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For ten years, why did no one look at the back art for 31604 and think, wait, this art doesn't reflect the item I own, and then ask about it? Of course, the reason why is that most people are not concerned about these finer details, meaning they are also not concerned about having the correct item being added to their online collection.[/font]
I saw it, but why bring up this middle section than, It's why I specifically focussed on that part. It's incorrect, hologram isn't why we have so many different variants. There are plenty of actual unique differences in which you have different variations among the same game.
Why mention this statement at all? Because the conversation relates to outer labels, not specifically hologram labels. Because hologram labels were already mentioned, I continued to use that type of label as an example to highlight that they're needed because we track physical products which isn't cover art alone.
It's unlikely that the presence of a hologram label is the sole difference between two unique items, but it could be possible. That is not what I am arguing at any point, though. Like I've already stated, plenty of variants relate to labels, whether you acknowledge that fact or otherwise. Below are types of labels I've come across which would often be lost if relying on cover art scans alone.
hologram label
https://vgcollect.com/item/30113
https://vgcollect.com/item/239460
regional labels
https://vgcollect.com/item/247896
rating labels
https://vgcollect.com/item/243123
edition labels
https://vgcollect.com/item/212154
distribution labels
https://vgcollect.com/item/241042
bundled set labels
https://vgcollect.com/item/240417
barcode labels
https://vgcollect.com/item/236002
store labels
https://vgcollect.com/item/249194
https://vgcollect.com/item/249195
promotion labels
https://vgcollect.com/item/209394
correction labels
https://vgcollect.com/item/184081
design differences labels
https://vgcollect.com/item/9954
https://vgcollect.com/item/9955
general outer labels
https://vgcollect.com/item/228196
Im sure there are ways to mitigate the poorer quality when scanning the full game on the scanner. My point is that scanning the insert is always going to yield better results, literally every time. Right?
Perhaps so. Nevertheless, we are concerned about highlighting as much accuracy as possible for each specific item. So, if an item features a hologram label, the most accurate image would be one that includes it. Whether collectors are aware of its presence or not makes no difference, because we are making attempts to preserve correct data. This is not to say someone should go out of their way to re-scan art so that hologram labels are present on entry artwork. But, if someone were to do that and existing entry art is missing that information, it would be more valuable to our site and therefore approved, even if the overall quality of the scan or art lessens.
It seems that the EAN could relate to a Finnish regional release based on the VET/SFB rating, but I believe it to instead be general Europe released based on the back Capcom product code, as other general Europe releases utilize the CJEX sequence. If that is the case, then a new entry for the UK release will need to be submitted with a [UK] TLD descriptor.[/font]
Another reason that holofoil scans will 100% be inferior quality is the fact that when you scan the entire game the scanner doesnt close properly! PS1 games are about 1cm thick and that means the scanner lid will remain open. This ensures a bad scan 100% of the time.
You need to use a form or a guide to scan items with the lid open. The lid is just blocking light scatter and you can use anything to serve that function. I variously use blocking elements when scanning (even in general) or when I am scanning something that is too big. The alternative to that then is to take a photo instead. Not recommending going to a shmaxian degree using a lightbox. I don't try to scan games in cases or boxes, mainly only flat items. Photo for everything else. I used to just have a piece of wood against a wall I would take photos against, trying to get it as straight on as possible. Here is an example from when I was doing variation guides for Sega-16.
I altered a couple of the really bad ones, but it is allot more work for info which I'd argue many would ignore. plus this new rule will result in allot of poor listings that looked perfectly fine prior to this
it's not scanned with the hologram btw you just insert a hologram of a box on an actually high quality scanned item that wasn't in the plastic case. it's impossible to scan it nicely in the orginal case even if said case was in flawless shape.
Most, if not all, of the replacement images or edit rejections were done by me.
Under the current style guide rules, the holofoil is important information and should be considered as a component to complete artwork as it is a formal part of the packaging. For PlayStation and PlayStation 2 EU items, the holofoil is not always (but is usually) present, so providing the best image information to showcase packaging information is a detail in accordance to our guidelines. Something else to consider is that cases are often swapped on secondary markets, so knowing which items actually include a holofoil label is a detail many would find helpful.
You've been updating PlayStation 2 entries over the last week or so, and I had made effort then in submitting new entries that represent the UK or general Europe release when edits were rejected, but I did not do so with the latest round of items.[/font]