Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - ignition365

Pages: 1 2 [3] 4 5
31
Video Game Database Discussion / Dragon Quest XI (PS4 + 3DS)
« on: April 11, 2017, 08:47:41 am »
How would we handle this?  It's a single purchase, one item... but it comes with both the PS4 and 3DS versions of the game.

No word of if this is going to happen in the US or EU, but I'm curious to how we would handle this.

http://kotaku.com/square-enix-convinced-nintendo-to-bundle-a-game-with-so-1794201450


32
General / February 2017 - Recently Added to Collection/Recently Purchased
« on: February 01, 2017, 05:52:25 pm »
You know the deal.

33
Marketplace / Ignition365's stuff for sale/trade
« on: December 03, 2016, 10:07:13 am »
I'm trying to build up funds for a massive estate sale that has tons of games, so I'm finally selling off dupes and undesired stuff from my collection.

Pictures are available upon request.  I wasn't willing to pull out some of the really undesirable stuff, so if you are sincerely interested, I will go pull it out, but fair warning none of it is rare or uncommon.

https://docs.google.com/spreadsheets/d/1naG5e2dEXi61FFwxRGLG7o_Gz8zBf7y0N8rvPt5eGB0/edit?usp=sharing

I'm also open to trade, but my priorities are as listed

  • Cash
  • <-- Wishlist
  • Anything I don't have that interests me

34
Site Feedback / Request: Re-format browse page.
« on: November 29, 2016, 08:48:09 am »
I'm going on the assumption that I'm not the only one that has this issue.

On the main browse page, the left side ends at "NEC PC-88" and the right side goes from there to the end of the alphabet, so the right side extends a good chunk of the page further than "NEC PC-88".

Maybe make the left side end at "Nintendo Other"?

35
Modern Video Games / Hands on with PSVR
« on: October 14, 2016, 10:34:10 am »
Preface.  In all honesty, given that the PSVR costs only a little less than a Vive or Oculus and has its own pre-requisites, if you have a powerful enough gaming PC, you should probably be using Vive or Oculus.  I don't own a powerful gaming PC, but I own 2 PS4s, so PSVR was the only way I was going to give VR a try unless I go out and build a new PC.  The PSVR does require a PS4, PS4 camera, 2 move controllers, and a dualshock 4 controller.

The PSVR has quite the setup process.  The PSVR comes with a processor unit, that has its own power supply, and must be connected through USB to your PS4.  I believe this USB connection is to allow the PSVR to work in conjunction with the PS4 peripherals without a separate sync. 

The headset works exactly like the Xbox One's HDMI In/Out feature.  Hook the PS4 into the processor unit, hook the processor unit to your TV.  Since this works this way, you can technically hook ANY HDMI device up to the PSVR headset to watch, but the VR capabilities will NOT be there, and you won't be able to easily reset the positioning of the screen.  I won't go into this as it isn't an intended feature, but I thought I'd mention it, because it COULD be useful.  The processor unit doesn't quite snap, but it does fit fairly snuggly right in the middle of the ps4 where the status light is.  The processor unit looks more like an X1 than a PS4, which I thought was weird.  It's a rectangular box, instead of a parallelogram like the PS4.

I purchased the launch bundle, so it came with 2 Move controllers, VR Worlds, and a Demo disc.  The PS4 only has 2 USB ports, I'm quite surprised that the processor unit didn't come with extra USB ports, which are borderline necessary.  You do have to charge your PS4 controller, your 2 move controllers, and connect the VR headset.  I, luckily, picked up a USB 3.0 4 port hub from gamestop a while back for $2 on clearance, so I finally made use of that.  I used the whole 4 port hub to charge my 2 move controllers, ps4 controller, and ext hdd. 

This has a lot of wires, but most of the wires will stay near the PS4 system.  The wire that connects the processor unit to the headset is a fairly long cord, so you shouldn't have much trouble moving about without worrying about tugging the system.  I did notice at least once, that putting on the headset was a little awkward with the wiring coming out of the headset, but I just had to re-position the cord to my left and it was fine.

The manual shows that you should be roughly 3-6 feet away from the television (wherever your camera is mounted) with an approximate 6ftx9ft open area to move about.  I didn't find this very reasonable, but we set it up anyway, moving our coffee table out of the way.  I had probably a 4ftx6ft moving area and was able to play what games I played quite well.  I only had one issue, which was due to me not paying attention during setup during Job Simulator.  As always, pay attention and RTFM.

They provide you with some earbuds, I don't know if maybe mine were bad, or it just doesn't work that way, but the left earbud didn't work at all and I could hear my soundbar over the earbuds.  I'll try later with my Bluetooth headphones, to see if they work better, and if a pair of headphones will fit comfortably over the headset.

Of note... How the PSVR works, is the exact same way the PS Move works, there are 5 lights on the front of the headset, 2 on the sides, and 2 on the back.  The camera tracks these lights to determine your direction, movement, and angle.  So if for some reason the camera can't see your lights, it will stop working.  I believe there is a gif out there that shows a perv playing a game and trying to look up a character's skirt, but in order to do so, you would have to leave the camera's view and the game stops working until you return.  So there are many possible limitations to the system.  I've not used the Vive or Oculus, but I believe neither requires a depth camera (i.e. Kinect/PS4 Eye)  Same goes for the PS Move and Dualshock 4, if the camera can't see the light emitted from your controller, it just doesn't exist, so you can't shoot or paint.  I had some trouble with this, which I will document further down.

Wearing the headset is... a thing.  You press a button on the back to adjust the headset's size to accommodate larger heads, then you turn a little gear to tighten it back down so it is a snug fit.  There is a button on the bottom front of the headset to adjust the scope, this is helpful if you have glasses (as I do).  Overall the headset is quite comfortable.  I did find later on my ear kind of felt itchy, but that honestly could've just been my hair.

So now into the nitty gritty.  Gameplay.

I'm normally pretty adamant about being the first to take part in stuff, but I'm trying to be better about being selfish, so I insisted that my wife play first.  So these first few are all based on me watching her play. 

First, she played the Until Dawn: Rush of Blood demo.  I expected it to be an Until Dawn kind of experience.  It was a rail shooter.  Plays like most rail shooters.  Things I noticed are that the view in the headset appears to have better lighting than your average monitor, so I wasn't really able to see much of what was going on, given that the game is very dark and scary.  She however was able to see well.  She isn't very good at shooter games so I took the left Move controller to help out.  She made several complaints about how weird it looked basically seeing her left arm so far away from her body.  More than once I turned the move controller to make it look like she was pointing her gun at her own head, she said that it freaked her the fuck out, like being forced to do something without control.  Overall it seemed to play very well.

Next, she played the Kitchen Demo (which is a Resident Evil 7 experience separate from the previous demo).  No joke, this "demo" is pretty much a watch yourself and your friend get murdered simulator.  Maybe there was more interactivity to it, but we missed it.  My wife stopped playing after this.  I'll try to be spoiler free on this, but it's apparently a very freaky and fucked up experience.  The first thing my wife did playing this was stand up and look around, which seemed to break the game, so I don't think you are supposed to do that.  As it is, if you stand up and turn back, you can see your "character model", but he is missing his head.  I presume that's so you don't get any clipping from the model while looking about.

She just played Here They Lie.  Instead of actually walking, you use the dualshock 4 to physically move, but the headset to look around.  She felt that this is much preferred over actually walking around and worrying about walking into something or going out of the play area.  Atmospheric survival horror game.  I wasn't really paying attention.  The light on the dualshock works like a flashlight in game, the buttons on the controller turn on and off the light and open doors and pick up items.

She just watched Alumette, I probably spelled that wrong.  Basically a VR short film.  No interactivity.  Feels like being inside of a story book.  Very cool.

Now onto my experience.

First, I played Job Simulator, because I've been waiting so long to get to play this in VR.  Allegedly my wife recorded me playing it, but I don't know how much she actually caught, I was being pretty ridiculous.  I'm a pretty quick learner, so I took to it very quickly, noting that I need to make sure the camera can see all the lights that it needs to see, my wife wasn't as good when she played and the game let her know.  As soon as the game loads, it has you go through some setup stuff, pretty basic.  As soon as the simulator starts, you immediately have to turn left and do some things, well that will cause your left and right move controller to overlap and make the camera freak out.  I see no way around this, but the game is still entirely playable and enjoyable, you just might not be able to use both hands at certain angles, shoot, turning completely around would make both controllers stop working, so you have to stand at an angle for certain things.  Completely unavoidable with PSVR, but still entirely playable.

Next, I played Thumper.  I went into this game not really knowing much about it other than it's a music game, I was expecting something kind of like Amplitude.  From what I played, the VR aspect isn't really special.  You can look around while playing, but it isn't really ingrained into the game play.

I proceeded to toy around with Harmonix Music VR.  First they show you an island, that has areas affected by the music being played.  It's pretty nifty and kind of reminds me of the old visualizations you could get on the PS1 with CDs.  Then you have an open toybox sculpting art type of thing where you can use different tools to make different shapes that are affected by the music.  Then you have this room full of "puppets" that you can move about and make dance to the music.  I had quite a bit of fun with this one.  The last is basically sitting inside of a kaleidoscope tripping balls.  Overall a pretty enjoyable and relaxing experience.

So I bought Catlateral Damage, mostly because it was on the flash sale.  I love this game, I love the idea, I even backed the Kickstarter.  I honestly wasn't sure what to expect out of the VR feature.  I was hoping that the game would let you move around with the controller somehow, but the game makes you "jump" from location to location.  Pretty much warping, it can be very confusing for your equilibrium.  Plus you have to physically move around to hit things.  This really really doesn't work well with the PSVR.  This might work well with the Vive better with the tracking system.  After I was done playing I noticed that the headset had made my face all sweaty, so the headset doesn't appear to breath well, honestly should be expected.  I also found that my eyes and everything were very confused for a while.  I think walking in VR is something that definitely needs to be improved.

Overall, I think VR is going to go places the further along we get with it.  I think racing games can play well controller or steering wheel, but might take some special work to get just right.  I know there is a third person adventure game in the list of demos, I'll play that later, I don't know how well that will work, not being first person.  Horror games play really well as expected.  I'm sure a lot of games won't translate well into VR, but the ones that will will provide a unique and worth while experience.

PSVR is definitely a middle ground between the GearVR/CardboardVR poor man's VR setup, and the preferred Vive/Oculus setup.  I've not used Vive or Oculus, but I expect they work much better than PSVR, and PSVR works pretty well.

36
Video Game Database Discussion / Playstation controllers
« on: October 11, 2016, 10:19:59 am »
Lets have a conversation about PS2 controllers.
http://vgcollect.com/item/91520
http://vgcollect.com/item/16938

Are these all actually different controllers?  Or are they all the same?

*Bonus: PS1 controller with a picture of the PS2 controller.  (PS1 controller has the grey cable, PS2 controller has the black cable.  You can even see the words Dual Shock 2 on the picture)
http://vgcollect.com/item/44362

37
Video Game Deals, Sales and Promotions / Xbox one sale
« on: September 27, 2016, 11:37:15 am »
INB4 Xbox sucks, it's a really good deal, so bugger off.

Most stores are doing a buy an xbox get a free game.

Gamestop and Best Buy have $229.99 models that will come with 1-2 (or more games) plus you get a free game of your choice (valued $59.99 or less)  So you can get the Quantum Break 500GB Xbox One + Forza Horizon 3 for about $240.  ($229.99 + tax)

Amazon has $299.99 models (The S models) and you get ANY game free (as long as it is sold and shipped by Amazon.com).  So you can get the 500GB Minecraft Xbox One S + Forza Horizon 3 Ultimate Edition for about $300.  ($299.99 + $99.99 - $99.99 - $20 + tax)

http://www.gamestop.com/browse?nav=16k-3-XB12K16FG,28zu0
http://www.bestbuy.com/site/promo/xbox-one-console-offer-co7023
On amazon, only select models seem to work.  I only tested with the Minecraft bundle.  It does NOT work with any of the Minecraft 2 game bundles.

38
Modern Video Games / PS4 Pro announced
« on: September 07, 2016, 03:47:05 pm »
The 4K model of PS4 has been officially announced and it's $399 out on November 10th, 2016.

Its GPU is twice as strong as PlayStation 4. The console is using AMD Poralis and comes with HDR and 4K support.  Previously released games will get support to enable 4K for PS4 Pro.  Specifically named Black Ops 3 at least.

Netflix and Youtube will release 4K enabled apps for PS4 Pro by the end of the year.  Netflix will have over 600 hours of 4k enabled content by the end of the year.

The PS4 Pro will not support Ultra HD Blu-rays.  It will only support 4k streaming through apps.

PS4 Slim should be arriving in stores starting Sept. 14th.  Priced at $299.

All PS4 models (Launch to present) will receive a firmware update to enable HDR.  I believe by next week.


Gif of the PS4 Pro from most angles.
https://twitter.com/PlayStationEU/status/773607848815321090


39
Modern Video Games / PS+ price increase
« on: August 22, 2016, 11:57:25 am »
Starting Sept. 22nd the cost of PS+ will increase to $59.99.

http://blog.us.playstation.com/2016/07/27/playstation-plus-free-games-for-august-2016/

40
Modern Video Games / Rez Infinite Physical Edition from iam8bit
« on: August 18, 2016, 01:14:50 pm »
https://twitter.com/iam8bit/status/766319514598244352/photo/1

Sounds like tomorrow morning they will be doing preorders for Rez Infinite for PS4.

Direct link
http://store.iam8bit.com/collections/rez-infinite/products/rezinfinite-ps4physicalgame

They also have some other swag like shirts, pins, and soundtracks.

41
Modern Video Games / Metal Gear Survive.
« on: August 17, 2016, 08:15:14 am »
Trailer released.  No input from Kojima and no reports on how many folks from Kojima Productions actually stayed with Konami after the split.

Game takes place shortly after Ground Zeroes.  After the destruction of Mother Base, some of the MSF troops were pulled into a wormhole.  This is a world full of zombie like creatures.  It is a 4-player co-op stealth survival game.

The game is expected to cost about $30.

http://www.ign.com/videos/2016/08/17/whats-going-on-in-the-metal-gear-survive-trailer-rewind-theater
http://www.gamespot.com/articles/metal-gear-survive-announced-watch-first-trailer-f/1100-6442715/?ftag=GSS-05-10aaa0a


42
Classic Video Games / Konami Justifier
« on: July 28, 2016, 03:59:25 pm »
I'm having a hard time finding a list of games compatible with the Konami Justifier.

Specifically SNES, but I'm having a tough time finding a list for Genesis and PS1 as well.

Anybody know what games work with the Justifier for the SNES?  Is it only Lethal Enforcers?

43
Classic Video Games / Mini NES Classic Ediiton
« on: July 14, 2016, 08:06:57 am »
Quote
The NES is coming back to stores! Pick up the new mini NES Classic Edition on 11/11 w/ 30 included games!

https://twitter.com/NintendoAmerica/status/753559995849990144/photo/1
http://www.gamespot.com/articles/nintendos-nes-is-returning-to-stores-with-mini-ver/1100-6441801/?ftag=GSS-05-10aaa0b

Quote
Bring back memories and make brand new ones with Nintendo's ultimate retro gaming experience, launching 11th November!

Relive the 80s when the Nintendo Classic Mini: Nintendo Entertainment System launches in stores on 11th November. The classic NES is back in a familiar-yet-new form as a mini replica of Nintendo’s original home console. Plugging directly into a high-definition TV using the included HDMI cable, the console comes complete with 30 NES games built-in, including beloved classics like Super Mario Bros., The Legend of Zelda, Metroid, Donkey Kong, PAC-MAN and Kirby’s Adventure.

The Nintendo Classic Mini: Nintendo Entertainment System comes packaged with an HDMI cable, a USB cable for powering the system*, and one Nintendo Classic Mini: NES Controller. And whether it’s rediscovering an old favourite or experiencing the joy of NES for the first time, the fantastic collection of NES classics included with each and every system should have something for all players.

The included titles are:
   
Balloon Fight   
BUBBLE BOBBLE   
Castlevania™
Castlevania II: Simon’s Quest™   
Donkey Kong   
Donkey Kong Jr.
DOUBLE DRAGON II: THE REVENGE   
Dr. Mario   
Excitebike
FINAL FANTASY®   
Galaga™   
GHOSTS‘N GOBLINS™
GRADIUS™   
Ice Climber   
Kid Icarus
Kirby’s Adventure   
Mario Bros.   
MEGA MAN™ 2
Metroid   
NINJA GAIDEN®   
PAC-MAN™
Punch-Out!! Featuring Mr. Dream   
StarTropics   
SUPER C™
Super Mario Bros.   
Super Mario Bros. 2   
Super Mario Bros. 3
Tecmo Bowl™   
The Legend of Zelda   
Zelda II: The Adventure of Link


Each title is sure to bring back fond memories and produce plenty of new ones. Players can even enjoy playing many of these games together by attaching a second Nintendo Classic Mini: NES Controller, sold separately. A Classic Controller or Classic Controller Pro for the Wii console can also be used.



The Nintendo Classic Mini: NES Controller can also be used to play Virtual Console NES games on a Wii U or Wii console. Simply connect it to a Wii Remote controller to make the experience that much more authentic. Players needn’t worry about losing any hard-earned progress either as each game has multiple suspend points, allowing them to start where they left off at a later time, no passwords needed.

Bring back memories and make brand new ones with the Nintendo Classic Mini: Nintendo Entertainment System, launching on 11th November. Relive past glories, defeat the boss that you could never beat, or simply enjoy the classic titles of yesteryear anew.

*Note that an AC adapter for the USB cable is required to play the system but is not included in the packaging.
https://www.nintendo.co.uk/Misc-/Nintendo-Classic-Mini/Nintendo-Classic-Mini-Nintendo-Entertainment-System-1124287.html?utm_medium=social&utm_source=twitter&utm_campaign=nintendoclassicmini&utm_content=announcement

-$60
-HDMI (cable included)
-includes NES replica classic controller.
-extra controllers sold separately for $10 (Wii classic compatible)
- Powered through a USB cable (USB wall charger not included)

45
Site Feedback / Mass edit feature
« on: June 20, 2016, 06:37:07 pm »
I couldn't find an existing topic for such a thing.

I'm currently going through my collection and updating the case/box/manual/other on the site for my collection and it would be nice to be able to do some sort of mass or quick edit.  Where you can just check the boxes on the fly or something.

Pages: 1 2 [3] 4 5