anyone old enough to remember gaming back in the 90s. It's the kind of video game OST you'll want to put on your phone and listen to when you're in the car or on the go. As for the voice acting in Freedom Planet, it's a mixed bag in terms of quality, but that's not necessarily a bad thing. Voice acting performances range from professional tier to some characters sounding like they were part of the dev team or friends of the dev team who volunteered to voice a character. If this were a game that took itself far more seriously, this would potentially be a major problem, but in Freedom Planet it just works. Even the more sub par voice actors in this game give their characters a level of charm that greatly enhanced my investment in their individual stories and what happens to them throughout the game. The voice acting almost reminds me of a late 90s Working Designs game where they'd famously, or infamously depending on who you ask, would commonly hire amateurs with little to no voice work to their name to do major characters when dubbing their games. However, I honestly wouldn't recast a single character in Freedom Planet with how it all just works so well.
My only gripe with the audio is that some audio quality when characters are speaking seems inconsistent. It's as if some voice actors were using different equipment to record their lines or were in different locations than other actors who contributed their voices. I found this to be especially true with the main character Torque whose voice didn't have the same fidelity that some of the other characters did. There were a handful of other examples of this as well, but Torque's was the most obvious. Still, this is a fairly small blemish in what is otherwise an excellently produced game from an audio standpoint.
While Freedom Planet's presentation is outstanding, the same is not true of its gameplay. As mentioned, Freedom Planet is a 2D sidescroller that takes undeniable influences from the Sonic the Hedgehog games. The stage layouts, obstacles, and other features are very reminiscent of what is seen in most Sonic games, however in many stages, these elements, as well as new elements that Freedom Planet brings to the table aren't always executed as well as they probably could. Stage layout and design can be an issue at times, and the flow of some stages in particular just doesn't feel as fun or fluid as what's seen in many Sonic games. Despite this, there isn't a bad stage in Freedome Planet, but there are unfortunately entire stages or parts of stages that are just decent to maybe slightly above average in terms of their design.
Freedom Planet allows you to play as one of three characters, similarly to how the later Sonic games gave you a choice of multiple characters to play as. Each of these characters has their own strengths, weaknesses and abilities they can use to get through each stage. Most of these abilities are implemented pretty well overall and definitely make for a pretty fin times regardless of what you're doing. As mentioned above, however, sometimes what your character can do and what is being asked of you at a particular part of the game does not always mesh as well as it should, but these isolated areas of annoyance fortunately do not represent the majority of Freedom Planet's gameplay.
I gushed over the visual appeal of Freedom Planet's bosses earlier, and it is with deep regret that I can't fanboy over actually fighting them. Don't get me wrong, some bosses in Freedom Planet are a blast to fight. Battling them is intuitive and engaging, and at least for me represent some of my highest highs while plating through this game. Unfortunately, some of my lowest lows while playing Freedom Planet also occurred when fighting some of its bosses. The design and balancing of some of the boss battles just wasn't that great and felt more frustrating than fun to play against. Some of these more frustrating, poorly designed boss fights can also be cheesed which really undermined their impact. However, I'd say half the boss battles range from good to very good, a quarter are just okay, and another quarter are pretty bad. So yeah, the boss battles can be a point of contention, but overall you're more likely to enjoy them than not.
Playing through Freedom Planet reminded me why I love video games so much and why they've been such a massive part of my life for the majority of it. This game was surprisingly amazing and from start to finish, the passion of the development team shines through. I'm almost ashamed it took me as long as it did to finally get around to playing Freedom Planet seeing how I originally bought the physical version off Limited Run Games ages ago, and even contemplated selling it at one point since I wasn't sure if I'd ever play it. Fortunately, I didn't sell it and after playing it I have almost nothing but unfettered praise for this game. Freedom Planet is an outstanding 2D platforming game that needs to be played by Sonic fans, genre fans, or just people who love retro video games. You will not be disappointed! (11/30/25) [42/50]