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General / Re: The state of your local flea market(s)
« on: July 29, 2018, 11:15:35 pm »
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We have reached a point in time where it's possible for the shell of the cartridge to not be the one the game started out with. While those codes are still helpful, it might be good to see if there's a reliable marking on the board to guarantee having the fixed version.
I will let them win (sometimes) when I am trying to show the person how to play the game . most times kids are quick at least in my family and they started beating me as much as I beat them
If someone has a problem with you winning you can tell them this in quotes
"If you want to get better then you must continue to play with me or someone else better then yourself"
or
"If you want to help master a competitive video game then you need to at least practice with someone better then yourself (just like in real life martial arts )"
I do go easy at first but I still give them a fair challenge also tell your opponent to be patient
I hate team coop. It feels like so much pressure. Either I mess up and drag the team down and feel like everyone's mad at me or someone else on the team messes up and despite me playing perfectly we'll lose because of one tard on the team. It makes it really hard to love Splatoon as much as I want to when someone on our team disconnects at the start of the game, at that point we may as well just stand in the corner and do nothing because once that happens you've lost.
I mostly play single player too but if I do play multiplayer it's solo deathmatches and the like, those I have a lot of fun with. I usually do really well in them too, back in the day I used to come first place in every deathmatch in BioShock 2's multiplayer and I had similar success with Unreal Tournament 3. Flak cannon = victory.
Edit: Actually team deathmatch I don't mind as much, thinking about it, since I just have fun killing shit and everyone else is the same. But with team games that need strategy I nope right out of there.
I always let my kids win.