Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - telly

Pages: 1 2 3 [4] 5 6 ... 244
46
Site Feedback / Re: Rejected edits and site advancement
« on: November 09, 2023, 11:00:57 am »
The games themselves provide their actual names, so let's use what's on the cover or spine instead of using GameFAQs and Wikipedia as references.

We've moved past this issue as a community. It becomes more of a problem for items in Non-English languages where many members aren't versed in such as Japanese, Korean, and Chinese, which is why we've used GameFAQs as our common name source.
...

First, I strongly disagree that this process isn't very intricate or complicated. In my opinion it is VERY complicated, and no matter which option is used, we're going to create a list of exceptions because neither system covers every single game title out there with perfect accuracy. We just have to accept that it's an intricate process and try to select the option that causes the least amount of confusion.

Second, we've had our current naming guidelines in place for almost 5 years now, which has been plenty of time for it to be tested. Our style guide has exactly four common name exceptions since July of this year, and they essentially boil down to
- Franchises that are not consistently named over GameFaqs
- Franchises that are not correctly translated because of course GameFaqs is an English site and folks have limited skills with that kind of stuff

There are also our own special rules for games that take priority (like hyphens, multiple games), which applies to both systems regardless

To me, that's a way better track record than relying on a long list of exceptions and a detailed instruction post for all of the 30+ franchises listed in your post (and there are certainly more). I simply cannot buy that a cover-based naming system would be less complicated than GameFaqs (or even equally complicated), and I already made a long ass post back in the day of all the examples of franchises where the cover isn't clear and people's "common sense" led them to picking different names and as such they were being changed all the time.

Third, I disagree that the "obvious title conventions" with symbols, etc. are obvious. They all require additional rules. As mentioned, I was putting the @ in Idolmaster because I thought that's what it was before we had a rule for it at the time. People just don't think the same way about this kind of thing and that's totally to be expected.

Games with stylized titles will have their names on the database in standard title case, while the stylized title would in turn be included in the alt-name field, when appropriate, of course.

You'll also have to define what you mean, because I personally don't know what stylization is appropriate to retain or not. These are blanket examples of common naming conventions with required of rules and exceptions to these rules of what elements we keep from the box and what we ignore. Just goes on and on.
- Symbols
- Colons
- Whether we add colons when the color/font of the title text changes
- Subtitles, when do we add them or leave them off?
- Words on the box that are not a part of the title
- Placement of letters and numbers
- Capitalization of words
- Spacing of words
- Games with other games or companies listed on the box
- Possessives
- Logos (like the James Bond gun)
- Prioritization of titles on the box vs. on the spine vs. on the back
- Exceptions that are their own beast altogether like the .hack games

I feel like this is the exact same argument that we had two years ago, where the complaint was "The games themselves provide their actual names, so let's use what's on the cover or spine" to which I gave examples where that doesn't work, then the argument was changed to "use the name on the cover, but detail all the specifics of what's not allowed when using a cover as the source for naming an entry" to which I argued that this is a very complicated process and that relying on common sense just doesn't work in practice. Again, why would we rely on users to follow all of this when they can just go to GameFaqs and it will mostly provide them with the correct title?



47
General / Re: VGCollect 2023 Secret Santa!
« on: November 09, 2023, 09:24:13 am »
I'm really excited with all this, but I plan to arrange everything by the weekend, so I'll give my pal a few more days to ADD STUFF FROM JAPAN to their wish list. Haha

Well I just added a bunch of Switch and PS4 games just in case you have me!  :-X

48
General / Re: New Low Poly Games?
« on: November 08, 2023, 02:58:28 pm »
I just saw this on Twitter, might want to give Crow Country a look over once it comes out. Demo is on Steam right now and is supposed to come out next year. Looks a lot like FF7/RE1.

https://store.steampowered.com/app/1996010/Crow_Country/

49
General / Re: VGCollect 2023 Secret Santa!
« on: November 06, 2023, 11:10:46 am »
If you just want to tell me what date to expect it instead of tracking info that would be fine!

50
General / Re: VGCollect 2023 Secret Santa!
« on: November 06, 2023, 10:42:47 am »
As the time when everyone should be mailing out their gifts approaches, I kindly ask that tracking and shipment information be forwarded to me via PM so I can ensure everything is running smoothly, as is typically requested. The November 15 deadline is especially important to meet for those needing to send packages internationally. Shipping times can widely vary and problems can occur in transit, so it's best to make sure there's plenty of time for items to arrive.

Would it be too much to ask to get tracking information for when our Santa sends out our gifts so we know when to expect them? My Santa last year sent my gift extremely early (about this time actually), which was totally fine, but I didn't know it was coming because tracking info wasn't provided and I'm really fortunate it wasn't stolen off my porch or something.  :o

51
General / Re: 52 Games Challenge 2023!!!
« on: November 04, 2023, 09:06:47 pm »
Two games finished in the past couple of days! These were the last two games I was planning on playing for Halloween alongside Inscryption.

Game 18 - ZombiU (Wii U) - 14 Hours

As a third party launch title on the Wii U, this game is surprisingly good. I'm shocked it isn't talked about more often. The first thing that stood out to me is that the game has a plodding, clunky combat system that evokes older survival horror games. It's definitely a tense experience with just the right amount of challenge. Interestingly, the game also borrows a lot of elements from Dark Souls including a permadeath system and an online message system with AI-controlled zombies representing other players that you can fight. These characters give you a lot of ammo and supplies which can be very helpful, though they respawn every time you enter an area so it can be easy to use them to stock up. Having to start as a new character each time adds just the right enough amount of emotional connection and I genuinely felt upset when my character died or was infected.

One of the most unique aspects of this game is the use of the Wii U gamepad. I found the gamepad to range from useful to gimmicky. My favorite aspects were checking your backpack and using lockpicks while still being able to scan around you for infected, using the gamepad as a sight for your sniper rifle, and using the gamepad as portable radar and scanning device, kind of like Metroid prime. Other aspects were not as enjoyable, like having to tap the screen multiple times to open barred doors. Overall I thought the gamepad was well integrated into the game and added to the experience.

While the game isn't the strongest graphically, I also thoroughly enjoyed the atmosphere, particularly the music and sound design. The atmosphere gels great with the story, which is steeped in conspiracy theories and dark government secrets and I thought it was pretty entertaining. There aren't that many strong characters though outside the prepper, but his relationship with the player doesn't make much sense once you've gone through about 10 different characters but each time he picks things up with you as if you've always been there with him the whole time.

Overall ZombiU was a surprising experience on the Wii U with some interesting gameplay elements combined with excellent atmosphere and tone.

Game 19 - Kid Dracula (PS4) - 5 Hours


This game is so cute! I don't really have much to say about it. Just a fun but still moderately challenging platformer with some fun powerups, delightful music, adorable enemy design, and silly minigames sprinkled in. The last level was pretty hard, but with unlimited continues and ample chances to earn extra lives, it was a very good experience and worth checking out if you have the collection.

52
General / Re: 52 Games Challenge 2023!!!
« on: November 01, 2023, 09:17:33 am »
Game 17 - Super C (Switch) - 5 Hours

Like Contra, I counted this game as finished when I was able to beat it with the standard 3 lives 2 continues. Unlike Contra however, I did have to use one continue around level 5 but I didn't spend as much time practicing each level either.

In many ways Super C is a direct upgrade to the first Contra on NES. It seems to be a bit overlooked in the franchise as a whole. The graphics and sound are some of the best the NES has to offer. The control scheme and weapons are basically unchanged, though the Fire weapon is much better. And that's great, because the first game was perfect in that regard. I really liked the top-down stages which added some nice variety, and some of the bosses were quite satisfying to topple, though the final boss was piss-easy, beat him on my first try.

I do think this game is not as good as the first Contra for the simple reason that this game throws a lot more randomly placed enemies at you. Those goddamn purple soldier-dudes that just run at you can go to hell. They constantly disrupt your forward movement because you have to turn back to shoot them, and they like to spawn at moments that are inconvenient to you at best and deadly at worst. I found that this game had a lot more what I thought were cheap deaths as a result because these enemies spawn when you're in mid jump or when projectiles are already limiting your safe spots on the screen. Practicing stages is harder as well because they're so unpredictable. The first Contra had randomly spawning enemies like this too, that's true. But they weren't nearly as relentless, and they aren't super prevalent until the later stages in the game.

53
General / Re: VGCollect 2023 Secret Santa!
« on: October 31, 2023, 11:44:43 am »
Well I still need to wait for some things to come in from online  :o So it will still be a while before anything ships out

54
General / Re: VGCollect 2023 Secret Santa!
« on: October 31, 2023, 09:27:24 am »
Just finished picking up everything for my Santa! I hope they like what I purchased!

EDIT: Also I went over budget  :-[ There were two games I was deciding between and I thought why not both  ;D

55
General / Re: VGCollect 2023 Secret Santa!
« on: October 27, 2023, 11:12:23 am »
One item is already en route. The profits/credit I earned just went through. Therefore, two more items have been ordered today. The stars are aligning!

Dang, you're fast!! I'm hoping to get started on shopping today. Gonna hit up The Exchange to hunt for stuff like we did last year  ;)

56
General / Re: VGCollect 2023 Secret Santa!
« on: October 26, 2023, 01:05:38 pm »
I just realized after looking at the first post - dhaabi, you're not participating in the fun??

Not this year, but perhaps in the future. I wanted to ensure that there weren't an odd amount of participants, so I treated myself as a reserve. So, had there been a ninth participant, I'd have joined as the tenth to even it out.

Could have done it still with an odd number of people! Person 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 8 -> 9 -> 1 but that's a moot point since people have already been paired

57
General / Re: VGCollect 2023 Secret Santa!
« on: October 24, 2023, 12:44:07 pm »
I've gone through and made a list of some games to take with me while out hunting in person and online! :) Looking forward to it! Have fun everyone!

58
General / Re: 52 Games Challenge 2023!!!
« on: October 17, 2023, 11:09:29 am »
Game 16 - Contra (Switch) - 7 Hours

This is the NES version on the Contra Anniversary Collection. I will say that on the Switch, these games are best played with the Joy-con. I use the d-pad exclusively with these games and with the pro controller the game is not very precise. Holding the down button of the pro controller d-pad but on the right side causes your character to walk to the right shooting down instead of laying down like it should. So with the Joy-con it's not nearly as much as trouble.

I counted this game as beat after running through the game with the standard 3 lives/2 continues. I ended up not needing a continue at all on my final run of the game which was pretty exciting. It took a lot of practice of each individual stage and I used the collection's save state feature to practice stages until I got the hang of them. I do wish there was a rewind function so you can keep practicing stages after making a small mistake. It's also nice that they changed the bullet color in the snow levels to red.

I have always been fond of the first Contra game on NES, and I remember playing it fondly on an old NES at my university's video game archive back in college. Playing it through now, I think it was and still is a blast to play and does a lot of things right that are easy to take for granted. Being able to shoot in 8 directions, while crouching, and while jumping, vastly improves the gameplay experience. You also have perfect jumping and course correction which makes playing the game a breeze. Almost all the weapons are great, the fire weapon is the only one that's kind of bad since it can go around enemies. Combined with impressive graphics and kick-ass music, Contra is just a fun game to play, and it is still challenging even with the fluid responsive controls.

I think my only gripe is that, like Casltevania, it's easy to replace your great weapon with something less appealing. Unlike Castlevania however, items are in very clearly marked containers so you at least know when they're coming.


59
General / Re: VGCollect 2023 Secret Santa!
« on: October 16, 2023, 01:26:55 pm »
That works for me! Super excited to start the hunt for my Santa!

60
General / Re: VGCollect 2023 Secret Santa!
« on: October 13, 2023, 11:27:09 am »
This may be the most international year we've had yet!

Pages: 1 2 3 [4] 5 6 ... 244