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General / Re: 52 Games Challenge 2024!!!!!
« on: January 18, 2024, 06:27:56 pm »
02. Star Ocean: Till the End of Time (PS4 on PS5) - 18/01/2024
This is a really big deal for me as I have never beaten this game before due to rage quitting time and time again! The problem is late-game, enemies start to attack your MP & if you reach 0 MP your character dies... I still hate the concept! But I told myself I need to do this once & for all after being fresh off beat S.O. Second Story R.
So, how was it? Very good! Overall i like the story, I know there is much controversy to a few of the narrative points in this game but I like where it goes. I found the story engaging from start to finish and really valued the games decent production value (For the time).
Combat was a mixed bag, I already mentioned the MP snag but I also had a lot of problem with hit detection - Say if an enemy is getting back from being knocked on the ground it will be invulnerable until it reaches its upright stance. The game also has a bonus bar which you build up from attacking enemies & get bonuses like 300% EXP or 200% Money but sadly once hit can shattered the perk which is infuriating!
The game has one of the most convoluted set of customisation mechanics I've ever seen. In summary you need to recruit NPC's by gathering items for them. Once you have done so they will appear in one of your workshops, there you can form a team to work on Alchemy or Crafting or Cooking etc. BUT you can't even figure out what they're going to make, you have to cycle through a set of cost figures and hope it is what you want - or look up a guide. The game requires very precise combinations to which I had to often look online to figure out for a lot of this - Honestly, I feel like I have been studying a degree with the complexity of all these systems. It's something you have to figure out too or late-game enemies will trash you up!
One thing I have noticed about Star Ocean in general is it's 1-dimensional villains. They often don't get much attention thoughtful the story and the villain in this game was very underwhelming. That said, I did find the cast of characters charming and they're involvement into the on-going narrative relevant - Apart from 1, who I read up you can get earlier but I got him later without a choice and his story didn't make much sense.
The games dungeon areas are very maze like and frustrating. A guide is needed for most of them as it is really easy to get lost. The game also introduces features like breakable walls too so there is a lot going on. I like the games art direction and enjoyed the variety of locations.
Overall I packed a good 70+ hours into the game, there is post game content to dabble with which I may consider if the crafting isn't too much of a time sink. I've beat all S.O. games but The Last Hope now. Time is tight before Final Fantasy VII Rebirth though and I want to replay FF7R beforehand. But despite the problems I had with this game it does offer that true sense of adventure which I love from the genre and I had a lot of fun with it.
This is a really big deal for me as I have never beaten this game before due to rage quitting time and time again! The problem is late-game, enemies start to attack your MP & if you reach 0 MP your character dies... I still hate the concept! But I told myself I need to do this once & for all after being fresh off beat S.O. Second Story R.
So, how was it? Very good! Overall i like the story, I know there is much controversy to a few of the narrative points in this game but I like where it goes. I found the story engaging from start to finish and really valued the games decent production value (For the time).
Combat was a mixed bag, I already mentioned the MP snag but I also had a lot of problem with hit detection - Say if an enemy is getting back from being knocked on the ground it will be invulnerable until it reaches its upright stance. The game also has a bonus bar which you build up from attacking enemies & get bonuses like 300% EXP or 200% Money but sadly once hit can shattered the perk which is infuriating!
The game has one of the most convoluted set of customisation mechanics I've ever seen. In summary you need to recruit NPC's by gathering items for them. Once you have done so they will appear in one of your workshops, there you can form a team to work on Alchemy or Crafting or Cooking etc. BUT you can't even figure out what they're going to make, you have to cycle through a set of cost figures and hope it is what you want - or look up a guide. The game requires very precise combinations to which I had to often look online to figure out for a lot of this - Honestly, I feel like I have been studying a degree with the complexity of all these systems. It's something you have to figure out too or late-game enemies will trash you up!
One thing I have noticed about Star Ocean in general is it's 1-dimensional villains. They often don't get much attention thoughtful the story and the villain in this game was very underwhelming. That said, I did find the cast of characters charming and they're involvement into the on-going narrative relevant - Apart from 1, who I read up you can get earlier but I got him later without a choice and his story didn't make much sense.
The games dungeon areas are very maze like and frustrating. A guide is needed for most of them as it is really easy to get lost. The game also introduces features like breakable walls too so there is a lot going on. I like the games art direction and enjoyed the variety of locations.
Overall I packed a good 70+ hours into the game, there is post game content to dabble with which I may consider if the crafting isn't too much of a time sink. I've beat all S.O. games but The Last Hope now. Time is tight before Final Fantasy VII Rebirth though and I want to replay FF7R beforehand. But despite the problems I had with this game it does offer that true sense of adventure which I love from the genre and I had a lot of fun with it.